Large Language Model
SQLCritic: Correcting Text-to-SQL Generation via Clause-wise Critic
Recent advancements in Text-to-SQL systems have improved the conversion of natural language queries into SQL, but challenges remain in ensuring accuracy and reliability. While self-correction techniques refine outputs, they often introduce new errors. Existing methods focused on execution feedback mainly address syntax issues, leaving semantic errors -- where the query's logic fails to align with the user's intent -- largely unaddressed. We propose a novel approach combining structured execution feedback with a trained critic agent that provides detailed, interpretable critiques. This method effectively identifies and corrects both syntactic and semantic errors, enhancing accuracy and interpretability. Experimental results show significant improvements on two major Text-to-SQL benchmarks, Spider and BIRD, demonstrating the effectiveness of our approach.
Investigating Human-Aligned Large Language Model Uncertainty
Moore, Kyle, Roberts, Jesse, Watson, Daryl, Wisniewski, Pamela
Recent work has sought to quantify large language model uncertainty to facilitate model control and modulate user trust. Previous works focus on measures of uncertainty that are theoretically grounded or reflect the average overt behavior of the model. In this work, we investigate a variety of uncertainty measures, in order to identify measures that correlate with human group-level uncertainty. We find that Bayesian measures and a variation on entropy measures, top-k entropy, tend to agree with human behavior as a function of model size. We find that some strong measures decrease in human-similarity with model size, but, by multiple linear regression, we find that combining multiple uncertainty measures provide comparable human-alignment with reduced size-dependency.
xVLM2Vec: Adapting LVLM-based embedding models to multilinguality using Self-Knowledge Distillation
Musacchio, Elio, Siciliani, Lucia, Basile, Pierpaolo, Semeraro, Giovanni
In the current literature, most embedding models are based on the encoder-only transformer architecture to extract a dense and meaningful representation of the given input, which can be a text, an image, and more. With the recent advances in language modeling thanks to the introduction of Large Language Models, the possibility of extracting embeddings from these large and extensively trained models has been explored. However, current studies focus on textual embeddings in English, which is also the main language on which these models have been trained. Furthermore, there are very few models that consider multimodal and multilingual input. In light of this, we propose an adaptation methodology for Large Vision-Language Models trained on English language data to improve their performance in extracting multilingual and multimodal embeddings. Finally, we design and introduce a benchmark to evaluate the effectiveness of multilingual and multimodal embedding models.
HKCanto-Eval: A Benchmark for Evaluating Cantonese Language Understanding and Cultural Comprehension in LLMs
Cheng, Tsz Chung, Cheng, Chung Shing, Lau, Chaak Ming, Lam, Eugene Tin-Ho, Wong, Chun Yat, Yu, Hoi On, Chong, Cheuk Hei
The ability of language models to comprehend and interact in diverse linguistic and cultural landscapes is crucial. The Cantonese language used in Hong Kong presents unique challenges for natural language processing due to its rich cultural nuances and lack of dedicated evaluation datasets. The HKCanto-Eval benchmark addresses this gap by evaluating the performance of large language models (LLMs) on Cantonese language understanding tasks, extending to English and Written Chinese for cross-lingual evaluation. HKCanto-Eval integrates cultural and linguistic nuances intrinsic to Hong Kong, providing a robust framework for assessing language models in realistic scenarios. Additionally, the benchmark includes questions designed to tap into the underlying linguistic metaknowledge of the models. Our findings indicate that while proprietary models generally outperform open-weight models, significant limitations remain in handling Cantonese-specific linguistic and cultural knowledge, highlighting the need for more targeted training data and evaluation methods. The code can be accessed at https://github.com/hon9kon9ize/hkeval2025
Facilitating Automated Online Consensus Building through Parallel Thinking
Gu, Wen, Li, Zhaoxing, Buermann, Jan, Dilkes, Jim, Michailidis, Dimitris, Hasegawa, Shinobu, Yazdanpanah, Vahid, Stein, Sebastian
Consensus building is inherently challenging due to the diverse opinions held by stakeholders. Effective facilitation is crucial to support the consensus building process and enable efficient group decision making. However, the effectiveness of facilitation is often constrained by human factors such as limited experience and scalability. In this research, we propose a Parallel Thinking-based Facilitation Agent (PTFA) that facilitates online, text-based consensus building processes. The PTFA automatically collects textual posts and leverages large language models (LLMs) to perform all of the six distinct roles of the well-established Six Thinking Hats technique in parallel thinking. To illustrate the potential of PTFA, a pilot study was carried out and PTFA's ability in idea generation, emotional probing, and deeper analysis of ideas was demonstrated. Furthermore, a comprehensive dataset that contains not only the conversational content among the participants but also between the participants and the agent is constructed for future study.
STEVE: AStep Verification Pipeline for Computer-use Agent Training
Lu, Fanbin, Zhong, Zhisheng, Wei, Ziqin, Liu, Shu, Fu, Chi-Wing, Jia, Jiaya
Developing AI agents to autonomously manipulate graphical user interfaces is a long challenging task. Recent advances in data scaling law inspire us to train computer-use agents with a scaled instruction set, yet using behavior cloning to train agents still requires immense high-quality trajectories. To meet the scalability need, we designed STEVE, a step verification pipeline for computer-use agent training. First, we establish a large instruction set for computer-use agents and collect trajectory data with some suboptimal agents. GPT-4o is used to verify the correctness of each step in the trajectories based on the screens before and after the action execution, assigning each step with a binary label. Last, we adopt the Kahneman and Tversky Optimization to optimize the agent from the binary stepwise labels. Extensive experiments manifest that our agent outperforms supervised finetuning by leveraging both positive and negative actions within a trajectory. Also, STEVE enables us to train a 7B vision-language model as a computer-use agent, achieving leading performance in the challenging live desktop environment WinAgentArena with great efficiency at a reduced cost. Code and data: https://github.com/FanbinLu/STEVE.
