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 Large Language Model


Listening to Patients: A Framework of Detecting and Mitigating Patient Misreport for Medical Dialogue Generation

arXiv.org Artificial Intelligence

Medical Dialogue Systems aim to provide automated healthcare support through patient-agent conversations. Previous efforts typically regard patients as ideal users -- one who accurately and consistently reports their health conditions. However, in reality, patients often misreport their symptoms, leading to discrepancies between their reports and actual health conditions. Overlooking patient misreport will affect the quality of healthcare consultations provided by MDS. To address this issue, we argue that MDS should ''listen to patients'' and tackle two key challenges: how to detect and mitigate patient misreport effectively. In this work, we propose PaMis, a framework of detecting and mitigating Patient Misreport for medical dialogue generation. PaMis first constructs dialogue entity graphs, then detects patient misreport based on graph entropy, and mitigates patient misreport by formulating clarifying questions. Experiments indicate that PaMis effectively enhances medical response generation, enabling models like GPT-4 to detect and mitigate patient misreports, and provide high-quality healthcare assistance.


Long-Form Speech Generation with Spoken Language Models

arXiv.org Artificial Intelligence

We consider the generative modeling of speech over multiple minutes, a requirement for long-form multimedia generation and audio-native voice assistants. However, current spoken language models struggle to generate plausible speech past tens of seconds, from high temporal resolution of speech tokens causing loss of coherence, to architectural issues with long-sequence training or extrapolation, to memory costs at inference time. With these considerations we propose SpeechSSM, the first speech language model to learn from and sample long-form spoken audio (e.g., 16 minutes of read or extemporaneous speech) in a single decoding session without text intermediates, based on recent advances in linear-time sequence modeling. Furthermore, to address growing challenges in spoken language evaluation, especially in this new long-form setting, we propose: new embedding-based and LLM-judged metrics; quality measurements over length and time; and a new benchmark for long-form speech processing and generation, LibriSpeech-Long. Speech samples and the dataset are released at https://google.github.io/tacotron/publications/speechssm/


Nationality, Race, and Ethnicity Biases in and Consequences of Detecting AI-Generated Self-Presentations

arXiv.org Artificial Intelligence

This study builds on person perception and human AI interaction (HAII) theories to investigate how content and source cues, specifically race, ethnicity, and nationality, affect judgments of AI-generated content in a high-stakes self-presentation context: college applications. Results of a pre-registered experiment with a nationally representative U.S. sample (N = 644) show that content heuristics, such as linguistic style, played a dominant role in AI detection. Source heuristics, such as nationality, also emerged as a significant factor, with international students more likely to be perceived as using AI, especially when their statements included AI-sounding features. Interestingly, Asian and Hispanic applicants were more likely to be judged as AI users when labeled as domestic students, suggesting interactions between racial stereotypes and AI detection. AI attribution led to lower perceptions of personal statement quality and authenticity, as well as negative evaluations of the applicant's competence, sociability, morality, and future success.


Exploring Embedding Priors in Prompt-Tuning for Improved Interpretability and Control

arXiv.org Artificial Intelligence

Prompt-Tuning is an efficient method for adapting pre-trained language models to new tasks with minimal computational overhead by modifying prompt embeddings. In this work, we investigate how crucial the phenomenon of embedding collapse, frequently observed in Prompt-Tuning, is for the final performance of the model. To address this question, we designed embedding priors and compared them with posteriors of the converged Soft and Deep Prompt-Tuning methods. Our findings suggest that priors strongly affect the position of the tuned embeddings, and models can effectively work with embeddings from different parts of activation spaces, including completely new regions. As the final Prompt-Tuning capabilities are limited, we hypothesize that controllable Prompt-Tuning posteriors may serve as a good starting point for tasks such as chain-of-thought (COT) distillation. Our experiments also show that generated trajectories are not localized in the activation space of the models. However, there are distinct clusters of activations for distant tasks (e.g., NLP and arithmetic), while activations between NLP tasks (e.g., Question-Answering and MLM) lie in the same cluster. These observations raise questions about the importance of a single activation cluster for the generalization abilities of large language models.


How Well Do LLMs Generate Code for Different Application Domains? Benchmark and Evaluation

arXiv.org Artificial Intelligence

Recently, an increasing number of AI-driven programming assistants powered by code LLMs have been integrated into various real-world software development environments, significantly boosting developer productivity. However, existing code generation benchmarks primarily focus on general-purpose scenarios, leaving the code generation performance of LLMs for specific application domains largely unknown. In this paper, we introduce a new benchmark, MultiCodeBench, to fill this gap. MultiCodeBench comprises 2,400 programming tasks, covering 12 popular software development domains and 15 programming languages. Specifically, we perform in-depth research to identify these 12 application domains. Given that each domain may involve multiple technical frameworks, and that different frameworks present distinct challenges in the coding process, we categorize the commonly used frameworks and platforms within each domain. We then sample programming problems from GitHub repositories related to these subdomains. To ensure the quality of the tasks and mitigate data leakage issues, we invite annotators to rewrite the docstrings for each task in MultiCodeBench. Additionally, we build a static analysis-based dependency parsing tool to extract the dependencies in the ground truth for each task, enabling deeper performance analysis. Through extensive experiments on MultiCodeBench with eleven representative mainstream LLMs, we reveal the code generation performance of the LLMs across different application domains, providing practical insights for developers in downstream fields when selecting LLMs. Furthermore, we analyze the reasons behind the models' failures in completing software application development tasks, offering guidance for model developers to enhance domain-specific code generation capabilities.


