Large Language Model
ClimateGPT: Towards AI Synthesizing Interdisciplinary Research on Climate Change
Thulke, David, Gao, Yingbo, Pelser, Petrus, Brune, Rein, Jalota, Rricha, Fok, Floris, Ramos, Michael, van Wyk, Ian, Nasir, Abdallah, Goldstein, Hayden, Tragemann, Taylor, Nguyen, Katie, Fowler, Ariana, Stanco, Andrew, Gabriel, Jon, Taylor, Jordan, Moro, Dean, Tsymbalov, Evgenii, de Waal, Juliette, Matusov, Evgeny, Yaghi, Mudar, Shihadah, Mohammad, Ney, Hermann, Dugast, Christian, Dotan, Jonathan, Erasmus, Daniel
This paper introduces ClimateGPT, a model family of domain-specific large language models that synthesize interdisciplinary research on climate change. We trained two 7B models from scratch on a science-oriented dataset of 300B tokens. For the first model, the 4.2B domain-specific tokens were included during pre-training and the second was adapted to the climate domain after pre-training. Additionally, ClimateGPT-7B, 13B and 70B are continuously pre-trained from Llama~2 on a domain-specific dataset of 4.2B tokens. Each model is instruction fine-tuned on a high-quality and human-generated domain-specific dataset that has been created in close cooperation with climate scientists. To reduce the number of hallucinations, we optimize the model for retrieval augmentation and propose a hierarchical retrieval strategy. To increase the accessibility of our model to non-English speakers, we propose to make use of cascaded machine translation and show that this approach can perform comparably to natively multilingual models while being easier to scale to a large number of languages. Further, to address the intrinsic interdisciplinary aspect of climate change we consider different research perspectives. Therefore, the model can produce in-depth answers focusing on different perspectives in addition to an overall answer. We propose a suite of automatic climate-specific benchmarks to evaluate LLMs. On these benchmarks, ClimateGPT-7B performs on par with the ten times larger Llama-2-70B Chat model while not degrading results on general domain benchmarks. Our human evaluation confirms the trends we saw in our benchmarks. All models were trained and evaluated using renewable energy and are released publicly.
Impact of Large Language Model Assistance on Patients Reading Clinical Notes: A Mixed-Methods Study
Mannhardt, Niklas, Bondi-Kelly, Elizabeth, Lam, Barbara, O'Connell, Chloe, Asiedu, Mercy, Mozannar, Hussein, Agrawal, Monica, Buendia, Alejandro, Urman, Tatiana, Riaz, Irbaz B., Ricciardi, Catherine E., Ghassemi, Marzyeh, Sontag, David
Patients derive numerous benefits from reading their clinical notes, including an increased sense of control over their health and improved understanding of their care plan. However, complex medical concepts and jargon within clinical notes hinder patient comprehension and may lead to anxiety. We developed a patient-facing tool to make clinical notes more readable, leveraging large language models (LLMs) to simplify, extract information from, and add context to notes. We prompt engineered GPT-4 to perform these augmentation tasks on real clinical notes donated by breast cancer survivors and synthetic notes generated by a clinician, a total of 12 notes with 3868 words. In June 2023, 200 female-identifying US-based participants were randomly assigned three clinical notes with varying levels of augmentations using our tool. Participants answered questions about each note, evaluating their understanding of follow-up actions and self-reported confidence. We found that augmentations were associated with a significant increase in action understanding score (0.63 $\pm$ 0.04 for select augmentations, compared to 0.54 $\pm$ 0.02 for the control) with p=0.002. In-depth interviews of self-identifying breast cancer patients (N=7) were also conducted via video conferencing. Augmentations, especially definitions, elicited positive responses among the seven participants, with some concerns about relying on LLMs. Augmentations were evaluated for errors by clinicians, and we found misleading errors occur, with errors more common in real donated notes than synthetic notes, illustrating the importance of carefully written clinical notes. Augmentations improve some but not all readability metrics. This work demonstrates the potential of LLMs to improve patients' experience with clinical notes at a lower burden to clinicians. However, having a human in the loop is important to correct potential model errors.
