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A Survey on LLM Inference-Time Self-Improvement

arXiv.org Artificial Intelligence

Techniques that enhance inference through increased computation at test-time have recently gained attention. In this survey, we investigate the current state of LLM Inference-Time Self-Improvement from three different perspectives: Independent Self-improvement, focusing on enhancements via decoding or sampling methods; Context-Aware Self-Improvement, leveraging additional context or datastore; and Model-Aided Self-Improvement, achieving improvement through model collaboration. We provide a comprehensive review of recent relevant studies, contribute an in-depth taxonomy, and discuss challenges and limitations, offering insights for future research.


Meta-Reflection: A Feedback-Free Reflection Learning Framework

arXiv.org Artificial Intelligence

Despite the remarkable capabilities of large language models (LLMs) in natural language understanding and reasoning, they often display undesirable behaviors, such as generating hallucinations and unfaithful reasoning. A prevalent strategy to mitigate these issues is the use of reflection, which refines responses through an iterative process. However, while promising, reflection heavily relies on high-quality external feedback and requires iterative multi-agent inference processes, thus hindering its practical application. In this paper, we propose Meta-Reflection, a novel feedback-free reflection mechanism that necessitates only a single inference pass without external feedback. Motivated by the human ability to remember and retrieve reflections from past experiences when encountering similar problems, Meta-Reflection integrates reflective insights into a codebook, allowing the historical insights to be stored, retrieved, and used to guide LLMs in problem-solving. To thoroughly investigate and evaluate the practicality of Meta-Reflection in real-world scenarios, we introduce an industrial e-commerce benchmark named E-commerce Customer Intent Detection (ECID). Extensive experiments conducted on both public datasets and the ECID benchmark highlight the effectiveness and efficiency of our proposed approach.


Do Language Models Understand Time?

arXiv.org Artificial Intelligence

Large language models (LLMs) have revolutionized video-based computer vision applications, including action recognition, anomaly detection, and video summarization. Videos inherently pose unique challenges, combining spatial complexity with temporal dynamics that are absent in static images or textual data. Current approaches to video understanding with LLMs often rely on pretrained video encoders to extract spatiotemporal features and text encoders to capture semantic meaning. These representations are integrated within LLM frameworks, enabling multimodal reasoning across diverse video tasks. However, the critical question persists: Can LLMs truly understand the concept of time, and how effectively can they reason about temporal relationships in videos? This work critically examines the role of LLMs in video processing, with a specific focus on their temporal reasoning capabilities. We identify key limitations in the interaction between LLMs and pretrained encoders, revealing gaps in their ability to model long-term dependencies and abstract temporal concepts such as causality and event progression. Furthermore, we analyze challenges posed by existing video datasets, including biases, lack of temporal annotations, and domain-specific limitations that constrain the temporal understanding of LLMs. To address these gaps, we explore promising future directions, including the co-evolution of LLMs and encoders, the development of enriched datasets with explicit temporal labels, and innovative architectures for integrating spatial, temporal, and semantic reasoning. By addressing these challenges, we aim to advance the temporal comprehension of LLMs, unlocking their full potential in video analysis and beyond.


State Space Models are Strong Text Rerankers

arXiv.org Artificial Intelligence

Transformers dominate NLP and IR; but their inference inefficiencies and challenges in extrapolating to longer contexts have sparked interest in alternative model architectures. Among these, state space models (SSMs) like Mamba offer promising advantages, particularly $O(1)$ time complexity in inference. Despite their potential, SSMs' effectiveness at text reranking -- a task requiring fine-grained query-document interaction and long-context understanding -- remains underexplored. This study benchmarks SSM-based architectures (specifically, Mamba-1 and Mamba-2) against transformer-based models across various scales, architectures, and pre-training objectives, focusing on performance and efficiency in text reranking tasks. We find that (1) Mamba architectures achieve competitive text ranking performance, comparable to transformer-based models of similar size; (2) they are less efficient in training and inference compared to transformers with flash attention; and (3) Mamba-2 outperforms Mamba-1 in both performance and efficiency. These results underscore the potential of state space models as a transformer alternative and highlight areas for improvement in future IR applications.


GenEx: Generating an Explorable World

arXiv.org Artificial Intelligence

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of planning complex embodied world exploration, guided by its generative imagination that forms priors (expectations) about the surrounding environments. GenEx generates an entire 3D-consistent imaginative environment from as little as a single RGB image, bringing it to life through panoramic video streams. Leveraging scalable 3D world data curated from Unreal Engine, our generative model is rounded in the physical world. It captures a continuous 360-degree environment with little effort, offering a boundless landscape for AI agents to explore and interact with. GenEx achieves high-quality world generation, robust loop consistency over long trajectories, and demonstrates strong 3D capabilities such as consistency and active 3D mapping. Powered by generative imagination of the world, GPT-assisted agents are equipped to perform complex embodied tasks, including both goal-agnostic exploration and goal-driven navigation. These agents utilize predictive expectation regarding unseen parts of the physical world to refine their beliefs, simulate different outcomes based on potential decisions, and make more informed choices. In summary, we demonstrate that GenEx provides a transformative platform for advancing embodied AI in imaginative spaces and brings potential for extending these capabilities to real-world exploration.


