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 Large Language Model


Latent Skill Discovery for Chain-of-Thought Reasoning

arXiv.org Artificial Intelligence

Recent advances in Large Language Models (LLMs) have led to an emergent ability of chain-of-thought (CoT) prompting, a prompt reasoning strategy that adds intermediate rationale steps between questions and answers to construct prompts. Conditioned on these prompts, LLMs can effectively learn in context to generate rationales that lead to more accurate answers than when answering the same question directly. To design LLM prompts, one important setting, called demonstration selection, considers selecting demonstrations from an example bank. Existing methods use various heuristics for this selection, but for CoT prompting, which involves unique rationales, it is essential to base the selection upon the intrinsic skills that CoT rationales need, for instance, the skills of addition or subtraction for math word problems. To address this requirement, we introduce a novel approach named Reasoning Skill Discovery (RSD) that use unsupervised learning to create a latent space representation of rationales, called a reasoning skill. Simultaneously, RSD learns a reasoning policy to determine the required reasoning skill for a given question. This can then guide the selection of examples that demonstrate the required reasoning skills. Our approach offers several desirable properties: it is (1) theoretically grounded, (2) sample-efficient, requiring no LLM inference or manual prompt design, and (3) LLM-agnostic. Empirically, RSD outperforms existing methods by up to 6% in terms of the answer accuracy across multiple reasoning tasks.


TOD-Flow: Modeling the Structure of Task-Oriented Dialogues

arXiv.org Artificial Intelligence

Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we propose a novel approach focusing on inferring the TOD-Flow graph from dialogue data annotated with dialog acts, uncovering the underlying task structure in the form of a graph. The inferred TOD-Flow graph can be easily integrated with any dialogue model to improve its prediction performance, transparency, and controllability. Our TOD-Flow graph learns what a model can, should, and should not predict, effectively reducing the search space and providing a rationale for the model's prediction. We show that the proposed TOD-Flow graph better resembles human-annotated graphs compared to prior approaches. Furthermore, when combined with several dialogue policies and end-to-end dialogue models, we demonstrate that our approach significantly improves dialog act classification and end-to-end response generation performance in the MultiWOZ and SGD benchmarks. Code available at: https://github.com/srsohn/TOD-Flow


Self-Supervised Behavior Cloned Transformers are Path Crawlers for Text Games

arXiv.org Artificial Intelligence

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks but rely on supervised training data. Our approach auto-generates training data by exploring trajectories (defined by common macro-action sequences) that lead to reward within the games, while determining the generality and utility of these trajectories by rapidly training small models then evaluating their performance on unseen development games. Through empirical analysis, we show our method consistently uncovers generalizable training data, achieving about 90\% performance of supervised systems across three benchmark text games.


On Sarcasm Detection with OpenAI GPT-based Models

arXiv.org Artificial Intelligence

Sarcasm is a form of irony that requires readers or listeners to interpret its intended meaning by considering context and social cues. Machine learning classification models have long had difficulty detecting sarcasm due to its social complexity and contradictory nature. This paper explores the applications of the Generative Pretrained Transformer (GPT) models, including GPT-3, InstructGPT, GPT-3.5, and GPT-4, in detecting sarcasm in natural language. It tests fine-tuned and zero-shot models of different sizes and releases. The GPT models were tested on the political and balanced (pol-bal) portion of the popular Self-Annotated Reddit Corpus (SARC 2.0) sarcasm dataset. In the fine-tuning case, the largest fine-tuned GPT-3 model achieves accuracy and $F_1$-score of 0.81, outperforming prior models. In the zero-shot case, one of GPT-4 models yields an accuracy of 0.70 and $F_1$-score of 0.75. Other models score lower. Additionally, a model's performance may improve or deteriorate with each release, highlighting the need to reassess performance after each release.


