Agents
Learning to Imitate Spatial Organization in Multi-robot Systems
Agunloye, Ayomide O., Ramchurn, Sarvapali D., Soorati, Mohammad D.
Understanding collective behavior and how it evolves is important to ensure that robot swarms can be trusted in a shared environment. One way to understand the behavior of the swarm is through collective behavior reconstruction using prior demonstrations. Existing approaches often require access to the swarm controller which may not be available. We reconstruct collective behaviors in distinct swarm scenarios involving shared environments without using swarm controller information. We achieve this by transforming prior demonstrations into features that sufficiently describe multi-agent interactions before behavior reconstruction with multi-agent generative adversarial imitation learning (MA-GAIL). We show that our approach outperforms existing algorithms in all investigated swarm scenarios, and can be used to observe and reconstruct a swarm's behavior for further analysis and testing, which might be impractical or undesirable on the original robot swarm.
Online Joint Fine-tuning of Multi-Agent Flows
A Flow is a collection of component models ("Agents") which constructs the solution to a complex problem via iterative communication. Flows have emerged as state of the art architectures for code generation, and are the raison d'etre for frameworks like Autogen. However, flows are currently constructed via a combination of manual prompt engineering and stagewise supervised learning techniques; the latter is limited to acyclic flows with granular node supervision. In this writeup I describe a procedure for online joint fine-tuning of an entire flow inspired by the Learning to Search framework. The approach leverages simulator access to reduce preferences over entire episodes to preferences over individual node outputs; when the components are language models the latter is a well-studied problem. The approach is applicable to reward-free settings (e.g., text feedback) if an episode evaluator model is available. I apply to the multi-hop QA dataset Musique achieving a state-of-the-art result.
Cephalo: Multi-Modal Vision-Language Models for Bio-Inspired Materials Analysis and Design
We present Cephalo, a series of multimodal vision large language models (V-LLMs) designed for materials science applications, integrating visual and linguistic data for enhanced understanding. A key innovation of Cephalo is its advanced dataset generation method. Cephalo is trained on integrated image and text data from thousands of scientific papers and science-focused Wikipedia data demonstrates can interpret complex visual scenes, generate precise language descriptions, and answer queries about images effectively. The combination of a vision encoder with an autoregressive transformer supports multimodal natural language understanding, which can be coupled with other generative methods to create an image-to-text-to-3D pipeline. To develop more capable models from smaller ones, we report both mixture-of-expert methods and model merging. We examine the models in diverse use cases that incorporate biological materials, fracture and engineering analysis, protein biophysics, and bio-inspired design based on insect behavior. Generative applications include bio-inspired designs, including pollen-inspired architected materials, as well as the synthesis of bio-inspired material microstructures from a photograph of a solar eclipse. Additional model fine-tuning with a series of molecular dynamics results demonstrate Cephalo's enhanced capabilities to accurately predict statistical features of stress and atomic energy distributions, as well as crack dynamics and damage in materials.
Three Dogmas of Reinforcement Learning
Abel, David, Ho, Mark K., Harutyunyan, Anna
Modern reinforcement learning has been conditioned by at least three dogmas. The first is the environment spotlight, which refers to our tendency to focus on modeling environments rather than agents. The second is our treatment of learning as finding the solution to a task, rather than adaptation. The third is the reward hypothesis, which states that all goals and purposes can be well thought of as maximization of a reward signal. These three dogmas shape much of what we think of as the science of reinforcement learning. While each of the dogmas have played an important role in developing the field, it is time we bring them to the surface and reflect on whether they belong as basic ingredients of our scientific paradigm. In order to realize the potential of reinforcement learning as a canonical frame for researching intelligent agents, we suggest that it is time we shed dogmas one and two entirely, and embrace a nuanced approach to the third.
LVCP: LiDAR-Vision Tightly Coupled Collaborative Real-time Relative Positioning
Jian, Zhuozhu, Li, Qixuan, Zheng, Shengtao, Wang, Xueqian, Chen, Xinlei
In air-ground collaboration scenarios without GPS and prior maps, the relative positioning of drones and unmanned ground vehicles (UGVs) has always been a challenge. For a drone equipped with monocular camera and an UGV equipped with LiDAR as an external sensor, we propose a robust and real-time relative pose estimation method (LVCP) based on the tight coupling of vision and LiDAR point cloud information, which does not require prior information such as maps or precise initial poses. Given that large-scale point clouds generated by 3D sensors has more accurate spatial geometric information than the feature point cloud generated by image, we utilize LiDAR point clouds to correct the drift in visual-inertial odometry (VIO) when the camera undergoes significant shaking or the IMU has a low signal-to-noise ratio. To achieve this, we propose a novel coarse-to-fine framework for LiDAR-vision collaborative localization. In this framework, we construct point-plane association based on spatial geometric information, and innovatively construct a point-aided Bundle Adjustment (BA) problem as the backend to simultaneously estimate the relative pose of the camera and LiDAR and correct the VIO drift. In this process, we propose a particle swarm optimization (PSO) based sampling algorithm to complete the coarse estimation of the current camera-LiDAR pose. In this process, the initial pose of the camera used for sampling is obtained based on VIO propagation, and the valid feature-plane association number (VFPN) is used to trigger PSO-sampling process. Additionally, we propose a method that combines Structure from Motion (SFM) and multi-level sampling to initialize the algorithm, addressing the challenge of lacking initial values.
