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 Large Language Model






MLLM-C

Neural Information Processing Systems

The ability to compare objects, scenes, or situations is crucial for effective decision-making and problem-solving in everyday life. For instance, comparing the freshness of apples enables better choices during grocery shopping, while comparing sofa designs helps optimize the aesthetics of our living space. Despite its significance, the comparative capability is largely unexplored in artificial general intelligence (AGI).





Supplementary Material RE

Neural Information Processing Systems

D.3 Open source performance on mini test set . . . . . . . . . . . . . . . . . . . . . A.1 V ersion 2 We have fixed some bugs in the evaluation code, resulting in slight differences compared to the previous release. The issue was that 149 samples were not evaluated in the previous version, and these have now been included in the new update. A.2 V ersion 3 We have clarified certain statements and added experimental results to address the reviewer's questions. B.1 Limitations Despite these advancements, our dataset does exhibit certain limitations, largely stemming from inherited biases from the source datasets: Currently, we only address scenarios where both the question and the answer span a single time duration. Given a question, the annotated time span must be a single, continuous duration, which might be limiting for all scenes. The presence of noisy or inaccurate annotations in the source datasets, including captions and timestamps, poses a challenge. Despite our efforts, some of these errors could not be automatically filtered out. The extent of this issue is detailed in the qualitative visualization conducted by our human reviewers, as presented in supplementary. The average duration of ground truth events in our dataset is relatively long. This characteristic has the unintended consequence of hindering the models' ability to detect and analyze fine-grained actions within shorter video segments. These drawbacks highlight areas for potential improvement and indicate the necessity for ongoing refinement to ensure the creation of more accurate and unbiased video language models. B.2 Social Impact Though we provide an assessment of temporal reasoning and moment localization, the types and scene diversity are still limited. We inherit the video classes from the two source video datasets, which may not be sufficient for a comprehensive assessment of all kinds of temporal reasoning. This limitation could introduce a bias. For both curated data and video data, they do not contain any personally identifiable information. Besides, some of the video samples in the source datasets might be slightly uncomfortable depending on the viewer. For example, some videos discuss tattoos and piercings, and some of them present news about social events including demonstrations or war reports. However, we only release the data of curated question-answer and time span.


A Benchmark Suite for Reasoning-Across-Time in Videos Jr-Jen Chen 1 Y u-Chien Liao 1

Neural Information Processing Systems

This form of reasoning, requiring advanced understanding of cause-and-effect relationships across video segments, poses significant challenges to even the frontier multimodal large language models. To facilitate this evaluation, we develop an automated pipeline for generating temporal reasoning question-answer pairs, significantly reducing the need for labor-intensive manual annotations. Our benchmark includes 921 carefully vetted validation samples and 2,143 test samples, each manually curated for accuracy and relevance. Evaluation results show that while frontier large language models outperform academic models, they still lag behind human performance by a significant 14.3% accuracy gap. Additionally, our pipeline creates a training dataset of 9,695 machine generated samples without manual effort, which empirical studies suggest can enhance the across-time reasoning via fine-tuning.