Agents
MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention
Chen, Yuxin, Tang, Chen, Li, Chenran, Tian, Ran, Stone, Peter, Tomizuka, Masayoshi, Zhan, Wei
Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the policy's execution and provides interventions as feedback. However, existing methods often fail to utilize the prior policy efficiently to facilitate learning, thus hindering sample efficiency. In this work, we introduce MEReQ (Maximum-Entropy Residual-Q Inverse Reinforcement Learning), designed for sample-efficient alignment from human intervention. Instead of inferring the complete human behavior characteristics, MEReQ infers a residual reward function that captures the discrepancy between the human expert's and the prior policy's underlying reward functions. It then employs Residual Q-Learning (RQL) to align the policy with human preferences using this residual reward function. Extensive evaluations on simulated and real-world tasks demonstrate that MEReQ achieves sample-efficient policy alignment from human intervention.
LangSuitE: Planning, Controlling and Interacting with Large Language Models in Embodied Text Environments
Jia, Zixia, Wang, Mengmeng, Tong, Baichen, Zhu, Song-Chun, Zheng, Zilong
Recent advances in Large Language Models (LLMs) have shown inspiring achievements in constructing autonomous agents that rely on language descriptions as inputs. However, it remains unclear how well LLMs can function as few-shot or zero-shot embodied agents in dynamic interactive environments. To address this gap, we introduce LangSuitE, a versatile and simulation-free testbed featuring 6 representative embodied tasks in textual embodied worlds. Compared with previous LLM-based testbeds, LangSuitE (i) offers adaptability to diverse environments without multiple simulation engines, (ii) evaluates agents' capacity to develop ``internalized world knowledge'' with embodied observations, and (iii) allows easy customization of communication and action strategies. To address the embodiment challenge, we devise a novel chain-of-thought (CoT) schema, EmMem, which summarizes embodied states w.r.t. history information. Comprehensive benchmark results illustrate challenges and insights of embodied planning. LangSuitE represents a significant step toward building embodied generalists in the context of language models.
FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
Li, Wenzhe, Ding, Zihan, Karten, Seth, Jin, Chi
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.
A Survey of Neural Code Intelligence: Paradigms, Advances and Beyond
Sun, Qiushi, Chen, Zhirui, Xu, Fangzhi, Cheng, Kanzhi, Ma, Chang, Yin, Zhangyue, Wang, Jianing, Han, Chengcheng, Zhu, Renyu, Yuan, Shuai, Guo, Qipeng, Qiu, Xipeng, Yin, Pengcheng, Li, Xiaoli, Yuan, Fei, Kong, Lingpeng, Li, Xiang, Wu, Zhiyong
Neural Code Intelligence -- leveraging deep learning to understand, generate, and optimize code -- holds immense potential for transformative impacts on the whole society. Bridging the gap between Natural Language and Programming Language, this domain has drawn significant attention from researchers in both research communities over the past few years. This survey presents a systematic and chronological review of the advancements in code intelligence, encompassing over 50 representative models and their variants, more than 20 categories of tasks, and an extensive coverage of over 680 related works. We follow the historical progression to trace the paradigm shifts across different research phases (e.g., from modeling code with recurrent neural networks to the era of Large Language Models). Concurrently, we highlight the major technical transitions in models, tasks, and evaluations spanning through different stages. For applications, we also observe a co-evolving shift. It spans from initial endeavors to tackling specific scenarios, through exploring a diverse array of tasks during its rapid expansion, to currently focusing on tackling increasingly complex and varied real-world challenges. Building on our examination of the developmental trajectories, we further investigate the emerging synergies between code intelligence and broader machine intelligence, uncovering new cross-domain opportunities and illustrating the substantial influence of code intelligence across various domains. Finally, we delve into both the opportunities and challenges associated with this field, alongside elucidating our insights on the most promising research directions. An ongoing, dynamically updated project and resources associated with this survey have been released at https://github.com/QiushiSun/NCISurvey.
Smurfs: Leveraging Multiple Proficiency Agents with Context-Efficiency for Tool Planning
Chen, Junzhi, Liang, Juhao, Wang, Benyou
The emergence of large language models (LLMs) has opened up unprecedented possibilities for automating complex tasks that are often comparable to human performance. Despite their capabilities, LLMs still encounter difficulties in completing tasks that require high levels of accuracy and complexity due to their inherent limitations in handling multifaceted problems single-handedly. This paper introduces `Smurfs', a cutting-edge multi-agent framework designed to revolutionize the application of LLMs. By seamlessly transforming a conventional LLM into a synergistic multi-agent ensemble, Smurfs can enhance the model's ability to solve complex tasks at no additional cost. This is achieved through innovative prompting strategies that allocate distinct roles within the model, thereby facilitating collaboration among specialized agents and forming an intelligent multi-agent system. Our empirical investigation on both open-ended task of StableToolBench and closed-ended task on HotpotQA showcases Smurfs' superior capability in intricate tool utilization scenarios. Notably, Smurfs outmatches all the baseline methods in both experiments, setting new state-of-the-art performance. Furthermore, through comprehensive ablation studies, we dissect the contribution of the core components of the multi-agent framework to its overall efficacy. This not only verifies the effectiveness of the framework, but also sets a route for future exploration of multi-agent LLM systems.
