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Interpretability for Conditional Coordinated Behavior in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

We propose a model-free reinforcement learning architecture, called distributed attentional actor architecture after conditional attention (DA6-X), to provide better interpretability of conditional coordinated behaviors. The underlying principle involves reusing the saliency vector, which represents the conditional states of the environment, such as the global position of agents. Hence, agents with DA6-X flexibility built into their policy exhibit superior performance by considering the additional information in the conditional states during the decision-making process. The effectiveness of the proposed method was experimentally evaluated by comparing it with conventional methods in an objects collection game. By visualizing the attention weights from DA6-X, we confirmed that agents successfully learn situation-dependent coordinated behaviors by correctly identifying various conditional states, leading to improved interpretability of agents along with superior performance.


Effects of Spectral Normalization in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

A reliable critic is central to on-policy actor-critic learning. But it becomes challenging to learn a reliable critic in a multi-agent sparse reward scenario due to two factors: 1) The joint action space grows exponentially with the number of agents 2) This, combined with the reward sparseness and environment noise, leads to large sample requirements for accurate learning. We show that regularising the critic with spectral normalization (SN) enables it to learn more robustly, even in multi-agent on-policy sparse reward scenarios. Our experiments show that the regularised critic is quickly able to learn from the sparse rewarding experience in the complex SMAC and RWARE domains. These findings highlight the importance of regularisation in the critic for stable learning.


Interaction Pattern Disentangling for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Deep cooperative multi-agent reinforcement learning has demonstrated its remarkable success over a wide spectrum of complex control tasks. However, recent advances in multi-agent learning mainly focus on value decomposition while leaving entity interactions still intertwined, which easily leads to over-fitting on noisy interactions between entities. In this work, we introduce a novel interactiOn Pattern disenTangling (OPT) method, to disentangle not only the joint value function into agent-wise value functions for decentralized execution, but also the entity interactions into interaction prototypes, each of which represents an underlying interaction pattern within a subgroup of the entities. OPT facilitates filtering the noisy interactions between irrelevant entities and thus significantly improves generalizability as well as interpretability. Specifically, OPT introduces a sparse disagreement mechanism to encourage sparsity and diversity among discovered interaction prototypes. Then the model selectively restructures these prototypes into a compact interaction pattern by an aggregator with learnable weights. To alleviate the training instability issue caused by partial observability, we propose to maximize the mutual information between the aggregation weights and the history behaviors of each agent. Experiments on both single-task and multi-task benchmarks demonstrate that the proposed method yields results superior to the state-of-the-art counterparts. Our code is available at https://github.com/liushunyu/OPT.


Graph Exploration for Effective Multi-agent Q-Learning

arXiv.org Artificial Intelligence

This paper proposes an exploration technique for multi-agent reinforcement learning (MARL) with graph-based communication among agents. We assume the individual rewards received by the agents are independent of the actions by the other agents, while their policies are coupled. In the proposed framework, neighbouring agents collaborate to estimate the uncertainty about the state-action space in order to execute more efficient explorative behaviour. Different from existing works, the proposed algorithm does not require counting mechanisms and can be applied to continuous-state environments without requiring complex conversion techniques. Moreover, the proposed scheme allows agents to communicate in a fully decentralized manner with minimal information exchange. And for continuous-state scenarios, each agent needs to exchange only a single parameter vector. The performance of the algorithm is verified with theoretical results for discrete-state scenarios and with experiments for continuous ones.


Cooperative Multi-Agent Reinforcement Learning for Inventory Management

arXiv.org Artificial Intelligence

With Reinforcement Learning (RL) for inventory management (IM) being a nascent field of research, approaches tend to be limited to simple, linear environments with implementations that are minor modifications of off-the-shelf RL algorithms. Scaling these simplistic environments to a real-world supply chain comes with a few challenges such as: minimizing the computational requirements of the environment, specifying agent configurations that are representative of dynamics at real world stores and warehouses, and specifying a reward framework that encourages desirable behavior across the whole supply chain. In this work, we present a system with a custom GPU-parallelized environment that consists of one warehouse and multiple stores, a novel architecture for agent-environment dynamics incorporating enhanced state and action spaces, and a shared reward specification that seeks to optimize for a large retailer's supply chain needs. Each vertex in the supply chain graph is an independent agent that, based on its own inventory, able to place replenishment orders to the vertex upstream. The warehouse agent, aside from placing orders from the supplier, has the special property of also being able to constrain replenishment to stores downstream, which results in it learning an additional allocation sub-policy. We achieve a system that outperforms standard inventory control policies such as a base-stock policy and other RL-based specifications for 1 product, and lay out a future direction of work for multiple products.


