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 Agent Societies


Market-Based Algorithms for Allocating Complex Tasks

AAAI Conferences

We intend to develop auction-like algorithms for the allocation It is often important to coordinate teams of cooperative of complex tasks, similar to SSI auctions for the allocation agents in a distributed manner. We study how to assign of simple tasks. SSI auctions assign simple tasks to tasks to cooperative agents so that the resulting team cost agents in multiple rounds. In each round, each agent bids on is small (that is, team performance is high). Market-based each unassigned task the minimal increase in its agent cost mechanisms are promising distributed task-allocation methods. in case it has to perform this task in addition to all tasks already Robotics researchers have recently studied how to use assigned to it in previous rounds.


Biologically-Inspired Control for Multi-Agent Self-Adaptive Tasks

AAAI Conferences

Decentralized agent groups typically require complex mechanisms to accomplish coordinated tasks. In contrast, biological systems can achieve intelligent group behaviors with each agent performing simple sensing and actions. We summarize our recent papers on a biologically-inspired control framework for multi-agent tasks that is based on a simple and iterative control law. We theoretically analyze important aspects of this decentralized approach, such as the convergence and scalability, and further demonstrate how this approach applies to real-world applications with a diverse set of multi-agent applications. These results provide a deeper understanding of the contrast between centralized and decentralized algorithms in multi-agent tasks and autonomous robot control.


Accounting Mechanisms for Distributed Work Systems

AAAI Conferences

In distributed work systems, individual users perform work for other users. A significant challenge in these systems is to provide proper incentives for users to contribute as much work as they consume, even when monitoring is not possible. We formalize the problem of designing "incentive-compatible accounting mechanisms" that measure the net contributions of users, despite relying on voluntary reports. We introduce the Drop-Edge Mechanism that removes any incentive for a user to manipulate via misreports about work contributed or consumed. We prove that Drop-Edge provides a good approximation to a user's net contribution, and is accurate in the limit as the number of users grows. We demonstrate very good welfare properties in simulation compared to an existing, manipulable mechanism. In closing, we show the power of sybil attacks in accounting mechanisms and discuss our ongoing work, including a real-world implementation and evaluation of the Drop-Edge Mechanism in a BitTorrent client.


Approximate Coalition Structure Generation

AAAI Conferences

Coalition formation is a fundamental problem in multi-agent systems. In characteristic function games (CFGs), each coalition C of agents is assigned a value indicating the joint utility those agents will receive if C is formed. CFGs are an important class of cooperative games; however, determining the optimal coalition structure, partitioning of the agents into a set of coalitions that maximizes the social welfare, currently requires O (3 n ) time for n agents. In light of the high computational complexity of the coalition structure generation problem, a natural approach is to relax the optimality requirement and attempt to find an approximate solution that is guaranteed to be close to optimal. Unfortunately, it has been shown that guaranteeing a solution within any factor of the optimal requires Ω(2 n ) time. Thus, the best that can be hoped for is to find an algorithm that returns solutions that are guaranteed to be as close to the optimal as possible, in as close to O (2 n ) time as possible. This paper contributes to the state-of-the-art by presenting an algorithm that achieves better quality guarantees with lower worst case running times than all currently existing algorithms. Our approach is also the first algorithm to guarantee a constant factor approximation ratio, 1/8, in the optimal time of O (2 n . The previous best ratio obtainable in O (2 n ) was 2/ n .


Trust Models and Con-Man Agents: From Mathematical to Empirical Analysis

AAAI Conferences

Recent work has demonstrated that several trust and reputation models can be exploited by malicious agents with cyclical behaviour. In each cycle, the malicious agent with cyclical behaviour first regains a high trust value after a number of cooperations and then abuses its gained trust by engaging in a bad transaction. Using a game theoretic formulation, Salehi-Abari and White have proposed the AER model that is resistant to exploitation by cyclical behaviour. Their simulation results imply that FIRE, Regret, and a model due to Yu and Singh, can always be exploited with an appropriate value for the period of cyclical behaviour. Furthermore, their results demonstrate that this is not so for the proposed adaptive scheme. This paper provides a mathematical analysis of the properties of five trust models when faced with cyclical behaviour of malicious agents. Three main results are proven. First, malicious agents can always select a cycle period that allows them to exploit the four models of FIRE, Regret, Probabilistic models, and Yu and Singh indefinitely. Second, malicious agents cannot select a single, finite cycle period that allows them to exploit the AER model forever. Finally, the number of cooperations required to achieve a given trust value increases monotonically with each cycle. In addition to the mathematical analysis, this paper empirically shows how malicious agents can use the theorems proven in this paper to mount efficient attacks on trust models.


