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 Large Language Model


Get the Ball Rolling: Alerting Autonomous Robots When to Help to Close the Healthcare Loop

arXiv.org Artificial Intelligence

To facilitate the advancement of research in healthcare robots without human intervention or commands, we introduce the Autonomous Helping Challenge, along with a crowd-sourcing large-scale dataset. The goal is to create healthcare robots that possess the ability to determine when assistance is necessary, generate useful sub-tasks to aid in planning, carry out these plans through a physical robot, and receive feedback from the environment in order to generate new tasks and continue the process. Besides the general challenge in open-ended scenarios, Autonomous Helping focuses on three specific challenges: autonomous task generation, the gap between the current scene and static commonsense, and the gap between language instruction and the real world. Additionally, we propose Helpy, a potential approach to close the healthcare loop in the learning-free setting.


FloodBrain: Flood Disaster Reporting by Web-based Retrieval Augmented Generation with an LLM

arXiv.org Artificial Intelligence

Fast disaster impact reporting is crucial in planning humanitarian assistance. Large Language Models (LLMs) are well known for their ability to write coherent text and fulfill a variety of tasks relevant to impact reporting, such as question answering or text summarization. However, LLMs are constrained by the knowledge within their training data and are prone to generating inaccurate, or "hallucinated", information. To address this, we introduce a sophisticated pipeline embodied in our tool FloodBrain (floodbrain.com), specialized in generating flood disaster impact reports by extracting and curating information from the web. Our pipeline assimilates information from web search results to produce detailed and accurate reports on flood events. We test different LLMs as backbones in our tool and compare their generated reports to human-written reports on different metrics. Similar to other studies, we find a notable correlation between the scores assigned by GPT-4 and the scores given by human evaluators when comparing our generated reports to human-authored ones. Additionally, we conduct an ablation study to test our single pipeline components and their relevancy for the final reports. With our tool, we aim to advance the use of LLMs for disaster impact reporting and reduce the time for coordination of humanitarian efforts in the wake of flood disasters.


BanMANI: A Dataset to Identify Manipulated Social Media News in Bangla

arXiv.org Artificial Intelligence

Initial work has been done to address fake news detection and misrepresentation of news in the Bengali language. However, no work in Bengali yet addresses the identification of specific claims in social media news that falsely manipulates a related news article. At this point, this problem has been tackled in English and a few other languages, but not in the Bengali language. In this paper, we curate a dataset of social media content labeled with information manipulation relative to reference articles, called BanMANI. The dataset collection method we describe works around the limitations of the available NLP tools in Bangla. We expect these techniques will carry over to building similar datasets in other low-resource languages. BanMANI forms the basis both for evaluating the capabilities of existing NLP systems and for training or fine-tuning new models specifically on this task. In our analysis, we find that this task challenges current LLMs both under zero-shot and fine-tuned settings.


Leveraging Word Guessing Games to Assess the Intelligence of Large Language Models

arXiv.org Artificial Intelligence

The automatic evaluation of LLM-based agent intelligence is critical in developing advanced LLM-based agents. Although considerable effort has been devoted to developing human-annotated evaluation datasets, such as AlpacaEval, existing techniques are costly, time-consuming, and lack adaptability. In this paper, inspired by the popular language game ``Who is Spy'', we propose to use the word guessing game to assess the intelligence performance of LLMs. Given a word, the LLM is asked to describe the word and determine its identity (spy or not) based on its and other players' descriptions. Ideally, an advanced agent should possess the ability to accurately describe a given word using an aggressive description while concurrently maximizing confusion in the conservative description, enhancing its participation in the game. To this end, we first develop DEEP to evaluate LLMs' expression and disguising abilities. DEEP requires LLM to describe a word in aggressive and conservative modes. We then introduce SpyGame, an interactive multi-agent framework designed to assess LLMs' intelligence through participation in a competitive language-based board game. Incorporating multi-agent interaction, SpyGame requires the target LLM to possess linguistic skills and strategic thinking, providing a more comprehensive evaluation of LLMs' human-like cognitive abilities and adaptability in complex communication situations. The proposed evaluation framework is very easy to implement. We collected words from multiple sources, domains, and languages and used the proposed evaluation framework to conduct experiments. Extensive experiments demonstrate that the proposed DEEP and SpyGame effectively evaluate the capabilities of various LLMs, capturing their ability to adapt to novel situations and engage in strategic communication.


LLM4VV: Developing LLM-Driven Testsuite for Compiler Validation

arXiv.org Artificial Intelligence

Large language models (LLMs) are a new and powerful tool for a wide span of applications involving natural language and demonstrate impressive code generation abilities. In this paper, we explore the capabilitity of state-of-the-art LLMs, including closed-source options like OpenAI GPT-4 and open-source alternatives like Meta AI Codellama, to automatically generate tests and use these tests to validate and verify compiler implementations of a directive-based programming paradigm, OpenACC. Our approach entails exploring various prompt engineering techniques including a code template, retrieval-augmented generation (RAG) with code template, expressive prompt using RAG with code template, one-shot example, and RAG with one-shot example. This paper focuses on (a) exploring the capabilities of the latest LLMs for code generation, (b) investigating prompt and fine tuning methods, and (c) analyzing the outcome of LLMs generated tests


