Large Language Model
ViTime: A Visual Intelligence-Based Foundation Model for Time Series Forecasting
Yang, Luoxiao, Wang, Yun, Fan, Xinqi, Cohen, Israel, Zhao, Yue, Zhang, Zijun
The success of large pretrained models in natural language processing (NLP) and computer vision (CV) has opened new avenues for constructing foundation models for time series forecasting (TSF). Traditional TSF foundation models rely heavily on numerical data fitting. In contrast, the human brain is inherently skilled at processing visual information, prefer predicting future trends by observing visualized sequences. From a biomimetic perspective, utilizing models to directly process numerical sequences might not be the most effective route to achieving Artificial General Intelligence (AGI). This paper proposes ViTime, a novel Visual Intelligence-based foundation model for TSF. ViTime overcomes the limitations of numerical time series data fitting by utilizing visual data processing paradigms and employs a innovative data synthesis method during training, called Real Time Series (RealTS). Experiments on a diverse set of previously unseen forecasting datasets demonstrate that ViTime achieves state-of-the-art zero-shot performance, even surpassing the best individually trained supervised models in some situations. These findings suggest that visual intelligence can significantly enhance time series analysis and forecasting, paving the way for more advanced and versatile models in the field. The code for our framework is accessible at https://github.com/IkeYang/ViTime.
TrackFormers: In Search of Transformer-Based Particle Tracking for the High-Luminosity LHC Era
Caron, Sascha, Dobreva, Nadezhda, Sánchez, Antonio Ferrer, Martín-Guerrero, José D., Odyurt, Uraz, Bazan, Roberto Ruiz de Austri, Wolffs, Zef, Zhao, Yue
High-Energy Physics experiments are facing a multi-fold data increase with every new iteration. This is certainly the case for the upcoming High-Luminosity LHC upgrade. Such increased data processing requirements forces revisions to almost every step of the data processing pipeline. One such step in need of an overhaul is the task of particle track reconstruction, a.k.a., tracking. A Machine Learning-assisted solution is expected to provide significant improvements, since the most time-consuming step in tracking is the assignment of hits to particles or track candidates. This is the topic of this paper. We take inspiration from large language models. As such, we consider two approaches: the prediction of the next word in a sentence (next hit point in a track), as well as the one-shot prediction of all hits within an event. In an extensive design effort, we have experimented with three models based on the Transformer architecture and one model based on the U-Net architecture, performing track association predictions for collision event hit points. In our evaluation, we consider a spectrum of simple to complex representations of the problem, eliminating designs with lower metrics early on. We report extensive results, covering both prediction accuracy (score) and computational performance. We have made use of the REDVID simulation framework, as well as reductions applied to the TrackML data set, to compose five data sets from simple to complex, for our experiments. The results highlight distinct advantages among different designs in terms of prediction accuracy and computational performance, demonstrating the efficiency of our methodology. Most importantly, the results show the viability of a one-shot encoder-classifier based Transformer solution as a practical approach for the task of tracking.
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games
Buongiorno, Steph, Klinkert, Lawrence Jake, Chawla, Tanishq, Zhuang, Zixin, Clark, Corey
This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for turn-based role-playing video games (RPGs). Distinct from prior applications of LLMs used for video game design, PANGeA innovates by not only generating game level data (which includes, but is not limited to, setting, key items, and non-playable characters (NPCs)), but by also fostering dynamic, free-form interactions between the player and the environment that align with the procedural game narrative. The NPCs generated by PANGeA are personality-biased and express traits from the Big 5 Personality Model in their generated responses. PANGeA addresses challenges behind ingesting free-form text input, which can prompt LLM responses beyond the scope of the game narrative. A novel validation system that uses the LLM's intelligence evaluates text input and aligns generated responses with the unfolding narrative. Making these interactions possible, PANGeA is supported by a server that hosts a custom memory system that supplies context for augmenting generated responses thus aligning them with the procedural narrative. For its broad application, the server has a REST interface enabling any game engine to integrate directly with PANGeA, as well as an LLM interface adaptable with local or private LLMs. PANGeA's ability to foster dynamic narrative generation by aligning responses with the procedural narrative is demonstrated through an empirical study and ablation test of two versions of a demo game. These are, a custom, browser-based GPT and a Unity demo. As the results show, PANGeA holds potential to assist game designers in using LLMs to generate narrative-consistent content even when provided varied and unpredictable, free-form text input.
