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 Agent Societies


On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

The creation and destruction of agents in cooperative multi-agent reinforcement learning (MARL) is a critically under-explored area of research. Current MARL algorithms often assume that the number of agents within a group remains fixed throughout an experiment. However, in many practical problems, an agent may terminate before their teammates. This early termination issue presents a challenge: the terminated agent must learn from the group's success or failure which occurs beyond its own existence. We refer to propagating value from rewards earned by remaining teammates to terminated agents as the Posthumous Credit Assignment problem. Current MARL methods handle this problem by placing these agents in an absorbing state until the entire group of agents reaches a termination condition. Although absorbing states enable existing algorithms and APIs to handle terminated agents without modification, practical training efficiency and resource use problems exist. In this work, we first demonstrate that sample complexity increases with the quantity of absorbing states in a toy supervised learning task for a fully connected network, while attention is more robust to variable size input. Then, we present a novel architecture for an existing state-of-the-art MARL algorithm which uses attention instead of a fully connected layer with absorbing states. Finally, we demonstrate that this novel architecture significantly outperforms the standard architecture on tasks in which agents are created or destroyed within episodes as well as standard multi-agent coordination tasks.


Agent Spaces

arXiv.org Artificial Intelligence

Exploration is one of the most important tasks in Reinforcement Learning, but it is not well-defined beyond finite problems in the Dynamic Programming paradigm (see Subsection 2.4). We provide a reinterpretation of exploration which can be applied to any online learning method. We come to this definition by approaching exploration from a new direction. After finding that concepts of exploration created to solve simple Markov decision processes with Dynamic Programming are no longer broadly applicable, we reexamine exploration. Instead of extending the ends of dynamic exploration procedures, we extend their means. That is, rather than repeatedly sampling every state-action pair possible in a process, we define the act of modifying an agent to itself be explorative. The resulting definition of exploration can be applied in infinite problems and non-dynamic learning methods, which the dynamic notion of exploration cannot tolerate. To understand the way that modifications of an agent affect learning, we describe a novel structure on the set of agents: a collection of distances (see footnote 7) $d_{a} \in A$, which represent the perspectives of each agent possible in the process. Using these distances, we define a topology and show that many important structures in Reinforcement Learning are well behaved under the topology induced by convergence in the agent space.


Multi-Agent Advisor Q-Learning

arXiv.org Artificial Intelligence

In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question which arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed-point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.


Trust-aware Control for Intelligent Transportation Systems

arXiv.org Artificial Intelligence

Many intelligent transportation systems are multi-agent systems, i.e., both the traffic participants and the subsystems within the transportation infrastructure can be modeled as interacting agents. The use of AI-based methods to achieve coordination among the different agents systems can provide greater safety over transportation systems containing only human-operated vehicles, and also improve the system efficiency in terms of traffic throughput, sensing range, and enabling collaborative tasks. However, increased autonomy makes the transportation infrastructure vulnerable to compromised vehicular agents or infrastructure. This paper proposes a new framework by embedding the trust authority into transportation infrastructure to systematically quantify the trustworthiness of agents using an epistemic logic known as subjective logic. In this paper, we make the following novel contributions: (i) We propose a framework for using the quantified trustworthiness of agents to enable trust-aware coordination and control. (ii) We demonstrate how to synthesize trust-aware controllers using an approach based on reinforcement learning. (iii) We comprehensively analyze an autonomous intersection management (AIM) case study and develop a trust-aware version called AIM-Trust that leads to lower accident rates in scenarios consisting of a mixture of trusted and untrusted agents.


Learning to Cooperate with Unseen Agent via Meta-Reinforcement Learning

arXiv.org Artificial Intelligence

Ad hoc teamwork problem describes situations where an agent has to cooperate with previously unseen agents to achieve a common goal. For an agent to be successful in these scenarios, it has to have a suitable cooperative skill. One could implement cooperative skills into an agent by using domain knowledge to design the agent's behavior. However, in complex domains, domain knowledge might not be available. Therefore, it is worthwhile to explore how to directly learn cooperative skills from data. In this work, we apply meta-reinforcement learning (meta-RL) formulation in the context of the ad hoc teamwork problem. Our empirical results show that such a method could produce robust cooperative agents in two cooperative environments with different cooperative circumstances: social compliance and language interpretation. (This is a full paper of the extended abstract version.)


Investigation of Independent Reinforcement Learning Algorithms in Multi-Agent Environments

arXiv.org Artificial Intelligence

Independent reinforcement learning algorithms have no theoretical guarantees for finding the best policy in multi-agent settings. However, in practice, prior works have reported good performance with independent algorithms in some domains and bad performance in others. Moreover, a comprehensive study of the strengths and weaknesses of independent algorithms is lacking in the literature. In this paper, we carry out an empirical comparison of the performance of independent algorithms on four PettingZoo environments that span the three main categories of multi-agent environments, i.e., cooperative, competitive, and mixed. We show that in fully-observable environments, independent algorithms can perform on par with multi-agent algorithms in cooperative and competitive settings. For the mixed environments, we show that agents trained via independent algorithms learn to perform well individually, but fail to learn to cooperate with allies and compete with enemies. We also show that adding recurrence improves the learning of independent algorithms in cooperative partially observable environments.