Testing LLM performance on the Physics GRE: some observations

arXiv.org Artificial Intelligence

With the recent developments in large language models (LLMs) and their widespread availability through open source models and/or low-cost APIs, several exciting products and applications are emerging, many of which are in the field of STEM educational technology for K-12 and university students. There is a need to evaluate these powerful language models on several benchmarks, in order to understand their risks and limitations. In this short paper, we summarize and analyze the performance of Bard, a popular LLM-based conversational service made available by Google, on the standardized Physics GRE examination.


Large Language Models for Mathematicians

arXiv.org Artificial Intelligence

Large language models (LLMs) such as ChatGPT have received immense interest for their general-purpose language understanding and, in particular, their ability to generate high-quality text or computer code. For many professions, LLMs represent an invaluable tool that can speed up and improve the quality of work. In this note, we discuss to what extent they can aid professional mathematicians. We first provide a mathematical description of the transformer model used in all modern language models. Based on recent studies, we then outline best practices and potential issues and report on the mathematical abilities of language models. Finally, we shed light on the potential of LMMs to change how mathematicians work.


Improved Visual Grounding through Self-Consistent Explanations

arXiv.org Artificial Intelligence

Vision-and-language models trained to match images with text can be combined with visual explanation methods to point to the locations of specific objects in an image. Our work shows that the localization --"grounding"-- abilities of these models can be further improved by finetuning for self-consistent visual explanations. We propose a strategy for augmenting existing text-image datasets with paraphrases using a large language model, and SelfEQ, a weakly-supervised strategy on visual explanation maps for paraphrases that encourages self-consistency. Specifically, for an input textual phrase, we attempt to generate a paraphrase and finetune the model so that the phrase and paraphrase map to the same region in the image. We posit that this both expands the vocabulary that the model is able to handle, and improves the quality of the object locations highlighted by gradient-based visual explanation methods (e.g. GradCAM). We demonstrate that SelfEQ improves performance on Flickr30k, ReferIt, and RefCOCO+ over a strong baseline method and several prior works. Particularly, comparing to other methods that do not use any type of box annotations, we obtain 84.07% on Flickr30k (an absolute improvement of 4.69%), 67.40% on ReferIt (an absolute improvement of 7.68%), and 75.10%, 55.49% on RefCOCO+ test sets A and B respectively (an absolute improvement of 3.74% on average).


Generating Illustrated Instructions

arXiv.org Artificial Intelligence

We introduce the new task of generating Illustrated Instructions, i.e., visual instructions customized to a user's needs. We identify desiderata unique to this task, and formalize it through a suite of automatic and human evaluation metrics, designed to measure the validity, consistency, and efficacy of the generations. We combine the power of large language models (LLMs) together with strong text-to-image generation diffusion models to propose a simple approach called StackedDiffusion, which generates such illustrated instructions given text as input. The resulting model strongly outperforms baseline approaches and state-of-the-art multimodal LLMs; and in 30% of cases, users even prefer it to human-generated articles. Most notably, it enables various new and exciting applications far beyond what static articles on the web can provide, such as personalized instructions complete with intermediate steps and pictures in response to a user's individual situation.


Digital Life Project: Autonomous 3D Characters with Social Intelligence

arXiv.org Artificial Intelligence

In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/


Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models

arXiv.org Artificial Intelligence

We introduce Dream2Real, a robotics framework which integrates vision-language models (VLMs) trained on 2D data into a 3D object rearrangement pipeline. This is achieved by the robot autonomously constructing a 3D representation of the scene, where objects can be rearranged virtually and an image of the resulting arrangement rendered. These renders are evaluated by a VLM, so that the arrangement which best satisfies the user instruction is selected and recreated in the real world with pick-and-place. This enables language-conditioned rearrangement to be performed zero-shot, without needing to collect a training dataset of example arrangements. Results on a series of real-world tasks show that this framework is robust to distractors, controllable by language, capable of understanding complex multi-object relations, and readily applicable to both tabletop and 6-DoF rearrangement tasks.