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 Large Language Model


AI Robots and Humanoid AI: Review, Perspectives and Directions

arXiv.org Artificial Intelligence

In the approximately century-long journey of robotics, humanoid robots made their debut around six decades ago. The rapid advancements in generative AI, large language models (LLMs), and large multimodal models (LMMs) have reignited interest in humanoids, steering them towards real-time, interactive, and multimodal designs and applications. This resurgence unveils boundless opportunities for AI robotics and novel applications, paving the way for automated, real-time and humane interactions with humanoid advisers, educators, medical professionals, caregivers, and receptionists. However, while current humanoid robots boast human-like appearances, they have yet to embody true humaneness, remaining distant from achieving human-like intelligence. In our comprehensive review, we delve into the intricate landscape of AI robotics and AI humanoid robots in particular, exploring the challenges, perspectives and directions in transitioning from human-looking to humane humanoids and fostering human-like robotics. This endeavour synergizes the advancements in LLMs, LMMs, generative AI, and human-level AI with humanoid robotics, omniverse, and decentralized AI, ushering in the era of AI humanoids and humanoid AI.


Contextual Moral Value Alignment Through Context-Based Aggregation

arXiv.org Artificial Intelligence

Developing value-aligned AI agents is a complex undertaking and an ongoing challenge in the field of AI. Specifically within the domain of Large Language Models (LLMs), the capability to consolidate multiple independently trained dialogue agents, each aligned with a distinct moral value, into a unified system that can adapt to and be aligned with multiple moral values is of paramount importance. In this paper, we propose a system that does contextual moral value alignment based on contextual aggregation. Here, aggregation is defined as the process of integrating a subset of LLM responses that are best suited to respond to a user input, taking into account features extracted from the user's input. The proposed system shows better results in term of alignment to human value compared to the state of the art.


Semantic Layering in Room Segmentation via LLMs

arXiv.org Artificial Intelligence

In this paper, we introduce Semantic Layering in Room Segmentation via LLMs (SeLRoS), an advanced method for semantic room segmentation by integrating Large Language Models (LLMs) with traditional 2D map-based segmentation. Unlike previous approaches that solely focus on the geometric segmentation of indoor environments, our work enriches segmented maps with semantic data, including object identification and spatial relationships, to enhance robotic navigation. By leveraging LLMs, we provide a novel framework that interprets and organizes complex information about each segmented area, thereby improving the accuracy and contextual relevance of room segmentation. Furthermore, SeLRoS overcomes the limitations of existing algorithms by using a semantic evaluation method to accurately distinguish true room divisions from those erroneously generated by furniture and segmentation inaccuracies. The effectiveness of SeLRoS is verified through its application across 30 different 3D environments. Source code and experiment videos for this work are available at: https://sites.google.com/view/selros.


Better Call SAL: Towards Learning to Segment Anything in Lidar

arXiv.org Artificial Intelligence

We propose $\texttt{SAL}$ ($\texttt{S}$egment $\texttt{A}$nything in $\texttt{L}$idar) method consisting of a text-promptable zero-shot model for segmenting and classifying any object in Lidar, and a pseudo-labeling engine that facilitates model training without manual supervision. While the established paradigm for $\textit{Lidar Panoptic Segmentation}$ (LPS) relies on manual supervision for a handful of object classes defined a priori, we utilize 2D vision foundation models to generate 3D supervision "for free". Our pseudo-labels consist of instance masks and corresponding CLIP tokens, which we lift to Lidar using calibrated multi-modal data. By training our model on these labels, we distill the 2D foundation models into our Lidar $\texttt{SAL}$ model. Even without manual labels, our model achieves $91\%$ in terms of class-agnostic segmentation and $44\%$ in terms of zero-shot LPS of the fully supervised state-of-the-art. Furthermore, we outperform several baselines that do not distill but only lift image features to 3D. More importantly, we demonstrate that $\texttt{SAL}$ supports arbitrary class prompts, can be easily extended to new datasets, and shows significant potential to improve with increasing amounts of self-labeled data.


Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks

arXiv.org Artificial Intelligence

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and toxicity on players' in-game performance and overall well-being. This study investigates the capability of pre-trained language models to classify or detect trash talk or toxic in-game messages The study employs and evaluates the performance of pre-trained BERT and GPT language models in detecting toxicity within in-game chats. Using publicly available APIs, in-game chat data from DOTA 2 game matches were collected, processed, reviewed, and labeled as non-toxic, mild (toxicity), and toxic. The study was able to collect around two thousand in-game chats to train and test BERT (Base-uncased), BERT (Large-uncased), and GPT-3 models. Based on the three models' state-of-the-art performance, this study concludes pre-trained language models' promising potential for addressing online hate speech and in-game insulting trash talk.


