Goto

Collaborating Authors

 Large Language Model


A linguistically-motivated evaluation methodology for unraveling model's abilities in reading comprehension tasks

arXiv.org Artificial Intelligence

We introduce an evaluation methodology for reading comprehension tasks based on the intuition that certain examples, by the virtue of their linguistic complexity, consistently yield lower scores regardless of model size or architecture. We capitalize on semantic frame annotation for characterizing this complexity, and study seven complexity factors that may account for model's difficulty. We first deploy this methodology on a carefully annotated French reading comprehension benchmark showing that two of those complexity factors are indeed good predictors of models' failure, while others are less so. We further deploy our methodology on a well studied English benchmark by using Chat-GPT as a proxy for semantic annotation. Our study reveals that fine-grained linguisticallymotivated automatic evaluation of a reading comprehension task is not only possible, but helps understand models' abilities to handle specific linguistic characteristics of input examples. It also shows that current state-of-the-art models fail with some for those characteristics which suggests that adequately handling them requires more than merely increasing model size.


Towards Recommender Systems LLMs Playground (RecSysLLMsP): Exploring Polarization and Engagement in Simulated Social Networks

arXiv.org Artificial Intelligence

Given the exponential advancement in AI technologies and the potential escalation of harmful effects from recommendation systems, it is crucial to simulate and evaluate these effects early on. Doing so can help prevent possible damage to both societies and technology companies. This paper introduces the Recommender Systems LLMs Playground (RecSysLLMsP), a novel simulation framework leveraging Large Language Models (LLMs) to explore the impacts of different content recommendation setups on user engagement and polarization in social networks. By creating diverse AI agents (AgentPrompts) with descriptive, static, and dynamic attributes, we assess their autonomous behaviour across three scenarios: Plurality, Balanced, and Similarity. Our findings reveal that the Similarity Scenario, which aligns content with user preferences, maximizes engagement while potentially fostering echo chambers. Conversely, the Plurality Scenario promotes diverse interactions but produces mixed engagement results. Our study emphasizes the need for a careful balance in recommender system designs to enhance user satisfaction while mitigating societal polarization. It underscores the unique value and challenges of incorporating LLMs into simulation environments. The benefits of RecSysLLMsP lie in its potential to calculate polarization effects, which is crucial for assessing societal impacts and determining user engagement levels with diverse recommender system setups. This advantage is essential for developing and maintaining a successful business model for social media companies. However, the study's limitations revolve around accurately emulating reality. Future efforts should validate the similarity in behaviour between real humans and AgentPrompts and establish metrics for measuring polarization scores.


Neural Spelling: A Spell-Based BCI System for Language Neural Decoding

arXiv.org Artificial Intelligence

Abstract--Brain-computer interfaces (BCIs) present a promising avenue by translating neural activity directly into text, eliminating the need for physical actions. However, existing noninvasive BCI systems have not successfully covered the entire alphabet, limiting their practicality. In this paper, we propose a novel non-invasive EEG-based BCI system with Curriculum-based Neural Spelling Framework, which recognizes all 26 alphabet letters by decoding neural signals associated with handwriting first, and then apply a Generative AI (GenAI) to enhance spellbased neural language decoding tasks. However, the invasive nature, high cost, and ethical concerns limit their I. RAIN-COMPUTER interfaces (BCIs) have emerged as a pivotal area of research within human-computer interaction accessible alternative. These systems are less obtrusive and (HCI), distinguished by their capacity to seamlessly more cost-effective, broadening potential user demographics [8]. Pioneering Despite the challenges of signal noise and the extensive training studies such as those by Guo et al.[1], Chen et al.[2], Cao et required for users, recent studies have demonstrated EEG's al.[3], and Lin et al.[4] underscore BCIs' role in advancing potential in effective language decoding [9, 10]. These interfaces create direct With the rise of Generative AI (GenAI), the integration of communication pathways that are especially beneficial for large language models (LLMs) into BCI research has opened individuals with limited speech or motor functions.


Large Language Models Think Too Fast To Explore Effectively

arXiv.org Artificial Intelligence

Large Language Models have emerged many intellectual capacities. While numerous benchmarks assess their intelligence, limited attention has been given to their ability to explore, an essential capacity for discovering new information and adapting to novel environments in both natural and artificial systems. The extent to which LLMs can effectively explore, particularly in open-ended tasks, remains unclear. This study investigates whether LLMs can surpass humans in exploration during an open-ended task, using Little Alchemy 2 as a paradigm, where agents combine elements to discover new ones. Results show most LLMs underperform compared to humans, except for the o1 model, with those traditional LLMs relying primarily on uncertainty driven strategies, unlike humans who balance uncertainty and empowerment. Representational analysis of the models with Sparse Autoencoders revealed that uncertainty and choices are represented at earlier transformer blocks, while empowerment values are processed later, causing LLMs to think too fast and make premature decisions, hindering effective exploration. These findings shed light on the limitations of LLM exploration and suggest directions for improving their adaptability.


Hybrid Graphs for Table-and-Text based Question Answering using LLMs

arXiv.org Artificial Intelligence

Answering questions that require reasoning and aggregation across both structured (tables) and unstructured (raw text) data sources presents significant challenges. Current methods rely on fine-tuning and high-quality, human-curated data, which is difficult to obtain. Recent advances in Large Language Models (LLMs) have shown promising results for multi-hop question answering (QA) over single-source text data in a zero-shot setting, yet exploration into multi-source Table-Text QA remains limited. In this paper, we present a novel Hybrid Graph-based approach for Table-Text QA that leverages LLMs without fine-tuning. Our method constructs a unified Hybrid Graph from textual and tabular data, pruning information based on the input question to provide the LLM with relevant context concisely. We evaluate our approach on the challenging Hybrid-QA and OTT-QA datasets using state-of-the-art LLMs, including GPT-3.5, GPT-4, and LLaMA-3. Our method achieves the best zero-shot performance on both datasets, improving Exact Match scores by up to 10% on Hybrid-QA and 5.4% on OTT-QA. Moreover, our approach reduces token usage by up to 53% compared to the original context.