Data Filtering Networks

arXiv.org Artificial Intelligence

Large training sets have become a cornerstone of machine learning and are the foundation for recent advances in language modeling and multimodal learning. While data curation for pre-training is often still ad-hoc, one common paradigm is to first collect a massive pool of data from the Web and then filter this candidate pool down to an actual training set via various heuristics. In this work, we study the problem of learning a data filtering network (DFN) for this second step of filtering a large uncurated dataset. Our key finding is that the quality of a network for filtering is distinct from its performance on downstream tasks: for instance, a model that performs well on ImageNet can yield worse training sets than a model with low ImageNet accuracy that is trained on a small amount of high-quality data. Based on our insights, we construct new data filtering networks that induce state-of-the-art image-text datasets. Specifically, our best performing dataset DFN-5B enables us to train state-of-the-art CLIP models for their compute budgets: among other improvements on a variety of tasks, a ViT-H trained on our dataset achieves 84.4% zero-shot transfer accuracy on ImageNet, out-performing models trained on other datasets such as LAION-2B, DataComp-1B, or OpenAI's WIT. In order to facilitate further research in dataset design, we also release a new 2 billion example dataset DFN-2B and show that high performance data filtering networks can be trained from scratch using only publicly available data.


RadOnc-GPT: A Large Language Model for Radiation Oncology

arXiv.org Artificial Intelligence

This paper presents RadOnc-GPT, a large language model specialized for radiation oncology through advanced tuning methods. RadOnc-GPT was finetuned on a large dataset of radiation oncology patient records from the Mayo Clinic in Arizona. The model employs instruction tuning on three key tasks - generating radiotherapy treatment regimens, determining optimal radiation modalities, and providing diagnostic descriptions/ICD codes based on patient diagnostic details. Evaluations conducted by comparing RadOnc-GPT outputs to general large language model outputs showed higher ROUGE scores in these three tasks. The study demonstrated the potential of using large language models fine-tuned using domain-specific knowledge like RadOnc-GPT to achieve transformational capabilities in highly specialized healthcare fields such as radiation oncology. However, our model's clinical relevance requires confirmation, and it specializes in only the aforementioned three specific tasks and lacks broader applicability. Furthermore, its evaluation through ROUGE scores might not reflect the true semantic and clinical accuracy - challenges we intend to address in future research.


From Base to Conversational: Japanese Instruction Dataset and Tuning Large Language Models

arXiv.org Artificial Intelligence

Instruction tuning is essential for large language models (LLMs) to become interactive. While many instruction tuning datasets exist in English, there is a noticeable lack in other languages. Also, their effectiveness has not been well verified in non-English languages. We construct a Japanese instruction dataset by expanding and filtering existing datasets and apply the dataset to a Japanese pre-trained base model. We performed Low-Rank Adaptation (LoRA) tuning on both Japanese and English existing models using our instruction dataset. We evaluated these models from both quantitative and qualitative perspectives. As a result, the effectiveness of Japanese instruction datasets is confirmed. The results also indicate that even with relatively small LLMs, performances in downstream tasks would be improved through instruction tuning. Our instruction dataset, tuned models, and implementation are publicly available online.


Quantifying and Analyzing Entity-level Memorization in Large Language Models

arXiv.org Artificial Intelligence

Large language models (LLMs) have been proven capable of memorizing their training data, which can be extracted through specifically designed prompts. As the scale of datasets continues to grow, privacy risks arising from memorization have attracted increasing attention. Quantifying language model memorization helps evaluate potential privacy risks. However, prior works on quantifying memorization require access to the precise original data or incur substantial computational overhead, making it difficult for applications in real-world language models. To this end, we propose a fine-grained, entity-level definition to quantify memorization with conditions and metrics closer to real-world scenarios. In addition, we also present an approach for efficiently extracting sensitive entities from autoregressive language models. We conduct extensive experiments based on the proposed, probing language models' ability to reconstruct sensitive entities under different settings. We find that language models have strong memorization at the entity level and are able to reproduce the training data even with partial leakages. The results demonstrate that LLMs not only memorize their training data but also understand associations between entities. These findings necessitate that trainers of LLMs exercise greater prudence regarding model memorization, adopting memorization mitigation techniques to preclude privacy violations.


Evaluating Language Models for Mathematics through Interactions

arXiv.org Artificial Intelligence

There is much excitement about the opportunity to harness the power of large language models (LLMs) when building problem-solving assistants. However, the standard methodology of evaluating LLMs relies on static pairs of inputs and outputs, and is insufficient for making an informed decision about which LLMs and under which assistive settings can they be sensibly used. Static assessment fails to account for the essential interactive element in LLM deployment, and therefore limits how we understand language model capabilities. We introduce CheckMate, an adaptable prototype platform for humans to interact with and evaluate LLMs. We conduct a study with CheckMate to evaluate three language models (InstructGPT, ChatGPT, and GPT-4) as assistants in proving undergraduate-level mathematics, with a mixed cohort of participants from undergraduate students to professors of mathematics. We release the resulting interaction and rating dataset, MathConverse. By analysing MathConverse, we derive a taxonomy of human behaviours and uncover that despite a generally positive correlation, there are notable instances of divergence between correctness and perceived helpfulness in LLM generations, amongst other findings. Further, we garner a more granular understanding of GPT-4 mathematical problem-solving through a series of case studies, contributed by expert mathematicians. We conclude with actionable takeaways for ML practitioners and mathematicians: models that communicate uncertainty respond well to user corrections, and are more interpretable and concise may constitute better assistants. Interactive evaluation is a promising way to navigate the capability of these models; humans should be aware of language models' algebraic fallibility and discern where they are appropriate to use.