LLMs-based Few-Shot Disease Predictions using EHR: A Novel Approach Combining Predictive Agent Reasoning and Critical Agent Instruction

arXiv.org Artificial Intelligence

Electronic health records (EHRs) contain valuable patient data for health-related prediction tasks, such as disease prediction. Traditional approaches rely on supervised learning methods that require large labeled datasets, which can be expensive and challenging to obtain. In this study, we investigate the feasibility of applying Large Language Models (LLMs) to convert structured patient visit data (e.g., diagnoses, labs, prescriptions) into natural language narratives. We evaluate the zero-shot and few-shot performance of LLMs using various EHR-prediction-oriented prompting strategies. Furthermore, we propose a novel approach that utilizes LLM agents with different roles: a predictor agent that makes predictions and generates reasoning processes and a critic agent that analyzes incorrect predictions and provides guidance for improving the reasoning of the predictor agent. Our results demonstrate that with the proposed approach, LLMs can achieve decent few-shot performance compared to traditional supervised learning methods in EHR-based disease predictions, suggesting its potential for health-oriented applications. Introduction Large Language Models (LLMs) have emerged as a powerful tool in various domains, including healthcare.


Can AI Outperform Human Experts in Creating Social Media Creatives?

arXiv.org Artificial Intelligence

Artificial Intelligence has outperformed human experts in functional tasks such as chess and baduk. How about creative tasks? This paper evaluates AI's capability in the creative domain compared to human experts, which little research has been conducted so far. We propose a novel Prompt-for-Prompt to generate social media creatives via prompt augmentation by Large Language Models. We take the most popular Instagram posts (with the biggest number of like clicks) in top brands' Instagram accounts to create social media creatives. We give GPT 4 several prompt instructions with text descriptions to generate the most effective prompts for cutting-edge text-to-image generators: Midjourney, DALL E 3, and Stable Diffusion. LLM-augmented prompts can boost AI's abilities by adding objectives, engagement strategy, lighting and brand consistency for social media image creation. We conduct an extensive human evaluation experiment, and find that AI excels human experts, and Midjourney is better than the other text-to-image generators. Surprisingly, unlike conventional wisdom in the social media industry, prompt instruction including eye-catching shows much poorer performance than those including natural. Regarding the type of creatives, AI improves creatives with animals or products but less with real people. Also, AI improves creatives with short text descriptions more than with long text descriptions, because there is more room for AI to augment prompts with shorter descriptions.


The Use of Generative Search Engines for Knowledge Work and Complex Tasks

arXiv.org Artificial Intelligence

Until recently, search engines were the predominant method for people to access online information. The recent emergence of large language models (LLMs) has given machines new capabilities such as the ability to generate new digital artifacts like text, images, code etc., resulting in a new tool, a generative search engine, which combines the capabilities of LLMs with a traditional search engine. Through the empirical analysis of Bing Copilot (Bing Chat), one of the first publicly available generative search engines, we analyze the types and complexity of tasks that people use Bing Copilot for compared to Bing Search. Findings indicate that people use the generative search engine for more knowledge work tasks that are higher in cognitive complexity than were commonly done with a traditional search engine.


Most Likely Sequence Generation for $n$-Grams, Transformers, HMMs, and Markov Chains, by Using Rollout Algorithms

arXiv.org Artificial Intelligence

In this paper we consider a transformer with an $n$-gram structure, such as the one underlying ChatGPT. The transformer provides next word probabilities, which can be used to generate word sequences. We consider methods for computing word sequences that are highly likely, based on these probabilities. Computing the optimal (i.e., most likely) word sequence starting with a given initial state is an intractable problem, so we propose methods to compute highly likely sequences of $N$ words in time that is a low order polynomial in $N$ and in the vocabulary size of the $n$-gram. These methods are based on the rollout approach from approximate dynamic programming, a form of single policy iteration, which can improve the performance of any given heuristic policy. In our case we use a greedy heuristic that generates as next word one that has the highest probability. We show with analysis, examples, and computational experimentation that our methods are capable of generating highly likely sequences with a modest increase in computation over the greedy heuristic. While our analysis and experiments are focused on Markov chains of the type arising in transformer and ChatGPT-like models, our methods apply to general finite-state Markov chains, and related inference applications of Hidden Markov Models (HMM), where Viterbi decoding is used extensively.


Designing Informative Metrics for Few-Shot Example Selection

arXiv.org Artificial Intelligence

Pretrained language models (PLMs) have shown remarkable few-shot learning capabilities when provided with properly formatted examples. However, selecting the "best" examples remains an open challenge. We propose a complexity-based prompt selection approach for sequence tagging tasks. This approach avoids the training of a dedicated model for selection of examples, and instead uses certain metrics to align the syntactico-semantic complexity of test sentences and examples. We use both sentence- and word-level metrics to match the complexity of examples to the (test) sentence being considered. Our results demonstrate that our approach extracts greater performance from PLMs: it achieves state-of-the-art performance on few-shot NER, achieving a 5% absolute improvement in F1 score on the CoNLL2003 dataset for GPT-4. We also see large gains of upto 28.85 points (F1/Acc.) in smaller models like GPT-j-6B.