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Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

arXiv.org Artificial Intelligence

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game designers. While recent advances in deep learning approaches in PCG have enabled researchers and practitioners to create more sophisticated content, it is the arrival of Large Language Models (LLMs) that truly disrupted the trajectory of PCG advancement. This survey explores the differences between various algorithms used for PCG, including search-based methods, machine learning-based methods, other frequently used methods (e.g., noise functions), and the newcomer, LLMs. We also provide a detailed discussion on combined methods. Furthermore, we compare these methods based on the type of content they generate and the publication dates of their respective papers. Finally, we identify gaps in the existing academic work and suggest possible directions for future research.


A Psycholinguistic Evaluation of Language Models' Sensitivity to Argument Roles

arXiv.org Artificial Intelligence

We present a systematic evaluation of large language models' sensitivity to argument roles, i.e., who did what to whom, by replicating psycholinguistic studies on human argument role processing. In three experiments, we find that language models are able to distinguish verbs that appear in plausible and implausible contexts, where plausibility is determined through the relation between the verb and its preceding arguments. However, none of the models capture the same selective patterns that human comprehenders exhibit during real-time verb prediction. This indicates that language models' capacity to detect verb plausibility does not arise from the same mechanism that underlies human real-time sentence processing.


Semantic-guided Search for Efficient Program Repair with Large Language Models

arXiv.org Artificial Intelligence

In this paper, we first show that increases in beam size of even just small-sized LLM (1B-7B parameters) require an extensive GPU resource consumption, leading to up to 80% of recurring crashes due to memory overloads in LLM-based APR. Seemingly simple solutions to reduce memory consumption are (1) to quantize LLM models, i.e., converting the weights of a LLM from high-precision values to lower-precision ones. and (2) to make beam search sequential, i.e., forwarding each beam through the model sequentially and then concatenate them back into a single model output. However, we show that these approaches still do not work via both theoretical analysis and experiments. To address this, we introduce FLAMES, a novel LLM-based APR technique that employs semantic-guided patch generation to enhance repair effectiveness and memory efficiency. Unlike conventional methods that rely on beam search, FLAMES utilizes greedy decoding to enhance memory efficiency while steering the search to more potentially good repair candidates via a semantic-guided best-first search algorithm. At each decoding step, FLAMES uses semantic feedback from test validation such as the number of passing and failing test cases to select the most promising token to explore further. Our empirical evaluation on the Defects4J and HumanEval-Java datasets shows that FLAMES not only substantially reduces memory consumption by up to 83% compared to conventional LLM-based APR, but also accelerates the repair process. Remarkably, FLAMES successfully generated 133 and 103 correct fixes for 333 and 163 bugs in the Defects4J and HumanEval-Java datasets, respectively. This suggests that FLAMES is not only more efficient but also outperforms state-of-the-art techniques, fixing at least 10 and 11 more bugs than SOTA baselines in the Defects4J and HumanEval-Java datasets, respectively.


Information for Conversation Generation: Proposals Utilising Knowledge Graphs

arXiv.org Artificial Intelligence

LLMs are frequently used tools for conversational generation. Without additional information LLMs can generate lower quality responses due to lacking relevant content and hallucinations, as well as the perception of poor emotional capability, and an inability to maintain a consistent character. Knowledge graphs are commonly used forms of external knowledge and may provide solutions to these challenges. This paper introduces three proposals, utilizing knowledge graphs to enhance LLM generation. Firstly, dynamic knowledge graph embeddings and recommendation could allow for the integration of new information and the selection of relevant knowledge for response generation. Secondly, storing entities with emotional values as additional features may provide knowledge that is better emotionally aligned with the user input. Thirdly, integrating character information through narrative bubbles would maintain character consistency, as well as introducing a structure that would readily incorporate new information.


Task-oriented Robotic Manipulation with Vision Language Models

arXiv.org Artificial Intelligence

Vision-Language Models (VLMs) play a crucial role in robotic manipulation by enabling robots to understand and interpret the visual properties of objects and their surroundings, allowing them to perform manipulation based on this multimodal understanding. However, understanding object attributes and spatial relationships is a non-trivial task but is critical in robotic manipulation tasks. In this work, we present a new dataset focused on spatial relationships and attribute assignment and a novel method to utilize VLMs to perform object manipulation with task-oriented, high-level input. In this dataset, the spatial relationships between objects are manually described as captions. Additionally, each object is labeled with multiple attributes, such as fragility, mass, material, and transparency, derived from a fine-tuned vision language model. The embedded object information from captions are automatically extracted and transformed into a data structure (in this case, tree, for demonstration purposes) that captures the spatial relationships among the objects within each image. The tree structures, along with the object attributes, are then fed into a language model to transform into a new tree structure that determines how these objects should be organized in order to accomplish a specific (high-level) task. We demonstrate that our method not only improves the comprehension of spatial relationships among objects in the visual environment but also enables robots to interact with these objects more effectively. As a result, this approach significantly enhances spatial reasoning in robotic manipulation tasks. To our knowledge, this is the first method of its kind in the literature, offering a novel solution that allows robots to more efficiently organize and utilize objects in their surroundings.


