Large Language Model
Weakly Supervised Detection of Hallucinations in LLM Activations
Rateike, Miriam, Cintas, Celia, Wamburu, John, Akumu, Tanya, Speakman, Skyler
We propose an auditing method to identify whether a large language model (LLM) encodes patterns such as hallucinations in its internal states, which may propagate to downstream tasks. We introduce a weakly supervised auditing technique using a subset scanning approach to detect anomalous patterns in LLM activations from pre-trained models. Importantly, our method does not need knowledge of the type of patterns a-priori. Instead, it relies on a reference dataset devoid of anomalies during testing. Further, our approach enables the identification of pivotal nodes responsible for encoding these patterns, which may offer crucial insights for fine-tuning specific sub-networks for bias mitigation. We introduce two new scanning methods to handle LLM activations for anomalous sentences that may deviate from the expected distribution in either direction. Our results confirm prior findings of BERT's limited internal capacity for encoding hallucinations, while OPT appears capable of encoding hallucination information internally. Importantly, our scanning approach, without prior exposure to false statements, performs comparably to a fully supervised out-of-distribution classifier.
Scaling Laws for Adversarial Attacks on Language Model Activations
We explore a class of adversarial attacks targeting the activations of language models. By manipulating a relatively small subset of model activations, $a$, we demonstrate the ability to control the exact prediction of a significant number (in some cases up to 1000) of subsequent tokens $t$. We empirically verify a scaling law where the maximum number of target tokens $t_\mathrm{max}$ predicted depends linearly on the number of tokens $a$ whose activations the attacker controls as $t_\mathrm{max} = \kappa a$. We find that the number of bits of control in the input space needed to control a single bit in the output space (what we call attack resistance $\chi$) is remarkably constant between $\approx 16$ and $\approx 25$ over 2 orders of magnitude of model sizes for different language models. Compared to attacks on tokens, attacks on activations are predictably much stronger, however, we identify a surprising regularity where one bit of input steered either via activations or via tokens is able to exert control over a similar amount of output bits. This gives support for the hypothesis that adversarial attacks are a consequence of dimensionality mismatch between the input and output spaces. A practical implication of the ease of attacking language model activations instead of tokens is for multi-modal and selected retrieval models, where additional data sources are added as activations directly, sidestepping the tokenized input. This opens up a new, broad attack surface. By using language models as a controllable test-bed to study adversarial attacks, we were able to experiment with input-output dimensions that are inaccessible in computer vision, especially where the output dimension dominates.
Compositional Generalization for Data-to-Text Generation
Xu, Xinnuo, Titov, Ivan, Lapata, Mirella
Data-to-text generation involves transforming structured data, often represented as predicate-argument tuples, into coherent textual descriptions. Despite recent advances, systems still struggle when confronted with unseen combinations of predicates, producing unfaithful descriptions (e.g. hallucinations or omissions). We refer to this issue as compositional generalisation, and it encouraged us to create a benchmark for assessing the performance of different approaches on this specific problem. Furthermore, we propose a novel model that addresses compositional generalization by clustering predicates into groups. Our model generates text in a sentence-by-sentence manner, relying on one cluster of predicates at a time. This approach significantly outperforms T5~baselines across all evaluation metrics.Notably, it achieved a 31% improvement over T5 in terms of a metric focused on maintaining faithfulness to the input.
Towards Measuring Representational Similarity of Large Language Models
Klabunde, Max, Amor, Mehdi Ben, Granitzer, Michael, Lemmerich, Florian
Understanding the similarity of the numerous released large language models (LLMs) has many uses, e.g., simplifying model selection, detecting illegal model reuse, and advancing our understanding of what makes LLMs perform well. In this work, we measure the similarity of representations of a set of LLMs with 7B parameters. Our results suggest that some LLMs are substantially different from others. We identify challenges of using representational similarity measures that suggest the need of careful study of similarity scores to avoid false conclusions.
Large Knowledge Model: Perspectives and Challenges
Humankind's understanding of the world is fundamentally linked to our perception and cognition, with \emph{human languages} serving as one of the major carriers of \emph{world knowledge}. In this vein, \emph{Large Language Models} (LLMs) like ChatGPT epitomize the pre-training of extensive, sequence-based world knowledge into neural networks, facilitating the processing and manipulation of this knowledge in a parametric space. This article explores large models through the lens of ``knowledge''. We initially investigate the role of symbolic knowledge such as Knowledge Graphs (KGs) in enhancing LLMs, covering aspects like knowledge-augmented language model, structure-inducing pre-training, knowledgeable prompts, structured CoT, knowledge editing, semantic tools for LLM and knowledgeable AI agents. Subsequently, we examine how LLMs can amplify traditional symbolic knowledge bases, encompassing aspects like using LLM as KG builder and controller, structured knowledge pretraining, LLM-enhanced symbolic reasoning, and the amalgamation of perception with cognition. Considering the intricate nature of human knowledge, we advocate for the creation of \emph{Large Knowledge Models} (LKM), specifically engineered to manage diversified spectrum of knowledge structures. This ambitious undertaking could entail several key challenges, such as disentangling knowledge representation from language models, restructuring pre-training with structured knowledge, and building large commonsense models, among others. We finally propose a five-``A'' principle to distinguish the concept of LKM.