Human-AI Safety: A Descendant of Generative AI and Control Systems Safety
Bajcsy, Andrea, Fisac, Jaime F.
Artificial intelligence (AI) is interacting with people at an unprecedented scale, offering new avenues for immense positive impact, but also raising widespread concerns around the potential for individual and societal harm. Today, the predominant paradigm for human--AI safety focuses on fine-tuning the generative model's outputs to better agree with human-provided examples or feedback. In reality, however, the consequences of an AI model's outputs cannot be determined in isolation: they are tightly entangled with the responses and behavior of human users over time. In this paper, we distill key complementary lessons from AI safety and control systems safety, highlighting open challenges as well as key synergies between both fields. We then argue that meaningful safety assurances for advanced AI technologies require reasoning about how the feedback loop formed by AI outputs and human behavior may drive the interaction towards different outcomes. To this end, we introduce a unifying formalism to capture dynamic, safety-critical human--AI interactions and propose a concrete technical roadmap towards next-generation human-centered AI safety.
Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models
Zhang, Yang, Bai, Chenjia, Zhao, Bin, Yan, Junchi, Li, Xiu, Li, Xuelong
Learning a world model for model-free Reinforcement Learning (RL) agents can significantly improve the sample efficiency by learning policies in imagination. However, building a world model for Multi-Agent RL (MARL) can be particularly challenging due to the scalability issue in a centralized architecture arising from a large number of agents, and also the non-stationarity issue in a decentralized architecture stemming from the inter-dependency among agents. To address both challenges, we propose a novel world model for MARL that learns decentralized local dynamics for scalability, combined with a centralized representation aggregation from all agents. We cast the dynamics learning as an auto-regressive sequence modeling problem over discrete tokens by leveraging the expressive Transformer architecture, in order to model complex local dynamics across different agents and provide accurate and consistent long-term imaginations. As the first pioneering Transformer-based world model for multi-agent systems, we introduce a Perceiver Transformer as an effective solution to enable centralized representation aggregation within this context. Results on Starcraft Multi-Agent Challenge (SMAC) show that it outperforms strong model-free approaches and existing model-based methods in both sample efficiency and overall performance.
Imperfect-Recall Games: Equilibrium Concepts and Their Complexity
Tewolde, Emanuel, Zhang, Brian Hu, Oesterheld, Caspar, Zampetakis, Manolis, Sandholm, Tuomas, Goldberg, Paul W., Conitzer, Vincent
We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with imperfect recall, we analyze the computational complexities of finding equilibria in multiplayer settings across three different solution concepts: Nash, multiselves based on evidential decision theory (EDT), and multiselves based on causal decision theory (CDT). We are interested in both exact and approximate solution computation. As special cases, we consider (1) single-player games, (2) two-player zero-sum games and relationships to maximin values, and (3) games without exogenous stochasticity (chance nodes). We relate these problems to the complexity classes P, PPAD, PLS, $\Sigma_2^P$ , $\exists$R, and $\exists \forall$R.
Human-compatible driving partners through data-regularized self-play reinforcement learning
Cornelisse, Daphne, Vinitsky, Eugene
A central challenge for autonomous vehicles is coordinating with humans. Therefore, incorporating realistic human agents is essential for scalable training and evaluation of autonomous driving systems in simulation. Simulation agents are typically developed by imitating large-scale, high-quality datasets of human driving. However, pure imitation learning agents empirically have high collision rates when executed in a multi-agent closed-loop setting. To build agents that are realistic and effective in closed-loop settings, we propose Human-Regularized PPO (HR-PPO), a multi-agent algorithm where agents are trained through self-play with a small penalty for deviating from a human reference policy. In contrast to prior work, our approach is RL-first and only uses 30 minutes of imperfect human demonstrations. We evaluate agents in a large set of multi-agent traffic scenes. Results show our HR-PPO agents are highly effective in achieving goals, with a success rate of 93%, an off-road rate of 3.5%, and a collision rate of 3%. At the same time, the agents drive in a human-like manner, as measured by their similarity to existing human driving logs. We also find that HR-PPO agents show considerable improvements on proxy measures for coordination with human driving, particularly in highly interactive scenarios. We open-source our code and trained agents at https://github.com/Emerge-Lab/nocturne_lab and provide demonstrations of agent behaviors at https://sites.google.com/view/driving-partners.
A Survey of Robotic Language Grounding: Tradeoffs between Symbols and Embeddings
Cohen, Vanya, Liu, Jason Xinyu, Mooney, Raymond, Tellex, Stefanie, Watkins, David
With large language models, robots can understand language more flexibly and more capable than ever before. This survey reviews and situates recent literature into a spectrum with two poles: 1) mapping between language and some manually defined formal representation of meaning, and 2) mapping between language and high-dimensional vector spaces that translate directly to low-level robot policy. Using a formal representation allows the meaning of the language to be precisely represented, limits the size of the learning problem, and leads to a framework for interpretability and formal safety guarantees. Methods that embed language and perceptual data into high-dimensional spaces avoid this manually specified symbolic structure and thus have the potential to be more general when fed enough data but require more data and computing to train. We discuss the benefits and tradeoffs of each approach and finish by providing directions for future work that achieves the best of both worlds.