Goto

Collaborating Authors

 Agents


Emergence of social hierarchies in a society with two competitive classes

arXiv.org Artificial Intelligence

Agent-based models describing social interactions among individuals can help to better understand emerging macroscopic patterns in societies. One of the topics which is worth tackling is the formation of different kinds of hierarchies that emerge in social spaces such as cities. Here we propose a Bonabeau-like model by adding a second class of agents. The fundamental particularity of our model is that only a pairwise interaction between agents of the opposite class is allowed. Agent fitness can thus only change by competition among the two classes, while the total fitness in the society remains constant. The main result is that for a broad range of values of the model parameters, the fitness of the agents of each class show a decay in time except for one or very few agents which capture almost all the fitness in the society. Numerical simulations also reveal a singular shift from egalitarian to hierarchical society for each class. This behaviour depends on the control parameter $\eta$, playing the role of the inverse of the temperature of the system. Results are invariant with regard to the system size, contingent solely on the quantity of agents within each class. Finally, a couple of scaling laws are provided thus showing a data collapse from different model parameters and they follow a shape which can be related to the presence of a phase transition in the model.


Symbolic Learning Enables Self-Evolving Agents

arXiv.org Artificial Intelligence

The AI community has been exploring a pathway to artificial general intelligence (AGI) by developing "language agents", which are complex large language models (LLMs) pipelines involving both prompting techniques and tool usage methods. While language agents have demonstrated impressive capabilities for many real-world tasks, a fundamental limitation of current language agents research is that they are model-centric, or engineering-centric. That's to say, the progress on prompts, tools, and pipelines of language agents requires substantial manual engineering efforts from human experts rather than automatically learning from data. We believe the transition from model-centric, or engineering-centric, to data-centric, i.e., the ability of language agents to autonomously learn and evolve in environments, is the key for them to possibly achieve AGI. In this work, we introduce agent symbolic learning, a systematic framework that enables language agents to optimize themselves on their own in a data-centric way using symbolic optimizers. Specifically, we consider agents as symbolic networks where learnable weights are defined by prompts, tools, and the way they are stacked together. Agent symbolic learning is designed to optimize the symbolic network within language agents by mimicking two fundamental algorithms in connectionist learning: back-propagation and gradient descent. Instead of dealing with numeric weights, agent symbolic learning works with natural language simulacrums of weights, loss, and gradients. We conduct proof-of-concept experiments on both standard benchmarks and complex real-world tasks and show that agent symbolic learning enables language agents to update themselves after being created and deployed in the wild, resulting in "self-evolving agents".


Visual Reasoning and Multi-Agent Approach in Multimodal Large Language Models (MLLMs): Solving TSP and mTSP Combinatorial Challenges

arXiv.org Artificial Intelligence

Multimodal Large Language Models (MLLMs) harness comprehensive knowledge spanning text, images, and audio to adeptly tackle complex problems, including zero-shot in-context learning scenarios. This study explores the ability of MLLMs in visually solving the Traveling Salesman Problem (TSP) and Multiple Traveling Salesman Problem (mTSP) using images that portray point distributions on a two-dimensional plane. We introduce a novel approach employing multiple specialized agents within the MLLM framework, each dedicated to optimizing solutions for these combinatorial challenges. Our experimental investigation includes rigorous evaluations across zero-shot settings and introduces innovative multi-agent zero-shot in-context scenarios. The results demonstrated that both multi-agent models. Multi-Agent 1, which includes the Initializer, Critic, and Scorer agents, and Multi-Agent 2, which comprises only the Initializer and Critic agents; significantly improved solution quality for TSP and mTSP problems. Multi-Agent 1 excelled in environments requiring detailed route refinement and evaluation, providing a robust framework for sophisticated optimizations. In contrast, Multi-Agent 2, focusing on iterative refinements by the Initializer and Critic, proved effective for rapid decision-making scenarios. These experiments yield promising outcomes, showcasing the robust visual reasoning capabilities of MLLMs in addressing diverse combinatorial problems. The findings underscore the potential of MLLMs as powerful tools in computational optimization, offering insights that could inspire further advancements in this promising field. Project link: https://github.com/ahmed-abdulhuy/Solving-TSP-and-mTSP-Combinatorial-Challenges-using-Visual-Reasoning-and-Multi-Agent-Approach-MLLMs-.git


