Large Language Model
The Whole is Better than the Sum: Using Aggregated Demonstrations in In-Context Learning for Sequential Recommendation
Large language models (LLMs) have shown excellent performance on various NLP tasks. To use LLMs as strong sequential recommenders, we explore the in-context learning approach to sequential recommendation. We investigate the effects of instruction format, task consistency, demonstration selection, and number of demonstrations. As increasing the number of demonstrations in ICL does not improve accuracy despite using a long prompt, we propose a novel method called LLMSRec-Syn that incorporates multiple demonstration users into one aggregated demonstration. Our experiments on three recommendation datasets show that LLMSRec-Syn outperforms state-of-the-art LLM-based sequential recommendation methods. In some cases, LLMSRec-Syn can perform on par with or even better than supervised learning methods.
Language to Map: Topological map generation from natural language path instructions
Deguchi, Hideki, Shibata, Kazuki, Taguchi, Shun
In this paper, a method for generating a map from path information described using natural language (textual path) is proposed. In recent years, robotics research mainly focus on vision-and-language navigation (VLN), a navigation task based on images and textual paths. Although VLN is expected to facilitate user instructions to robots, its current implementation requires users to explain the details of the path for each navigation session, which results in high explanation costs for users. To solve this problem, we proposed a method that creates a map as a topological map from a textual path and automatically creates a new path using this map. We believe that large language models (LLMs) can be used to understand textual path. Therefore, we propose and evaluate two methods, one for storing implicit maps in LLMs, and the other for generating explicit maps using LLMs. The implicit map is in the LLM's memory. It is created using prompts. In the explicit map, a topological map composed of nodes and edges is constructed and the actions at each node are stored. This makes it possible to estimate the path and actions at waypoints on an undescribed path, if enough information is available. Experimental results on path instructions generated in a real environment demonstrate that generating explicit maps achieves significantly higher accuracy than storing implicit maps in the LLMs.
Are LLMs Good Cryptic Crossword Solvers?
Sadallah, Abdelrahman "Boda", Kotova, Daria, Kochmar, Ekaterina
Cryptic crosswords are puzzles that rely not only on general knowledge but also on the solver's ability to manipulate language on different levels and deal with various types of wordplay. Previous research suggests that solving such puzzles is a challenge even for modern NLP models. However, the abilities of large language models (LLMs) have not yet been tested on this task. In this paper, we establish the benchmark results for three popular LLMs -- LLaMA2, Mistral, and ChatGPT -- showing that their performance on this task is still far from that of humans.
Towards Embedding Dynamic Personas in Interactive Robots: Masquerading Animated Social Kinematics (MASK)
Park, Jeongeun, Jeong, Taemoon, Kim, Hyeonseong, Byun, Taehyun, Shin, Seungyoon, Choi, Keunjun, Kwon, Jaewoon, Lee, Taeyoon, Pan, Matthew, Choi, Sungjoon
This paper presents the design and development of an innovative interactive robotic system to enhance audience engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this work extends the agent application to the physical realm, employing robots to provide a more immersive and interactive experience. The proposed system, named the Masquerading Animated Social Kinematics (MASK), leverages an anthropomorphic robot which interacts with guests using non-verbal interactions, including facial expressions and gestures. A behavior generation system based upon a finite-state machine structure effectively conditions robotic behavior to convey distinct personas. The MASK framework integrates a perception engine, a behavior selection engine, and a comprehensive action library to enable real-time, dynamic interactions with minimal human intervention in behavior design. Throughout the user subject studies, we examined whether the users could recognize the intended character in film-character-based persona conditions. We conclude by discussing the role of personas in interactive agents and the factors to consider for creating an engaging user experience.
Forget Chatbots. AI Agents Are the Future
This week a startup called Cognition AI caused a bit of a stir by releasing a demo showing an artificial intelligence program called Devin performing work usually done by well-paid software engineers. Chatbots like ChatGPT and Gemini can generate code, but Devin went further, planning how to solve a problem, writing the code, and then testing and implementing it. When asked to test how Meta's open source language model Llama 2 performed when accessed via different companies hosting it, Devin generated a step-by-step plan for the project, generated code needed to access the APIs and run benchmarking tests, and created a website summarizing the results. It's always hard to judge staged demos, but Cognition has shown Devin handling a wide range of impressive tasks. It wowed investors and engineers on X, receiving plenty of endorsements, and even inspired a few memes--including some predicting Devin will soon be responsible for a wave of tech industry layoffs.
Regulators Need AI Expertise. They Can't Afford It
ChatGPT caught regulators by surprise when it set off a new AI race. As companies have rushed to develop and release ever more powerful models, lawmakers and regulators around the world have sought to catch up and rein in development. As governments spin up new AI programs, regulators around the world are urgently trying to hire AI experts. But some of the job ads are raising eyebrows and even chuckles among AI researchers and engineers for offering wages that, amid the current AI boom, look pitiful. The European AI Office, which will be central to the implementation of the EU's AI Act, listed vacancies early this month and wants applicants to begin work in the fall.