Mobile Edge Intelligence for Large Language Models: A Contemporary Survey
Qu, Guanqiao, Chen, Qiyuan, Wei, Wei, Lin, Zheng, Chen, Xianhao, Huang, Kaibin
On-device large language models (LLMs), referring to running LLMs on edge devices, have raised considerable interest owing to their superior privacy, reduced latency, and bandwidth saving. Nonetheless, the capabilities of on-device LLMs are intrinsically constrained by the limited capacity of edge devices compared to the much more powerful cloud centers. To bridge the gap between cloud-based and on-device AI, mobile edge intelligence (MEI) presents a viable solution to this problem by provisioning AI capabilities within the edge of mobile networks with improved privacy and latency relative to cloud computing. MEI sits between on-device AI and cloud-based AI, featuring wireless communications and more powerful computing resources than end devices. This article provides a contemporary survey on harnessing MEI for LLMs. We first cover the preliminaries of LLMs, starting with LLMs and MEI, followed by resource-efficient LLM techniques. We then illustrate several killer applications to demonstrate the need for deploying LLMs at the network edge and present an architectural overview of MEI for LLMs (MEI4LLM). Subsequently, we delve into various aspects of MEI4LLM, extensively covering edge LLM caching and delivery, edge LLM training, and edge LLM inference. Finally, we identify future research opportunities. We aim to inspire researchers in the field to leverage mobile edge computing to facilitate LLM deployment in close proximity to users, thereby unleashing the potential of LLMs across various privacy- and delay-sensitive applications.
AI Companions Reduce Loneliness
De Freitas, Julian, Uguralp, Ahmet K, Uguralp, Zeliha O, Stefano, Puntoni
Chatbots are now able to engage in sophisticated conversations with consumers in the domain of relationships, providing a potential coping solution to widescale societal loneliness. Behavioral research provides little insight into whether these applications are effective at alleviating loneliness. We address this question by focusing on AI companions applications designed to provide consumers with synthetic interaction partners. Studies 1 and 2 find suggestive evidence that consumers use AI companions to alleviate loneliness, by employing a novel methodology for fine tuning large language models to detect loneliness in conversations and reviews. Study 3 finds that AI companions successfully alleviate loneliness on par only with interacting with another person, and more than other activities such watching YouTube videos. Moreover, consumers underestimate the degree to which AI companions improve their loneliness. Study 4 uses a longitudinal design and finds that an AI companion consistently reduces loneliness over the course of a week. Study 5 provides evidence that both the chatbots' performance and, especially, whether it makes users feel heard, explain reductions in loneliness. Study 6 provides an additional robustness check for the loneliness alleviating benefits of AI companions.
Generative AI for Health Technology Assessment: Opportunities, Challenges, and Policy Considerations
Fleurence, Rachael, Bian, Jiang, Wang, Xiaoyan, Xu, Hua, Dawoud, Dalia, Fakhouri, Tala, Higashi, Mitch, Chhatwal, Jagpreet
This review introduces the transformative potential of generative Artificial Intelligence (AI) and foundation models, including large language models (LLMs), for health technology assessment (HTA). We explore their applications in four critical areas, evidence synthesis, evidence generation, clinical trials and economic modeling: (1) Evidence synthesis: Generative AI has the potential to assist in automating literature reviews and meta-analyses by proposing search terms, screening abstracts, and extracting data with notable accuracy; (2) Evidence generation: These models can potentially facilitate automating the process and analyze the increasingly available large collections of real-world data (RWD), including unstructured clinical notes and imaging, enhancing the speed and quality of real-world evidence (RWE) generation; (3) Clinical trials: Generative AI can be used to optimize trial design, improve patient matching, and manage trial data more efficiently; and (4) Economic modeling: Generative AI can also aid in the development of health economic models, from conceptualization to validation, thus streamlining the overall HTA process. Despite their promise, these technologies, while rapidly improving, are still nascent and continued careful evaluation in their applications to HTA is required. To ensure their responsible use and implementation, both developers and users of research incorporating these tools, should familiarize themselves with their current limitations, including the issues related to scientific validity, risk of bias, and consider equity and ethical implications. We also surveyed the current policy landscape and provide suggestions for HTA agencies on responsibly integrating generative AI into their workflows, emphasizing the importance of human oversight and the fast-evolving nature of these tools.
