Agent Societies
Allocating Indivisible Goods to Strategic Agents: Pure Nash Equilibria and Fairness
Amanatidis, Georgios, Birmpas, Georgios, Fusco, Federico, Lazos, Philip, Leonardi, Stefano, Reiffenhäuser, Rebecca
We consider the problem of fairly allocating a set of indivisible goods to a set of strategic agents with additive valuation functions. We assume no monetary transfers and, therefore, a mechanism in our setting is an algorithm that takes as input the reported -- rather than the true -- values of the agents. Our main goal is to explore whether there exist mechanisms that have pure Nash equilibria for every instance and, at the same time, provide fairness guarantees for the allocations that correspond to these equilibria. We focus on two relaxations of envy-freeness, namely envy-freeness up to one good (EF1), and envy-freeness up to any good (EFX), and we positively answer the above question. In particular, we study two algorithms that are known to produce such allocations in the non-strategic setting: Round-Robin (EF1 allocations for any number of agents) and a cut-and-choose algorithm of Plaut and Roughgarden [SIAM Journal of Discrete Mathematics, 2020] (EFX allocations for two agents). For Round-Robin we show that all of its pure Nash equilibria induce allocations that are EF1 with respect to the underlying true values, while for the algorithm of Plaut and Roughgarden we show that the corresponding allocations not only are EFX but also satisfy maximin share fairness, something that is not true for this algorithm in the non-strategic setting! Further, we show that a weaker version of the latter result holds for any mechanism for two agents that always has pure Nash equilibria which all induce EFX allocations.
DSDF: An approach to handle stochastic agents in collaborative multi-agent reinforcement learning
Perepu, Satheesh K., Dey, Kaushik
Multi-Agent reinforcement learning has received lot of attention in recent years and have applications in many different areas. Existing methods involving Centralized Training and Decentralized execution, attempts to train the agents towards learning a pattern of coordinated actions to arrive at optimal joint policy. However if some agents are stochastic to varying degrees of stochasticity, the above methods often fail to converge and provides poor coordination among agents. In this paper we show how this stochasticity of agents, which could be a result of malfunction or aging of robots, can add to the uncertainty in coordination and there contribute to unsatisfactory global coordination. In this case, the deterministic agents have to understand the behavior and limitations of the stochastic agents while arriving at optimal joint policy. Our solution, DSDF which tunes the discounted factor for the agents according to uncertainty and use the values to update the utility networks of individual agents. DSDF also helps in imparting an extent of reliability in coordination thereby granting stochastic agents tasks which are immediate and of shorter trajectory with deterministic ones taking the tasks which involve longer planning. Such an method enables joint co-ordinations of agents some of which may be partially performing and thereby can reduce or delay the investment of agent/robot replacement in many circumstances. Results on benchmark environment for different scenarios shows the efficacy of the proposed approach when compared with existing approaches.
Event-Based Communication in Multi-Agent Distributed Q-Learning
Ornia, Daniel Jarne, Mazo, Manuel Jr
We present in this work an approach to reduce the communication of information needed on a multi-agent learning system inspired by Event Triggered Control (ETC) techniques. We consider a baseline scenario of a distributed Q-learning problem on a Markov Decision Process (MDP). Following an event-based approach, N agents explore the MDP and communicate experiences to a central learner only when necessary, which performs updates of the actor Q functions. We analyse the convergence guarantees retained with respect to a regular Q-learning algorithm, and present experimental results showing that event-based communication results in a substantial reduction of data transmission rates in such distributed systems. Additionally, we discuss what effects (desired and undesired) these event-based approaches have on the learning processes studied, and how they can be applied to more complex multi-agent learning systems.
