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Integrating Reasoning Systems for Trustworthy AI, Proceedings of the 4th Workshop on Logic and Practice of Programming (LPOP)

arXiv.org Artificial Intelligence

Logical reasoning systems are essential for rigorous automatic reasoning. The focus of the 2024 Logic and Practice of Programming workshop is integrating reasoning systems for trustworthy AI, especially including integrating diverse models of programming with rules and constraints. Trustworthy AI requires programming with rules and constraints for expressing and solving knowledge-intensive inference and combinatorial problems. A wide range of programming models have been proposed, including but not limited to the following, and essentially all of them require or support imperative programming for use in practical applications.


Duo-LLM: A Framework for Studying Adaptive Computation in Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) typically generate outputs token by token using a fixed compute budget, leading to inefficient resource utilization. To address this shortcoming, recent advancements in mixture of expert (MoE) models, speculative decoding, and early exit strategies leverage the insight that computational demands can vary significantly based on the complexity and nature of the input. However, identifying optimal routing patterns for dynamic execution remains an open challenge, limiting the full potential of these adaptive methods. To address this need, we study adaptive computation in LLMs more systematically. We propose a novel framework that integrates smaller auxiliary modules within each Feed-Forward Network layer of the LLM. This design enables dynamic routing of tokens based on task complexity: tokens can be processed by either the small or big modules at each layer, or even bypass certain layers entirely. This allows us to introduce a novel notion of a token's difficulty, defined by its potential to benefit from additional computational resources. Importantly, by employing oracles to identify optimal patterns of adaptive computations, we gain valuable insights into the internal workings of LLMs and the routing processes in a simplified heterogeneous MoE setup. We show that trained routers operate differently from oracles and often yield suboptimal solutions. Notably, activating a large module in just one layer outperforms models that use large modules across all layers, underscoring the gap between practical implementations of routing in MoE models and theoretical optima for adaptive computation.


A transformer-based deep reinforcement learning approach to spatial navigation in a partially observable Morris Water Maze

arXiv.org Artificial Intelligence

Navigation is a fundamental cognitive skill extensively studied in neuroscientific experiments and has lately gained substantial interest in artificial intelligence research. Recreating the task solved by rodents in the well-established Morris Water Maze (MWM) experiment, this work applies a transformer-based architecture using deep reinforcement learning -- an approach previously unexplored in this context -- to navigate a 2D version of the maze. Specifically, the agent leverages a decoder-only transformer architecture serving as a deep Q-network performing effective decision making in the partially observable environment. We demonstrate that the proposed architecture enables the agent to efficiently learn spatial navigation strategies, overcoming challenges associated with a limited field of vision, corresponding to the visual information available to a rodent in the MWM. Demonstrating the potential of transformer-based models for enhancing navigation performance in partially observable environments, this work suggests promising avenues for future research in artificial agents whose behavior resembles that of biological agents. Finally, the flexibility of the transformer architecture in supporting varying input sequence lengths opens opportunities for gaining increased understanding of the artificial agent's inner representation of the environment.


SQFT: Low-cost Model Adaptation in Low-precision Sparse Foundation Models

arXiv.org Artificial Intelligence

Large pre-trained models (LPMs), such as large language models, have become ubiquitous and are employed in many applications. These models are often adapted to a desired domain or downstream task through a fine-tuning stage. This paper proposes SQFT, an end-to-end solution for low-precision sparse parameter-efficient fine-tuning of LPMs, allowing for effective model manipulation in resource-constrained environments. Additionally, an innovative strategy enables the merging of sparse weights with low-rank adapters without losing sparsity and accuracy, overcoming the limitations of previous approaches. SQFT also addresses the challenge of having quantized weights and adapters with different numerical precisions, enabling merging in the desired numerical format without sacrificing accuracy. Multiple adaptation scenarios, models, and comprehensive sparsity levels demonstrate the effectiveness of SQFT. Models and code are available at https://github.com/IntelLabs/Hardware-Aware-Automated-Machine-Learning.