Grounding and Evaluation for Large Language Models: Practical Challenges and Lessons Learned (Survey)
Kenthapadi, Krishnaram, Sameki, Mehrnoosh, Taly, Ankur
With the ongoing rapid adoption of Artificial Intelligence (AI)-based systems in high-stakes domains, ensuring the trustworthiness, safety, and observability of these systems has become crucial. It is essential to evaluate and monitor AI systems not only for accuracy and quality-related metrics but also for robustness, bias, security, interpretability, and other responsible AI dimensions. We focus on large language models (LLMs) and other generative AI models, which present additional challenges such as hallucinations, harmful and manipulative content, and copyright infringement. In this survey article accompanying our KDD 2024 tutorial, we highlight a wide range of harms associated with generative AI systems, and survey state of the art approaches (along with open challenges) to address these harms.
Large Language Models can impersonate politicians and other public figures
Herbold, Steffen, Trautsch, Alexander, Kikteva, Zlata, Hautli-Janisz, Annette
Modern AI technology like Large language models (LLMs) has the potential to pollute the public information sphere with made-up content, which poses a significant threat to the cohesion of societies at large. A wide range of research has shown that LLMs are capable of generating text of impressive quality, including persuasive political speech, text with a pre-defined style, and role-specific content. But there is a crucial gap in the literature: We lack large-scale and systematic studies of how capable LLMs are in impersonating political and societal representatives and how the general public judges these impersonations in terms of authenticity, relevance and coherence. We present the results of a study based on a cross-section of British society that shows that LLMs are able to generate responses to debate questions that were part of a broadcast political debate programme in the UK. The impersonated responses are judged to be more authentic and relevant than the original responses given by people who were impersonated. This shows two things: (1) LLMs can be made to contribute meaningfully to the public political debate and (2) there is a dire need to inform the general public of the potential harm this can have on society.
Automated Peer Reviewing in Paper SEA: Standardization, Evaluation, and Analysis
Yu, Jianxiang, Ding, Zichen, Tan, Jiaqi, Luo, Kangyang, Weng, Zhenmin, Gong, Chenghua, Zeng, Long, Cui, Renjing, Han, Chengcheng, Sun, Qiushi, Wu, Zhiyong, Lan, Yunshi, Li, Xiang
In recent years, the rapid increase in scientific papers has overwhelmed traditional review mechanisms, resulting in varying quality of publications. Although existing methods have explored the capabilities of Large Language Models (LLMs) for automated scientific reviewing, their generated contents are often generic or partial. To address the issues above, we introduce an automated paper reviewing framework SEA. It comprises of three modules: Standardization, Evaluation, and Analysis, which are represented by models SEA-S, SEA-E, and SEA-A, respectively. Initially, SEA-S distills data standardization capabilities of GPT-4 for integrating multiple reviews for a paper. Then, SEA-E utilizes standardized data for fine-tuning, enabling it to generate constructive reviews. Finally, SEA-A introduces a new evaluation metric called mismatch score to assess the consistency between paper contents and reviews. Moreover, we design a self-correction strategy to enhance the consistency. Extensive experimental results on datasets collected from eight venues show that SEA can generate valuable insights for authors to improve their papers.
AI AI Bias: Large Language Models Favor Their Own Generated Content
Laurito, Walter, Davis, Benjamin, Grietzer, Peli, Gavenčiak, Tomáš, Böhm, Ada, Kulveit, Jan
Are large language models (LLMs) biased towards text generated by LLMs over text authored by humans, leading to possible anti-human bias? Utilizing a classical experimental design inspired by employment discrimination studies, we tested widely-used LLMs, including GPT-3.5 and GPT4, in binary-choice scenarios. These involved LLM-based agents selecting between products and academic papers described either by humans or LLMs under identical conditions. Our results show a consistent tendency for LLM-based AIs to prefer LLM-generated content. This suggests the possibility of AI systems implicitly discriminating against humans, giving AI agents an unfair advantage.