Prompt Optimization via Adversarial In-Context Learning
Do, Xuan Long, Zhao, Yiran, Brown, Hannah, Xie, Yuxi, Zhao, James Xu, Chen, Nancy F., Kawaguchi, Kenji, Xie, Michael Qizhe, He, Junxian
We propose a new method, Adversarial In-Context Learning (adv-ICL), to optimize prompt for in-context learning (ICL) by employing one LLM as a generator, another as a discriminator, and a third as a prompt modifier. As in traditional adversarial learning, adv-ICL is implemented as a two-player game between the generator and discriminator, where the generator tries to generate realistic enough output to fool the discriminator. In each round, given an input prefixed by task instructions and several exemplars, the generator produces an output. The discriminator is then tasked with classifying the generator input-output pair as model-generated or real data. Based on the discriminator loss, the prompt modifier proposes possible edits to the generator and discriminator prompts, and the edits that most improve the adversarial loss are selected. We show that adv-ICL results in significant improvements over state-of-the-art prompt optimization techniques for both open and closed-source models on 11 generation and classification tasks including summarization, arithmetic reasoning, machine translation, data-to-text generation, and the MMLU and big-bench hard benchmarks. In addition, because our method uses pre-trained models and updates only prompts rather than model parameters, it is computationally efficient, easy to extend to any LLM and task, and effective in low-resource settings.
Impact of Tokenization on LLaMa Russian Adaptation
Tikhomirov, Mikhail, Chernyshev, Daniil
Latest instruction-tuned large language models (LLM) show great results on various tasks, however, they often face performance degradation for non-English input. There is evidence that the reason lies in inefficient tokenization caused by low language representation in pre-training data which hinders the comprehension of non-English instructions, limiting the potential of target language instruction-tuning. In this work we investigate the possibility of addressing the issue with vocabulary substitution in the context of LLaMa Russian language adaptation. We explore three variants of vocabulary adaptation and test their performance on Saiga instruction-tuning and fine-tuning on Russian Super Glue benchmark. The results of automatic evaluation show that vocabulary substitution not only improves the model's quality in Russian but also accelerates fine-tuning (35%) and inference (up to 60%) while reducing memory consumption. Additional human evaluation of the instruction-tuned models demonstrates that models with Russian-adapted vocabulary generate answers with higher user preference than the original Saiga-LLaMa model.
ULMA: Unified Language Model Alignment with Demonstration and Point-wise Human Preference
Cai, Tianchi, Song, Xierui, Jiang, Jiyan, Teng, Fei, Gu, Jinjie, Zhang, Guannan
Language model alignment is a cutting-edge technique in large language model training to align the model output to user's intent, e.g., being helpful and harmless. Recent alignment framework consists of two steps: supervised fine-tuning with demonstration data and preference learning with human preference data. Previous preference learning methods, such as RLHF and DPO, mainly focus on pair-wise preference data. However, in many real-world scenarios where human feedbacks are intrinsically point-wise, these methods will suffer from information loss or even fail. To fill this gap, in this paper, we first develop a preference learning method called point-wise DPO to tackle point-wise preference data. Further revelation on the connection between supervised fine-tuning and point-wise preference learning enables us to develop a unified framework for both human demonstration and point-wise preference data, which sheds new light on the construction of preference dataset. Extensive experiments on point-wise datasets with binary or continuous labels demonstrate the superior performance and efficiency of our proposed methods. A new dataset with high-quality demonstration samples on harmlessness is constructed and made publicly available.
DRAFT: Dense Retrieval Augmented Few-shot Topic classifier Framework
With the growing volume of diverse information, the demand for classifying arbitrary topics has become increasingly critical. To address this challenge, we introduce DRAFT, a simple framework designed to train a classifier for few-shot topic classification. DRAFT uses a few examples of a specific topic as queries to construct Customized dataset with a dense retriever model. Multi-query retrieval (MQR) algorithm, which effectively handles multiple queries related to a specific topic, is applied to construct the Customized dataset. Subsequently, we fine-tune a classifier using the Customized dataset to identify the topic. To demonstrate the efficacy of our proposed approach, we conduct evaluations on both widely used classification benchmark datasets and manually constructed datasets with 291 diverse topics, which simulate diverse contents encountered in real-world applications. DRAFT shows competitive or superior performance compared to baselines that use in-context learning, such as GPT-3 175B and InstructGPT 175B, on few-shot topic classification tasks despite having 177 times fewer parameters, demonstrating its effectiveness.
Creative Agents: Empowering Agents with Imagination for Creative Tasks
Zhang, Chi, Cai, Penglin, Fu, Yuhui, Yuan, Haoqi, Lu, Zongqing
We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and diverse task solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete task goals in the environment and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with the help of imagination, we propose a class of solutions for creative agents, where the controller is enhanced with an imaginator that generates detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy learned from data or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents are asked to create diverse buildings given free-form language instructions. In addition, we propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).