Networked Signal and Information Processing

arXiv.org Artificial Intelligence

The article reviews significant advances in networked signal and information processing, which have enabled in the last 25 years extending decision making and inference, optimization, control, and learning to the increasingly ubiquitous environments of distributed agents. As these interacting agents cooperate, new collective behaviors emerge from local decisions and actions. Moreover, and significantly, theory and applications show that networked agents, through cooperation and sharing, are able to match the performance of cloud or federated solutions, while offering the potential for improved privacy, increasing resilience, and saving resources.


Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning (MARL) requires agents to explore to learn to cooperate. Existing value-based MARL algorithms commonly rely on random exploration, such as $\epsilon$-greedy, which is inefficient in discovering multi-agent cooperation. Additionally, the environment in MARL appears non-stationary to any individual agent due to the simultaneous training of other agents, leading to highly variant and thus unstable optimisation signals. In this work, we propose ensemble value functions for multi-agent exploration (EMAX), a general framework to extend any value-based MARL algorithm. EMAX trains ensembles of value functions for each agent to address the key challenges of exploration and non-stationarity: (1) The uncertainty of value estimates across the ensemble is used in a UCB policy to guide the exploration of agents to parts of the environment which require cooperation. (2) Average value estimates across the ensemble serve as target values. These targets exhibit lower variance compared to commonly applied target networks and we show that they lead to more stable gradients during the optimisation. We instantiate three value-based MARL algorithms with EMAX, independent DQN, VDN and QMIX, and evaluate them in 21 tasks across four environments. Using ensembles of five value functions, EMAX improves sample efficiency and final evaluation returns of these algorithms by 53%, 36%, and 498%, respectively, averaged all 21 tasks.


Towards convergence to Nash equilibria in two-team zero-sum games

arXiv.org Artificial Intelligence

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games. Formally, two-team zero-sum games are defined as multi-player games where players are split into two competing sets of agents, each experiencing a utility identical to that of their teammates and opposite to that of the opposing team. We focus on the solution concept of Nash equilibria (NE). We first show that computing NE for this class of games is $\textit{hard}$ for the complexity class ${\mathrm{CLS}}$. To further examine the capabilities of online learning algorithms in games with full-information feedback, we propose a benchmark of a simple -- yet nontrivial -- family of such games. These games do not enjoy the properties used to prove convergence for relevant algorithms. In particular, we use a dynamical systems perspective to demonstrate that gradient descent-ascent, its optimistic variant, optimistic multiplicative weights update, and extra gradient fail to converge (even locally) to a Nash equilibrium. On a brighter note, we propose a first-order method that leverages control theory techniques and under some conditions enjoys last-iterate local convergence to a Nash equilibrium. We also believe our proposed method is of independent interest for general min-max optimization.


Regularization of the policy updates for stabilizing Mean Field Games

arXiv.org Artificial Intelligence

This work studies non-cooperative Multi-Agent Reinforcement Learning (MARL) where multiple agents interact in the same environment and whose goal is to maximize the individual returns. Challenges arise when scaling up the number of agents due to the resultant non-stationarity that the many agents introduce. In order to address this issue, Mean Field Games (MFG) rely on the symmetry and homogeneity assumptions to approximate games with very large populations. Recently, deep Reinforcement Learning has been used to scale MFG to games with larger number of states. Current methods rely on smoothing techniques such as averaging the q-values or the updates on the mean-field distribution. This work presents a different approach to stabilize the learning based on proximal updates on the mean-field policy. We name our algorithm Mean Field Proximal Policy Optimization (MF-PPO), and we empirically show the effectiveness of our method in the OpenSpiel framework.


Multi-agent Policy Reciprocity with Theoretical Guarantee

arXiv.org Artificial Intelligence

Modern multi-agent reinforcement learning (RL) algorithms hold great potential for solving a variety of real-world problems. However, they do not fully exploit cross-agent knowledge to reduce sample complexity and improve performance. Although transfer RL supports knowledge sharing, it is hyperparameter sensitive and complex. To solve this problem, we propose a novel multi-agent policy reciprocity (PR) framework, where each agent can fully exploit cross-agent policies even in mismatched states. We then define an adjacency space for mismatched states and design a plug-and-play module for value iteration, which enables agents to infer more precise returns. To improve the scalability of PR, deep PR is proposed for continuous control tasks. Moreover, theoretical analysis shows that agents can asymptotically reach consensus through individual perceived rewards and converge to an optimal value function, which implies the stability and effectiveness of PR, respectively. Experimental results on discrete and continuous environments demonstrate that PR outperforms various existing RL and transfer RL methods.