Agent Societies
Shapley-Coop: Credit Assignment for Emergent Cooperation in Self-Interested LLMAgents
However, in open-ended environments lacking coordination rules, agents tend to act in self-interested ways. The central challenge in achieving coordination lies in credit assignment--fairly evaluating each agent's contribution and designing pricing mechanisms that align their heterogeneous goals. This problem is critical as LLMs increasingly participate in complex human-AI collaborations, where fair compensation and accountability rely on effective pricing mechanisms. Inspired by how human societies address similar coordination challenges (e.g., via temporary collaborations like employment or subcontracting), a cooperative workflow Shapley-Coop is proposed. ShapleyCoop integrates Shapley Chain-of-Thought--leveraging marginal contributions as a principled basis for pricing--with structured negotiation protocols for effective price matching, enabling LLM agents to coordinate through rational task-time pricing and post-task reward redistribution. This approach aligns agent incentives, fosters cooperation, and maintains autonomy. We evaluate Shapley-Coop across two multi-agent games and a software engineering simulation, demonstrating that it consistently enhances LLM agent collaboration and facilitates equitable credit assignment.
URB - Urban Routing Benchmark for RL-equipped Connected Autonomous Vehicles
Connected Autonomous Vehicles (CAVs) promise to reduce congestion in future urban networks, potentially by optimizing their routing decisions. Unlike for human drivers, these decisions can be made with collective, data-driven policies, developed using machine learning algorithms. Reinforcement learning (RL) can facilitate the development of such collective routing strategies, yet standardized and realistic benchmarks are missing.
HMARL-CBF - Hierarchical Multi-Agent Reinforcement Learning with Control Barrier Functions for Safety-Critical Autonomous Systems
We address the problem of safe policy learning in multi-agent safety-critical autonomous systems. In such systems, it is necessary for each agent to meet the safety requirements at all times while also cooperating with other agents to accomplish the task. Toward this end, we propose a safe Hierarchical Multi-Agent Reinforcement Learning (HMARL) approach based on Control Barrier Functions (CBFs). Our proposed hierarchical approach decomposes the overall reinforcement learning problem into two levels -- learning joint cooperative behavior at the higher level and learning safe individual behavior at the lower or agent level, conditioned on the high-level policy. Specifically, we propose a skill-based HMARL-CBF algorithm in which the higher-level problem involves learning a joint policy over the skills for all the agents, and the lower-level problem involves learning policies to execute the skills safely with CBFs. We validate our approach in challenging environment scenarios, whereby a large number of agents have to safely navigate through conflicting road networks. Compared with existing state-of-the-art methods, our approach significantly improves the safety, achieving a near-perfect ( 95%) success/safety rate while improving performance across all the environments 1.
Individual Regret in Cooperative Stochastic Multi-Armed Bandits
We study the regret in stochastic Multi-Armed Bandits (MAB) with multiple agents that communicate over an arbitrary connected communication graph. We analyzed a variant of Cooperative Successive Elimination algorithm, Coop-SE, and show an individual regret bound of O(R/m+A2 +A logT) and a nearly matching lower bound. Here Ais the number of actions, T the time horizon, mthe number of agents, and R= P i>0 log(T)/ i is the optimal single agent regret, where i is the sub-optimality gap of action i. Our work is the first to show an individual regret bound in cooperative stochastic MAB that is independent of the graph's diameter. When considering communication networks there are additional considerations beyond regret, such as message size and number of communication rounds. First, we show that our regret bound holds even if we restrict the messages to be of logarithmic size. Second, for logarithmic number of communication rounds, we obtain a regret bound of O(R/m+AlogT).
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework
Simulating collective decision-making involves more than aggregating individual behaviors; it emerges from dynamic interactions among individuals. While large language models (LLMs) offer strong potential for social simulation, achieving quantitative alignment with real-world data remains a key challenge. To bridge this gap, we propose the Mean-Field LLM (MF-LLM) framework, the first to incorporate mean field theory into LLM-based social simulation. MF-LLM models bidirectional interactions between individuals and the population through an iterative process, generating population signals to guide individual decisions, which in turn update the signals. This interplay produces coherent trajectories of collective behavior. To improve alignment with real-world data, we introduce IB-Tune, a novel fine-tuning method inspired by the Information Bottleneck principle, which retains population signals most predictive of future actions while filtering redundant history. Evaluated on a real-world social dataset, MF-LLM reduces KL divergence to human population distributions by 47% compared to nonmean-field baselines, enabling accurate trend forecasting and effective intervention planning. Generalizing across 7 domains and 4 LLM backbones, MF-LLM provides a scalable, high-fidelity foundation for social simulation.
MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning
Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multiagent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and ยต-smooth loss functions - in order to place more importance on better joint actions and mitigate potential representational limitations - and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an (1 1e)approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.
Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective
World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, Diffusion-Inspired Multi-Agent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research.
Encouraging metric-aware diversity in contrastive representation space
In cooperative Multi-Agent Reinforcement Learning (MARL), agents that share policy network parameters often learn similar behaviors, which hinders effective exploration and can lead to suboptimal cooperative policies. Recent advances have attempted to promote multi-agent diversity by leveraging the Wasserstein distance to increase policy differences. However, these methods cannot effectively encourage diverse policies due to ineffective Wasserstein distance caused by the policy similarity. To address this limitation, we propose Wasserstein Contrastive Diversity (WCD) exploration, a novel approach that promotes multi-agent diversity by maximizing the Wasserstein distance between the trajectory distributions of different agents in a latent representation space. To make the Wasserstein distance meaningful, we propose a novel next-step prediction method based on Contrastive Predictive Coding (CPC) to learn distinguishable trajectory representations. Additionally, we introduce an optimized kernel-based method to compute the Wasserstein distance more efficiently. Since the Wasserstein distance is inherently defined for two distributions, we extend it to support multiple agents, enabling diverse policy learning. Empirical evaluations across a variety of challenging multi-agent tasks demonstrate that WCD outperforms existing state-of-the-art methods, delivering superior performance and enhanced exploration.