Large Language Model
$Q\sharp$: Provably Optimal Distributional RL for LLM Post-Training
Zhou, Jin Peng, Wang, Kaiwen, Chang, Jonathan, Gao, Zhaolin, Kallus, Nathan, Weinberger, Kilian Q., Brantley, Kianté, Sun, Wen
Reinforcement learning (RL) post-training is crucial for LLM alignment and reasoning, but existing policy-based methods, such as PPO and DPO, can fall short of fixing shortcuts inherited from pre-training. In this work, we introduce $Q\sharp$, a value-based algorithm for KL-regularized RL that guides the reference policy using the optimal regularized $Q$ function. We propose to learn the optimal $Q$ function using distributional RL on an aggregated online dataset. Unlike prior value-based baselines that guide the model using unregularized $Q$-values, our method is theoretically principled and provably learns the optimal policy for the KL-regularized RL problem. Empirically, $Q\sharp$ outperforms prior baselines in math reasoning benchmarks while maintaining a smaller KL divergence to the reference policy. Theoretically, we establish a reduction from KL-regularized RL to no-regret online learning, providing the first bounds for deterministic MDPs under only realizability. Thanks to distributional RL, our bounds are also variance-dependent and converge faster when the reference policy has small variance. In sum, our results highlight $Q\sharp$ as an effective approach for post-training LLMs, offering both improved performance and theoretical guarantees. The code can be found at https://github.com/jinpz/q_sharp.
SoS1: O1 and R1-Like Reasoning LLMs are Sum-of-Square Solvers
Li, Kechen, Zhu, Wenqi, Cartis, Coralia, Ji, Tianbo, Liu, Shiwei
Large Language Models (LLMs) have achieved human-level proficiency across diverse tasks, but their ability to perform rigorous mathematical problem solving remains an open challenge. In this work, we investigate a fundamental yet computationally intractable problem: determining whether a given multivariate polynomial is nonnegative. This problem, closely related to Hilbert's Seventeenth Problem, plays a crucial role in global polynomial optimization and has applications in various fields. First, we introduce SoS-1K, a meticulously curated dataset of approximately 1,000 polynomials, along with expert-designed reasoning instructions based on five progressively challenging criteria. Evaluating multiple state-of-the-art LLMs, we find that without structured guidance, all models perform only slightly above the random guess baseline 50%. However, high-quality reasoning instructions significantly improve accuracy, boosting performance up to 81%. Furthermore, our 7B model, SoS-7B, fine-tuned on SoS-1K for just 4 hours, outperforms the 671B DeepSeek-V3 and GPT-4o-mini in accuracy while only requiring 1.8% and 5% of the computation time needed for letters, respectively. Our findings highlight the potential of LLMs to push the boundaries of mathematical reasoning and tackle NP-hard problems.
Supervised Fine-Tuning LLMs to Behave as Pedagogical Agents in Programming Education
Ross, Emily, Kansal, Yuval, Renzella, Jake, Vassar, Alexandra, Taylor, Andrew
Large language models (LLMs) are increasingly being explored in higher education, yet their effectiveness as teaching agents remains underexamined. In this paper, we present the development of GuideLM, a fine-tuned LLM designed for programming education. GuideLM has been integrated into the Debugging C Compiler (DCC), an educational C compiler that leverages LLMs to generate pedagogically sound error explanations. Previously, DCC relied on off-the-shelf OpenAI models, which, while accurate, often over-assisted students by directly providing solutions despite contrary prompting. To address this, we employed supervised fine-tuning (SFT) on a dataset of 528 student-question/teacher-answer pairs, creating two models: GuideLM and GuideLM-mini, fine-tuned on ChatGPT-4o and 4o-mini, respectively. We conducted an expert analysis of 400 responses per model, comparing their pedagogical effectiveness against base OpenAI models. Our evaluation, grounded in constructivism and cognitive load theory, assessed factors such as conceptual scaffolding, clarity, and Socratic guidance. Results indicate that GuideLM and GuideLM-mini improve pedagogical performance, with an 8% increase in Socratic guidance and a 58% improvement in economy of words compared to GPT-4o. However, this refinement comes at the cost of a slight reduction in general accuracy. While further work is needed, our findings suggest that fine-tuning LLMs with targeted datasets is a promising approach for developing models better suited to educational contexts.
