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Decentralized Navigation of a Cable-Towed Load using Quadrupedal Robot Team via MARL

arXiv.org Artificial Intelligence

This work addresses the challenge of enabling a team of quadrupedal robots to collaboratively tow a cable-connected load through cluttered and unstructured environments while avoiding obstacles. Leveraging cables allows the multi-robot system to navigate narrow spaces by maintaining slack when necessary. However, this introduces hybrid physical interactions due to alternating taut and slack states, with computational complexity that scales exponentially as the number of agents increases. To tackle these challenges, we developed a scalable and decentralized system capable of dynamically coordinating a variable number of quadrupedal robots while managing the hybrid physical interactions inherent in the load-towing task. At the core of this system is a novel multi-agent reinforcement learning (MARL)-based planner, designed for decentralized coordination. The MARL-based planner is trained using a centralized training with decentralized execution (CTDE) framework, enabling each robot to make decisions autonomously using only local (ego) observations. To accelerate learning and ensure effective collaboration across varying team sizes, we introduce a tailored training curriculum for MARL. Experimental results highlight the flexibility and scalability of the framework, demonstrating successful deployment with one to four robots in real-world scenarios and up to twelve robots in simulation. The decentralized planner maintains consistent inference times, regardless of the team size. Additionally, the proposed system demonstrates robustness to environment perturbations and adaptability to varying load weights. This work represents a step forward in achieving flexible and efficient multi-legged robotic collaboration in complex and real-world environments.


OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination

arXiv.org Artificial Intelligence

AI agents hold the potential to transform everyday life by helping humans achieve their goals. To do this successfully, agents need to be able to coordinate with novel partners without prior interaction, a setting known as zero-shot coordination (ZSC). Overcooked has become one of the most popular benchmarks for evaluating coordination capabilities of AI agents and learning algorithms. In this work, we investigate the origins of ZSC challenges in Overcooked. We introduce a state augmentation mechanism which mixes states that might be encountered when paired with unknown partners into the training distribution, reducing the out-of-distribution challenge associated with ZSC. We show that independently trained agents under this algorithm coordinate successfully in Overcooked. Our results suggest that ZSC failure can largely be attributed to poor state coverage under self-play rather than more sophisticated coordination challenges. The Overcooked environment is therefore not suitable as a ZSC benchmark. To address these shortcomings, we introduce OvercookedV2, a new version of the benchmark, which includes asymmetric information and stochasticity, facilitating the creation of interesting ZSC scenarios. To validate OvercookedV2, we conduct experiments demonstrating that mere exhaustive state coverage is insufficient to coordinate well. Finally, we use OvercookedV2 to build a new range of coordination challenges, including ones that require test time protocol formation, and we demonstrate the need for new coordination algorithms that can adapt online. We hope that OvercookedV2 will help benchmark the next generation of ZSC algorithms and advance collaboration between AI agents and humans.


Unreal-MAP: Unreal-Engine-Based General Platform for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multi-agent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is user-friendly in terms of deployment, modification, and visualization, and all its components are open-source. We also develop an experimental framework compatible with algorithms ranging from rule-based to learning-based provided by third-party frameworks. Lastly, we deploy several SOTA algorithms in example tasks developed via Unreal-MAP, and conduct corresponding experimental analyses. We believe Unreal-MAP can play an important role in the MARL field by closely integrating existing algorithms with user-customized tasks, thus advancing the field of MARL.