Improving Classification Performance With Human Feedback: Label a few, we label the rest
Vidra, Natan, Clifford, Thomas, Jijo, Katherine, Chung, Eden, Zhang, Liang
In the realm of artificial intelligence, where a vast majority of data is unstructured, obtaining substantial amounts of labeled data to train supervised machine learning models poses a significant challenge. To address this, we delve into few-shot and active learning, where are goal is to improve AI models with human feedback on a few labeled examples. This paper focuses on understanding how a continuous feedback loop can refine models, thereby enhancing their accuracy, recall, and precision through incremental human input. By employing Large Language Models (LLMs) such as GPT-3.5, BERT, and SetFit, we aim to analyze the efficacy of using a limited number of labeled examples to substantially improve model accuracy. We benchmark this approach on the Financial Phrasebank, Banking, Craigslist, Trec, Amazon Reviews datasets to prove that with just a few labeled examples, we are able to surpass the accuracy of zero shot large language models to provide enhanced text classification performance. We demonstrate that rather than needing to manually label millions of rows of data, we just need to label a few and the model can effectively predict the rest.
Vlogger: Make Your Dream A Vlog
Zhuang, Shaobin, Li, Kunchang, Chen, Xinyuan, Wang, Yaohui, Liu, Ziwei, Qiao, Yu, Wang, Yali
In this work, we present Vlogger, a generic AI system for generating a minute-level video blog (i.e., vlog) of user descriptions. Different from short videos with a few seconds, vlog often contains a complex storyline with diversified scenes, which is challenging for most existing video generation approaches. To break through this bottleneck, our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages, where we invoke various foundation models to play the critical roles of vlog professionals, including (1) Script, (2) Actor, (3) ShowMaker, and (4) Voicer. With such a design of mimicking human beings, our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. Moreover, we introduce a novel video diffusion model, ShowMaker, which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts, it can effectively enhance spatial-temporal coherence in the snippet. Besides, we design a concise mixed training paradigm for ShowMaker, boosting its capacity for both T2V generation and prediction. Finally, the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly, Vlogger can generate over 5-minute vlogs from open-world descriptions, without loss of video coherence on script and actor. The code and model is all available at https://github.com/zhuangshaobin/Vlogger.
Stuck in the Quicksand of Numeracy, Far from AGI Summit: Evaluating LLMs' Mathematical Competency through Ontology-guided Perturbations
Hong, Pengfei, Ghosal, Deepanway, Majumder, Navonil, Aditya, Somak, Mihalcea, Rada, Poria, Soujanya
Recent advancements in Large Language Models (LLMs) have showcased striking results on existing logical reasoning benchmarks, with some models even surpassing human performance. However, the true depth of their competencies and robustness, in mathematical reasoning tasks, remains an open question. In response, we develop (i) an ontology of perturbations of maths questions, (ii) a semi-automatic method of perturbation, and (iii) a dataset of perturbed maths questions to probe the limits of LLM capabilities in mathematical reasoning tasks. These controlled perturbations span across multiple fine dimensions of the structural and representational aspects of maths questions. Using GPT-4, we generated the MORE dataset by perturbing randomly selected five seed questions from GSM8K. This process was guided by our ontology and involved a thorough automatic and manual filtering process, yielding a set of 216 maths problems. We conducted comprehensive evaluation of both closed-source and open-source LLMs on MORE. The results show a significant performance drop across all the models against the perturbed questions. This strongly suggests that current LLMs lack robust mathematical skills and deep reasoning abilities. This research not only identifies multiple gaps in the capabilities of current models, but also highlights multiple potential directions for future development. Our dataset will be made publicly available at https://huggingface.co/datasets/declare-lab/GSM8k_MORE.