Reawakening knowledge: Anticipatory recovery from catastrophic interference via structured training
Yang, Yanlai, Jones, Matt, Mozer, Michael C., Ren, Mengye
We explore the training dynamics of neural networks in a structured non-IID setting where documents are presented cyclically in a fixed, repeated sequence. Typically, networks suffer from catastrophic interference when training on a sequence of documents; however, we discover a curious and remarkable property of LLMs fine-tuned sequentially in this setting: they exhibit anticipatory behavior, recovering from the forgetting on documents before encountering them again. The behavior emerges and becomes more robust as the architecture scales up its number of parameters. Through comprehensive experiments and visualizations, we uncover new insights into training over-parameterized networks in structured environments.
Right Place, Right Time! Towards ObjectNav for Non-Stationary Goals
Dorbala, Vishnu Sashank, Patel, Bhrij, Bedi, Amrit Singh, Manocha, Dinesh
We present a novel approach to tackle the ObjectNav task for non-stationary and potentially occluded targets in an indoor environment. We refer to this task Portable ObjectNav (or P-ObjectNav), and in this work, present its formulation, feasibility, and a navigation benchmark using a novel memory-enhanced LLM-based policy. In contrast to ObjNav where target object locations are fixed for each episode, P-ObjectNav tackles the challenging case where the target objects move during the episode. This adds a layer of time-sensitivity to navigation, and is particularly relevant in scenarios where the agent needs to find portable targets (e.g. misplaced wallets) in human-centric environments. The agent needs to estimate not just the correct location of the target, but also the time at which the target is at that location for visual grounding -- raising the question about the feasibility of the task. We address this concern by inferring results on two cases for object placement: one where the objects placed follow a routine or a path, and the other where they are placed at random. We dynamize Matterport3D for these experiments, and modify PPO and LLM-based navigation policies for evaluation. Using PPO, we observe that agent performance in the random case stagnates, while the agent in the routine-following environment continues to improve, allowing us to infer that P-ObjectNav is solvable in environments with routine-following object placement. Using memory-enhancement on an LLM-based policy, we set a benchmark for P-ObjectNav. Our memory-enhanced agent significantly outperforms their non-memory-based counterparts across object placement scenarios by 71.76% and 74.68% on average when measured by Success Rate (SR) and Success Rate weighted by Path Length (SRPL), showing the influence of memory on improving P-ObjectNav performance. Our code and dataset will be made publicly available.
Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare
We are currently facing unprecedented cyber warfare with the rapid evolution of tactics, increasing asymmetry of intelligence, and the growing accessibility of hacking tools. In this landscape, cyber deception emerges as a critical component of our defense strategy against increasingly sophisticated attacks. This chapter aims to highlight the pivotal role of game-theoretic models and foundation models (FMs) in analyzing, designing, and implementing cyber deception tactics. Game models (GMs) serve as a foundational framework for modeling diverse adversarial interactions, allowing us to encapsulate both adversarial knowledge and domain-specific insights. Meanwhile, FMs serve as the building blocks for creating tailored machine learning models suited to given applications. By leveraging the synergy between GMs and FMs, we can advance proactive and automated cyber defense mechanisms by not only securing our networks against attacks but also enhancing their resilience against well-planned operations. This chapter discusses the games at the tactical, operational, and strategic levels of warfare, delves into the symbiotic relationship between these methodologies, and explores relevant applications where such a framework can make a substantial impact in cybersecurity. The chapter discusses the promising direction of the multi-agent neurosymbolic conjectural learning (MANSCOL), which allows the defender to predict adversarial behaviors, design adaptive defensive deception tactics, and synthesize knowledge for the operational level synthesis and adaptation. FMs serve as pivotal tools across various functions for MANSCOL, including reinforcement learning, knowledge assimilation, formation of conjectures, and contextual representation. This chapter concludes with a discussion of the challenges associated with FMs and their application in the domain of cybersecurity.
German also Hallucinates! Inconsistency Detection in News Summaries with the Absinth Dataset
Mascarell, Laura, Chalumattu, Ribin, Rios, Annette
The advent of Large Language Models (LLMs) has led to remarkable progress on a wide range of natural language processing tasks. Despite the advances, these large-sized models still suffer from hallucinating information in their output, which poses a major issue in automatic text summarization, as we must guarantee that the generated summary is consistent with the content of the source document. Previous research addresses the challenging task of detecting hallucinations in the output (i.e. inconsistency detection) in order to evaluate the faithfulness of the generated summaries. However, these works primarily focus on English and recent multilingual approaches lack German data. This work presents absinth, a manually annotated dataset for hallucination detection in German news summarization and explores the capabilities of novel open-source LLMs on this task in both fine-tuning and in-context learning settings. We open-source and release the absinth dataset to foster further research on hallucination detection in German.