Agents
Agent-E: From Autonomous Web Navigation to Foundational Design Principles in Agentic Systems
Abuelsaad, Tamer, Akkil, Deepak, Dey, Prasenjit, Jagmohan, Ashish, Vempaty, Aditya, Kokku, Ravi
AI Agents are changing the way work gets done, both in consumer and enterprise domains. However, the design patterns and architectures to build highly capable agents or multi-agent systems are still developing, and the understanding of the implication of various design choices and algorithms is still evolving. In this paper, we present our work on building a novel web agent, Agent-E \footnote{Our code is available at \url{https://github.com/EmergenceAI/Agent-E}}. Agent-E introduces numerous architectural improvements over prior state-of-the-art web agents such as hierarchical architecture, flexible DOM distillation and denoising method, and the concept of \textit{change observation} to guide the agent towards more accurate performance. We first present the results of an evaluation of Agent-E on WebVoyager benchmark dataset and show that Agent-E beats other SOTA text and multi-modal web agents on this benchmark in most categories by 10-30\%. We then synthesize our learnings from the development of Agent-E into general design principles for developing agentic systems. These include the use of domain-specific primitive skills, the importance of distillation and de-noising of environmental observations, the advantages of a hierarchical architecture, and the role of agentic self-improvement to enhance agent efficiency and efficacy as the agent gathers experience.
Subequivariant Reinforcement Learning in 3D Multi-Entity Physical Environments
Chen, Runfa, Wang, Ling, Du, Yu, Xue, Tianrui, Sun, Fuchun, Zhang, Jianwei, Huang, Wenbing
Learning policies for multi-entity systems in 3D environments is far more complicated against single-entity scenarios, due to the exponential expansion of the global state space as the number of entities increases. One potential solution of alleviating the exponential complexity is dividing the global space into independent local views that are invariant to transformations including translations and rotations. To this end, this paper proposes Subequivariant Hierarchical Neural Networks (SHNN) to facilitate multi-entity policy learning. In particular, SHNN first dynamically decouples the global space into local entity-level graphs via task assignment. Second, it leverages subequivariant message passing over the local entity-level graphs to devise local reference frames, remarkably compressing the representation redundancy, particularly in gravity-affected environments. Furthermore, to overcome the limitations of existing benchmarks in capturing the subtleties of multi-entity systems under the Euclidean symmetry, we propose the Multi-entity Benchmark (MEBEN), a new suite of environments tailored for exploring a wide range of multi-entity reinforcement learning. Extensive experiments demonstrate significant advancements of SHNN on the proposed benchmarks compared to existing methods. Comprehensive ablations are conducted to verify the indispensability of task assignment and subequivariance.
Towards Collaborative Intelligence: Propagating Intentions and Reasoning for Multi-Agent Coordination with Large Language Models
Qiu, Xihe, Wang, Haoyu, Tan, Xiaoyu, Qu, Chao, Xiong, Yujie, Cheng, Yuan, Xu, Yinghui, Chu, Wei, Qi, Yuan
Effective collaboration in multi-agent systems requires communicating goals and intentions between agents. Current agent frameworks often suffer from dependencies on single-agent execution and lack robust inter-module communication, frequently leading to suboptimal multi-agent reinforcement learning (MARL) policies and inadequate task coordination. To address these challenges, we present a framework for training large language models (LLMs) as collaborative agents to enable coordinated behaviors in cooperative MARL. Each agent maintains a private intention consisting of its current goal and associated sub-tasks. Agents broadcast their intentions periodically, allowing other agents to infer coordination tasks. A propagation network transforms broadcast intentions into teammate-specific communication messages, sharing relevant goals with designated teammates. The architecture of our framework is structured into planning, grounding, and execution modules. During execution, multiple agents interact in a downstream environment and communicate intentions to enable coordinated behaviors. The grounding module dynamically adapts comprehension strategies based on emerging coordination patterns, while feedback from execution agents influnces the planning module, enabling the dynamic re-planning of sub-tasks. Results in collaborative environment simulation demonstrate intention propagation reduces miscoordination errors by aligning sub-task dependencies between agents. Agents learn when to communicate intentions and which teammates require task details, resulting in emergent coordinated behaviors. This demonstrates the efficacy of intention sharing for cooperative multi-agent RL based on LLMs.