Simulating The U.S. Senate: An LLM-Driven Agent Approach to Modeling Legislative Behavior and Bipartisanship

arXiv.org Artificial Intelligence

This study introduces a novel approach to simulating legislative processes using LLM-driven virtual agents, focusing on the U.S. Senate Intelligence Committee. We developed agents representing individual senators and placed them in simulated committee discussions. The agents demonstrated the ability to engage in realistic debate, provide thoughtful reflections, and find bipartisan solutions under certain conditions. Notably, the simulation also showed promise in modeling shifts towards bipartisanship in response to external perturbations. Our results indicate that this LLM-driven approach could become a valuable tool for understanding and potentially improving legislative processes, supporting a broader pattern of findings highlighting how LLM-based agents can usefully model real-world phenomena. Future works will focus on enhancing agent complexity, expanding the simulation scope, and exploring applications in policy testing and negotiation.


LLCoach: Generating Robot Soccer Plans using Multi-Role Large Language Models

arXiv.org Artificial Intelligence

The deployment of robots into human scenarios necessitates advanced planning strategies, particularly when we ask robots to operate in dynamic, unstructured environments. RoboCup offers the chance to deploy robots in one of those scenarios, a human-shaped game represented by a soccer match. In such scenarios, robots must operate using predefined behaviors that can fail in unpredictable conditions. This paper introduces a novel application of Large Language Models (LLMs) to address the challenge of generating actionable plans in such settings, specifically within the context of the RoboCup Standard Platform League (SPL) competitions where robots are required to autonomously execute soccer strategies that emerge from the interactions of individual agents. In particular, we propose a multi-role approach leveraging the capabilities of LLMs to generate and refine plans for a robotic soccer team. The potential of the proposed method is demonstrated through an experimental evaluation, carried out simulating multiple matches where robots with AI-generated plans play against robots running human-built code.


Online Stackelberg Optimization via Nonlinear Control

arXiv.org Artificial Intelligence

In repeated interaction problems with adaptive agents, our objective often requires anticipating and optimizing over the space of possible agent responses. We show that many problems of this form can be cast as instances of online (nonlinear) control which satisfy \textit{local controllability}, with convex losses over a bounded state space which encodes agent behavior, and we introduce a unified algorithmic framework for tractable regret minimization in such cases. When the instance dynamics are known but otherwise arbitrary, we obtain oracle-efficient $O(\sqrt{T})$ regret by reduction to online convex optimization, which can be made computationally efficient if dynamics are locally \textit{action-linear}. In the presence of adversarial disturbances to the state, we give tight bounds in terms of either the cumulative or per-round disturbance magnitude (for \textit{strongly} or \textit{weakly} locally controllable dynamics, respectively). Additionally, we give sublinear regret results for the cases of unknown locally action-linear dynamics as well as for the bandit feedback setting. Finally, we demonstrate applications of our framework to well-studied problems including performative prediction, recommendations for adaptive agents, adaptive pricing of real-valued goods, and repeated gameplay against no-regret learners, directly yielding extensions beyond prior results in each case.


