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People use fast, goal-directed simulation to reason about novel games

arXiv.org Artificial Intelligence

We can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel connect-n style board games. We ask people to judge how fair and how fun the games are from very little experience: just thinking about the game for a minute or so, before they have ever actually played with anyone else, and we propose a resource-limited model that captures their judgments using only a small number of partial game simulations and almost no lookahead search.


Integrated Push-and-Pull Update Model for Goal-Oriented Effective Communication

arXiv.org Artificial Intelligence

This paper studies decision-making for goal-oriented effective communication. We consider an end-to-end status update system where a sensing agent (SA) observes a source, generates and transmits updates to an actuation agent (AA), while the AA takes actions to accomplish a goal at the endpoint. We integrate the push- and pull-based update communication models to obtain a push-and-pull model, which allows the transmission controller at the SA to decide to push an update to the AA and the query controller at the AA to pull updates by raising queries at specific time instances. To gauge effectiveness, we utilize a grade of effectiveness (GoE) metric incorporating updates' freshness, usefulness, and timeliness of actions as qualitative attributes. We then derive effect-aware policies to maximize the expected discounted sum of updates' effectiveness subject to induced costs. The effect-aware policy at the SA considers the potential effectiveness of communicated updates at the endpoint, while at the AA, it accounts for the probabilistic evolution of the source and importance of generated updates. Our results show the proposed push-and-pull model outperforms models solely based on push- or pull-based updates both in terms of efficiency and effectiveness. Additionally, using effect-aware policies at both agents enhances effectiveness compared to periodic and/or probabilistic effect-agnostic policies at either or both agents.


Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI

arXiv.org Artificial Intelligence

Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications that bridge cyberspace and the physical world. Recently, the emergence of Multi-modal Large Models (MLMs) and World Models (WMs) have attracted significant attention due to their remarkable perception, interaction, and reasoning capabilities, making them a promising architecture for the brain of embodied agents. However, there is no comprehensive survey for Embodied AI in the era of MLMs. In this survey, we give a comprehensive exploration of the latest advancements in Embodied AI. Our analysis firstly navigates through the forefront of representative works of embodied robots and simulators, to fully understand the research focuses and their limitations. Then, we analyze four main research targets: 1) embodied perception, 2) embodied interaction, 3) embodied agent, and 4) sim-to-real adaptation, covering the state-of-the-art methods, essential paradigms, and comprehensive datasets. Additionally, we explore the complexities of MLMs in virtual and real embodied agents, highlighting their significance in facilitating interactions in dynamic digital and physical environments. Finally, we summarize the challenges and limitations of embodied AI and discuss their potential future directions. We hope this survey will serve as a foundational reference for the research community and inspire continued innovation. The associated project can be found at https://github.com/HCPLab-SYSU/Embodied_AI_Paper_List.


Improving Out-of-Distribution Generalization of Trajectory Prediction for Autonomous Driving via Polynomial Representations

arXiv.org Artificial Intelligence

Robustness against Out-of-Distribution (OoD) samples is a key performance indicator of a trajectory prediction model. However, the development and ranking of state-of-the-art (SotA) models are driven by their In-Distribution (ID) performance on individual competition datasets. We present an OoD testing protocol that homogenizes datasets and prediction tasks across two large-scale motion datasets. We introduce a novel prediction algorithm based on polynomial representations for agent trajectory and road geometry on both the input and output sides of the model. With a much smaller model size, training effort, and inference time, we reach near SotA performance for ID testing and significantly improve robustness in OoD testing. Within our OoD testing protocol, we further study two augmentation strategies of SotA models and their effects on model generalization. Highlighting the contrast between ID and OoD performance, we suggest adding OoD testing to the evaluation criteria of trajectory prediction models.


NeLLCom-X: A Comprehensive Neural-Agent Framework to Simulate Language Learning and Group Communication

arXiv.org Artificial Intelligence

Recent advances in computational linguistics include simulating the emergence of human-like languages with interacting neural network agents, starting from sets of random symbols. The recently introduced NeLLCom framework (Lian et al., 2023) allows agents to first learn an artificial language and then use it to communicate, with the aim of studying the emergence of specific linguistics properties. We extend this framework (NeLLCom-X) by introducing more realistic role-alternating agents and group communication in order to investigate the interplay between language learnability, communication pressures, and group size effects. We validate NeLLCom-X by replicating key findings from prior research simulating the emergence of a word-order/case-marking trade-off. Next, we investigate how interaction affects linguistic convergence and emergence of the trade-off. The novel framework facilitates future simulations of diverse linguistic aspects, emphasizing the importance of interaction and group dynamics in language evolution.


Multi-agent Coverage Control: From Discrete Assignments to Continuous Multi-agent Distribution Matching

arXiv.org Artificial Intelligence

The multi-agent spatial coverage control problem encompasses a broad research domain, dealing with both dynamic and static deployment strategies, discrete-task assignments, and spatial distribution-matching deployment. Coverage control may involve the deployment of a finite number of agents or a continuum through centralized or decentralized, locally-interacting schemes. All these problems can be solved via a different taxonomy of deployment algorithms for multiple agents. Depending on the application scenario, these problems involve from purely discrete descriptions of tasks (finite loads) and agents (finite resources), to a mixture of discrete and continuous elements, to fully continuous descriptions of the same. Yet, it is possible to find common features that underline all the above formulations, which we aim to illustrate here. By doing so, we aim to point the reader to novel references related to these problems. The short article outline is the following: Static coverage via concurrent area partitioning and assignment; Static coverage as a discrete task assignment; and Continuum task assignment for large-scale swarms.


