Agent Societies
Scalable Anytime Planning for Multi-Agent MDPs
Choudhury, Shushman, Gupta, Jayesh K., Morales, Peter, Kochenderfer, Mykel J.
We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the exponential growth of the joint action space with the number of agents. We circumvent this complexity through an anytime approach that allows us to trade computation for approximation quality and also dynamically coordinate actions. Our algorithm comprises three elements: online planning with Monte Carlo Tree Search (MCTS), factored representations of local agent interactions with coordination graphs, and the iterative Max-Plus method for joint action selection. We evaluate our approach on the benchmark SysAdmin domain with static coordination graphs and achieve comparable performance with much lower computation cost than our MCTS baselines. We also introduce a multi-drone delivery domain with dynamic, i.e., state-dependent coordination graphs, and demonstrate how our approach scales to large problems on this domain that are intractable for other MCTS methods. We provide an open-source implementation of our algorithm at https://github.com/JuliaPOMDP/FactoredValueMCTS.jl.
Multi-objective Conflict-based Search for Multi-agent Path Finding
Ren, Zhongqiang, Rathinam, Sivakumar, Choset, Howie
Conventional multi-agent path planners typically compute an ensemble of paths while optimizing a single objective, such as path length. However, many applications may require multiple objectives, say fuel consumption and completion time, to be simultaneously optimized during planning and these criteria may not be readily compared and sometimes lie in competition with each other. Naively applying existing multi-objective search algorithms to multi-agent path finding may prove to be inefficient as the size of the space of possible solutions, i.e., the Pareto-optimal set, can grow exponentially with the number of agents (the dimension of the search space). This article presents an approach named Multi-objective Conflict-based Search (MO-CBS) that bypasses this so-called curse of dimensionality by leveraging prior Conflict-based Search (CBS), a well-known algorithm for single-objective multi-agent path finding, and principles of dominance from multi-objective optimization literature. We prove that MO-CBS is able to compute the entire Pareto-optimal set. Our results show that MO-CBS can solve problem instances with hundreds of Pareto-optimal solutions which the standard multi-objective A* algorithms could not find within a bounded time.
Model Free Reinforcement Learning Algorithm for Stationary Mean field Equilibrium for Multiple Types of Agents
Ghosh, Arnob, Aggarwal, Vaneet
We consider a multi-agent Markov strategic interaction over an infinite horizon where agents can be of multiple types. We model the strategic interaction as a mean-field game in the asymptotic limit when the number of agents of each type becomes infinite. Each agent has a private state; the state evolves depending on the distribution of the state of the agents of different types and the action of the agent. Each agent wants to maximize the discounted sum of rewards over the infinite horizon which depends on the state of the agent and the distribution of the state of the leaders and followers. We seek to characterize and compute a stationary multi-type Mean field equilibrium (MMFE) in the above game. We characterize the conditions under which a stationary MMFE exists. Finally, we propose Reinforcement learning (RL) based algorithm using policy gradient approach to find the stationary MMFE when the agents are unaware of the dynamics. We, numerically, evaluate how such kind of interaction can model the cyber attacks among defenders and adversaries, and show how RL based algorithm can converge to an equilibrium.
QVMix and QVMix-Max: Extending the Deep Quality-Value Family of Algorithms to Cooperative Multi-Agent Reinforcement Learning
Leroy, Pascal, Ernst, Damien, Geurts, Pierre, Louppe, Gilles, Pisane, Jonathan, Sabatelli, Matthia
This paper introduces four new algorithms that can be used for tackling multi-agent reinforcement learning (MARL) problems occurring in cooperative settings. All algorithms are based on the Deep Quality-Value (DQV) family of algorithms, a set of techniques that have proven to be successful when dealing with single-agent reinforcement learning problems (SARL). The key idea of DQV algorithms is to jointly learn an approximation of the state-value function $V$, alongside an approximation of the state-action value function $Q$. We follow this principle and generalise these algorithms by introducing two fully decentralised MARL algorithms (IQV and IQV-Max) and two algorithms that are based on the centralised training with decentralised execution training paradigm (QVMix and QVMix-Max). We compare our algorithms with state-of-the-art MARL techniques on the popular StarCraft Multi-Agent Challenge (SMAC) environment. We show competitive results when QVMix and QVMix-Max are compared to well-known MARL techniques such as QMIX and MAVEN and show that QVMix can even outperform them on some of the tested environments, being the algorithm which performs best overall. We hypothesise that this is due to the fact that QVMix suffers less from the overestimation bias of the $Q$ function.
Evaluating Agents without Rewards
Matusch, Brendon, Ba, Jimmy, Hafner, Danijar
Reward Human Similarity solve challenging tasks in unknown environments. Objective Correlation Correlation However, manually crafting reward functions can be time consuming, expensive, and error prone to Task Reward 1.00 0.67 human error. Competing objectives have been Human Similarity 0.67 1.00 proposed for agents to learn without external Input Entropy 0.54 0.89 supervision, but it has been unclear how well they reflect task rewards or human behavior. To Information Gain 0.49 0.79 accelerate the development of intrinsic objectives, Empowerment 0.41 0.66 we retrospectively compute potential objectives on pre-collected datasets of agent behavior, rather Table 1: We computed Pearson correlation coefficients of than optimizing them online, and compare them each intrinsic objective with task reward and human similarity by analyzing their correlations. We study input across 3 Atari games and Minecraft from over 2 billion entropy, information gain, and empowerment time steps. The intrinsic objectives correlate more strongly across seven agents, three Atari games, and the 3D with human similarity than with task reward.
Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning
Zimmer, Matthieu, Siddique, Umer, Weng, Paul
We consider the problem of learning fair policies in (deep) cooperative multi-agent reinforcement learning (MARL). We formalize it in a principled way as the problem of optimizing a welfare function that explicitly encodes two important aspects of fairness: efficiency and equity. As a solution method, we propose a novel neural network architecture, which is composed of two sub-networks specifically designed for taking into account the two aspects of fairness. In experiments, we demonstrate the importance of the two sub-networks for fair optimization. Our overall approach is general as it can accommodate any (sub)differentiable welfare function. Therefore, it is compatible with various notions of fairness that have been proposed in the literature (e.g., lexicographic maximin, generalized Gini social welfare function, proportional fairness). Our solution method is generic and can be implemented in various MARL settings: centralized training and decentralized execution, or fully decentralized. Finally, we experimentally validate our approach in various domains and show that it can perform much better than previous methods.
Open Problems in Cooperative AI
Dafoe, Allan, Hughes, Edward, Bachrach, Yoram, Collins, Tantum, McKee, Kevin R., Leibo, Joel Z., Larson, Kate, Graepel, Thore
Problems of cooperation--in which agents seek ways to jointly improve their welfare--are ubiquitous and important. They can be found at scales ranging from our daily routines--such as driving on highways, scheduling meetings, and working collaboratively--to our global challenges--such as peace, commerce, and pandemic preparedness. Arguably, the success of the human species is rooted in our ability to cooperate. Since machines powered by artificial intelligence are playing an ever greater role in our lives, it will be important to equip them with the capabilities necessary to cooperate and to foster cooperation. We see an opportunity for the field of artificial intelligence to explicitly focus effort on this class of problems, which we term Cooperative AI. The objective of this research would be to study the many aspects of the problems of cooperation and to innovate in AI to contribute to solving these problems. Central goals include building machine agents with the capabilities needed for cooperation, building tools to foster cooperation in populations of (machine and/or human) agents, and otherwise conducting AI research for insight relevant to problems of cooperation. This research integrates ongoing work on multi-agent systems, game theory and social choice, human-machine interaction and alignment, natural-language processing, and the construction of social tools and platforms. However, Cooperative AI is not the union of these existing areas, but rather an independent bet about the productivity of specific kinds of conversations that involve these and other areas. We see opportunity to more explicitly focus on the problem of cooperation, to construct unified theory and vocabulary, and to build bridges with adjacent communities working on cooperation, including in the natural, social, and behavioural sciences.
Specializing Inter-Agent Communication in Heterogeneous Multi-Agent Reinforcement Learning using Agent Class Information
Meneghetti, Douglas De Rizzo, Bianchi, Reinaldo Augusto da Costa
Inspired by recent advances in agent communication with graph neural networks, this work proposes the representation of multi-agent communication capabilities as a directed labeled heterogeneous agent graph, in which node labels denote agent classes and edge labels, the communication type between two classes of agents. We also introduce a neural network architecture that specializes communication in fully cooperative heterogeneous multi-agent tasks by learning individual transformations to the exchanged messages between each pair of agent classes. By also employing encoding and action selection modules with parameter sharing for environments with heterogeneous agents, we demonstrate comparable or superior performance in environments where a larger number of agent classes operates.
Data-driven model reduction of agent-based systems using the Koopman generator
Niemann, Jan-Hendrik, Klus, Stefan, Schütte, Christof
The dynamical behavior of social systems can be described by agent-based models. Although single agents follow easily explainable rules, complex time-evolving patterns emerge due to their interaction. The simulation and analysis of such agent-based models, however, is often prohibitively time-consuming if the number of agents is large. In this paper, we show how Koopman operator theory can be used to derive reduced models of agent-based systems using only simulation or real-world data. Our goal is to learn coarse-grained models and to represent the reduced dynamics by ordinary or stochastic differential equations. The new variables are, for instance, aggregated state variables of the agent-based model, modeling the collective behavior of larger groups or the entire population. Using benchmark problems with known coarse-grained models, we demonstrate that the obtained reduced systems are in good agreement with the analytical results, provided that the numbers of agents is sufficiently large.
Efficient Querying for Cooperative Probabilistic Commitments
Zhang, Qi, Durfee, Edmund H., Singh, Satinder
Multiagent systems can use commitments as the core of a general coordination infrastructure, supporting both cooperative and non-cooperative interactions. Agents whose objectives are aligned, and where one agent can help another achieve greater reward by sacrificing some of its own reward, should choose a cooperative commitment to maximize their joint reward. We present a solution to the problem of how cooperative agents can efficiently find an (approximately) optimal commitment by querying about carefully-selected commitment choices. We prove structural properties of the agents' values as functions of the parameters of the commitment specification, and develop a greedy method for composing a query with provable approximation bounds, which we empirically show can find nearly optimal commitments in a fraction of the time methods that lack our insights require.