V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL

arXiv.org Machine Learning

A major challenge of multiagent reinforcement learning (MARL) is the curse of multiagents, where the size of the joint action space scales exponentially with the number of agents. This remains to be a bottleneck for designing efficient MARL algorithms even in a basic scenario with finitely many states and actions. This paper resolves this challenge for the model of episodic Markov games. We design a new class of fully decentralized algorithms -- V-learning, which provably learns Nash equilibria (in the two-player zero-sum setting), correlated equilibria and coarse correlated equilibria (in the multiplayer general-sum setting) in a number of samples that only scales with $\max_{i\in[m]} A_i$, where $A_i$ is the number of actions for the $i^{\rm th}$ player. This is in sharp contrast to the size of the joint action space which is $\prod_{i=1}^m A_i$. V-learning (in its basic form) is a new class of single-agent RL algorithms that convert any adversarial bandit algorithm with suitable regret guarantees into a RL algorithm. Similar to the classical Q-learning algorithm, it performs incremental updates to the value functions. Different from Q-learning, it only maintains the estimates of V-values instead of Q-values. This key difference allows V-learning to achieve the claimed guarantees in the MARL setting by simply letting all agents run V-learning independently.


Finding Regions of Heterogeneity in Decision-Making via Expected Conditional Covariance

arXiv.org Artificial Intelligence

Individuals often make different decisions when faced with the same context, due to personal preferences and background. For instance, judges may vary in their leniency towards certain drug-related offenses, and doctors may vary in their preference for how to start treatment for certain types of patients. With these examples in mind, we present an algorithm for identifying types of contexts (e.g., types of cases or patients) with high inter-decision-maker disagreement. We formalize this as a causal inference problem, seeking a region where the assignment of decision-maker has a large causal effect on the decision. Our algorithm finds such a region by maximizing an empirical objective, and we give a generalization bound for its performance. In a semi-synthetic experiment, we show that our algorithm recovers the correct region of heterogeneity accurately compared to baselines. Finally, we apply our algorithm to real-world healthcare datasets, recovering variation that aligns with existing clinical knowledge.


Dynamic population-based meta-learning for multi-agent communication with natural language

arXiv.org Artificial Intelligence

In this work, our goal is to train agents that can coordinate with seen, unseen as well as human partners in a multi-agent communication environment involving natural language. Previous work using a single set of agents has shown great progress in generalizing to known partners, however it struggles when coordinating with unfamiliar agents. To mitigate that, recent work explored the use of population-based approaches, where multiple agents interact with each other with the goal of learning more generic protocols. These methods, while able to result in good coordination between unseen partners, still only achieve so in cases of simple languages, thus failing to adapt to human partners using natural language. We attribute this to the use of static populations and instead propose a dynamic population-based meta-learning approach that builds such a population in an iterative manner. We perform a holistic evaluation of our method on two different referential games, and show that our agents outperform all prior work when communicating with seen partners and humans. Furthermore, we analyze the natural language generation skills of our agents, where we find that our agents also outperform strong baselines. Finally, we test the robustness of our agents when communicating with out-of-population agents and carefully test the importance of each component of our method through ablation studies.


Applications of Multi-Agent Reinforcement Learning in Future Internet: A Comprehensive Survey

arXiv.org Artificial Intelligence

Future Internet involves several emerging technologies such as 5G and beyond 5G networks, vehicular networks, unmanned aerial vehicle (UAV) networks, and Internet of Things (IoTs). Moreover, future Internet becomes heterogeneous and decentralized with a large number of involved network entities. Each entity may need to make its local decision to improve the network performance under dynamic and uncertain network environments. Standard learning algorithms such as single-agent Reinforcement Learning (RL) or Deep Reinforcement Learning (DRL) have been recently used to enable each network entity as an agent to learn an optimal decision-making policy adaptively through interacting with the unknown environments. However, such an algorithm fails to model the cooperations or competitions among network entities, and simply treats other entities as a part of the environment that may result in the non-stationarity issue. Multi-agent Reinforcement Learning (MARL) allows each network entity to learn its optimal policy by observing not only the environments, but also other entities' policies. As a result, MARL can significantly improve the learning efficiency of the network entities, and it has been recently used to solve various issues in the emerging networks. In this paper, we thus review the applications of MARL in the emerging networks. In particular, we provide a tutorial of MARL and a comprehensive survey of applications of MARL in next generation Internet. In particular, we first introduce single-agent RL and MARL. Then, we review a number of applications of MARL to solve emerging issues in future Internet. The issues consist of network access, transmit power control, computation offloading, content caching, packet routing, trajectory design for UAV-aided networks, and network security issues.