Actuation without production bias
Kirby, James, Sonderegger, Morgan
Phonetic production bias is the external force most commonly invoked in computational models of sound change, despite the fact that it is not responsible for all, or even most, sound changes. Furthermore, the existence of production bias alone cannot account for how changes do or do not propagate throughout a speech community. While many other factors have been invoked by (socio)phoneticians, including but not limited to contact (between subpopulations) and differences in social evaluation (of variants, groups, or individuals), these are not typically modeled in computational simulations of sound change. In this paper, we consider whether production biases have a unique dynamics in terms of how they impact the population-level spread of change in a setting where agents learn from multiple teachers. We show that, while the dynamics conditioned by production bias are not unique, it is not the case that all perturbing forces have the same dynamics: in particular, if social weight is a function of individual teachers and the correlation between a teacher's social weight and the extent to which they realize a production bias is weak, change is unlikely to propagate. Nevertheless, it remains the case that changes initiated from different sources may display a similar dynamics. A more nuanced understanding of how population structure interacts with individual biases can thus provide a (partial) solution to the `non-phonologization problem'.
Digital Twin Vehicular Edge Computing Network: Task Offloading and Resource Allocation
Xie, Yu, Wu, Qiong, Fan, Pingyi
With the increasing demand for multiple applications on internet of vehicles. It requires vehicles to carry out multiple computing tasks in real time. However, due to the insufficient computing capability of vehicles themselves, offloading tasks to vehicular edge computing (VEC) servers and allocating computing resources to tasks becomes a challenge. In this paper, a multi task digital twin (DT) VEC network is established. By using DT to develop offloading strategies and resource allocation strategies for multiple tasks of each vehicle in a single slot, an optimization problem is constructed. To solve it, we propose a multi-agent reinforcement learning method on the task offloading and resource allocation. Numerous experiments demonstrate that our method is effective compared to other benchmark algorithms.
Enhancing Building Safety Design for Active Shooter Incidents: Exploration of Building Exit Parameters using Reinforcement Learning-Based Simulations
Liu, Ruying, Wu, Wanjing, Becerik-Gerber, Burcin, Lucas, Gale M.
With the alarming rise in active shooter incidents (ASIs) in the United States, enhancing public safety through building design has become a pressing need. This study proposes a reinforcement learning-based simulation approach addressing gaps in existing research that has neglected the dynamic behaviours of shooters. We developed an autonomous agent to simulate an active shooter within a realistic office environment, aiming to offer insights into the interactions between building design parameters and ASI outcomes. A case study is conducted to quantitatively investigate the impact of building exit numbers (total count of accessible exits) and configuration (arrangement of which exits are available or not) on evacuation and harm rates. Findings demonstrate that greater exit availability significantly improves evacuation outcomes and reduces harm. Exits nearer to the shooter's initial position hold greater importance for accessibility than those farther away. By encompassing dynamic shooter behaviours, this study offers preliminary insights into effective building safety design against evolving threats.
Conditions for Altruistic Perversity in Two-Strategy Population Games
Hill, Colton, Brown, Philip N., Paarporn, Keith
Self-interested behavior from individuals can collectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induce worse outcomes compared to a fully selfish population -- a phenomenon we term altruistic perversity. This paper provides a holistic investigation into the necessary conditions that give rise to altruistic perversity. In particular, we study the class of two-strategy population games where one sub-population is altruistic and the other is selfish. We find that a population game can admit altruistic perversity only if the associated social welfare function is convex and the altruistic population is sufficiently large. Our results are a first step in establishing a connection between properties of nominal agent interactions and the potential impacts from altruistic behaviors.
Diffusion Models for Offline Multi-agent Reinforcement Learning with Safety Constraints
In recent advancements in Multi-agent Reinforcement Learning (MARL), its application has extended to various safety-critical scenarios. However, most methods focus on online learning, which presents substantial risks when deployed in real-world settings. Addressing this challenge, we introduce an innovative framework integrating diffusion models within the MARL paradigm. This approach notably enhances the safety of actions taken by multiple agents through risk mitigation while modeling coordinated action. Our framework is grounded in the Centralized Training with Decentralized Execution (CTDE) architecture, augmented by a Diffusion Model for prediction trajectory generation. Additionally, we incorporate a specialized algorithm to further ensure operational safety. We evaluate our model against baselines on the DSRL benchmark. Experiment results demonstrate that our model not only adheres to stringent safety constraints but also achieves superior performance compared to existing methodologies. This underscores the potential of our approach in advancing the safety and efficacy of MARL in real-world applications.