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Learning Equilibrium with Estimated Payoffs in Population Games

arXiv.org Artificial Intelligence

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional population game formulations, we consider a scenario where agents must estimate the payoffs through local measurements and communication with their neighbors. By employing task allocation games -- dynamic extensions of conventional population games -- we examine how errors in payoff estimation by individual agents affect the convergence of the strategy revision process. Our main contribution is an analysis of how estimation errors impact the convergence of the agents' strategy profile to equilibrium. Based on the analytical results, we propose a design for a time-varying strategy revision rate to guarantee convergence. Simulation studies illustrate how the proposed method for updating the revision rate facilitates convergence to equilibrium.


Synthetic Participatory Planning of Shard Automated Electric Mobility Systems

arXiv.org Artificial Intelligence

Mobility systems worldwide confront escalating challenges--aging infrastructure, increasing environmental impacts from transportation emissions, and widening service provision gaps that exacerbate social inequalities. Addressing these challenges demands smart and adaptive planning strategies to effectively leverage both mature and emerging technologies--including autonomous driving, vehicle electrification, low-latency communication, and Mobility-as-a-Service (MaaS) platforms. Shared Automated Electric Mobility Systems (SAEMS), exemplified by demand-responsive autonomous transit and passenger car services, autonomous electric micro-mobility systems, and unmanned aerial vehicle (UAV) delivery services, present a conceptual framework for integrating and leveraging these existing and promising technologies and addressing the escalating challenges. However, the full advantages and potential side effects of SAEMS often remain uncertain due to environmental, technological, and socioeconomic factors. This ambiguity underscores the importance of integrating a broad spectrum of domain knowledge and perspectives--ranging from land use zoning to charging infrastructure engineering, and from local business operations to residents' daily experiences-- into coherent planning processes.


Rethinking Closed-loop Planning Framework for Imitation-based Model Integrating Prediction and Planning

arXiv.org Artificial Intelligence

In recent years, the integration of prediction and planning through neural networks has received substantial attention. Despite extensive studies on it, there is a noticeable gap in understanding the operation of such models within a closed-loop planning setting. To bridge this gap, we propose a novel closed-loop planning framework compatible with neural networks engaged in joint prediction and planning. The framework contains two running modes, namely planning and safety monitoring, wherein the neural network performs Motion Prediction and Planning (MPP) and Conditional Motion Prediction (CMP) correspondingly without altering architecture. We evaluate the efficacy of our framework using the nuPlan dataset and its simulator, conducting closed-loop experiments across diverse scenarios. The results demonstrate that the proposed framework ensures the feasibility and local stability of the planning process while maintaining safety with CMP safety monitoring. Compared to other learning-based methods, our approach achieves substantial improvement.


Active Collaborative Visual SLAM exploiting ORB Features

arXiv.org Artificial Intelligence

In autonomous robotics, a significant challenge involves devising robust solutions for Active Collaborative SLAM (AC-SLAM). This process requires multiple robots to cooperatively explore and map an unknown environment by intelligently coordinating their movements and sensor data acquisition. In this article, we present an efficient visual AC-SLAM method using aerial and ground robots for environment exploration and mapping. We propose an efficient frontiers filtering method that takes into account the common IoU map frontiers and reduces the frontiers for each robot. Additionally, we also present an approach to guide robots to previously visited goal positions to promote loop closure to reduce SLAM uncertainty. The proposed method is implemented in ROS and evaluated through simulations on publicly available datasets and similar methods, achieving an accumulative average of 59% of increase in area coverage.


WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks

arXiv.org Artificial Intelligence

The ability of large language models (LLMs) to mimic human-like intelligence has led to a surge in LLM-based autonomous agents. Though recent LLMs seem capable of planning and reasoning given user instructions, their effectiveness in applying these capabilities for autonomous task solving remains underexplored. This is especially true in enterprise settings, where automated agents hold the promise of a high impact. To fill this gap, we propose WorkArena++, a novel benchmark consisting of 682 tasks corresponding to realistic workflows routinely performed by knowledge workers. WorkArena++ is designed to evaluate the planning, problem-solving, logical/arithmetic reasoning, retrieval, and contextual understanding abilities of web agents. Our empirical studies across state-of-the-art LLMs and vision-language models (VLMs), as well as human workers, reveal several challenges for such models to serve as useful assistants in the workplace. In addition to the benchmark, we provide a mechanism to effortlessly generate thousands of ground-truth observation/action traces, which can be used for fine-tuning existing models. Overall, we expect this work to serve as a useful resource to help the community progress toward capable autonomous agents.


Open Ad Hoc Teamwork with Cooperative Game Theory

arXiv.org Artificial Intelligence

Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental results are available on https://sites.google.com/view/ciao2024, and the code of experiments is published on https://github.com/hsvgbkhgbv/CIAO.


Imperative Learning: A Self-supervised Neural-Symbolic Learning Framework for Robot Autonomy

arXiv.org Artificial Intelligence

Data-driven methods such as reinforcement and imitation learning have achieved remarkable success in robot autonomy. However, their data-centric nature still hinders them from generalizing well to ever-changing environments. Moreover, collecting large datasets for robotic tasks is often impractical and expensive. To overcome these challenges, we introduce a new self-supervised neural-symbolic (NeSy) computational framework, imperative learning (IL), for robot autonomy, leveraging the generalization abilities of symbolic reasoning. The framework of IL consists of three primary components: a neural module, a reasoning engine, and a memory system. We formulate IL as a special bilevel optimization (BLO), which enables reciprocal learning over the three modules. This overcomes the label-intensive obstacles associated with data-driven approaches and takes advantage of symbolic reasoning concerning logical reasoning, physical principles, geometric analysis, etc. We discuss several optimization techniques for IL and verify their effectiveness in five distinct robot autonomy tasks including path planning, rule induction, optimal control, visual odometry, and multi-robot routing. Through various experiments, we show that IL can significantly enhance robot autonomy capabilities and we anticipate that it will catalyze further research across diverse domains.


Blending Data-Driven Priors in Dynamic Games

arXiv.org Artificial Intelligence

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.


Fair Money -- Public Good Value Pricing With Karma Economies

arXiv.org Artificial Intelligence

City road infrastructure is a public good, and over-consumption by self-interested, rational individuals leads to traffic jams. Congestion pricing is effective in reducing demand to sustainable levels, but also controversial, as it introduces equity issues and systematically discriminates lower-income groups. Karma is a non-monetary, fair, and efficient resource allocation mechanism, that employs an artificial currency different from money, that incentivizes cooperation amongst selfish individuals, and achieves a balance between giving and taking. Where money does not do its job, Karma achieves socially more desirable resource allocations by being aligned with consumers' needs rather than their financial power. This work highlights the value proposition of Karma, gives guidance on important Karma mechanism design elements, and equips the reader with a useful software framework to model Karma economies and predict consumers' behaviour. A case study demonstrates the potential of this feasible alternative to money, without the burden of additional fees.


Advancing Healthcare Automation: Multi-Agent System for Medical Necessity Justification

arXiv.org Artificial Intelligence

Prior Authorization delivers safe, appropriate, and cost-effective care that is medically justified with evidence-based guidelines. However, the process often requires labor-intensive manual comparisons between patient medical records and clinical guidelines, that is both repetitive and time-consuming. Recent developments in Large Language Models (LLMs) have shown potential in addressing complex medical NLP tasks with minimal supervision. This paper explores the application of Multi-Agent System (MAS) that utilize specialized LLM agents to automate Prior Authorization task by breaking them down into simpler and manageable sub-tasks. Our study systematically investigates the effects of various prompting strategies on these agents and benchmarks the performance of different LLMs. We demonstrate that GPT-4 achieves an accuracy of 86.2% in predicting checklist item-level judgments with evidence, and 95.6% in determining overall checklist judgment. Additionally, we explore how these agents can contribute to explainability of steps taken in the process, thereby enhancing trust and transparency in the system.