DAN: Decentralized Attention-based Neural Network to Solve the MinMax Multiple Traveling Salesman Problem
Cao, Yuhong, Sun, Zhanhong, Sartoretti, Guillaume
The traveling salesman problem (TSP) is a challenging Instead of solving mTSP as a combinatorial optimization, NP-hard problem, where given a group of cities (i.e., nodes) we focus on solving it as a decentralized cooperation problem, of a given graph (often complete), an agent needs to find where agents each construct their own tour towards a complete tour of this graph, i.e., a closed path from a a common objective. To this end, we rely on a threefold given starting node that visits all other nodes exactly once approach: first, we formulate mTSP as a sequential decision with minimal path length. TSP can be further extended to making problem and introduce a decision time gap that allows multiple traveling salesman problem (mTSP), where multiple agents to make decisions asynchronously for enhanced agents collaborate with each other to visit all cities from a collaboration. Second, we propose an attention based neural common starting node. Compared to TSP, mTSP has more network to allow agents to make individual decisions according general real world applications such as last-mile delivery, to their own observations, which provides agents with the UAV patrolling and transportation planning [1]. As classical ability to implicitly predict other agents' future decisions, combinatorial optimization problems, TSP and mTSP are by modeling the dependencies of all the agents and cities. commonly solved using exact or heuristic algorithms. Exact Third, we train our model using multi-agent reinforcement algorithms can theoretically guarantee optimal solutions [1], learning with parameter sharing, which provides our model [2], but rely on centralized, exhaustive planning, and thus do with natural scalability with the number of agents. We note not scale well with the number of agents and cities. On the that these tools are more general than mTSP, and could other hand, heuristic algorithms [1], [3] only find suboptimal extend to other robotic problems that need to address agent solutions but are significantly faster than exact algorithms.
On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)
Mondal, Washim Uddin, Agarwal, Mridul, Aggarwal, Vaneet, Ukkusuri, Satish V.
Mean field control (MFC) is an effective way to mitigate the curse of dimensionality of cooperative multi-agent reinforcement learning (MARL) problems. This work considers a collection of $N_{\mathrm{pop}}$ heterogeneous agents that can be segregated into $K$ classes such that the $k$-th class contains $N_k$ homogeneous agents. We aim to prove approximation guarantees of the MARL problem for this heterogeneous system by its corresponding MFC problem. We consider three scenarios where the reward and transition dynamics of all agents are respectively taken to be functions of $(1)$ joint state and action distributions across all classes, $(2)$ individual distributions of each class, and $(3)$ marginal distributions of the entire population. We show that, in these cases, the $K$-class MARL problem can be approximated by MFC with errors given as $e_1=\mathcal{O}(\frac{\sqrt{|\mathcal{X}||\mathcal{U}|}}{N_{\mathrm{pop}}}\sum_{k}\sqrt{N_k})$, $e_2=\mathcal{O}(\sqrt{|\mathcal{X}||\mathcal{U}|}\sum_{k}\frac{1}{\sqrt{N_k}})$ and $e_3=\mathcal{O}\left(\sqrt{|\mathcal{X}||\mathcal{U}|}\left[\frac{A}{N_{\mathrm{pop}}}\sum_{k\in[K]}\sqrt{N_k}+\frac{B}{\sqrt{N_{\mathrm{pop}}}}\right]\right)$, respectively, where $A, B$ are some constants and $|\mathcal{X}|,|\mathcal{U}|$ are the sizes of state and action spaces of each agent. Finally, we design a Natural Policy Gradient (NPG) based algorithm that, in the three cases stated above, can converge to an optimal MARL policy within $\mathcal{O}(e_j)$ error with a sample complexity of $\mathcal{O}(e_j^{-3})$, $j\in\{1,2,3\}$, respectively.
Will bots take over the supply chain? Revisiting Agent-based supply chain automation
Xu, Liming, Mak, Stephen, Brintrup, Alexandra
Agent-based systems have the capability to fuse information from many distributed sources and create better plans faster. This feature makes agent-based systems naturally suitable to address the challenges in Supply Chain Management (SCM). Although agent-based supply chains systems have been proposed since early 2000; industrial uptake of them has been lagging. The reasons quoted include the immaturity of the technology, a lack of interoperability with supply chain information systems, and a lack of trust in Artificial Intelligence (AI). In this paper, we revisit the agent-based supply chain and review the state of the art. We find that agent-based technology has matured, and other supporting technologies that are penetrating supply chains; are filling in gaps, leaving the concept applicable to a wider range of functions. For example, the ubiquity of IoT technology helps agents "sense" the state of affairs in a supply chain and opens up new possibilities for automation. Digital ledgers help securely transfer data between third parties, making agent-based information sharing possible, without the need to integrate Enterprise Resource Planning (ERP) systems. Learning functionality in agents enables agents to move beyond automation and towards autonomy. We note this convergence effect through conceptualising an agent-based supply chain framework, reviewing its components, and highlighting research challenges that need to be addressed in moving forward.
