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 Large Language Model


Profiling Patient Transcript Using Large Language Model Reasoning Augmentation for Alzheimer's Disease Detection

arXiv.org Artificial Intelligence

Alzheimer's disease (AD) stands as the predominant cause of dementia, characterized by a gradual decline in speech and language capabilities. Recent deep-learning advancements have facilitated automated AD detection through spontaneous speech. However, common transcript-based detection methods directly model text patterns in each utterance without a global view of the patient's linguistic characteristics, resulting in limited discriminability and interpretability. Despite the enhanced reasoning abilities of large language models (LLMs), there remains a gap in fully harnessing the reasoning ability to facilitate AD detection and model interpretation. Therefore, we propose a patient-level transcript profiling framework leveraging LLM-based reasoning augmentation to systematically elicit linguistic deficit attributes. The summarized embeddings of the attributes are integrated into an Albert model for AD detection. The framework achieves 8.51\% ACC and 8.34\% F1 improvements on the ADReSS dataset compared to the baseline without reasoning augmentation. Our further analysis shows the effectiveness of our identified linguistic deficit attributes and the potential to use LLM for AD detection interpretation.


Unveiling and Manipulating Concepts in Time Series Foundation Models

arXiv.org Artificial Intelligence

Time series foundation models promise to be powerful tools for a wide range of applications. However, little is known about the concepts that these models learn and how can we manipulate them in the latent space. Our study bridges these gaps by identifying concepts learned by these models, localizing them to specific parts of the model, and steering model predictions along these conceptual directions, using synthetic time series data. Our results show that MOMENT, a state-of-the-art foundation model, can discern distinct time series patterns, and that this ability peaks in the middle layers of the network. Moreover, we show that model outputs can be steered using insights from its activations (e.g., by introducing periodic trends to initially constant signals through intervention during inference). Our findings underscore the importance of synthetic data in studying and steering time series foundation models and intervening throughout the whole model (using steering matrices), instead of a single layer.


The Art of Storytelling: Multi-Agent Generative AI for Dynamic Multimodal Narratives

arXiv.org Artificial Intelligence

This paper introduces the concept of an education tool that utilizes Generative Artificial Intelligence (GenAI) to enhance storytelling for children. The system combines GenAI-driven narrative co-creation, text-to-speech conversion, and text-to-video generation to produce an engaging experience for learners. We describe the co-creation process, the adaptation of narratives into spoken words using text-to-speech models, and the transformation of these narratives into contextually relevant visuals through text-to-video technology. Our evaluation covers the linguistics of the generated stories, the text-to-speech conversion quality, and the accuracy of the generated visuals.


Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case

arXiv.org Artificial Intelligence

Recently, large language model (LLM)-based agents have made significant advances across various fields. One of the most popular research areas involves applying these agents to video games. Traditionally, these methods have relied on game APIs to access in-game environmental and action data. However, this approach is limited by the availability of APIs and does not reflect how humans play games. With the advent of vision language models (VLMs), agents now have enhanced visual understanding capabilities, enabling them to interact with games using only visual inputs. Despite these advances, current approaches still face challenges in action-oriented tasks, particularly in action role-playing games (ARPGs), where reinforcement learning methods are prevalent but suffer from poor generalization and require extensive training. To address these limitations, we select an ARPG, ``Black Myth: Wukong'', as a research platform to explore the capability boundaries of existing VLMs in scenarios requiring visual-only input and complex action output. We define 12 tasks within the game, with 75% focusing on combat, and incorporate several state-of-the-art VLMs into this benchmark. Additionally, we will release a human operation dataset containing recorded gameplay videos and operation logs, including mouse and keyboard actions. Moreover, we propose a novel VARP (Vision Action Role-Playing) agent framework, consisting of an action planning system and a visual trajectory system. Our framework demonstrates the ability to perform basic tasks and succeed in 90% of easy and medium-level combat scenarios. This research aims to provide new insights and directions for applying multimodal agents in complex action game environments. The code and datasets will be made available at https://varp-agent.github.io/.


Interpolating Video-LLMs: Toward Longer-sequence LMMs in a Training-free Manner

arXiv.org Artificial Intelligence

Advancements in Large Language Models (LLMs) inspire various strategies for integrating video modalities. A key approach is Video-LLMs, which incorporate an optimizable interface linking sophisticated video encoders to LLMs. However, due to computation and data limitations, these Video-LLMs are typically pre-trained to process only short videos, limiting their broader application for understanding longer video content. Additionally, fine-tuning Video-LLMs to handle longer videos is cost-prohibitive. Consequently, it becomes essential to explore the interpolation of Video-LLMs under a completely training-free setting. In this paper, we first identify the primary challenges in interpolating Video-LLMs: (1) the video encoder and modality alignment projector are fixed, preventing the integration of additional frames into Video-LLMs, and (2) the LLM backbone is limited in its content length capabilities, which complicates the processing of an increased number of video tokens. To address these challenges, we propose a specific INTerPolation method for Video-LLMs (INTP-Video-LLMs). We introduce an alternative video token rearrangement technique that circumvents limitations imposed by the fixed video encoder and alignment projector. Furthermore, we introduce a training-free LLM context window extension method to enable Video-LLMs to understand a correspondingly increased number of visual tokens.