The Oscars of AI Theater: A Survey on Role-Playing with Language Models
Chen, Nuo, Deng, Yang, Li, Jia
This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially confined to simple persona consistency due to limited model capabilities, role-playing tasks have now expanded to embrace complex character portrayals involving character consistency, behavioral alignment, and overall attractiveness. We provide a comprehensive taxonomy of the critical components in designing these systems, including data, models and alignment, agent architecture and evaluation. This survey not only outlines the current methodologies and challenges, such as managing dynamic personal profiles and achieving high-level persona consistency but also suggests avenues for future research in improving the depth and realism of role-playing applications. The goal is to guide future research by offering a structured overview of current methodologies and identifying potential areas for improvement. Related resources and papers are available at https://github.com/nuochenpku/Awesome-Role-Play-Papers.
AgentPoison: Red-teaming LLM Agents via Poisoning Memory or Knowledge Bases
Chen, Zhaorun, Xiang, Zhen, Xiao, Chaowei, Song, Dawn, Li, Bo
LLM agents have demonstrated remarkable performance across various applications, primarily due to their advanced capabilities in reasoning, utilizing external knowledge and tools, calling APIs, and executing actions to interact with environments. Current agents typically utilize a memory module or a retrieval-augmented generation (RAG) mechanism, retrieving past knowledge and instances with similar embeddings from knowledge bases to inform task planning and execution. However, the reliance on unverified knowledge bases raises significant concerns about their safety and trustworthiness. To uncover such vulnerabilities, we propose a novel red teaming approach AgentPoison, the first backdoor attack targeting generic and RAG-based LLM agents by poisoning their long-term memory or RAG knowledge base. In particular, we form the trigger generation process as a constrained optimization to optimize backdoor triggers by mapping the triggered instances to a unique embedding space, so as to ensure that whenever a user instruction contains the optimized backdoor trigger, the malicious demonstrations are retrieved from the poisoned memory or knowledge base with high probability. In the meantime, benign instructions without the trigger will still maintain normal performance. Unlike conventional backdoor attacks, AgentPoison requires no additional model training or fine-tuning, and the optimized backdoor trigger exhibits superior transferability, in-context coherence, and stealthiness. Extensive experiments demonstrate AgentPoison's effectiveness in attacking three types of real-world LLM agents: RAG-based autonomous driving agent, knowledge-intensive QA agent, and healthcare EHRAgent. On each agent, AgentPoison achieves an average attack success rate higher than 80% with minimal impact on benign performance (less than 1%) with a poison rate less than 0.1%.
KiGRAS: Kinematic-Driven Generative Model for Realistic Agent Simulation
Zhao, Jianbo, Zhuang, Jiaheng, Zhou, Qibin, Ban, Taiyu, Xu, Ziyao, Zhou, Hangning, Wang, Junhe, Wang, Guoan, Li, Zhiheng, Li, Bin
Trajectory generation is a pivotal task in autonomous driving. Recent studies have introduced the autoregressive paradigm, leveraging the state transition model to approximate future trajectory distributions. This paradigm closely mirrors the real-world trajectory generation process and has achieved notable success. However, its potential is limited by the ineffective representation of realistic trajectories within the redundant state space. To address this limitation, we propose the Kinematic-Driven Generative Model for Realistic Agent Simulation (KiGRAS). Instead of modeling in the state space, KiGRAS factorizes the driving scene into action probability distributions at each time step, providing a compact space to represent realistic driving patterns. By establishing physical causality from actions (cause) to trajectories (effect) through the kinematic model, KiGRAS eliminates massive redundant trajectories. All states derived from actions in the cause space are constrained to be physically feasible. Furthermore, redundant trajectories representing identical action sequences are mapped to the same representation, reflecting their underlying actions. This approach significantly reduces task complexity and ensures physical feasibility. KiGRAS achieves state-of-the-art performance in Waymo's SimAgents Challenge, ranking first on the WOMD leaderboard with significantly fewer parameters than other models. The video documentation is available at \url{https://kigras-mach.github.io/KiGRAS/}.
Reconfigurable Intelligent Surface Aided Vehicular Edge Computing: Joint Phase-shift Optimization and Multi-User Power Allocation
Qi, Kangwei, Wu, Qiong, Fan, Pingyi, Cheng, Nan, Chen, Wen, Letaief, Khaled B.
