Large Language Model
Divide, Conquer, and Combine: Mixture of Semantic-Independent Experts for Zero-Shot Dialogue State Tracking
Wang, Qingyue, Ding, Liang, Cao, Yanan, Zhan, Yibing, Lin, Zheng, Wang, Shi, Tao, Dacheng, Guo, Li
Zero-shot transfer learning for Dialogue State Tracking (DST) helps to handle a variety of task-oriented dialogue domains without the cost of collecting in-domain data. Existing works mainly study common data- or model-level augmentation methods to enhance the generalization but fail to effectively decouple the semantics of samples, limiting the zero-shot performance of DST. In this paper, we present a simple and effective "divide, conquer and combine" solution, which explicitly disentangles the semantics of seen data, and leverages the performance and robustness with the mixture-of-experts mechanism. Specifically, we divide the seen data into semantically independent subsets and train corresponding experts, the newly unseen samples are mapped and inferred with mixture-of-experts with our designed ensemble inference. Extensive experiments on MultiWOZ2.1 upon the T5-Adapter show our schema significantly and consistently improves the zero-shot performance, achieving the SOTA on settings without external knowledge, with only 10M trainable parameters1.
End-to-end Knowledge Retrieval with Multi-modal Queries
Luo, Man, Fang, Zhiyuan, Gokhale, Tejas, Yang, Yezhou, Baral, Chitta
We investigate knowledge retrieval with multi-modal queries, i.e. queries containing information split across image and text inputs, a challenging task that differs from previous work on cross-modal retrieval. We curate a new dataset called ReMuQ for benchmarking progress on this task. ReMuQ requires a system to retrieve knowledge from a large corpus by integrating contents from both text and image queries. We introduce a retriever model ``ReViz'' that can directly process input text and images to retrieve relevant knowledge in an end-to-end fashion without being dependent on intermediate modules such as object detectors or caption generators. We introduce a new pretraining task that is effective for learning knowledge retrieval with multimodal queries and also improves performance on downstream tasks. We demonstrate superior performance in retrieval on two datasets (ReMuQ and OK-VQA) under zero-shot settings as well as further improvements when finetuned on these datasets.
Challenges and Remedies to Privacy and Security in AIGC: Exploring the Potential of Privacy Computing, Blockchain, and Beyond
Chen, Chuan, Wu, Zhenpeng, Lai, Yanyi, Ou, Wenlin, Liao, Tianchi, Zheng, Zibin
Artificial Intelligence Generated Content (AIGC) is one of the latest achievements in AI development. The content generated by related applications, such as text, images and audio, has sparked a heated discussion. Various derived AIGC applications are also gradually entering all walks of life, bringing unimaginable impact to people's daily lives. However, the rapid development of such generative tools has also raised concerns about privacy and security issues, and even copyright issues in AIGC. We note that advanced technologies such as blockchain and privacy computing can be combined with AIGC tools, but no work has yet been done to investigate their relevance and prospect in a systematic and detailed way. Therefore it is necessary to investigate how they can be used to protect the privacy and security of data in AIGC by fully exploring the aforementioned technologies. In this paper, we first systematically review the concept, classification and underlying technologies of AIGC. Then, we discuss the privacy and security challenges faced by AIGC from multiple perspectives and purposefully list the countermeasures that currently exist. We hope our survey will help researchers and industry to build a more secure and robust AIGC system.
Decision-Oriented Dialogue for Human-AI Collaboration
Lin, Jessy, Tomlin, Nicholas, Andreas, Jacob, Eisner, Jason
We describe a class of tasks called decision-oriented dialogues, in which AI assistants must collaborate with one or more humans via natural language to help them make complex decisions. We formalize three domains in which users face everyday decisions: (1) choosing an assignment of reviewers to conference papers, (2) planning a multi-step itinerary in a city, and (3) negotiating travel plans for a group of friends. In each of these settings, AI assistants and users have disparate abilities that they must combine to arrive at the best decision: assistants can access and process large amounts of information, while users have preferences and constraints external to the system. For each task, we build a dialogue environment where agents receive a reward based on the quality of the final decision they reach. Using these environments, we collect human-human dialogues with humans playing the role of assistant. To compare how current AI assistants communicate in these settings, we present baselines using large language models in self-play. Finally, we highlight a number of challenges models face in decision-oriented dialogues, ranging from efficient communication to reasoning and optimization, and release our environments as a testbed for future modeling work.
Neural Task Synthesis for Visual Programming
Pฤdurean, Victor-Alexandru, Tzannetos, Georgios, Singla, Adish
Generative neural models hold great promise in enhancing programming education by synthesizing new content for students. We seek to design neural models that can automatically generate programming tasks for a given specification in the context of visual programming domains. Despite the recent successes of large generative models like GPT-4, our initial results show that these models are ineffective in synthesizing visual programming tasks and struggle with logical and spatial reasoning. We propose a novel neuro-symbolic technique, NeurTaskSyn, that can synthesize programming tasks for a specification given in the form of desired programming concepts exercised by its solution code and constraints on the visual task. NeurTaskSyn has two components: the first component is trained via imitation learning procedure to generate possible solution codes, and the second component is trained via reinforcement learning procedure to guide an underlying symbolic execution engine that generates visual tasks for these codes. We demonstrate the effectiveness of NeurTaskSyn through an extensive empirical evaluation and a qualitative study on reference tasks taken from the Hour of Code: Classic Maze challenge by Code-dot-org and the Intro to Programming with Karel course by CodeHS-dot-com.
Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory
Zhu, Xizhou, Chen, Yuntao, Tian, Hao, Tao, Chenxin, Su, Weijie, Yang, Chenyu, Huang, Gao, Li, Bin, Lu, Lewei, Wang, Xiaogang, Qiao, Yu, Zhang, Zhaoxiang, Dai, Jifeng
The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.
Large Language Models are Frame-level Directors for Zero-shot Text-to-Video Generation
Hong, Susung, Seo, Junyoung, Hong, Sunghwan, Shin, Heeseong, Kim, Seungryong
In the paradigm of AI-generated content (AIGC), there has been increasing attention in extending pre-trained text-to-image (T2I) models to text-to-video (T2V) generation. Despite their effectiveness, these frameworks face challenges in maintaining consistent narratives and handling rapid shifts in scene composition or object placement from a single user prompt. This paper introduces a new framework, dubbed DirecT2V, which leverages instruction-tuned large language models (LLMs) to generate frame-by-frame descriptions from a single abstract user prompt. DirecT2V utilizes LLM directors to divide user inputs into separate prompts for each frame, enabling the inclusion of time-varying content and facilitating consistent video generation. To maintain temporal consistency and prevent object collapse, we propose a novel value mapping method and dual-softmax filtering. Extensive experimental results validate the effectiveness of the DirecT2V framework in producing visually coherent and consistent videos from abstract user prompts, addressing the challenges of zero-shot video generation.
Deep Learning Methods for Extracting Metaphorical Names of Flowers and Plants
Haddad, Amal Haddad, Premasiri, Damith, Ranasinghe, Tharindu, Mitkov, Ruslan
The domain of Botany is rich with metaphorical terms. Those terms play an important role in the description and identification of flowers and plants. However, the identification of such terms in discourse is an arduous task. This leads in some cases to committing errors during translation processes and lexicographic tasks. The process is even more challenging when it comes to machine translation, both in the cases of single-word terms and multi-word terms. One of the recent concerns of Natural Language Processing (NLP) applications and Machine Translation (MT) technologies is the automatic identification of metaphor-based words in discourse through Deep Learning (DL). In this study, we seek to fill this gap through the use of thirteen popular transformer based models, as well as ChatGPT, and we show that discriminative models perform better than GPT-3.5 model with our best performer reporting 92.2349% F1 score in metaphoric flower and plant names identification task.
"I'm fully who I am": Towards Centering Transgender and Non-Binary Voices to Measure Biases in Open Language Generation
Ovalle, Anaelia, Goyal, Palash, Dhamala, Jwala, Jaggers, Zachary, Chang, Kai-Wei, Galstyan, Aram, Zemel, Richard, Gupta, Rahul
Transgender and non-binary (TGNB) individuals disproportionately experience discrimination and exclusion from daily life. Given the recent popularity and adoption of language generation technologies, the potential to further marginalize this population only grows. Although a multitude of NLP fairness literature focuses on illuminating and addressing gender biases, assessing gender harms for TGNB identities requires understanding how such identities uniquely interact with societal gender norms and how they differ from gender binary-centric perspectives. Such measurement frameworks inherently require centering TGNB voices to help guide the alignment between gender-inclusive NLP and whom they are intended to serve. Towards this goal, we ground our work in the TGNB community and existing interdisciplinary literature to assess how the social reality surrounding experienced marginalization of TGNB persons contributes to and persists within Open Language Generation (OLG). This social knowledge serves as a guide for evaluating popular large language models (LLMs) on two key aspects: (1) misgendering and (2) harmful responses to gender disclosure. To do this, we introduce TANGO, a dataset of template-based real-world text curated from a TGNB-oriented community. We discover a dominance of binary gender norms reflected by the models; LLMs least misgendered subjects in generated text when triggered by prompts whose subjects used binary pronouns. Meanwhile, misgendering was most prevalent when triggering generation with singular they and neopronouns. When prompted with gender disclosures, TGNB disclosure generated the most stigmatizing language and scored most toxic, on average. Our findings warrant further research on how TGNB harms manifest in LLMs and serve as a broader case study toward concretely grounding the design of gender-inclusive AI in community voices and interdisciplinary literature.
ChatGPT as a Text Simplification Tool to Remove Bias
Barker, Charmaine, Kazakov, Dimitar
The presence of specific linguistic signals particular to a certain sub-group of people can be picked up by language models during training. If the model begins to associate specific language with a distinct group, any decisions made based upon this language would hold a strong correlation to a decision based upon their protected characteristic, leading to possible discrimination. We explore a potential technique for bias mitigation in the form of simplification of text. The driving force of this idea is that simplifying text should standardise language between different sub-groups to one way of speaking while keeping the same meaning. The experiment shows promising results as the classifier accuracy for predicting the sensitive attribute drops by up to 17% for the simplified data.