Large Language Models are Few-shot Multivariate Time Series Classifiers

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have been extensively applied in time series analysis. Yet, their utility in the few-shot classification (i.e., a crucial training scenario due to the limited training data available in industrial applications) concerning multivariate time series data remains underexplored. We aim to leverage the extensive pre-trained knowledge in LLMs to overcome the data scarcity problem within multivariate time series. Specifically, we propose LLMFew, an LLM-enhanced framework to investigate the feasibility and capacity of LLMs for few-shot multivariate time series classification. This model introduces a Patch-wise Temporal Convolution Encoder (PTCEnc) to align time series data with the textual embedding input of LLMs. We further fine-tune the pre-trained LLM decoder with Low-rank Adaptations (LoRA) to enhance its feature representation learning ability in time series data. Experimental results show that our model outperformed state-of-the-art baselines by a large margin, achieving 125.2% and 50.2% improvement in classification accuracy on Handwriting and EthanolConcentration datasets, respectively. Moreover, our experimental results demonstrate that LLM-based methods perform well across a variety of datasets in few-shot MTSC, delivering reliable results compared to traditional models. This success paves the way for their deployment in industrial environments where data are limited.


Complete Chess Games Enable LLM Become A Chess Master

arXiv.org Artificial Intelligence

Large language models (LLM) have shown remarkable abilities in text generation, question answering, language translation, reasoning and many other tasks. It continues to advance rapidly and is becoming increasingly influential in various fields, from technology and business to education and entertainment. Despite LLM's success in multiple areas, its ability to play abstract games, such as chess, is underexplored. Chess-playing requires the language models to output legal and reasonable moves from textual inputs. Here, we propose the Large language model ChessLLM to play full chess games. We transform the game into a textual format with the best move represented in the Forsyth-Edwards Notation. We show that by simply supervised fine-tuning, our model has achieved a professional-level Elo rating of 1788 in matches against the standard Elo-rated Stockfish when permitted to sample 10 times. We further show that data quality is important. Long-round data supervision enjoys a 350 Elo rating improvement over short-round data.


Improving Your Model Ranking on Chatbot Arena by Vote Rigging

arXiv.org Artificial Intelligence

Chatbot Arena is a popular platform for evaluating LLMs by pairwise battles, where users vote for their preferred response from two randomly sampled anonymous models. While Chatbot Arena is widely regarded as a reliable LLM ranking leaderboard, we show that crowdsourced voting can be rigged to improve (or decrease) the ranking of a target model $m_{t}$. We first introduce a straightforward target-only rigging strategy that focuses on new battles involving $m_{t}$, identifying it via watermarking or a binary classifier, and exclusively voting for $m_{t}$ wins. However, this strategy is practically inefficient because there are over $190$ models on Chatbot Arena and on average only about $1\%$ of new battles will involve $m_{t}$. To overcome this, we propose omnipresent rigging strategies, exploiting the Elo rating mechanism of Chatbot Arena that any new vote on a battle can influence the ranking of the target model $m_{t}$, even if $m_{t}$ is not directly involved in the battle. We conduct experiments on around $1.7$ million historical votes from the Chatbot Arena Notebook, showing that omnipresent rigging strategies can improve model rankings by rigging only hundreds of new votes. While we have evaluated several defense mechanisms, our findings highlight the importance of continued efforts to prevent vote rigging. Our code is available at https://github.com/sail-sg/Rigging-ChatbotArena.


InnerThoughts: Disentangling Representations and Predictions in Large Language Models

arXiv.org Artificial Intelligence

Large language models (LLMs) contain substantial factual knowledge which is commonly elicited by multiple-choice question-answering prompts. Internally, such models process the prompt through multiple transformer layers, building varying representations of the problem within its hidden states. Ultimately, however, only the hidden state corresponding to the final layer and token position are used to predict the answer label. In this work, we propose instead to learn a small separate neural network predictor module on a collection of training questions, that take the hidden states from all the layers at the last temporal position as input and outputs predictions. In effect, such a framework disentangles the representational abilities of LLMs from their predictive abilities. On a collection of hard benchmarks, our method achieves considerable improvements in performance, sometimes comparable to supervised fine-tuning procedures, but at a fraction of the computational cost.


GLLM: Self-Corrective G-Code Generation using Large Language Models with User Feedback

arXiv.org Artificial Intelligence

This paper introduces GLLM, an innovative tool that leverages Large Language Models (LLMs) to automatically generate G-code from natural language instructions for Computer Numerical Control (CNC) machining. GLLM addresses the challenges of manual G-code writing by bridging the gap between human-readable task descriptions and machine-executable code. The system incorporates a fine-tuned StarCoder-3B model, enhanced with domain-specific training data and a Retrieval-Augmented Generation (RAG) mechanism. GLLM employs advanced prompting strategies and a novel self-corrective code generation approach to ensure both syntactic and semantic correctness of the generated G-code. The architecture includes robust validation mechanisms, including syntax checks, G-code-specific verifications, and functional correctness evaluations using Hausdorff distance. By combining these techniques, GLLM aims to democratize CNC programming, making it more accessible to users without extensive programming experience while maintaining high accuracy and reliability in G-code generation.