Predicting Multi-Agent Specialization via Task Parallelizability

arXiv.org Artificial Intelligence

Multi-agent systems often rely on specialized agents with distinct roles rather than general-purpose agents that perform the entire task independently. However, the conditions that govern the optimal degree of specialization remain poorly understood. In this work, we propose that specialist teams outperform generalist ones when environmental constraints limit task parallelizability -- the potential to execute task components concurrently. Drawing inspiration from distributed systems, we introduce a heuristic to predict the relative efficiency of generalist versus specialist teams by estimating the speed-up achieved when two agents perform a task in parallel rather than focus on complementary subtasks. We validate this heuristic through three multi-agent reinforcement learning (MARL) experiments in Overcooked-AI, demonstrating that key factors limiting task parallelizability influence specialization. We also observe that as the state space expands, agents tend to converge on specialist strategies, even when generalist ones are theoretically more efficient, highlighting potential biases in MARL training algorithms. Our findings provide a principled framework for interpreting specialization given the task and environment, and introduce a novel benchmark for evaluating whether MARL finds optimal strategies.


From Autonomous Agents to Integrated Systems, A New Paradigm: Orchestrated Distributed Intelligence

arXiv.org Artificial Intelligence

The rapid evolution of artificial intelligence (AI) has ushered in a new era of integrated systems that merge computational prowess with human decision-making. In this paper, we introduce the concept of Orchestrated Distributed Intelligence (ODI), a novel paradigm that reconceptualizes AI not as isolated autonomous agents, but as cohesive, orchestrated networks that work in tandem with human expertise. ODI leverages advanced orchestration layers, multi-loop feedback mechanisms, and a high cognitive density framework to transform static, record-keeping systems into dynamic, action-oriented environments. Through a comprehensive review of multi-agent system literature, recent technological advances, and practical insights from industry forums, we argue that the future of AI lies in integrating distributed intelligence within human-centric workflows. This approach not only enhances operational efficiency and strategic agility but also addresses challenges related to scalability, transparency, and ethical decision-making. Our work outlines key theoretical implications and presents a practical roadmap for future research and enterprise innovation, aiming to pave the way for responsible and adaptive AI systems that drive sustainable innovation in human organizations.


A Comprehensive Survey on Multi-Agent Cooperative Decision-Making: Scenarios, Approaches, Challenges and Perspectives

arXiv.org Artificial Intelligence

With the rapid development of artificial intelligence, intelligent decision-making techniques have gradually surpassed human levels in various human-machine competitions, especially in complex multi-agent cooperative task scenarios. Multi-agent cooperative decision-making involves multiple agents working together to complete established tasks and achieve specific objectives. These techniques are widely applicable in real-world scenarios such as autonomous driving, drone navigation, disaster rescue, and simulated military confrontations. This paper begins with a comprehensive survey of the leading simulation environments and platforms used for multi-agent cooperative decision-making. Specifically, we provide an in-depth analysis for these simulation environments from various perspectives, including task formats, reward allocation, and the underlying technologies employed. Subsequently, we provide a comprehensive overview of the mainstream intelligent decision-making approaches, algorithms and models for multi-agent systems (MAS). Theseapproaches can be broadly categorized into five types: rule-based (primarily fuzzy logic), game theory-based, evolutionary algorithms-based, deep multi-agent reinforcement learning (MARL)-based, and large language models(LLMs)reasoning-based. Given the significant advantages of MARL andLLMs-baseddecision-making methods over the traditional rule, game theory, and evolutionary algorithms, this paper focuses on these multi-agent methods utilizing MARL and LLMs-based techniques. We provide an in-depth discussion of these approaches, highlighting their methodology taxonomies, advantages, and drawbacks. Further, several prominent research directions in the future and potential challenges of multi-agent cooperative decision-making are also detailed.


