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ECoDepth: Effective Conditioning of Diffusion Models for Monocular Depth Estimation

arXiv.org Artificial Intelligence

In the absence of parallax cues, a learning-based single image depth estimation (SIDE) model relies heavily on shading and contextual cues in the image. While this simplicity is attractive, it is necessary to train such models on large and varied datasets, which are difficult to capture. It has been shown that using embeddings from pre-trained foundational models, such as CLIP, improves zero shot transfer in several applications. Taking inspiration from this, in our paper we explore the use of global image priors generated from a pre-trained ViT model to provide more detailed contextual information. We argue that the embedding vector from a ViT model, pre-trained on a large dataset, captures greater relevant information for SIDE than the usual route of generating pseudo image captions, followed by CLIP based text embeddings. Based on this idea, we propose a new SIDE model using a diffusion backbone which is conditioned on ViT embeddings. Our proposed design establishes a new state-of-the-art (SOTA) for SIDE on NYUv2 dataset, achieving Abs Rel error of 0.059 (14% improvement) compared to 0.069 by the current SOTA (VPD). And on KITTI dataset, achieving Sq Rel error of 0.139 (2% improvement) compared to 0.142 by the current SOTA (GEDepth). For zero-shot transfer with a model trained on NYUv2, we report mean relative improvement of (20%, 23%, 81%, 25%) over NeWCRFs on (Sun-RGBD, iBims1, DIODE, HyperSim) datasets, compared to (16%, 18%, 45%, 9%) by ZoeDepth. The project page is available at https://ecodepth-iitd.github.io


Open-Ended Wargames with Large Language Models

arXiv.org Artificial Intelligence

Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its software architecture conceptually and release an open-source implementation alongside this publication. As case studies, we simulate a tabletop exercise about an AI incident response and a political wargame about a geopolitical crisis. We discuss potential applications of the approach and how it fits into the broader wargaming ecosystem.


Dual Modalities of Text: Visual and Textual Generative Pre-training

arXiv.org Artificial Intelligence

Harnessing visual texts represents a burgeoning frontier in the evolution of language modeling. In this paper, we introduce a novel pre-training framework for a suite of pixel-based autoregressive language models, pre-training on a corpus of over 400 million documents rendered as RGB images. Our approach is characterized by a dual-modality training regimen, engaging both visual data through next patch prediction with a regression head and textual data via next token prediction with a classification head. This study is particularly focused on investigating the synergistic interplay between visual and textual modalities of language. Our comprehensive evaluation across a diverse array of benchmarks reveals that the confluence of visual and textual data substantially augments the efficacy of pixel-based language models. Notably, our findings show that a unidirectional pixel-based model, devoid of textual data during training, can match the performance levels of advanced bidirectional pixel-based models on various language understanding benchmarks. This work highlights the considerable untapped potential of integrating visual and textual information for language modeling purposes. We will release our code, data, and checkpoints to inspire further research advancement.


Scaling Instructable Agents Across Many Simulated Worlds

arXiv.org Artificial Intelligence

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.


Inductive-Deductive Strategy Reuse for Multi-Turn Instructional Dialogues

arXiv.org Artificial Intelligence

Aligning large language models (LLMs) with human expectations requires high-quality instructional dialogues, which can be achieved by raising diverse, in-depth, and insightful instructions that deepen interactions. Existing methods target instructions from real instruction dialogues as a learning goal and fine-tune a user simulator for posing instructions. However, the user simulator struggles to implicitly model complex dialogue flows and pose high-quality instructions. In this paper, we take inspiration from the cognitive abilities inherent in human learning and propose the explicit modeling of complex dialogue flows through instructional strategy reuse. Specifically, we first induce high-level strategies from various real instruction dialogues. These strategies are applied to new dialogue scenarios deductively, where the instructional strategies facilitate high-quality instructions. Experimental results show that our method can generate diverse, in-depth, and insightful instructions for a given dialogue history. The constructed multi-turn instructional dialogues can outperform competitive baselines on the downstream chat model.


Small Language Models are Good Too: An Empirical Study of Zero-Shot Classification

arXiv.org Artificial Intelligence

This study is part of the debate on the efficiency of large versus small language models for text classification by prompting.We assess the performance of small language models in zero-shot text classification, challenging the prevailing dominance of large models.Across 15 datasets, our investigation benchmarks language models from 77M to 40B parameters using different architectures and scoring functions. Our findings reveal that small models can effectively classify texts, getting on par with or surpassing their larger counterparts.We developed and shared a comprehensive open-source repository that encapsulates our methodologies. This research underscores the notion that bigger isn't always better, suggesting that resource-efficient small models may offer viable solutions for specific data classification challenges.


Position Engineering: Boosting Large Language Models through Positional Information Manipulation

arXiv.org Artificial Intelligence

The performance of large language models (LLMs) is significantly influenced by the quality of the prompts provided. In response, researchers have developed enormous prompt engineering strategies aimed at modifying the prompt text to enhance task performance. In this paper, we introduce a novel technique termed position engineering, which offers a more efficient way to guide large language models. Unlike prompt engineering, which requires substantial effort to modify the text provided to LLMs, position engineering merely involves altering the positional information in the prompt without modifying the text itself. We have evaluated position engineering in two widely-used LLM scenarios: retrieval-augmented generation (RAG) and in-context learning (ICL). Our findings show that position engineering substantially improves upon the baseline in both cases. Position engineering thus represents a promising new strategy for exploiting the capabilities of large language models.


We Need to be Ready for Biotech's ChatGPT Moment

TIME - Tech

Imagine a world where everything from plastics to concrete is produced from biomass. Personalized cell and gene therapies prevent pandemics and treat previously incurable genetic diseases. Meat is lab-grown; enhanced nutrient grains are climate-resistant. This is what the future could look like in the years ahead. The next big game-changing revolution is in biology.


The Economist Breaking Ranks to Warn of AI's Transformative Power

TIME - Tech

Technologists tend to predict that the economic impacts of their creations will be unprecedented--and this is especially true when it comes to artificial intelligence. Last year, Elon Musk predicted that continued advances in AI would render human labor obsolete. OpenAI CEO Sam Altman has written that AI will inevitably continue the shift in economic power from labor to capital and create "phenomenal wealth." Jensen Huang, CEO of semiconductor design firm Nvidia, has compared AI's development and deployment to a "new industrial revolution." But while the technologists are bullish on the economic impacts of AI, members of that other technocratic priesthood with profound influence over public life--the economists--are not.


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MIT Technology Review

Crossword answers revealed MIT Technology Review You need to enable JavaScript to view this site. May/June 2024: "Not that MIT" hide But nobody knows exactly why.Will Douglas Heaven * The problem with plug-in hybrids? Large language models can do jaw-dropping things. But nobody knows exactly why. Figuring it out is one of the biggest scientific puzzles of our time and a crucial step towards controlling more powerful future models.