Agent Societies
AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-N
Zhang, Tianyu, Williams, Andrew, Phade, Soham, Srinivasa, Sunil, Zhang, Yang, Gupta, Prateek, Bengio, Yoshua, Zheng, Stephan
Comprehensive global cooperation is essential to limit global temperature increases while continuing economic development, e.g., reducing severe inequality or achieving long-term economic growth. Achieving long-term cooperation on climate change mitigation with n strategic agents poses a complex game-theoretic problem. For example, agents may negotiate and reach climate agreements, but there is no central authority to enforce adherence to those agreements. Hence, it is critical to design negotiation and agreement frameworks that foster cooperation, allow all agents to meet their individual policy objectives, and incentivize long-term adherence. This is an interdisciplinary challenge that calls for collaboration between researchers in machine learning, economics, climate science, law, policy, ethics, and other fields. In particular, we argue that machine learning is a critical tool to address the complexity of this domain. To facilitate this research, here we introduce RICE-N, a multi-region integrated assessment model that simulates the global climate and economy, and which can be used to design and evaluate the strategic outcomes for different negotiation and agreement frameworks. We also describe how to use multi-agent reinforcement learning to train rational agents using RICE-N. This framework underpinsAI for Global Climate Cooperation, a working group collaboration and competition on climate negotiation and agreement design. Here, we invite the scientific community to design and evaluate their solutions using RICE-N, machine learning, economic intuition, and other domain knowledge. More information can be found on www.ai4climatecoop.org.
Domain Knowledge Driven Pseudo Labels for Interpretable Goal-Conditioned Interactive Trajectory Prediction
Sun, Lingfeng, Tang, Chen, Niu, Yaru, Sachdeva, Enna, Choi, Chiho, Misu, Teruhisa, Tomizuka, Masayoshi, Zhan, Wei
Motion forecasting in highly interactive scenarios is a challenging problem in autonomous driving. In such scenarios, we need to accurately predict the joint behavior of interacting agents to ensure the safe and efficient navigation of autonomous vehicles. Recently, goal-conditioned methods have gained increasing attention due to their advantage in performance and their ability to capture the multimodality in trajectory distribution. In this work, we study the joint trajectory prediction problem with the goal-conditioned framework. In particular, we introduce a conditional-variational-autoencoder-based (CVAE) model to explicitly encode different interaction modes into the latent space. However, we discover that the vanilla model suffers from posterior collapse and cannot induce an informative latent space as desired. To address these issues, we propose a novel approach to avoid KL vanishing and induce an interpretable interactive latent space with pseudo labels. The proposed pseudo labels allow us to incorporate domain knowledge on interaction in a flexible manner. We motivate the proposed method using an illustrative toy example. In addition, we validate our framework on the Waymo Open Motion Dataset with both quantitative and qualitative evaluations.
Multi-Agent Reinforcement Learning with Graph Convolutional Neural Networks for optimal Bidding Strategies of Generation Units in Electricity Markets
Finding optimal bidding strategies for generation units in electricity markets would result in higher profit. However, it is a challenging problem due to the system uncertainty which is due to the unknown other generation units' strategies. Distributed optimization, where each entity or agent decides on its bid individually, has become state of the art. However, it cannot overcome the challenges of system uncertainties. Deep reinforcement learning is a promising approach to learn the optimal strategy in uncertain environments. Nevertheless, it is not able to integrate the information on the spatial system topology in the learning process. This paper proposes a distributed learning algorithm based on deep reinforcement learning (DRL) combined with a graph convolutional neural network (GCN). In fact, the proposed framework helps the agents to update their decisions by getting feedback from the environment so that it can overcome the challenges of the uncertainties. In this proposed algorithm, the state and connection between nodes are the inputs of the GCN, which can make agents aware of the structure of the system. This information on the system topology helps the agents to improve their bidding strategies and increase the profit. We evaluate the proposed algorithm on the IEEE 30-bus system under different scenarios. Also, to investigate the generalization ability of the proposed approach, we test the trained model on IEEE 39-bus system. The results show that the proposed algorithm has more generalization abilities compare to the DRL and can result in higher profit when changing the topology of the system.
Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution
Xue, Ke, Wang, Yutong, Yuan, Lei, Guan, Cong, Qian, Chao, Yu, Yang
Generating agents that can achieve Zero-Shot Coordination (ZSC) with unseen partners is a new challenge in cooperative Multi-Agent Reinforcement Learning (MARL). Recently, some studies have made progress in ZSC by exposing the agents to diverse partners during the training process. They usually involve self-play when training the partners, implicitly assuming that the tasks are homogeneous. However, many real-world tasks are heterogeneous, and hence previous methods may fail. In this paper, we study the heterogeneous ZSC problem for the first time and propose a general method based on coevolution, which coevolves two populations of agents and partners through three sub-processes: pairing, updating and selection. Experimental results on a collaborative cooking task show the necessity of considering the heterogeneous setting and illustrate that our proposed method is a promising solution for heterogeneous cooperative MARL.
Sparse Adversarial Attack in Multi-agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (cMARL) has many real applications, but the policy trained by existing cMARL algorithms is not robust enough when deployed. There exist also many methods about adversarial attacks on the RL system, which implies that the RL system can suffer from adversarial attacks, but most of them focused on single agent RL. In this paper, we propose a \textit{sparse adversarial attack} on cMARL systems. We use (MA)RL with regularization to train the attack policy. Our experiments show that the policy trained by the current cMARL algorithm can obtain poor performance when only one or a few agents in the team (e.g., 1 of 8 or 5 of 25) were attacked at a few timesteps (e.g., attack 3 of total 40 timesteps).
Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning
Fu, Wei, Yu, Chao, Xu, Zelai, Yang, Jiaqi, Wu, Yi
Many advances in cooperative multi-agent reinforcement learning (MARL) are based on two common design principles: value decomposition and parameter sharing. A typical MARL algorithm of this fashion decomposes a centralized Q-function into local Q-networks with parameters shared across agents. Such an algorithmic paradigm enables centralized training and decentralized execution (CTDE) and leads to efficient learning in practice. Despite all the advantages, we revisit these two principles and show that in certain scenarios, e.g., environments with a highly multi-modal reward landscape, value decomposition, and parameter sharing can be problematic and lead to undesired outcomes. In contrast, policy gradient (PG) methods with individual policies provably converge to an optimal solution in these cases, which partially supports some recent empirical observations that PG can be effective in many MARL testbeds. Inspired by our theoretical analysis, we present practical suggestions on implementing multi-agent PG algorithms for either high rewards or diverse emergent behaviors and empirically validate our findings on a variety of domains, ranging from the simplified matrix and grid-world games to complex benchmarks such as StarCraft Multi-Agent Challenge and Google Research Football. We hope our insights could benefit the community towards developing more general and more powerful MARL algorithms. Check our project website at https://sites.google.com/view/revisiting-marl.
Multi-agent Databases via Independent Learning
Zhang, Chi, Papaemmanouil, Olga, Hanna, Josiah P., Akella, Aditya
Machine learning is rapidly being used in database research to improve the effectiveness of numerous tasks included but not limited to query optimization, workload scheduling, physical design, etc. Currently, the research focus has been on replacing a single database component responsible for one task by its learning-based counterpart. However, query performance is not simply determined by the performance of a single component, but by the cooperation of multiple ones. As such, learning based database components need to collaborate during both training and execution in order to develop policies that meet end performance goals. Thus, the paper attempts to address the question "Is it possible to design a database consisting of various learned components that cooperatively work to improve end-to-end query latency?". To answer this question, we introduce MADB (Multi-Agent DB), a proof-of-concept system that incorporates a learned query scheduler and a learned query optimizer. MADB leverages a cooperative multi-agent reinforcement learning approach that allows the two components to exchange the context of their decisions with each other and collaboratively work towards reducing the query latency. Preliminary results demonstrate that MADB can outperform the non-cooperative integration of learned components.
Solving the Baby Intuitions Benchmark with a Hierarchically Bayesian Theory of Mind
Zhi-Xuan, Tan, Gothoskar, Nishad, Pollok, Falk, Gutfreund, Dan, Tenenbaum, Joshua B., Mansinghka, Vikash K.
To facilitate the development of new models to bridge the gap between machine and human social intelligence, the recently proposed Baby Intuitions Benchmark (arXiv:2102.11938) provides a suite of tasks designed to evaluate commonsense reasoning about agents' goals and actions that even young infants exhibit. Here we present a principled Bayesian solution to this benchmark, based on a hierarchically Bayesian Theory of Mind (HBToM). By including hierarchical priors on agent goals and dispositions, inference over our HBToM model enables few-shot learning of the efficiency and preferences of an agent, which can then be used in commonsense plausibility judgements about subsequent agent behavior. This approach achieves near-perfect accuracy on most benchmark tasks, outperforming deep learning and imitation learning baselines while producing interpretable human-like inferences, demonstrating the advantages of structured Bayesian models of human social cognition.
Learning Interaction Variables and Kernels from Observations of Agent-Based Systems
Feng, Jinchao, Maggioni, Mauro, Martin, Patrick, Zhong, Ming
Dynamical systems across many disciplines are modeled as interacting particles or agents, with interaction rules that depend on a very small number of variables (e.g. pairwise distances, pairwise differences of phases, etc...), functions of the state of pairs of agents. Yet, these interaction rules can generate self-organized dynamics, with complex emergent behaviors (clustering, flocking, swarming, etc.). We propose a learning technique that, given observations of states and velocities along trajectories of the agents, yields both the variables upon which the interaction kernel depends and the interaction kernel itself, in a nonparametric fashion. This yields an effective dimension reduction which avoids the curse of dimensionality from the high-dimensional observation data (states and velocities of all the agents). We demonstrate the learning capability of our method to a variety of first-order interacting systems.
Transferable Multi-Agent Reinforcement Learning with Dynamic Participating Agents
Tang, Xuting, Xu, Jia, Wang, Shusen
We study multi-agent reinforcement learning (MARL) with centralized training and decentralized execution. During the training, new agents may join, and existing agents may unexpectedly leave the training. In such situations, a standard deep MARL model must be trained again from scratch, which is very time-consuming. To tackle this problem, we propose a special network architecture with a few-shot learning algorithm that allows the number of agents to vary during centralized training. In particular, when a new agent joins the centralized training, our few-shot learning algorithm trains its policy network and value network using a small number of samples; when an agent leaves the training, the training process of the remaining agents is not affected. Our experiments show that using the proposed network architecture and algorithm, model adaptation when new agents join can be 100+ times faster than the baseline. Our work is applicable to any setting, including cooperative, competitive, and mixed.