Knowledge-Aware Iterative Retrieval for Multi-Agent Systems

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are probabilistic language generation models that do not incorporate explicit reasoning systems or logical planning modules. Consequently, in tasks that require synthesizing information over multiple steps, the reasoning performed at each stage is not clearly delineated, and intermediate reasoning occurs implicitly, making the process susceptible to errors. Furthermore, the difficulty of rigorously validating each step exacerbates the accumulation of errors throughout the overall process. To overcome these challenges, it is often necessary to retrieve external knowledge that compensates for the inherent limitations of LLMs, especially in real-world scenarios. Approaches such as Retrieval Augmented Generation (RAG) play a significant role by acquiring information not contained within the model in real time, thereby enabling more precise responses. Multi-step question answering (QA) is a representative challenge that demands both high precision in intermediate reasoning and the integration of diverse information. It not only exposes the limitations of LLMs but has also emerged as an important benchmark for real-world problems that seek to transcend these limitations. In this context, we propose Knowledge-Aware Iterative Retrieval for Multi-Agent Systems, a retrieval optimization system that employs an agent-based framework. It iteratively optimizes search queries through agent-guided knowledge accumulation, with a focus on query refinement, the iterative process of modifying or enhancing an initial query to improve search results.


SPECTra: Scalable Multi-Agent Reinforcement Learning with Permutation-Free Networks

arXiv.org Artificial Intelligence

In cooperative multi-agent reinforcement learning (MARL), the permutation problem where the state space grows exponentially with the number of agents reduces sample efficiency. Additionally, many existing architectures struggle with scalability, relying on a fixed structure tied to a specific number of agents, limiting their applicability to environments with a variable number of entities. While approaches such as graph neural networks (GNNs) and self-attention mechanisms have progressed in addressing these challenges, they have significant limitations as dense GNNs and self-attention mechanisms incur high computational costs. To overcome these limitations, we propose a novel agent network and a non-linear mixing network that ensure permutation-equivariance and scalability, allowing them to generalize to environments with various numbers of agents. Our agent network significantly reduces computational complexity, and our scalable hypernetwork enables efficient weight generation for non-linear mixing. Additionally, we introduce curriculum learning to improve training efficiency. Experiments on SMACv2 and Google Research Football (GRF) demonstrate that our approach achieves superior learning performance compared to existing methods. By addressing both permutation-invariance and scalability in MARL, our work provides a more efficient and adaptable framework for cooperative MARL. Our code is available at https://github.com/funny-rl/SPECTra.


Aaron Rodgers spotted strolling on beach while NFL awaits free agent decision

FOX News

Fox News Flash top sports headlines are here. Check out what's clicking on Foxnews.com. The New York Jets officially made four-time MVP quarterback Aaron Rodgers a free agent when the new league year began on Wednesday at 4 p.m. However, Rodgers has had the ability to talk to different teams to find his new home in the NFL for the 2025 season, which has led to reports and speculation from multiple fan bases about where he will end up. While the free agency whirlwind has been going on, it appears Rodgers is at peace, enjoying time by himself soaking in the sun.


H2-MARL: Multi-Agent Reinforcement Learning for Pareto Optimality in Hospital Capacity Strain and Human Mobility during Epidemic

arXiv.org Artificial Intelligence

The necessity of achieving an effective balance between minimizing the losses associated with restricting human mobility and ensuring hospital capacity has gained significant attention in the aftermath of COVID-19. Reinforcement learning (RL)-based strategies for human mobility management have recently advanced in addressing the dynamic evolution of cities and epidemics; however, they still face challenges in achieving coordinated control at the township level and adapting to cities of varying scales. To address the above issues, we propose a multi-agent RL approach that achieves Pareto optimality in managing hospital capacity and human mobility (H2-MARL), applicable across cities of different scales. We first develop a township-level infection model with online-updatable parameters to simulate disease transmission and construct a city-wide dynamic spatiotemporal epidemic simulator. On this basis, H2-MARL is designed to treat each division as an agent, with a trade-off dual-objective reward function formulated and an experience replay buffer enriched with expert knowledge built. To evaluate the effectiveness of the model, we construct a township-level human mobility dataset containing over one billion records from four representative cities of varying scales. Extensive experiments demonstrate that H2-MARL has the optimal dual-objective trade-off capability, which can minimize hospital capacity strain while minimizing human mobility restriction loss. Meanwhile, the applicability of the proposed model to epidemic control in cities of varying scales is verified, which showcases its feasibility and versatility in practical applications.