Hyp2Nav: Hyperbolic Planning and Curiosity for Crowd Navigation

arXiv.org Artificial Intelligence

Autonomous robots are increasingly becoming a strong fixture in social environments. Effective crowd navigation requires not only safe yet fast planning, but should also enable interpretability and computational efficiency for working in real-time on embedded devices. In this work, we advocate for hyperbolic learning to enable crowd navigation and we introduce Hyp2Nav. Different from conventional reinforcement learning-based crowd navigation methods, Hyp2Nav leverages the intrinsic properties of hyperbolic geometry to better encode the hierarchical nature of decision-making processes in navigation tasks. We propose a hyperbolic policy model and a hyperbolic curiosity module that results in effective social navigation, best success rates, and returns across multiple simulation settings, using up to 6 times fewer parameters than competitor state-of-the-art models. With our approach, it becomes even possible to obtain policies that work in 2-dimensional embedding spaces, opening up new possibilities for low-resource crowd navigation and model interpretability. Insightfully, the internal hyperbolic representation of Hyp2Nav correlates with how much attention the robot pays to the surrounding crowds, e.g. due to multiple people occluding its pathway or to a few of them showing colliding plans, rather than to its own planned route.


Model Predictive Path Integral Methods with Reach-Avoid Tasks and Control Barrier Functions

arXiv.org Artificial Intelligence

The rapid advancement of robotics necessitates robust tools for developing and testing safe control architectures in dynamic and uncertain environments. Ensuring safety and reliability in robotics, especially in safety-critical applications, is crucial, driving substantial industrial and academic efforts. In this context, we extend CBFkit, a Python/ROS2 toolbox, which now incorporates a planner using reach-avoid specifications as a cost function. This integration with the Model Predictive Path Integral (MPPI) controllers enables the toolbox to satisfy complex tasks while ensuring formal safety guarantees under various sources of uncertainty using Control Barrier Functions (CBFs). CBFkit is optimized for speed using JAX for automatic differentiation and jaxopt for quadratic program solving. The toolbox supports various robotic applications, including autonomous navigation, human-robot interaction, and multi-robot coordination. The toolbox also offers a comprehensive library of planner, controller, sensor, and estimator implementations. Through a series of examples, we demonstrate the enhanced capabilities of CBFkit in different robotic scenarios.


PersLLM: A Personified Training Approach for Large Language Models

arXiv.org Artificial Intelligence

Large language models exhibit aspects of human-level intelligence that catalyze their application as human-like agents in domains such as social simulations, human-machine interactions, and collaborative multi-agent systems. However, the absence of distinct personalities, such as displaying ingratiating behaviors, inconsistent opinions, and uniform response patterns, diminish LLMs utility in practical applications. Addressing this, the development of personality traits in LLMs emerges as a crucial area of research to unlock their latent potential. Existing methods to personify LLMs generally involve strategies like employing stylized training data for instruction tuning or using prompt engineering to simulate different personalities. These methods only capture superficial linguistic styles instead of the core of personalities and are therefore not stable. In this study, we propose PersLLM, integrating psychology-grounded principles of personality: social practice, consistency, and dynamic development, into a comprehensive training methodology. We incorporate personality traits directly into the model parameters, enhancing the model's resistance to induction, promoting consistency, and supporting the dynamic evolution of personality. Single-agent evaluation validates our method's superiority, as it produces responses more aligned with reference personalities compared to other approaches. Case studies for multi-agent communication highlight its benefits in enhancing opinion consistency within individual agents and fostering collaborative creativity among multiple agents in dialogue contexts, potentially benefiting human simulation and multi-agent cooperation. Additionally, human-agent interaction evaluations indicate that our personified models significantly enhance interactive experiences, underscoring the practical implications of our research.


IICPilot: An Intelligent Integrated Circuit Backend Design Framework Using Open EDA

arXiv.org Artificial Intelligence

Open-source EDA tools are rapidly advancing, fostering collaboration, innovation, and knowledge sharing within the EDA community. However, the growing complexity of these tools, characterized by numerous design parameters and heuristics, poses a significant barrier to their widespread adoption. This complexity is particularly pronounced in integrated circuit (IC) backend designs, which place substantial demands on engineers' expertise in EDA tools. To tackle this challenge, we introduce IICPilot, an intelligent IC backend design system based on LLM technology. IICPilot automates various backend design procedures, including script generation, EDA tool invocation, design space exploration of EDA parameters, container-based computing resource allocation, and exception management. By automating these tasks, IICPilot significantly lowers the barrier to entry for open-source EDA tools. Specifically, IICPilot utilizes LangChain's multi-agent framework to efficiently handle distinct design tasks, enabling flexible enhancements independently. Moreover, IICPilot separates the backend design workflow from specific open-source EDA tools through a unified EDA calling interface. This approach allows seamless integration with different open-source EDA tools like OpenROAD and iEDA, streamlining the backend design and optimization across the EDA tools.