Multi-Agent Inverse Reinforcement Learning: Suboptimal Demonstrations and Alternative Solution Concepts
Multi-agent inverse reinforcement learning (MIRL) can be used to learn reward functions from agents in social environments. To model realistic social dynamics, MIRL methods must account for suboptimal human reasoning and behavior. Traditional formalisms of game theory provide computationally tractable behavioral models, but assume agents have unrealistic cognitive capabilities. This research identifies and compares mechanisms in MIRL methods which a) handle noise, biases and heuristics in agent decision making and b) model realistic equilibrium solution concepts. MIRL research is systematically reviewed to identify solutions for these challenges. The methods and results of these studies are analyzed and compared based on factors including performance accuracy, efficiency, and descriptive quality. We found that the primary methods for handling noise, biases and heuristics in MIRL were extensions of Maximum Entropy (MaxEnt) IRL to multi-agent settings. We also found that many successful solution concepts are generalizations of the traditional Nash Equilibrium (NE). These solutions include the correlated equilibrium, logistic stochastic best response equilibrium and entropy regularized mean field NE. Methods which use recursive reasoning or updating also perform well, including the feedback NE and archive multi-agent adversarial IRL. Success in modeling specific biases and heuristics in single-agent IRL and promising results using a Theory of Mind approach in MIRL imply that modeling specific biases and heuristics may be useful. Flexibility and unbiased inference in the identified alternative solution concepts suggest that a solution concept which has both recursive and generalized characteristics may perform well at modeling realistic social interactions.
MACRPO: Multi-Agent Cooperative Recurrent Policy Optimization
This work considers the problem of learning cooperative policies in multi-agent settings with partially observable and non-stationary environments without a communication channel. We focus on improving information sharing between agents and propose a new multi-agent actor-critic method called \textit{Multi-Agent Cooperative Recurrent Proximal Policy Optimization} (MACRPO). We propose two novel ways of integrating information across agents and time in MACRPO: First, we use a recurrent layer in critic's network architecture and propose a new framework to use a meta-trajectory to train the recurrent layer. This allows the network to learn the cooperation and dynamics of interactions between agents, and also handle partial observability. Second, we propose a new advantage function that incorporates other agents' rewards and value functions. We evaluate our algorithm on three challenging multi-agent environments with continuous and discrete action spaces, Deepdrive-Zero, Multi-Walker, and Particle environment. We compare the results with several ablations and state-of-the-art multi-agent algorithms such as QMIX and MADDPG and also single-agent methods with shared parameters between agents such as IMPALA and APEX. The results show superior performance against other algorithms. The code is available online at https://github.com/kargarisaac/macrpo.
Balancing Performance and Human Autonomy with Implicit Guidance Agent
The human-agent team, which is a problem in which humans and autonomous agents collaborate to achieve one task, is typical in human-AI collaboration. For effective collaboration, humans want to have an effective plan, but in realistic situations, they might have difficulty calculating the best plan due to cognitive limitations. In this case, guidance from an agent that has many computational resources may be useful. However, if an agent guides the human behavior explicitly, the human may feel that they have lost autonomy and are being controlled by the agent. We therefore investigated implicit guidance offered by means of an agent's behavior. With this type of guidance, the agent acts in a way that makes it easy for the human to find an effective plan for a collaborative task, and the human can then improve the plan. Since the human improves their plan voluntarily, he or she maintains autonomy. We modeled a collaborative agent with implicit guidance by integrating the Bayesian Theory of Mind into existing collaborative-planning algorithms and demonstrated through a behavioral experiment that implicit guidance is effective for enabling humans to maintain a balance between improving their plans and retaining autonomy.
Machine Learning for Discovering Effective Interaction Kernels between Celestial Bodies from Ephemerides
Zhong, Ming, Miller, Jason, Maggioni, Mauro
Building accurate and predictive models of the underlying mechanisms of celestial motion has inspired fundamental developments in theoretical physics. Candidate theories seek to explain observations and predict future positions of planets, stars, and other astronomical bodies as faithfully as possible. We use a data-driven learning approach, extending that developed in Lu et al. ($2019$) and extended in Zhong et al. ($2020$), to a derive stable and accurate model for the motion of celestial bodies in our Solar System. Our model is based on a collective dynamics framework, and is learned from the NASA Jet Propulsion Lab's development ephemerides. By modeling the major astronomical bodies in the Solar System as pairwise interacting agents, our learned model generate extremely accurate dynamics that preserve not only intrinsic geometric properties of the orbits, but also highly sensitive features of the dynamics, such as perihelion precession rates. Our learned model can provide a unified explanation to the observation data, especially in terms of reproducing the perihelion precession of Mars, Mercury, and the Moon. Moreover, Our model outperforms Newton's Law of Universal Gravitation in all cases and performs similarly to, and exceeds on the Moon, the Einstein-Infeld-Hoffman equations derived from Einstein's theory of general relativity.