Vehicular edge computing (VEC) is an emerging technology with significant potential in the field of internet of vehicles (IoV), enabling vehicles to perform intensive computational tasks locally or offload them to nearby edge devices. However, the quality of communication links may be severely deteriorated due to obstacles such as buildings, impeding the offloading process. To address this challenge, we introduce the use of Reconfigurable Intelligent Surfaces (RIS), which provide alternative communication pathways to assist vehicular communication. By dynamically adjusting the phase-shift of the RIS, the performance of VEC systems can be substantially improved. In this work, we consider a RIS-assisted VEC system, and design an optimal scheme for local execution power, offloading power, and RIS phase-shift, where random task arrivals and channel variations are taken into account. To address the scheme, we propose an innovative deep reinforcement learning (DRL) framework that combines the Deep Deterministic Policy Gradient (DDPG) algorithm for optimizing RIS phase-shift coefficients and the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm for optimizing the power allocation of vehicle user (VU). Simulation results show that our proposed scheme outperforms the traditional centralized DDPG, Twin Delayed Deep Deterministic Policy Gradient (TD3) and some typical stochastic schemes.
A Survey of Language-Based Communication in Robotics
Hunt, William, Ramchurn, Sarvapali D., Soorati, Mohammad D.
Embodied robots which can interact with their environment and neighbours are increasingly being used as a test case to develop Artificial Intelligence. This creates a need for multimodal robot controllers that can operate across different types of information, including text. Large Language Models are able to process and generate textual as well as audiovisual data and, more recently, robot actions. Language Models are increasingly being applied to robotic systems; these Language-Based robots leverage the power of language models in a variety of ways. Additionally, the use of language opens up multiple forms of information exchange between members of a human-robot team. This survey motivates the use of language models in robotics, and then delineates works based on the part of the overall control flow in which language is incorporated. Language can be used by human to task a robot, by a robot to inform a human, between robots as a human-like communication medium, and internally for a robot's planning and control. Applications of language-based robots are explored, and numerous limitations and challenges are discussed to provide a summary of the development needed for the future of language-based robotics.
Empowering Safe Reinforcement Learning for Power System Control with CommonPower
Eichelbeck, Michael, Markgraf, Hannah, Althoff, Matthias
The growing complexity of power system management has led to an increased interest in reinforcement learning (RL). However, vanilla RL controllers cannot themselves ensure satisfaction of system constraints. Therefore, combining them with formally correct safeguarding mechanisms is an important aspect when studying RL for power system management. Integrating safeguarding into complex use cases requires tool support. To address this need, we introduce the Python tool CommonPower. CommonPower's unique contribution lies in its symbolic modeling approach, which enables flexible, model-based safeguarding of RL controllers. Moreover, CommonPower offers a unified interface for single-agent RL, multi-agent RL, and optimal control, with seamless integration of different forecasting methods. This allows users to validate the effectiveness of safe RL controllers across a large variety of case studies and investigate the influence of specific aspects on overall performance. We demonstrate CommonPower's versatility through a numerical case study that compares RL agents featuring different safeguards with a model predictive controller in the context of building energy management.
Building AI Agents for Autonomous Clouds: Challenges and Design Principles
Shetty, Manish, Chen, Yinfang, Somashekar, Gagan, Ma, Minghua, Simmhan, Yogesh, Zhang, Xuchao, Mace, Jonathan, Vandevoorde, Dax, Las-Casas, Pedro, Gupta, Shachee Mishra, Nath, Suman, Bansal, Chetan, Rajmohan, Saravan
The rapid growth in the use of Large Language Models (LLMs) and AI Agents as part of software development and deployment is revolutionizing the information technology landscape. While code generation receives significant attention, a higher-impact application lies in using AI agents for operational resilience of cloud services, which currently require significant human effort and domain knowledge. There is a growing interest in AI for IT Operations (AIOps) which aims to automate complex operational tasks, like fault localization and root cause analysis, thereby reducing human intervention and customer impact. However, achieving the vision of autonomous and self-healing clouds though AIOps is hampered by the lack of standardized frameworks for building, evaluating, and improving AIOps agents. This vision paper lays the groundwork for such a framework by first framing the requirements and then discussing design decisions that satisfy them. We also propose AIOpsLab, a prototype implementation leveraging agent-cloud-interface that orchestrates an application, injects real-time faults using chaos engineering, and interfaces with an agent to localize and resolve the faults. We report promising results and lay the groundwork to build a modular and robust framework for building, evaluating, and improving agents for autonomous clouds.