Expand VSR Benchmark for VLLM to Expertize in Spatial Rules

arXiv.org Artificial Intelligence

Distinguishing spatial relations is a basic part of human cognition which requires fine-grained perception on cross-instance. Although benchmarks like MME, MMBench and SEED comprehensively have evaluated various capabilities which already include visual spatial reasoning(VSR). There is still a lack of sufficient quantity and quality evaluation and optimization datasets for Vision Large Language Models(VLLMs) specifically targeting visual positional reasoning. To handle this, we first diagnosed current VLLMs with the VSR dataset and proposed a unified test set. We found current VLLMs to exhibit a contradiction of over-sensitivity to language instructions and under-sensitivity to visual positional information. By expanding the original benchmark from two aspects of tunning data and model structure, we mitigated this phenomenon. To our knowledge, we expanded spatially positioned image data controllably using diffusion models for the first time and integrated original visual encoding(CLIP) with other 3 powerful visual encoders(SigLIP, SAM and DINO). After conducting combination experiments on scaling data and models, we obtained a VLLM VSR Expert(VSRE) that not only generalizes better to different instructions but also accurately distinguishes differences in visual positional information. VSRE achieved over a 27\% increase in accuracy on the VSR test set. It becomes a performant VLLM on the position reasoning of both the VSR dataset and relevant subsets of other evaluation benchmarks. We open-sourced the expanded model with data and Appendix at \url{https://github.com/peijin360/vsre} and hope it will accelerate advancements in VLLM on VSR learning.


Evaluating Zero-Shot Multilingual Aspect-Based Sentiment Analysis with Large Language Models

arXiv.org Artificial Intelligence

Aspect-based sentiment analysis (ABSA), a sequence labeling task, has attracted increasing attention in multilingual contexts. While previous research has focused largely on fine-tuning or training models specifically for ABSA, we evaluate large language models (LLMs) under zero-shot conditions to explore their potential to tackle this challenge with minimal task-specific adaptation. We conduct a comprehensive empirical evaluation of a series of LLMs on multilingual ABSA tasks, investigating various prompting strategies, including vanilla zero-shot, chain-of-thought (CoT), self-improvement, self-debate, and self-consistency, across nine different models. Results indicate that while LLMs show promise in handling multilingual ABSA, they generally fall short of fine-tuned, task-specific models. Notably, simpler zero-shot prompts often outperform more complex strategies, especially in high-resource languages like English. These findings underscore the need for further refinement of LLM-based approaches to effectively address ABSA task across diverse languages.


GameArena: Evaluating LLM Reasoning through Live Computer Games

arXiv.org Artificial Intelligence

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human feedback that conflates reasoning with other abilities. As the most prominent dynamic benchmark, Chatbot Arena evaluates open-ended questions in real-world settings, but lacks the granularity in assessing specific reasoning capabilities. We introduce GameArena, a dynamic benchmark designed to evaluate LLM reasoning capabilities through interactive gameplay with humans. GameArena consists of three games designed to test specific reasoning capabilities (e.g., deductive and inductive reasoning), while keeping participants entertained and engaged. We analyze the gaming data retrospectively to uncover the underlying reasoning processes of LLMs and measure their fine-grained reasoning capabilities. We collect over 2000 game sessions and provide detailed assessments of various reasoning capabilities for five state-of-the-art LLMs. Our user study with 100 participants suggests that GameArena improves user engagement compared to Chatbot Arena. For the first time, GameArena enables the collection of step-by-step LLM reasoning data in the wild.


Speech Recognition With LLMs Adapted to Disordered Speech Using Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce a large language model (LLM) capable of processing speech inputs and show that tuning it further with reinforcement learning on human preference (RLHF) enables it to adapt better to disordered speech than traditional fine-tuning. Our method replaces low-frequency text tokens in an LLM's vocabulary with audio tokens and enables the model to recognize speech by fine-tuning it on speech with transcripts. We then use RL with rewards based on syntactic and semantic accuracy measures generalizing the LLM further to recognize disordered speech. While the resulting LLM does not outperform existing systems for speech recognition, we find that tuning with reinforcement learning using custom rewards leads to substantially better performance than supervised fine-tuning of the language model, specifically when adapting to speech in a different setting. This presents a compelling alternative tuning strategy for speech recognition using large language models.


The Impact of Input Order Bias on Large Language Models for Software Fault Localization

arXiv.org Artificial Intelligence

Large Language Models (LLMs) show great promise in software engineering tasks like Fault Localization (FL) and Automatic Program Repair (APR). This study examines how input order and context size affect LLM performance in FL, a key step for many downstream software engineering tasks. We test different orders for methods using Kendall Tau distances, including "perfect" (where ground truths come first) and "worst" (where ground truths come last). Our results show a strong bias in order, with Top-1 accuracy falling from 57\% to 20\% when we reverse the code order. Breaking down inputs into smaller contexts helps reduce this bias, narrowing the performance gap between perfect and worst orders from 22\% to just 1\%. We also look at ordering methods based on traditional FL techniques and metrics. Ordering using DepGraph's ranking achieves 48\% Top-1 accuracy, better than more straightforward ordering approaches like CallGraph. These findings underscore the importance of how we structure inputs, manage contexts, and choose ordering methods to improve LLM performance in FL and other software engineering tasks.