Revisiting Kernel Attention with Correlated Gaussian Process Representation
Bui, Long Minh, Huu, Tho Tran, Dinh, Duy, Nguyen, Tan Minh, Hoang, Trong Nghia
Transformers have increasingly become the de facto method to model sequential data with state-of-the-art performance. Due to its widespread use, being able to estimate and calibrate its modeling uncertainty is important to understand and design robust transformer models. To achieve this, previous works have used Gaussian processes (GPs) to perform uncertainty calibration for the attention units of transformers and attained notable successes. However, such approaches have to confine the transformers to the space of symmetric attention to ensure the necessary symmetric requirement of their GP's kernel specification, which reduces the representation capacity of the model. To mitigate this restriction, we propose the Correlated Gaussian Process Transformer (CGPT), a new class of transformers whose self-attention units are modeled as cross-covariance between two correlated GPs (CGPs). This allows asymmetries in attention and can enhance the representation capacity of GP-based transformers. We also derive a sparse approximation for CGP to make it scale better. Our empirical studies show that both CGP-based and sparse CGP-based transformers achieve better performance than state-of-the-art GP-based transformers on a variety of benchmark tasks. The code for our experiments is available at https://github.com/MinhLong210/CGP-Transformers.
Personas Evolved: Designing Ethical LLM-Based Conversational Agent Personalities
Desai, Smit, Dubiel, Mateusz, Zargham, Nima, Mildner, Thomas, Spillner, Laura
The emergence of Large Language Models (LLMs) has revolutionized Conversational User Interfaces (CUIs), enabling more dynamic, context-aware, and human-like interactions across diverse domains, from social sciences to healthcare. However, the rapid adoption of LLM-based personas raises critical ethical and practical concerns, including bias, manipulation, and unforeseen social consequences. Unlike traditional CUIs, where personas are carefully designed with clear intent, LLM-based personas generate responses dynamically from vast datasets, making their behavior less predictable and harder to govern. This workshop aims to bridge the gap between CUI and broader AI communities by fostering a cross-disciplinary dialogue on the responsible design and evaluation of LLM-based personas. Bringing together researchers, designers, and practitioners, we will explore best practices, develop ethical guidelines, and promote frameworks that ensure transparency, inclusivity, and user-centered interactions. By addressing these challenges collaboratively, we seek to shape the future of LLM-driven CUIs in ways that align with societal values and expectations.
TripCraft: A Benchmark for Spatio-Temporally Fine Grained Travel Planning
Chaudhuri, Soumyabrata, Purkar, Pranav, Raghav, Ritwik, Mallick, Shubhojit, Gupta, Manish, Jana, Abhik, Ghosh, Shreya
Recent advancements in probing Large Language Models (LLMs) have explored their latent potential as personalized travel planning agents, yet existing benchmarks remain limited in real world applicability. Existing datasets, such as TravelPlanner and TravelPlanner+, suffer from semi synthetic data reliance, spatial inconsistencies, and a lack of key travel constraints, making them inadequate for practical itinerary generation. To address these gaps, we introduce TripCraft, a spatiotemporally coherent travel planning dataset that integrates real world constraints, including public transit schedules, event availability, diverse attraction categories, and user personas for enhanced personalization. To evaluate LLM generated plans beyond existing binary validation methods, we propose five continuous evaluation metrics, namely Temporal Meal Score, Temporal Attraction Score, Spatial Score, Ordering Score, and Persona Score which assess itinerary quality across multiple dimensions. Our parameter informed setting significantly enhances meal scheduling, improving the Temporal Meal Score from 61% to 80% in a 7 day scenario. TripCraft establishes a new benchmark for LLM driven personalized travel planning, offering a more realistic, constraint aware framework for itinerary generation. Dataset and Codebase will be made publicly available upon acceptance.
A Thousand Words or An Image: Studying the Influence of Persona Modality in Multimodal LLMs
Broomfield, Julius, Sharma, Kartik, Kumar, Srijan
Large language models (LLMs) have recently demonstrated remarkable advancements in embodying diverse personas, enhancing their effectiveness as conversational agents and virtual assistants. Consequently, LLMs have made significant strides in processing and integrating multimodal information. However, even though human personas can be expressed in both text and image, the extent to which the modality of a persona impacts the embodiment by the LLM remains largely unexplored. In this paper, we investigate how do different modalities influence the expressiveness of personas in multimodal LLMs. To this end, we create a novel modality-parallel dataset of 40 diverse personas varying in age, gender, occupation, and location. This consists of four modalities to equivalently represent a persona: image-only, text-only, a combination of image and small text, and typographical images, where text is visually stylized to convey persona-related attributes. We then create a systematic evaluation framework with 60 questions and corresponding metrics to assess how well LLMs embody each persona across its attributes and scenarios. Comprehensive experiments on $5$ multimodal LLMs show that personas represented by detailed text show more linguistic habits, while typographical images often show more consistency with the persona. Our results reveal that LLMs often overlook persona-specific details conveyed through images, highlighting underlying limitations and paving the way for future research to bridge this gap. We release the data and code at https://github.com/claws-lab/persona-modality .
