Agent Societies
Mean Field Multi-Agent Reinforcement Learning
Yang, Yaodong, Luo, Rui, Li, Minne, Zhou, Ming, Zhang, Weinan, Wang, Jun
Existing multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential growth of user interactions. In this paper, we present Mean Field Reinforcement Learning where the interactions within the population of agents are approximated by those between a single agent and the average effect from the overall population or neighboring agents; the interplay between the two entities is mutually reinforced: the learning of the individual agent's optimal policy depends on the dynamics of the population, while the dynamics of the population change according to the collective patterns of the individual policies. We develop practical mean field Q-learning and mean field Actor-Critic algorithms and analyze the convergence of the solution. Experiments on resource allocation, Ising model estimation, and battle game tasks verify the learning effectiveness of our mean field approaches in handling many-agent interactions in population.
Engineering Pro-Sociality With Autonomous Agents
Paiva, Ana (IST, INESC-ID, University of Lisbon) | Santos, Fernando P. (IST, INESC-ID, University of Lisbon) | Santos, Francisco C. (IST, INESC-ID, University of Lisbon)
This paper envisions a future where autonomous agents are used to foster and support pro-social behavior in a hybrid society of humans and machines. Pro-social behavior occurs when people and agents perform costly actions that benefit others. Acts such as helping others voluntarily, donating to charity, providing informations or sharing resources, are all forms of pro-social behavior. We discuss two questions that challenge a purely utilitarian view of human decision making and contextualize its role in hybrid societies: i) What are the conditions and mechanisms that lead societies of agents and humans to be more pro-social? ii) How can we engineer autonomous entities (agents and robots) that lead to more altruistic and cooperative behaviors in a hybrid society? We propose using social simulations, game theory, population dynamics, and studies with people in virtual or real environments (with robots) where both agents and humans interact. This research will constitute the basis for establishing the foundations for the new field of Pro-social Computing, aiming at understanding, predicting and promoting pro-sociality among humans, through artificial agents and multiagent systems.
HogRider: Champion Agent of Microsoft Malmo Collaborative AI Challenge
Xiong, Yanhai (Nanyang Technological University) | Chen, Haipeng (Nanyang Technological University) | Zhao, Mengchen (Nanyang Technological University) | An, Bo (Nanyang Technological University)
It has been an open challenge for self-interested agents to make optimal sequential decisions in complex multiagent systems, where agents might achieve higher utility via collaboration. The Microsoft Malmo Collaborative AI Challenge (MCAC), which is designed to encourage research relating to various problems in Collaborative AI, takes the form of a Minecraft mini-game where players might work together to catch a pig or deviate from cooperation, for pursuing high scores to win the challenge. Various characteristics, such as complex interactions among agents, uncertainties, sequential decision making and limited learning trials all make it extremely challenging to find effective strategies. We present HogRider---the champion agent of MCAC in 2017 out of 81 teams from 26 countries. One key innovation of HogRider is a generalized agent type hypothesis framework to identify the behavior model of the other agents, which is demonstrated to be robust to observation uncertainty. On top of that, a second key innovation is a novel Q-learning approach to learn effective policies against each type of the collaborating agents. Various ideas are proposed to adapt traditional Q-learning to handle complexities in the challenge, including state-action abstraction to reduce problem scale, a warm start approach using human reasoning for addressing limited learning trials, and an active greedy strategy to balance exploitation-exploration. Challenge results show that HogRider outperforms all the other teams by a significant edge, in terms of both optimality and stability.
Integrated Cooperation and Competition in Multi-Agent Decision-Making
Wray, Kyle Hollins (University of Massachusetts Amherst) | Kumar, Akshat (Singapore Management University) | Zilberstein, Shlomo (University of Massachusetts Amherst)
Observing that many real-world sequential decision problems are not purely cooperative or purely competitive, we propose a new model—cooperative-competitive process (CCP)—that can simultaneously encapsulate both cooperation and competition. First, we discuss how the CCP model bridges the gap between cooperative and competitive models. Next, we investigate a specific class of group-dominant CCPs, in which agents cooperate to achieve a common goal as their primary objective, while also pursuing individual goals as a secondary objective. We provide an approximate solution for this class of problems that leverages stochastic finite-state controllers. The model is grounded in two multi-robot meeting and box-pushing domains that are implemented in simulation and demonstrated on two real robots.