Anchoring Bias in Large Language Models: An Experimental Study

arXiv.org Artificial Intelligence

Large Language Models (LLMs) like GPT-4 and Gemini have significantly advanced artificial intelligence by enabling machines to generate and comprehend human-like text. Despite their impressive capabilities, LLMs are not immune to limitations, including various biases. While much research has explored demographic biases, the cognitive biases in LLMs have not been equally scrutinized. This study delves into anchoring bias, a cognitive bias where initial information disproportionately influences judgment. Utilizing an experimental dataset, we examine how anchoring bias manifests in LLMs and verify the effectiveness of various mitigation strategies. Our findings highlight the sensitivity of LLM responses to biased hints. At the same time, our experiments show that, to mitigate anchoring bias, one needs to collect hints from comprehensive angles to prevent the LLMs from being anchored to individual pieces of information, while simple algorithms such as Chain-of-Thought, Thoughts of Principles, Ignoring Anchor Hints, and Reflection are not sufficient.


SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

arXiv.org Artificial Intelligence

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified geometry or produce hair and garments that are not easily adaptable for simulation within existing simulation pipelines. The primary challenge lies in representing the hair and garment geometry in a way that allows leveraging established prior knowledge from foundational image diffusion models (e.g., Stable Diffusion) while being simulation-ready using either physics or neural simulators. To address this task, we propose a two-stage framework that combines the flexibility of 3D Gaussians with simulation-ready hair strands and garment meshes. Specifically, we first employ three text-conditioned 3D generative models to generate garment mesh, body shape and hair strands from the given text prompt. To leverage prior knowledge from foundational diffusion models, we attach 3D Gaussians to the body mesh, garment mesh, as well as hair strands and learn the avatar appearance through optimization. To drive the avatar given a pose sequence, we first apply physics simulators onto the garment meshes and hair strands. We then transfer the motion onto 3D Gaussians through carefully designed mechanisms for each body part. As a result, our synthesized avatars have vivid texture and realistic dynamic motion. To the best of our knowledge, our method is the first to produce highly realistic, fully simulation-ready 3D avatars, surpassing the capabilities of current approaches.


AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era

arXiv.org Artificial Intelligence

Animation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation dataset. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, the evaluation on VBench and human double-blind test demonstrates consistency in character and motion, achieving state-of-the-art results in animation video generation. Our evaluation benchmark will be publicly available at https://github.com/bilibili/Index-anisora.


DyCoke: Dynamic Compression of Tokens for Fast Video Large Language Models

arXiv.org Artificial Intelligence

Video large language models (VLLMs) have significantly advanced recently in processing complex video content, yet their inference efficiency remains constrained because of the high computational cost stemming from the thousands of visual tokens generated from the video inputs. We empirically observe that, unlike single image inputs, VLLMs typically attend visual tokens from different frames at different decoding iterations, making a one-shot pruning strategy prone to removing important tokens by mistake. Motivated by this, we present DyCoke, a training-free token compression method to optimize token representation and accelerate VLLMs. DyCoke incorporates a plug-and-play temporal compression module to minimize temporal redundancy by merging redundant tokens across frames, and applies dynamic KV cache reduction to prune spatially redundant tokens selectively. It ensures high-quality inference by dynamically retaining the critical tokens at each decoding step. Extensive experimental results demonstrate that DyCoke can outperform the prior SoTA counterparts, achieving 1.5X inference speedup, 1.4X memory reduction against the baseline VLLM, while still improving the performance, with no training.


Transformers Can Navigate Mazes With Multi-Step Prediction

arXiv.org Artificial Intelligence

Despite their remarkable success in language modeling, transformers trained to predict the next token in a sequence struggle with long-term planning. This limitation is particularly evident in tasks requiring foresight to plan multiple steps ahead such as maze navigation. The standard next single token prediction objective, however, offers no explicit mechanism to predict multiple steps ahead - or revisit the path taken so far. Consequently, in this work we study whether explicitly predicting multiple steps ahead (and backwards) can improve transformers' maze navigation. We train parameter-matched transformers from scratch, under identical settings, to navigate mazes of varying types and sizes with standard next token prediction and MLM-U, an objective explicitly predicting multiple steps ahead and backwards. We find that MLM-U considerably improves transformers' ability to navigate mazes compared to standard next token prediction across maze types and complexities. We also find MLM-U training is 4x more sample efficient and converges 2x faster in terms of GPU training hours relative to next token training. Finally, for more complex mazes we find MLM-U benefits from scaling to larger transformers. Remarkably, we find transformers trained with MLM-U outperform larger transformers trained with next token prediction using additional supervision from A* search traces. We hope these findings underscore the promise of learning objectives to advance transformers' capacity for long-term planning. The code can be found at https://github.com/facebookresearch/maze_navigation_MLMU