Large Language Model
LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models
Li, Feng, Zhang, Renrui, Zhang, Hao, Zhang, Yuanhan, Li, Bo, Li, Wei, Ma, Zejun, Li, Chunyuan
Visual instruction tuning has made considerable strides in enhancing the capabilities of Large Multimodal Models (LMMs). However, existing open LMMs largely focus on single-image tasks, their applications to multi-image scenarios remains less explored. Additionally, prior LMM research separately tackles different scenarios, leaving it impossible to generalize cross scenarios with new emerging capabilities. To this end, we introduce LLaVA-NeXT-Interleave, which simultaneously tackles Multi-image, Multi-frame (video), Multi-view (3D), and Multi-patch (single-image) scenarios in LMMs. To enable these capabilities, we regard the interleaved data format as a general template and compile the M4-Instruct dataset with 1,177.6k samples, spanning 4 primary domains with 14 tasks and 41 datasets. We also curate the LLaVA-Interleave Bench to comprehensively evaluate the multi-image performance of LMMs. Through extensive experiments, LLaVA-NeXT-Interleave achieves leading results in multi-image, video, and 3D benchmarks, while maintaining the performance of single-image tasks. Besides, our model also exhibits several emerging capabilities, e.g., transferring tasks across different settings and modalities. Code is available at https://github.com/LLaVA-VL/LLaVA-NeXT
SBoRA: Low-Rank Adaptation with Regional Weight Updates
Po, Lai-Man, Liu, Yuyang, Wu, Haoxuan, Zhang, Tianqi, Yu, Wing-Yin, Jiang, Zeyu, Li, Kun
This paper introduces Standard Basis LoRA (SBoRA), a novel parameter-efficient fine-tuning approach for Large Language Models that builds upon the pioneering works of Low-Rank Adaptation (LoRA) and Orthogonal Adaptation. SBoRA further reduces the computational and memory requirements of LoRA while enhancing learning performance. By leveraging orthogonal standard basis vectors to initialize one of the low-rank matrices, either A or B, SBoRA enables regional weight updates and memory-efficient fine-tuning. This approach gives rise to two variants, SBoRA-FA and SBoRA-FB, where only one of the matrices is updated, resulting in a sparse update matrix with a majority of zero rows or columns. Consequently, the majority of the fine-tuned model's weights remain unchanged from the pre-trained weights. This characteristic of SBoRA, wherein regional weight updates occur, is reminiscent of the modular organization of the human brain, which efficiently adapts to new tasks. Our empirical results demonstrate the superiority of SBoRA-FA over LoRA in various fine-tuning tasks, including commonsense reasoning and arithmetic reasoning. Furthermore, we evaluate the effectiveness of QSBoRA on quantized LLaMA models of varying scales, highlighting its potential for efficient adaptation to new tasks. Code is available at https://github.com/cityuhkai/SBoRA
Malicious Path Manipulations via Exploitation of Representation Vulnerabilities of Vision-Language Navigation Systems
Islam, Chashi Mahiul, Salman, Shaeke, Shams, Montasir, Liu, Xiuwen, Kumar, Piyush
Building on the unprecedented capabilities of large language models for command understanding and zero-shot recognition of multi-modal vision-language transformers, visual language navigation (VLN) has emerged as an effective way to address multiple fundamental challenges toward a natural language interface to robot navigation. However, such vision-language models are inherently vulnerable due to the lack of semantic meaning of the underlying embedding space. Using a recently developed gradient based optimization procedure, we demonstrate that images can be modified imperceptibly to match the representation of totally different images and unrelated texts for a vision-language model. Building on this, we develop algorithms that can adversarially modify a minimal number of images so that the robot will follow a route of choice for commands that require a number of landmarks. We demonstrate that experimentally using a recently proposed VLN system; for a given navigation command, a robot can be made to follow drastically different routes. We also develop an efficient algorithm to detect such malicious modifications reliably based on the fact that the adversarially modified images have much higher sensitivity to added Gaussian noise than the original images.
A Critical Review of Causal Reasoning Benchmarks for Large Language Models
Yang, Linying, Shirvaikar, Vik, Clivio, Oscar, Falck, Fabian
Numerous benchmarks aim to evaluate the capabilities of Large Language Models (LLMs) for causal inference and reasoning. However, many of them can likely be solved through the retrieval of domain knowledge, questioning whether they achieve their purpose. In this review, we present a comprehensive overview of LLM benchmarks for causality. We highlight how recent benchmarks move towards a more thorough definition of causal reasoning by incorporating interventional or counterfactual reasoning. We derive a set of criteria that a useful benchmark or set of benchmarks should aim to satisfy. We hope this work will pave the way towards a general framework for the assessment of causal understanding in LLMs and the design of novel benchmarks.