Can A Society of Generative Agents Simulate Human Behavior and Inform Public Health Policy? A Case Study on Vaccine Hesitancy
Hou, Abe Bohan, Du, Hongru, Wang, Yichen, Zhang, Jingyu, Wang, Zixiao, Liang, Paul Pu, Khashabi, Daniel, Gardner, Lauren, He, Tianxing
Can we simulate a sandbox society with generative agents to model human behavior, thereby reducing the over-reliance on real human trials for assessing public policies? In this work, we investigate the feasibility of simulating health-related decision-making, using vaccine hesitancy, defined as the delay in acceptance or refusal of vaccines despite the availability of vaccination services (MacDonald, 2015), as a case study. To this end, we introduce the VacSim framework with 100 generative agents powered by Large Language Models (LLMs). VacSim simulates vaccine policy outcomes with the following steps: 1) instantiate a population of agents with demographics based on census data; 2) connect the agents via a social network and model vaccine attitudes as a function of social dynamics and disease-related information; 3) design and evaluate various public health interventions aimed at mitigating vaccine hesitancy. To align with real-world results, we also introduce simulation warmup and attitude modulation to adjust agents' attitudes. We propose a series of evaluations to assess the reliability of various LLM simulations. Experiments indicate that models like Llama and Qwen can simulate aspects of human behavior but also highlight real-world alignment challenges, such as inconsistent responses with demographic profiles. This early exploration of LLM-driven simulations is not meant to serve as definitive policy guidance; instead, it serves as a call for action to examine social simulation for policy development.
Siege: Autonomous Multi-Turn Jailbreaking of Large Language Models with Tree Search
We introduce Siege, a multi-turn adversarial framework that models the gradual erosion of Large Language Model (LLM) safety through a tree search perspective. Unlike single-turn jailbreaks that rely on one meticulously engineered prompt, Siege expands the conversation at each turn in a breadth-first fashion, branching out multiple adversarial prompts that exploit partial compliance from previous responses. By tracking these incremental policy leaks and re-injecting them into subsequent queries, Siege reveals how minor concessions can accumulate into fully disallowed outputs. Evaluations on the JailbreakBench dataset show that Siege achieves a 100% success rate on GPT-3.5-turbo and 97% on GPT-4 in a single multi-turn run, using fewer queries than baselines such as Crescendo or GOAT. This tree search methodology offers an in-depth view of how model safeguards degrade over successive dialogue turns, underscoring the urgency of robust multi-turn testing procedures for language models.
Focusing Robot Open-Ended Reinforcement Learning Through Users' Purposes
Cartoni, Emilio, Cioccolini, Gianluca, Baldassarre, Gianluca
Open-Ended Learning (OEL) autonomous robots can acquire new skills and knowledge through direct interaction with their environment, relying on mechanisms such as intrinsic motivations and self-generated goals to guide learning processes. OEL robots are highly relevant for applications as they can autonomously leverage acquired knowledge to perform tasks beneficial to human users in unstructured environments, addressing challenges unforeseen at design time. However, OEL robots face a significant limitation: their openness may lead them to waste time learning information that is irrelevant to tasks desired by specific users. Here, we propose a solution called `Purpose-Directed Open-Ended Learning' (POEL), based on the novel concept of `purpose' introduced in previous work. A purpose specifies what users want the robot to achieve. The key insight of this work is that purpose can focus OEL on learning self-generated classes of tasks that, while unknown during autonomous learning (as typical in OEL), involve objects relevant to the purpose. This concept is operationalised in a novel robot architecture capable of receiving a human purpose through speech-to-text, analysing the scene to identify objects, and using a Large Language Model to reason about which objects are purpose-relevant. These objects are then used to bias OEL exploration towards their spatial proximity and to self-generate rewards that favour interactions with them. The solution is tested in a simulated scenario where a camera-arm-gripper robot interacts freely with purpose-related and distractor objects. For the first time, the results demonstrate the potential advantages of purpose-focused OEL over state-of-the-art OEL methods, enabling robots to handle unstructured environments while steering their learning toward knowledge acquisition relevant to users.
AdaReTaKe: Adaptive Redundancy Reduction to Perceive Longer for Video-language Understanding
Wang, Xiao, Si, Qingyi, Wu, Jianlong, Zhu, Shiyu, Cao, Li, Nie, Liqiang
Multimodal Large Language Models (MLLMs) have revolutionized video understanding, yet are still limited by context length when processing long videos. Recent methods compress videos by leveraging visual redundancy uniformly, yielding promising results. Nevertheless, our quantitative analysis shows that redundancy varies significantly across time and model layers, necessitating a more flexible compression strategy. We propose AdaReTaKe, a training-free method that flexibly reduces visual redundancy by allocating compression ratios among time and layers with theoretical guarantees. Integrated into state-of-the-art MLLMs, AdaReTaKe improves processing capacity from 256 to 2048 frames while preserving critical information. Experiments on VideoMME, MLVU, LongVideoBench, and LVBench datasets demonstrate that AdaReTaKe outperforms existing methods by 2.3% and 2.8% for 7B and 72B models, respectively, with even greater improvements of 5.9% and 6.0% on the longest LVBench. Our code is available at https://github.com/SCZwangxiao/video-FlexReduc.git.