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Algorithms for learning value-aligned policies considering admissibility relaxation

arXiv.org Artificial Intelligence

The emerging field of \emph{value awareness engineering} claims that software agents and systems should be value-aware, i.e. they must make decisions in accordance with human values. In this context, such agents must be capable of explicitly reasoning as to how far different courses of action are aligned with these values. For this purpose, values are often modelled as preferences over states or actions, which are then aggregated to determine the sequences of actions that are maximally aligned with a certain value. Recently, additional value admissibility constraints at this level have been considered as well. However, often relaxed versions of these constraints are needed, and this increases considerably the complexity of computing value-aligned policies. To obtain efficient algorithms that make value-aligned decisions considering admissibility relaxation, we propose the use of learning techniques, in particular, we have used constrained reinforcement learning algorithms. In this paper, we present two algorithms, $\epsilon\text{-}ADQL$ for strategies based on local alignment and its extension $\epsilon\text{-}CADQL$ for a sequence of decisions. We have validated their efficiency in a water distribution problem in a drought scenario.


Learning-Augmented Priority Queues

arXiv.org Artificial Intelligence

Priority queues are one of the most fundamental and widely used data structures in computer science. Their primary objective is to efficiently support the insertion of new elements with assigned priorities and the extraction of the highest priority element. In this study, we investigate the design of priority queues within the learning-augmented framework, where algorithms use potentially inaccurate predictions to enhance their worst-case performance. We examine three prediction models spanning different use cases, and show how the predictions can be leveraged to enhance the performance of priority queue operations. Moreover, we demonstrate the optimality of our solution and discuss some possible applications.


Robust Reward Design for Markov Decision Processes

arXiv.org Artificial Intelligence

The problem of reward design examines the interaction between a leader and a follower, where the leader aims to shape the follower's behavior to maximize the leader's payoff by modifying the follower's reward function. Current approaches to reward design rely on an accurate model of how the follower responds to reward modifications, which can be sensitive to modeling inaccuracies. To address this issue of sensitivity, we present a solution that offers robustness against uncertainties in modeling the follower, including 1) how the follower breaks ties in the presence of nonunique best responses, 2) inexact knowledge of how the follower perceives reward modifications, and 3) bounded rationality of the follower. Our robust solution is guaranteed to exist under mild conditions and can be obtained numerically by solving a mixed-integer linear program. Numerical experiments on multiple test cases demonstrate that our solution improves robustness compared to the standard approach without incurring significant additional computing costs.


Software Engineering for Collective Cyber-Physical Ecosystems

arXiv.org Artificial Intelligence

Today's distributed and pervasive computing addresses large-scale cyber-physical ecosystems, characterised by dense and large networks of devices capable of computation, communication and interaction with the environment and people. While most research focusses on treating these systems as "composites" (i.e., heterogeneous functional complexes), recent developments in fields such as self-organising systems and swarm robotics have opened up a complementary perspective: treating systems as "collectives" (i.e., uniform, collaborative, and self-organising groups of entities). This article explores the motivations, state of the art, and implications of this "collective computing paradigm" in software engineering, discusses its peculiar challenges, and outlines a path for future research, touching on aspects such as macroprogramming, collective intelligence, self-adaptive middleware, learning, synthesis, and experimentation of collective behaviour.


SelfGoal: Your Language Agents Already Know How to Achieve High-level Goals

arXiv.org Artificial Intelligence

Language agents powered by large language models (LLMs) are increasingly valuable as decision-making tools in domains such as gaming and programming. However, these agents often face challenges in achieving high-level goals without detailed instructions and in adapting to environments where feedback is delayed. In this paper, we present SelfGoal, a novel automatic approach designed to enhance agents' capabilities to achieve high-level goals with limited human prior and environmental feedback. The core concept of SelfGoal involves adaptively breaking down a high-level goal into a tree structure of more practical subgoals during the interaction with environments while identifying the most useful subgoals and progressively updating this structure. Experimental results demonstrate that SelfGoal significantly enhances the performance of language agents across various tasks, including competitive, cooperative, and deferred feedback environments. Project page: https://selfgoal-agent.github.io.


Experimental Evaluation of ROS-Causal in Real-World Human-Robot Spatial Interaction Scenarios

arXiv.org Artificial Intelligence

Deploying robots in human-shared environments requires a deep understanding of how nearby agents and objects interact. Employing causal inference to model cause-and-effect relationships facilitates the prediction of human behaviours and enables the anticipation of robot interventions. However, a significant challenge arises due to the absence of implementation of existing causal discovery methods within the ROS ecosystem, the standard de-facto framework in robotics, hindering effective utilisation on real robots. To bridge this gap, in our previous work we proposed ROS-Causal, a ROS-based framework designed for onboard data collection and causal discovery in human-robot spatial interactions. In this work, we present an experimental evaluation of ROS-Causal both in simulation and on a new dataset of human-robot spatial interactions in a lab scenario, to assess its performance and effectiveness. Our analysis demonstrates the efficacy of this approach, showcasing how causal models can be extracted directly onboard by robots during data collection. The online causal models generated from the simulation are consistent with those from lab experiments. These findings can help researchers to enhance the performance of robotic systems in shared environments, firstly by studying the causal relations between variables in simulation without real people, and then facilitating the actual robot deployment in real human environments. ROS-Causal: https://lcastri.github.io/roscausal


More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play

arXiv.org Artificial Intelligence

The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.


On Ambiguity and the Expressive Function of Law: The Role of Pragmatics in Smart Legal Ecosystems

arXiv.org Artificial Intelligence

This is a long paper, an essay, on ambiguity, pragmatics, legal ecosystems, and the expressive function of law. It is divided into two parts and fifteen sections. The first part (Pragmatics) addresses ambiguity from the perspective of linguistic and cognitive pragmatics in the legal field. The second part (Computing) deals with this issue from the point of view of human-centered design and artificial intelligence, specifically focusing on the notion and modelling of rules and what it means to comply with the rules. This is necessary for the scaffolding of smart legal ecosystems (SLE). I will develop this subject with the example of the architecture, information flows, and smart ecosystem of OPTIMAI, an EU project of Industry 4.0 for zero-defect manufacturing (Optimizing Manufacturing Processes through Artificial Intelligence and Virtualization).


RAIL: Robot Affordance Imagination with Large Language Models

arXiv.org Artificial Intelligence

This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.


Chatbot Teamwork Makes the AI Dream Work

WIRED

Turning to a friend or coworker can make tricky problems easier to tackle. Now it looks like having AI chatbots team up with each other can make them more effective. I've been playing this week with AutoGen, an open source software framework for AI agent collaboration developed by researchers at Microsoft and academics at Pennsylvania State University, the University of Washington, and Xidian University in China. The software taps OpenAI's large language model GPT-4 to let you create multiple AI agents with different personas, roles, and objectives that can be prompted to solve specific problems. To put the idea of AI collaboration to the test, I had two AI agents work together on a plan for how to write about AI collaboration.