CognitiveDog: Large Multimodal Model Based System to Translate Vision and Language into Action of Quadruped Robot
Lykov, Artem, Litvinov, Mikhail, Konenkov, Mikhail, Prochii, Rinat, Burtsev, Nikita, Abdulkarim, Ali Alridha, Bazhenov, Artem, Berman, Vladimir, Tsetserukou, Dzmitry
This paper introduces CognitiveDog, a pioneering development of quadruped robot with Large Multi-modal Model (LMM) that is capable of not only communicating with humans verbally but also physically interacting with the environment through object manipulation. The system was realized on Unitree Go1 robot-dog equipped with a custom gripper and demonstrated autonomous decision-making capabilities, independently determining the most appropriate actions and interactions with various objects to fulfill user-defined tasks. These tasks do not necessarily include direct instructions, challenging the robot to comprehend and execute them based on natural language input and environmental cues. The paper delves into the intricacies of this system, dataset characteristics, and the software architecture. Key to this development is the robot's proficiency in navigating space using Visual-SLAM, effectively manipulating and transporting objects, and providing insightful natural language commentary during task execution. Experimental results highlight the robot's advanced task comprehension and adaptability, underscoring its potential in real-world applications. The dataset used to fine-tune the robot-dog behavior generation model is provided at the following link: huggingface.co/datasets/ArtemLykov/CognitiveDog_dataset
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
Jia, Baoxiong, Chen, Yixin, Yu, Huangyue, Wang, Yan, Niu, Xuesong, Liu, Tengyu, Li, Qing, Huang, Siyuan
3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io .
Large Language Models Are Neurosymbolic Reasoners
Fang, Meng, Deng, Shilong, Zhang, Yudi, Shi, Zijing, Chen, Ling, Pechenizkiy, Mykola, Wang, Jun
A wide range of real-world applications is characterized by their symbolic nature, necessitating a strong capability for symbolic reasoning. This paper investigates the potential application of Large Language Models (LLMs) as symbolic reasoners. We focus on text-based games, significant benchmarks for agents with natural language capabilities, particularly in symbolic tasks like math, map reading, sorting, and applying common sense in text-based worlds. To facilitate these agents, we propose an LLM agent designed to tackle symbolic challenges and achieve in-game objectives. We begin by initializing the LLM agent and informing it of its role. The agent then receives observations and a set of valid actions from the text-based games, along with a specific symbolic module. With these inputs, the LLM agent chooses an action and interacts with the game environments. Our experimental results demonstrate that our method significantly enhances the capability of LLMs as automated agents for symbolic reasoning, and our LLM agent is effective in text-based games involving symbolic tasks, achieving an average performance of 88% across all tasks.
Learning from Emotions, Demographic Information and Implicit User Feedback in Task-Oriented Document-Grounded Dialogues
Petrak, Dominic, Tran, Thy Thy, Gurevych, Iryna
The success of task-oriented and document-grounded dialogue systems depends on users accepting and enjoying using them. To achieve this, recently published work in the field of Human-Computer Interaction suggests that the combination of considering demographic information, user emotions and learning from the implicit feedback in their utterances, is particularly important. However, these findings have not yet been transferred to the field of Natural Language Processing, where these data are primarily studied separately. Accordingly, no sufficiently annotated dataset is available. To address this gap, we introduce FEDI, the first English dialogue dataset for task-oriented document-grounded dialogues annotated with demographic information, user emotions and implicit feedback. Our experiments with FLAN-T5, GPT-2 and LLaMA-2 show that these data have the potential to improve task completion and the factual consistency of the generated responses and user acceptance.
Cross-lingual Offensive Language Detection: A Systematic Review of Datasets, Transfer Approaches and Challenges
The growing prevalence and rapid evolution of offensive language in social media amplify the complexities of detection, particularly highlighting the challenges in identifying such content across diverse languages. This survey presents a systematic and comprehensive exploration of Cross-Lingual Transfer Learning (CLTL) techniques in offensive language detection in social media. Our study stands as the first holistic overview to focus exclusively on the cross-lingual scenario in this domain. We analyse 67 relevant papers and categorise these studies across various dimensions, including the characteristics of multilingual datasets used, the cross-lingual resources employed, and the specific CLTL strategies implemented. According to "what to transfer", we also summarise three main CLTL transfer approaches: instance, feature, and parameter transfer. Additionally, we shed light on the current challenges and future research opportunities in this field. Furthermore, we have made our survey resources available online, including two comprehensive tables that provide accessible references to the multilingual datasets and CLTL methods used in the reviewed literature.