Efficient Streaming LLM for Speech Recognition

arXiv.org Artificial Intelligence

Recent works have shown that prompting large language models with audio encodings can unlock speech recognition capabilities. However, existing techniques do not scale efficiently, especially while handling long form streaming audio inputs -- not only do they extrapolate poorly beyond the audio length seen during training, but they are also computationally inefficient due to the quadratic cost of attention. In this work, we introduce SpeechLLM-XL, a linear scaling decoder-only model for streaming speech recognition. We process audios in configurable chunks using limited attention window for reduced computation, and the text tokens for each audio chunk are generated auto-regressively until an EOS is predicted. During training, the transcript is segmented into chunks, using a CTC forced alignment estimated from encoder output. SpeechLLM-XL with 1.28 seconds chunk size achieves 2.7%/6.7% WER on LibriSpeech test clean/other, and it shows no quality degradation on long form utterances 10x longer than the training utterances.


Distilling Analysis from Generative Models for Investment Decisions

arXiv.org Artificial Intelligence

Professionals' decisions are the focus of every field. For example, politicians' decisions will influence the future of the country, and stock analysts' decisions will impact the market. Recognizing the influential role of professionals' perspectives, inclinations, and actions in shaping decision-making processes and future trends across multiple fields, we propose three tasks for modeling these decisions in the financial market. To facilitate this, we introduce a novel dataset, A3, designed to simulate professionals' decision-making processes. While we find current models present challenges in forecasting professionals' behaviors, particularly in making trading decisions, the proposed Chain-of-Decision approach demonstrates promising improvements. It integrates an opinion-generator-in-the-loop to provide subjective analysis based on each news item, further enhancing the proposed tasks' performance.


Recent Advances in Speech Language Models: A Survey

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have recently garnered significant attention, primarily for their capabilities in text-based interactions. However, natural human interaction often relies on speech, necessitating a shift towards voice-based models. A straightforward approach to achieve this involves a pipeline of ``Automatic Speech Recognition (ASR) + LLM + Text-to-Speech (TTS)", where input speech is transcribed to text, processed by an LLM, and then converted back to speech. Despite being straightforward, this method suffers from inherent limitations, such as information loss during modality conversion and error accumulation across the three stages. To address these issues, Speech Language Models (SpeechLMs) -- end-to-end models that generate speech without converting from text -- have emerged as a promising alternative. This survey paper provides the first comprehensive overview of recent methodologies for constructing SpeechLMs, detailing the key components of their architecture and the various training recipes integral to their development. Additionally, we systematically survey the various capabilities of SpeechLMs, categorize the evaluation metrics for SpeechLMs, and discuss the challenges and future research directions in this rapidly evolving field.


Mitigating Training Imbalance in LLM Fine-Tuning via Selective Parameter Merging

arXiv.org Artificial Intelligence

Supervised fine-tuning (SFT) is crucial for adapting Large Language Models (LLMs) to specific tasks. In this work, we demonstrate that the order of training data can lead to significant training imbalances, potentially resulting in performance degradation. Consequently, we propose to mitigate this imbalance by merging SFT models fine-tuned with different data orders, thereby enhancing the overall effectiveness of SFT. Additionally, we introduce a novel technique, "parameter-selection merging," which outperforms traditional weighted-average methods on five datasets. Further, through analysis and ablation studies, we validate the effectiveness of our method and identify the sources of performance improvements.


LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents

arXiv.org Artificial Intelligence

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the gaming industry: Can LLMs be used to measure game difficulty? We propose a general game-testing framework using LLM agents and test it on two widely played strategy games: Wordle and Slay the Spire. Our results reveal an interesting finding: although LLMs may not perform as well as the average human player, their performance, when guided by simple, generic prompting techniques, shows a statistically significant and strong correlation with difficulty indicated by human players. This suggests that LLMs could serve as effective agents for measuring game difficulty during the development process. Based on our experiments, we also outline general principles and guidelines for incorporating LLMs into the game testing process.


Khattat: Enhancing Readability and Concept Representation of Semantic Typography

arXiv.org Artificial Intelligence

Designing expressive typography that visually conveys a word's meaning while maintaining readability is a complex task, known as semantic typography. It involves selecting an idea, choosing an appropriate font, and balancing creativity with legibility. We introduce an end-toend system that automates this process. First, a Large Language Model (LLM) generates imagery ideas for the word, useful for abstract concepts like "freedom." Then, the FontCLIP pre-trained model automatically selects a suitable font based on its semantic understanding of font attributes. The system identifies optimal regions of the word for morphing and iteratively transforms them using a pre-trained diffusion model. A key feature is our OCR-based loss function, which enhances readability and enables simultaneous stylization of multiple characters. We compare our method with other baselines, demonstrating great readability enhancement and versatility across multiple languages and writing scripts.