Building multiscale models with PhysiBoSS, an agent-based modeling tool

arXiv.org Artificial Intelligence

Multiscale models provide a unique tool for studying complex processes that study events occurring at different scales across space and time. In the context of biological systems, such models can simulate mechanisms happening at the intracellular level such as signaling, and at the extracellular level where cells communicate and coordinate with other cells. They aim to understand the impact of genetic or environmental deregulation observed in complex diseases, describe the interplay between a pathological tissue and the immune system, and suggest strategies to revert the diseased phenotypes. The construction of these multiscale models remains a very complex task, including the choice of the components to consider, the level of details of the processes to simulate, or the fitting of the parameters to the data. One additional difficulty is the expert knowledge needed to program these models in languages such as C++ or Python, which may discourage the participation of non-experts. Simplifying this process through structured description formalisms -- coupled with a graphical interface -- is crucial in making modeling more accessible to the broader scientific community, as well as streamlining the process for advanced users. This article introduces three examples of multiscale models which rely on the framework PhysiBoSS, an add-on of PhysiCell that includes intracellular descriptions as continuous time Boolean models to the agent-based approach. The article demonstrates how to easily construct such models, relying on PhysiCell Studio, the PhysiCell Graphical User Interface. A step-by-step tutorial is provided as a Supplementary Material and all models are provided at: https://physiboss.github.io/tutorial/.


A Survey on Human-AI Teaming with Large Pre-Trained Models

arXiv.org Artificial Intelligence

In the rapidly evolving landscape of artificial intelligence (AI), the collaboration between human intelligence and AI systems, known as Human-AI (HAI) Teaming, has emerged as a cornerstone for advancing problem-solving and decision-making processes. The advent of Large Pre-trained Models (LPtM) has significantly transformed this landscape, offering unprecedented capabilities by leveraging vast amounts of data to understand and predict complex patterns. This paper surveys the pivotal integration of LPtMs with HAI, emphasizing how these models enhance collaborative intelligence beyond traditional approaches. It examines the potential of LPtMs in augmenting human capabilities, discussing this collaboration for AI model improvements, effective teaming, ethical considerations, and their broad applied implications in various sectors. Through this exploration, the study sheds light on the transformative impact of LPtM-enhanced HAI Teaming, providing insights for future research, policy development, and strategic implementations aimed at harnessing the full potential of this collaboration for research and societal benefit.


360$^\circ$REA: Towards A Reusable Experience Accumulation with 360{\deg} Assessment for Multi-Agent System

arXiv.org Artificial Intelligence

Large language model agents have demonstrated remarkable advancements across various complex tasks. Recent works focus on optimizing the agent team or employing self-reflection to iteratively solve complex tasks. Since these agents are all based on the same LLM, only conducting self-evaluation or removing underperforming agents does not substantively enhance the capability of the agents. We argue that a comprehensive evaluation and accumulating experience from evaluation feedback is an effective approach to improving system performance. In this paper, we propose Reusable Experience Accumulation with 360$^\circ$ Assessment (360$^\circ$REA), a hierarchical multi-agent framework inspired by corporate organizational practices. The framework employs a novel 360$^\circ$ performance assessment method for multi-perspective performance evaluation with fine-grained assessment. To enhance the capability of agents in addressing complex tasks, we introduce dual-level experience pool for agents to accumulate experience through fine-grained assessment. Extensive experiments on complex task datasets demonstrate the effectiveness of 360$^\circ$REA.


Comparison of two Cooperative Maneuver Planning Approaches at a Real-World T-Junction

arXiv.org Artificial Intelligence

Connected automated driving promises a significant improvement of traffic efficiency and safety on highways and in urban areas. Cooperative maneuver planning may facilitate active guidance of connected automated vehicles at intersections. Research in automatic intersection management put forth a large body of works that mostly employ rule-based or optimization-based approaches primarily in fully automated simulated environments. In this work, we compare two cooperative planning approaches for unsignalized intersections that are capable of handling mixed traffic, i.e., the road being shared by automated vehicles and regular vehicles driven by humans. The first approach is a cooperative planner that selects the most efficient out of multiple possible maneuvers based on a scene prediction trained on real driving data. The second cooperative planning approach is based on graph-based reinforcement learning, which conquers the lack of ground truth data for cooperative maneuvers. We thoroughly evaluate both cooperative planners in a realistic high-fidelity simulation with fully automated traffic and mixed traffic. The simulative experiments show that cooperative maneuver planning leads to less delay due to interaction and a reduced number of stops. Furthermore, we present results from real-world experiments with three prototype automated vehicles at a T-junction in public traffic, in which both planning modules demonstrate their ability to perform efficient cooperative maneuvers.