Understanding and Alleviating Memory Consumption in RLHF for LLMs

arXiv.org Artificial Intelligence

Fine-tuning with Reinforcement Learning with Human Feedback (RLHF) is essential for aligning large language models (LLMs). However, RLHF often encounters significant memory challenges. This study is the first to examine memory usage in the RLHF context, exploring various memory management strategies and unveiling the reasons behind excessive memory consumption. Additionally, we introduce a simple yet effective approach that substantially reduces the memory required for RLHF fine-tuning.


LLM-based SPARQL Query Generation from Natural Language over Federated Knowledge Graphs

arXiv.org Artificial Intelligence

We introduce a Retrieval-Augmented Generation (RAG) system for translating user questions into accurate federated SPARQL queries over bioinformatics knowledge graphs (KGs) leveraging Large Language Models (LLMs). To enhance accuracy and reduce hallucinations in query generation, our system utilises metadata from the KGs, including query examples and schema information, and incorporates a validation step to correct generated queries. The system is available online at chat.expasy.org.


LLM4GRN: Discovering Causal Gene Regulatory Networks with LLMs -- Evaluation through Synthetic Data Generation

arXiv.org Artificial Intelligence

Gene regulatory networks (GRNs) represent the causal relationships between transcription factors (TFs) and target genes in single-cell RNA sequencing (scRNA-seq) data. Understanding these networks is crucial for uncovering disease mechanisms and identifying therapeutic targets. In this work, we investigate the potential of large language models (LLMs) for GRN discovery, leveraging their learned biological knowledge alone or in combination with traditional statistical methods. We develop a task-based evaluation strategy to address the challenge of unavailable ground truth causal graphs. Specifically, we use the GRNs suggested by LLMs to guide causal synthetic data generation and compare the resulting data against the original dataset. Our statistical and biological assessments show that LLMs can support statistical modeling and data synthesis for biological research. Single-cell RNA sequencing (scRNA-seq) is a cutting-edge technology that enables the collection of gene expression data from individual cells. This approach opens up new avenues for a wide range of scientific and clinical applications. One crucial application of scRNA-seq data is the reconstruction and analysis of gene regulatory networks (GRNs), which represent the interactions between genes. GRN analysis can deepen our understanding of disease mechanisms, identify key regulatory pathways, and provide a foundation for the development of interventional gene therapies and targeted drug discovery. Statistical causal discovery algorithms (Scheines et al., 1998; Zheng et al., 2018; Mercatelli et al., 2020; Brouillard et al., 2020; Lippe et al., 2021; Yu & Welch, 2022; Roohani et al., 2024) can reveal potential causal links between TFs and their target gene. However, they often lack robustness and are prone to detecting spurious correlations, especially in high-dimensional, noisy single-cell data. Furthermore, many of these approaches rely heavily on prior knowledge from curated databases (e.g., TRANSFAC (Wingender et al., 1996), RegNetwork (Liu et al., 2015), ENCODE (de Souza, 2012), BioGRID (de Souza, 2012), and AnimalTFDB (Hu et al., 2019)), which frequently lack essential contextual information such as specific cell types or conditions, leading to inaccuracies in the inferred regulatory relationships (Zinati et al., 2024). Most of the above methods involve the refinement of the statistically inferred causal graph by LLM.


Deep Learning and Data Augmentation for Detecting Self-Admitted Technical Debt

arXiv.org Artificial Intelligence

Self-Admitted Technical Debt (SATD) refers to circumstances where developers use textual artifacts to explain why the existing implementation is not optimal. Past research in detecting SATD has focused on either identifying SATD (classifying SATD items as SATD or not) or categorizing SATD (labeling instances as SATD that pertain to requirement, design, code, test debt, etc.). However, the performance of these approaches remains suboptimal, particularly for specific types of SATD, such as test and requirement debt, primarily due to extremely imbalanced datasets. To address these challenges, we build on earlier research by utilizing BiLSTM architecture for the binary identification of SATD and BERT architecture for categorizing different types of SATD. Despite their effectiveness, both architectures struggle with imbalanced data. Therefore, we employ a large language model data augmentation strategy to mitigate this issue. Furthermore, we introduce a two-step approach to identify and categorize SATD across various datasets derived from different artifacts. Our contributions include providing a balanced dataset for future SATD researchers and demonstrating that our approach significantly improves SATD identification and categorization performance compared to baseline methods.


Large Language Models Know What To Say But Not When To Speak

arXiv.org Artificial Intelligence

Turn-taking is a fundamental mechanism in human communication that ensures smooth and coherent verbal interactions. Recent advances in Large Language Models (LLMs) have motivated their use in improving the turn-taking capabilities of Spoken Dialogue Systems (SDS), such as their ability to respond at appropriate times. However, existing models often struggle to predict opportunities for speaking -- called Transition Relevance Places (TRPs) -- in natural, unscripted conversations, focusing only on turn-final TRPs and not within-turn TRPs. To address these limitations, we introduce a novel dataset of participant-labeled within-turn TRPs and use it to evaluate the performance of state-of-the-art LLMs in predicting opportunities for speaking. Our experiments reveal the current limitations of LLMs in modeling unscripted spoken interactions, highlighting areas for improvement and paving the way for more naturalistic dialogue systems.