Lossless Acceleration of Large Language Model via Adaptive N-gram Parallel Decoding
Ou, Jie, Chen, Yueming, Tian, Wenhong
While Large Language Models (LLMs) have shown remarkable abilities, they are hindered by significant resource consumption and considerable latency due to autoregressive processing. In this study, we introduce Adaptive N-gram Parallel Decoding (ANPD), an innovative and lossless approach that accelerates inference by allowing the simultaneous generation of multiple tokens. ANPD incorporates a two-stage approach: it begins with a rapid drafting phase that employs an N-gram module, which adapts based on the current interactive context, followed by a verification phase, during which the original LLM assesses and confirms the proposed tokens. Consequently, ANPD preserves the integrity of the LLM's original output while enhancing processing speed. We further leverage a multi-level architecture for the N-gram module to enhance the precision of the initial draft, consequently reducing inference latency. ANPD eliminates the need for retraining or extra GPU memory, making it an efficient and plug-and-play enhancement. In our experiments, models such as LLaMA and its fine-tuned variants have shown speed improvements up to 3.67x, validating the effectiveness of our proposed ANPD.
Token-Mol 1.0: Tokenized drug design with large language model
Wang, Jike, Qin, Rui, Wang, Mingyang, Fang, Meijing, Zhang, Yangyang, Zhu, Yuchen, Su, Qun, Gou, Qiaolin, Shen, Chao, Zhang, Odin, Wu, Zhenxing, Jiang, Dejun, Zhang, Xujun, Zhao, Huifeng, Wan, Xiaozhe, Wu, Zhourui, Liu, Liwei, Kang, Yu, Hsieh, Chang-Yu, Hou, Tingjun
Significant interests have recently risen in leveraging sequence-based large language models (LLMs) for drug design. However, most current applications of LLMs in drug discovery lack the ability to comprehend three-dimensional (3D) structures, thereby limiting their effectiveness in tasks that explicitly involve molecular conformations. In this study, we introduced Token-Mol, a token-only 3D drug design model. This model encodes all molecular information, including 2D and 3D structures, as well as molecular property data, into tokens, which transforms classification and regression tasks in drug discovery into probabilistic prediction problems, thereby enabling learning through a unified paradigm. Token-Mol is built on the transformer decoder architecture and trained using random causal masking techniques. Additionally, we proposed the Gaussian cross-entropy (GCE) loss function to overcome the challenges in regression tasks, significantly enhancing the capacity of LLMs to learn continuous numerical values. Through a combination of fine-tuning and reinforcement learning (RL), Token-Mol achieves performance comparable to or surpassing existing task-specific methods across various downstream tasks, including pocket-based molecular generation, conformation generation, and molecular property prediction. Compared to existing molecular pre-trained models, Token-Mol exhibits superior proficiency in handling a wider range of downstream tasks essential for drug design. Notably, our approach improves regression task accuracy by approximately 30% compared to similar token-only methods. Token-Mol overcomes the precision limitations of token-only models and has the potential to integrate seamlessly with general models such as ChatGPT, paving the way for the development of a universal artificial intelligence drug design model that facilitates rapid and high-quality drug design by experts.
Iris: An AI-Driven Virtual Tutor For Computer Science Education
Bassner, Patrick, Frankford, Eduard, Krusche, Stephan
Integrating AI-driven tools in higher education is an emerging area with transformative potential. This paper introduces Iris, a chat-based virtual tutor integrated into the interactive learning platform Artemis that offers personalized, context-aware assistance in large-scale educational settings. Iris supports computer science students by guiding them through programming exercises and is designed to act as a tutor in a didactically meaningful way. Its calibrated assistance avoids revealing complete solutions, offering subtle hints or counter-questions to foster independent problem-solving skills. For each question, it issues multiple prompts in a Chain-of-Thought to GPT-3.5-Turbo. The prompts include a tutor role description and examples of meaningful answers through few-shot learning. Iris employs contextual awareness by accessing the problem statement, student code, and automated feedback to provide tailored advice. An empirical evaluation shows that students perceive Iris as effective because it understands their questions, provides relevant support, and contributes to the learning process. While students consider Iris a valuable tool for programming exercises and homework, they also feel confident solving programming tasks in computer-based exams without Iris. The findings underscore students' appreciation for Iris' immediate and personalized support, though students predominantly view it as a complement to, rather than a replacement for, human tutors. Nevertheless, Iris creates a space for students to ask questions without being judged by others.
Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents
Piatti, Giorgio, Jin, Zhijing, Kleiman-Weiner, Max, Schölkopf, Bernhard, Sachan, Mrinmaya, Mihalcea, Rada
As AI systems pervade human life, ensuring that large language models (LLMs) make safe decisions remains a significant challenge. We introduce the Governance of the Commons Simulation (GovSim), a generative simulation platform designed to study strategic interactions and cooperative decision-making in LLMs. In GovSim, a society of AI agents must collectively balance exploiting a common resource with sustaining it for future use. This environment enables the study of how ethical considerations, strategic planning, and negotiation skills impact cooperative outcomes. We develop an LLM-based agent architecture and test it with the leading open and closed LLMs. We find that all but the most powerful LLM agents fail to achieve a sustainable equilibrium in GovSim, with the highest survival rate below 54%. Ablations reveal that successful multi-agent communication between agents is critical for achieving cooperation in these cases. Furthermore, our analyses show that the failure to achieve sustainable cooperation in most LLMs stems from their inability to formulate and analyze hypotheses about the long-term effects of their actions on the equilibrium of the group. Finally, we show that agents that leverage "Universalization"-based reasoning, a theory of moral thinking, are able to achieve significantly better sustainability. Taken together, GovSim enables us to study the mechanisms that underlie sustainable self-government with specificity and scale. We open source the full suite of our research results, including the simulation environment, agent prompts, and a comprehensive web interface.
A Review of the Challenges with Massive Web-mined Corpora Used in Large Language Models Pre-Training
Perełkiewicz, Michał, Poświata, Rafał
The advent of large language models (LLMs) has heralded a new era in natural language processing (NLP), offering capabilities that range from sophisticated text generation to nuanced language understanding. These advancements have been propelled by significant improvements in model architectures, algorithms, and, crucially, the availability of extensive datasets for training. Given the data-intensive nature of these models, the quest for high-quality, diverse, and substantial datasets has become paramount. In this context, massive web-mined corpora have emerged as a vital resource, offering an abundance of textual data that mirrors the vastness and variety of human language and interaction [22, 35, 37, 42]. The internet, with its exponential growth and dynamic content, presents a near-infinite source of text data, spanning every conceivable topic, language, and style. This richness makes web-mined data an attractive foundation for training LLMs, aiming to equip them with a broad understanding of language and its applications. However, the use of such data is not without its challenges. The process of web mining--extracting data from websites--entails navigating a complex landscape of technical, legal, ethical, and quality-related issues [12, 13, 15, 43, 46]. By critically examining the use of web-mined corpora in the pre-training of LLMs, this article contributes to a nuanced understanding of the current landscape and future directions in large-scale language model development.
Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboard
Topsakal, Oguzhan, Edell, Colby Jacob, Harper, Jackson Bailey
We introduce a novel and extensible benchmark for large language models (LLMs) through grid-based games such as Tic-Tac-Toe, Connect Four, and Gomoku. The open-source game simulation code, available on GitHub, allows LLMs to compete and generates detailed data files in JSON, CSV, TXT, and PNG formats for leaderboard rankings and further analysis. We present the results of games among leading LLMs, including Claude 3.5 Sonnet and Claude 3 Sonnet by Anthropic, Gemini 1.5 Pro and Gemini 1.5 Flash by Google, GPT-4 Turbo and GPT-4o by OpenAI, and Llama3-70B by Meta. We also encourage submissions of results from other LLMs. In total, we simulated 2,310 matches (5 sessions for each pair among 7 LLMs and a random player) across three types of games, using three distinct prompt types: list, illustration, and image. The results revealed significant variations in LLM performance across different games and prompt types, with analysis covering win and disqualification rates, missed opportunity analysis, and invalid move analysis. The details of the leaderboard and result matrix data are available as open-access data on GitHub. This study enhances our understanding of LLMs' capabilities in playing games they were not specifically trained for, helping to assess their rule comprehension and strategic thinking. On the path to Artificial General Intelligence (AGI), this study lays the groundwork for future exploration into their utility in complex decision-making scenarios, illuminating their strategic thinking abilities and offering directions for further inquiry into the limits of LLMs within game-based frameworks.