Decentralised Learning in Systems With Many, Many Strategic Agents
Mguni, David (PROWLER.io) | Jennings, Joel (PROWLER.io) | Cote, Enrique Munoz de (PROWLER.io)
Although multi-agent reinforcement learning can tackle systems of strategically interacting entities, it currently fails in scalability and lacks rigorous convergence guarantees. Crucially, learning in multi-agent systems can become intractable due to the explosion in the size of the state-action space as the number of agents increases. In this paper, we propose a method for computing closed-loop optimal policies in multi-agent systems that scales independently of the number of agents. This allows us to show, for the first time, successful convergence to optimal behaviour in systems with an unbounded number of interacting adaptive learners. Studying the asymptotic regime of N-player stochastic games, we devise a learning protocol that is guaranteed to converge to equilibrium policies even when the number of agents is extremely large. Our method is model-free and completely decentralised so that each agent need only observe its local state information and its realised rewards. We validate these theoretical results by showing convergence to Nash-equilibrium policies in applications from economics and control theory with thousands of strategically interacting agents.
Preallocation and Planning Under Stochastic Resource Constraints
Nijs, Frits de (Delft University of Technology) | Spaan, Matthijs T. J. (Delft University of Technology) | Weerdt, Mathijs M. de (Delft University of Technology)
Resource constraints frequently complicate multi-agent planning problems. Existing algorithms for resource-constrained, multi-agent planning problems rely on the assumption that the constraints are deterministic. However, frequently resource constraints are themselves subject to uncertainty from external influences. Uncertainty about constraints is especially challenging when agents must execute in an environment where communication is unreliable, making on-line coordination difficult. In those cases, it is a significant challenge to find coordinated allocations at plan time depending on availability at run time. To address these limitations, we propose to extend algorithms for constrained multi-agent planning problems to handle stochastic resource constraints. We show how to factorize resource limit uncertainty and use this to develop novel algorithms to plan policies for stochastic constraints. We evaluate the algorithms on a search-and-rescue problem and on a power-constrained planning domain where the resource constraints are decided by nature. We show that plans taking into account all potential realizations of the constraint obtain significantly better utility than planning for the expectation, while causing fewer constraint violations.
Counterfactual Multi-Agent Policy Gradients
Foerster, Jakob N. (University of Oxford) | Farquhar, Gregory (University of Oxford) | Afouras, Triantafyllos (University of Oxford) | Nardelli, Nantas (University of Oxford) | Whiteson, Shimon (University of Oxford)
Many real-world problems, such as network packet routing and the coordination of autonomous vehicles, are naturally modelled as cooperative multi-agent systems. There is a great need for new reinforcement learning methods that can efficiently learn decentralised policies for such systems. To this end, we propose a new multi-agent actor-critic method called counterfactual multi-agent (COMA) policy gradients. COMA uses a centralised critic to estimate the Q-function and decentralised actors to optimise the agents' policies. In addition, to address the challenges of multi-agent credit assignment, it uses a counterfactual baseline that marginalises out a single agent's action, while keeping the other agents' actions fixed. COMA also uses a critic representation that allows the counterfactual baseline to be computed efficiently in a single forward pass. We evaluate COMA in the testbed of StarCraft unit micromanagement, using a decentralised variant with significant partial observability. COMA significantly improves average performance over other multi-agent actor-critic methods in this setting, and the best performing agents are competitive with state-of-the-art centralised controllers that get access to the full state.
Trump Says Global Cooperation Can Be Part of 'America First'
The meeting with Kagame comes not long after participants in a White House meeting said Trump had referred to African nations as "shitholes." And Trump has come under fire in Britain after he retweeted videos from a far-right British group and criticized London Mayor Sadiq Khan following a terror attack last year. Trump canceled plans for a recent trip to London to open the new $1 billion U.S. embassy there, a move that avoided protests promised by political opponents. The president said he skipped the trip because he was unhappy with the new embassy's cost and location.
Distributed Constraint Optimization Problems and Applications: A Survey
Fioretto, Ferdinando, Pontelli, Enrico, Yeoh, William
The field of Multi-Agent System (MAS) is an active area of research within Artificial Intelligence, with an increasingly important impact in industrial and other real-world applications. Within a MAS, autonomous agents interact to pursue personal interests and/or to achieve common objectives. Distributed Constraint Optimization Problems (DCOPs) have emerged as one of the prominent agent architectures to govern the agents' autonomous behavior, where both algorithms and communication models are driven by the structure of the specific problem. During the last decade, several extensions to the DCOP model have enabled them to support MAS in complex, real-time, and uncertain environments. This survey aims at providing an overview of the DCOP model, giving a classification of its multiple extensions and addressing both resolution methods and applications that find a natural mapping within each class of DCOPs. The proposed classification suggests several future perspectives for DCOP extensions, and identifies challenges in the design of efficient resolution algorithms, possibly through the adaptation of strategies from different areas.
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments
Lowe, Ryan, WU, YI, Tamar, Aviv, Harb, Jean, Abbeel, OpenAI Pieter, Mordatch, Igor
We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.