MURI: High-Quality Instruction Tuning Datasets for Low-Resource Languages via Reverse Instructions

arXiv.org Artificial Intelligence

Instruction tuning enhances large language models (LLMs) by aligning them with human preferences across diverse tasks. Traditional approaches to create instruction tuning datasets face serious challenges for low-resource languages due to their dependence on data annotation. This work introduces a novel method, Multilingual Reverse Instructions (MURI), which generates high-quality instruction tuning datasets for low-resource languages without requiring human annotators or pre-existing multilingual models. Utilizing reverse instructions and a translation pipeline, MURI produces instruction-output pairs from existing human-written texts in low-resource languages. This method ensures cultural relevance and diversity by sourcing texts from different native domains and applying filters to eliminate inappropriate content. Our dataset, MURI-IT, includes more than 2 million instruction-output pairs across 200 languages. Evaluation by native speakers and fine-tuning experiments with mT5 models demonstrate the approach's effectiveness for both NLU and open-ended generation. We publicly release datasets and models at https://github.com/akoksal/muri.


Should RAG Chatbots Forget Unimportant Conversations? Exploring Importance and Forgetting with Psychological Insights

arXiv.org Artificial Intelligence

While Retrieval-Augmented Generation (RAG) has shown promise in enhancing long-term conversations, the increasing memory load as conversations progress degrades retrieval accuracy. Drawing on psychological insights, we propose LUFY, a simple yet effective method that focuses on emotionally arousing memories and retains less than 10% of the conversation. In the user experiment, participants interacted with three types of RAG chatbots, each for 2 hours over 4 sessions, marking the most extensive assessment of a chatbot's long-term capabilities to date -- more than four times longer than any existing benchmark. The results demonstrate that prioritizing arousing memories while forgetting the majority of the conversation significantly enhances user experience. This study pushes the frontier of long-term conversations and highlights the importance of forgetting unimportant parts of conversations. Code and Dataset: https://github.com/ryuichi-sumida/LUFY


LOLA -- An Open-Source Massively Multilingual Large Language Model

arXiv.org Artificial Intelligence

This paper presents LOLA, a massively multilingual large language model trained on more than 160 languages using a sparse Mixture-of-Experts Transformer architecture. Our architectural and implementation choices address the challenge of harnessing linguistic diversity while maintaining efficiency and avoiding the common pitfalls of multilinguality. Our analysis of the evaluation results shows competitive performance in natural language generation and understanding tasks. Additionally, we demonstrate how the learned expert-routing mechanism exploits implicit phylogenetic linguistic patterns to potentially alleviate the curse of multilinguality. We provide an in-depth look at the training process, an analysis of the datasets, and a balanced exploration of the model's strengths and limitations. As an open-source model, LOLA promotes reproducibility and serves as a robust foundation for future research. Our findings enable the development of compute-efficient multilingual models with strong, scalable performance across languages.


Towards Interactive and Learnable Cooperative Driving Automation: a Large Language Model-Driven Decision-Making Framework

arXiv.org Artificial Intelligence

At present, Connected Autonomous Vehicles (CAVs) have begun to open road testing around the world, but their safety and efficiency performance in complex scenarios is still not satisfactory. Cooperative driving leverages the connectivity ability of CAVs to achieve synergies greater than the sum of their parts, making it a promising approach to improving CAV performance in complex scenarios. However, the lack of interaction and continuous learning ability limits current cooperative driving to single-scenario applications and specific Cooperative Driving Automation (CDA). To address these challenges, this paper proposes CoDrivingLLM, an interactive and learnable LLM-driven cooperative driving framework, to achieve all-scenario and all-CDA. First, since Large Language Models(LLMs) are not adept at handling mathematical calculations, an environment module is introduced to update vehicle positions based on semantic decisions, thus avoiding potential errors from direct LLM control of vehicle positions. Second, based on the four levels of CDA defined by the SAE J3216 standard, we propose a Chain-of-Thought (COT) based reasoning module that includes state perception, intent sharing, negotiation, and decision-making, enhancing the stability of LLMs in multi-step reasoning tasks. Centralized conflict resolution is then managed through a conflict coordinator in the reasoning process. Finally, by introducing a memory module and employing retrieval-augmented generation, CAVs are endowed with the ability to learn from their past experiences. We validate the proposed CoDrivingLLM through ablation experiments on the negotiation module, reasoning with different shots experience, and comparison with other cooperative driving methods.


Familiarity-aware Evidence Compression for Retrieval Augmented Generation

arXiv.org Artificial Intelligence

Retrieval Augmented Generation (RAG) improves large language models (LMs) by incorporating non-parametric knowledge through evidence retrieval from external sources. However, it often struggles to filter out inconsistent and irrelevant information that can distract the LM from its tasks. While compressing the retrieved evidence with a compression model aims to address this issue, the compressed evidence may still be unfamiliar to the target model used for downstream task, potentially failing to utilize the evidence effectively. We propose FaviComp (Familiarity-aware Evidence Compression), a novel training-free evidence compression technique that makes retrieved evidence more familiar to the target model, while seamlessly integrating parametric knowledge from the model. Specifically, FaviComp proactively lowers the perplexity of the compressed evidence with regard to the target model by combining token probabilities from both the compression model and the target model to generate context that is more familiar to the target model. This approach balances the integration of parametric and non-parametric knowledge, which is especially helpful in complex tasks where the retrieved evidence set may not contain all the necessary information. Experimental results demonstrate that FaviComp consistently outperforms existing baselines in multiple open-domain QA datasets, achieving high compression rates and showcasing the effective integration of both parametric and non-parametric knowledge.