Intentions in Equilibrium

AAAI Conferences

Intentions have been widely studied in AI, both in the context of decision-making within individual agents and in multi-agent systems. Work on intentions in multi-agent systems has focused on joint intention models, which characterise the mental state of agents with a shared goal engaged in teamwork. In the absence of shared goals, however, intentions play another crucial role in multi-agent activity: they provide a basis around which agents can mutually coordinate activities. Models based on shared goals do not attempt to account for or explain this role of intentions. In this paper, we present a formal model of multi-agent systems in which belief-desire-intention agents choose their intentions taking into account the intentions of others. To understand rational mental states in such a setting, we formally define and investigate notions of multi-agent intention equilibrium, which are related to equilibrium concepts in game theory.


Voting Almost Maximizes Social Welfare Despite Limited Communication

AAAI Conferences

In cooperative multiagent systems an alternative that maximizes the social welfare — the sum of utilities — can only be selected if each agent reports its full utility function. This may be infeasible in environments where communication is restricted. Employing a voting rule to choose an alternative greatly reduces the communication burden, but leads to a possible gap between the social welfare of the optimal alternative and the social welfare of the one that is ultimately elected. Procaccia and Rosenschein have introduced the concept of distortion to quantify this gap. In this paper, we present the notion of embeddings into voting rules: functions that receive an agent's utility function and return the agent's vote. We establish that very low distortion can be obtained using randomized embeddings, especially when the number of agents is large compared to the number of alternatives. We investigate our ideas in the context of three prominent voting rules with low communication costs: Plurality, Approval, and Veto. Our results arguably provide a compelling reason for employing voting in cooperative multiagent systems.


Coalitional Structure Generation in Skill Games

AAAI Conferences

We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games. In CSGs, the value of a coalition depends on the tasks its members can achieve. The tasks require various skills to complete them, and agents may have different skill sets. The optimal coalition structure is a partition of the agents to coalitions, that maximizes the sum of utilities obtained by the coalitions. We show that CSGs can represent any characteristic function, and consider optimal coalition structure generation in this representation. We provide hardness results, showing that in general CSGs, as well as in very restricted versions of them, computing the optimal coalition structure is hard. On the positive side, we show that the problem can be reformulated as constraint satisfaction on a hyper graph, and present an algorithm that finds the optimal coalition structure in polynomial time for instances with bounded tree-width and number of tasks.


Coalition Structure Generation based on Distributed Constraint Optimization

AAAI Conferences

Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Coalition Structure generation (CSG) involves partitioning a set of agents into coalitions so that social surplus (the sum of the rewards of all coalitions) is maximized. A partition is called a Coalition Structure (CS). In traditional works, the value of a coalition is given by a black box function called a characteristic function. In this paper, we propose a novel formalization of CSG, i.e., we assume the value of a characteristic function is given by an optimal solution of a distributed constraint optimization problem (DCOP) among the agents of a coalition. A DCOP is a popular approach for modeling cooperative agents, since it is quite general and can formalize various application problems in MAS. At first glance, one might assume that the computational costs required in this approach would be too expensive, since we need to solve an NP-hard problem just to obtain the value of a single coalition. To optimally solve a CSG, we might need to solve n-th power of 2 DCOP problem instances, where n is the number of agents. However, quite surprisingly, we show that an approximation algorithm, whose computational cost is about the same as solving just one DCOP, can find a CS with quality guarantees. More specifically, we develop an algorithm with parameter k that can find a CS whose social surplus is at least max(k/(w*+1), 2k/n) of the optimal CS, where w* is the tree width of a constraint graph. When k=1, the complexity of this algorithm is about the same as solving just one DCOP. These results illustrate that the locality of interactions among agents, which is explicitly modeled in the DCOP formalization, is quite useful in developing an efficient CSG algorithm with quality guarantees.


Finding Optimal Solutions to Cooperative Pathfinding Problems

AAAI Conferences

In cooperative pathfinding problems, non-interfering paths that bring each agent from its current state to its goal state must be planned for multiple agents. We present the first practical, admissible, and complete algorithm for solving problems of this kind. First, we propose a technique called operator decomposition, which can be used to reduce the branching factors of many search algorithms, including algorithms for cooperative pathfinding. We then show how a type of independence common in instances of cooperative pathfinding problems can be exploited. Next, we take the idea of exploiting independent subproblems further by adding improvements that allow the algorithm to recognize many more cases of such independence. Finally, we show empirically that these techniques drastically improve the performance of the standard admissible algorithm for the cooperative pathfinding problem, and that their combination results in a complete algorithm capable of optimally solving relatively large problems in milliseconds.