Shades of Zero: Distinguishing Impossibility from Inconceivability
Hu, Jennifer, Sosa, Felix, Ullman, Tomer
Some things are impossible, but some things may be even more impossible than impossible. Levitating a feather using one's mind is impossible in our world, but fits into our intuitive theories of possible worlds, whereas levitating a feather using the number five cannot be conceived in any possible world ("inconceivable"). While prior work has examined the distinction between improbable and impossible events, there has been little empirical research on inconceivability. Here, we investigate whether people maintain a distinction between impossibility and inconceivability, and how such distinctions might be made. We find that people can readily distinguish the impossible from the inconceivable, using categorization studies similar to those used to investigate the differences between impossible and improbable (Experiment 1). However, this distinction is not explained by people's subjective ratings of event likelihood, which are near zero and indistinguishable between impossible and inconceivable event descriptions (Experiment 2). Finally, we ask whether the probabilities assigned to event descriptions by statistical language models (LMs) can be used to separate modal categories, and whether these probabilities align with people's ratings (Experiment 3). We find high-level similarities between people and LMs: both distinguish among impossible and inconceivable event descriptions, and LM-derived string probabilities predict people's ratings of event likelihood across modal categories. Our findings suggest that fine-grained knowledge about exceedingly rare events (i.e., the impossible and inconceivable) may be learned via statistical learning over linguistic forms, yet leave open the question of whether people represent the distinction between impossible and inconceivable as a difference not of degree, but of kind.
Among Them: A game-based framework for assessing persuasion capabilities of LLMs
Idziejczak, Mateusz, Korzavatykh, Vasyl, Stawicki, Mateusz, Chmutov, Andrii, Korcz, Marcin, Błądek, Iwo, Brzezinski, Dariusz
The proliferation of large language models (LLMs) and autonomous AI agents has raised concerns about their potential for automated persuasion and social influence. While existing research has explored isolated instances of LLM-based manipulation, systematic evaluations of persuasion capabilities across different models remain limited. In this paper, we present an Among Us-inspired game framework for assessing LLM deception skills in a controlled environment. The proposed framework makes it possible to compare LLM models by game statistics, as well as quantify in-game manipulation according to 25 persuasion strategies from social psychology and rhetoric. Experiments between 8 popular language models of different types and sizes demonstrate that all tested models exhibit persuasive capabilities, successfully employing 22 of the 25 anticipated techniques. We also find that larger models do not provide any persuasion advantage over smaller models and that longer model outputs are negatively correlated with the number of games won. Our study provides insights into the deception capabilities of LLMs, as well as tools and data for fostering future research on the topic.
SEKI: Self-Evolution and Knowledge Inspiration based Neural Architecture Search via Large Language Models
Cai, Zicheng, Tang, Yaohua, Lai, Yutao, Wang, Hua, Chen, Zhi, Chen, Hao
We introduce SEKI, a novel large language model (LLM)-based neural architecture search (NAS) method. Inspired by the chain-of-thought (CoT) paradigm in modern LLMs, SEKI operates in two key stages: self-evolution and knowledge distillation. In the self-evolution stage, LLMs initially lack sufficient reference examples, so we implement an iterative refinement mechanism that enhances architectures based on performance feedback. Over time, this process accumulates a repository of high-performance architectures. In the knowledge distillation stage, LLMs analyze common patterns among these architectures to generate new, optimized designs. Combining these two stages, SEKI greatly leverages the capacity of LLMs on NAS and without requiring any domain-specific data. Experimental results show that SEKI achieves state-of-the-art (SOTA) performance across various datasets and search spaces while requiring only 0.05 GPU-days, outperforming existing methods in both efficiency and accuracy. Furthermore, SEKI demonstrates strong generalization capabilities, achieving SOTA-competitive results across multiple tasks.