Large Language Model
Transformers to SSMs: Distilling Quadratic Knowledge to Subquadratic Models
Transformer architectures have become a dominant paradigm for domains like language modeling but suffer in many inference settings due to their quadratic-time self-attention. Recently proposed subquadratic architectures, such as Mamba, have shown promise, but have been pretrained with substantially less computational resources than the strongest Transformer models. In this work, we present a method that is able to distill a pretrained Transformer architecture into alternative architectures such as state space models (SSMs). The key idea to our approach is that we can view both Transformers and SSMs as applying different forms of mixing matrices over the token sequences. We can thus progressively distill the Transformer architecture by matching different degrees of granularity in the SSM: first matching the mixing matrices themselves, then the hidden units at each block, and finally the end-to-end predictions.
EPIC: Effective Prompting for Imbalanced-Class Data Synthesis in Tabular Data Classification via Large Language Models
Large language models (LLMs) have demonstrated remarkable in-context learning capabilities across diverse applications. In this work, we explore the effectiveness of LLMs for generating realistic synthetic tabular data, identifying key prompt design elements to optimize performance. We introduce EPIC, a novel approach that leverages balanced, grouped data samples and consistent formatting with unique variable mapping to guide LLMs in generating accurate synthetic data across all classes, even for imbalanced datasets. Evaluations on real-world datasets show that EPIC achieves state-of-the-art machine learning classification performance, significantly improving generation efficiency.
SPRING: Studying Papers and Reasoning to play Games
Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM).Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions.In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories.
Generated and Pseudo Content guided Prototype Refinement for Few-shot Point Cloud Segmentation
Few-shot 3D point cloud semantic segmentation aims to segment query point clouds with only a few annotated support point clouds. Existing prototype-based methods learn prototypes from the 3D support set to guide the segmentation of query point clouds. However, they encounter the challenge of low prototype quality due to constrained semantic information in the 3D support set and class information bias between support and query sets. To address these issues, in this paper, we propose a novel framework called Generated and Pseudo Content guided Prototype Refinement (GPCPR), which explicitly leverages LLM-generated content and reliable query context to enhance prototype quality. GPCPR achieves prototype refinement through two core components: LLM-driven Generated Content-guided Prototype Refinement (GCPR) and Pseudo Query Context-guided Prototype Refinement (PCPR).
Delta-CoMe: Training-Free Delta-Compression with Mixed-Precision for Large Language Models
Fine-tuning is a crucial process for adapting large language models (LLMs) to diverse applications. In certain scenarios, such as multi-tenant serving, deploying multiple LLMs becomes necessary to meet complex demands. Recent studies suggest decomposing a fine-tuned LLM into a base model and corresponding delta weights, which are then compressed using low-rank or low-bit approaches to reduce costs. In this work, we observe that existing low-rank and low-bit compression methods can significantly harm the model performance for task-specific fine-tuned LLMs (e.g., WizardMath for math problems). Motivated by the long-tail distribution of singular values in the delta weights, we propose a delta quantization approach using mixed-precision.
The FineWeb Datasets: Decanting the Web for the Finest Text Data at Scale
The performance of a large language model (LLM) depends heavily on the quality and size of its pretraining dataset. However, the pretraining datasets for state-of-the-art open LLMs like Llama 3 and Mixtral are not publicly available and very little is known about how they were created. In this work, we introduce FineWeb, a 15-trillion token dataset derived from 96 Common Crawl snapshots that produces better-performing LLMs than other open pretraining datasets. To advance the understanding of how best to curate high-quality pretraining datasets, we carefully document and ablate all of the design choices used in FineWeb, including in-depth investigations of deduplication and filtering strategies. In addition, we introduce FineWeb-Edu, a 1.3-trillion token collection of educational text filtered from FineWeb. Along with our datasets, we publicly release our data curation codebase and all of the models trained during our ablation experiments.
Delving into the Reversal Curse: How Far Can Large Language Models Generalize?
A prime example is the recently debated "reversal curse", which surfaces when models, having been trained on the fact "A is B", struggle to generalize this knowledge to infer that "B is A".In this paper, we examine the manifestation of the reversal curse across various tasks and delve into both the generalization abilities and the problem-solving mechanisms of LLMs. This investigation leads to a series of significant insights:(1) LLMs are able to generalize to "B is A" when both A and B are presented in the context as in the case of a multiple-choice question.(2) This generalization ability is highly correlated to the structure of the fact "A is B" in the training documents. For example, this generalization only applies to biographies structured in "[Name] is [Description]" but not to "[Description] is [Name]".(3) We propose and verify the hypothesis that LLMs possess an inherent bias in fact recalling during knowledge application, which explains and underscores the importance of the document structure to successful learning.(4)
Zero-to-Hero: Enhancing Zero-Shot Novel View Synthesis via Attention Map Filtering
Generating realistic images from arbitrary views based on a single source image remains a significant challenge in computer vision, with broad applications ranging from e-commerce to immersive virtual experiences. Recent advancements in diffusion models, particularly the Zero-1-to-3 model, have been widely adopted for generating plausible views, videos, and 3D models. In this work, we propose Zero-to-Hero, a novel test-time approach that enhances view synthesis by manipulating attention maps during the denoising process of Zero-1-to-3. By drawing an analogy between the denoising process and stochastic gradient descent (SGD), we implement a filtering mechanism that aggregates attention maps, enhancing generation reliability and authenticity. This process improves geometric consistency without requiring retraining or significant computational resources.
Hints-In-Browser: Benchmarking Language Models for Programming Feedback Generation
Generative AI and large language models hold great promise in enhancing programming education by generating individualized feedback and hints for learners. Recent works have primarily focused on improving the quality of generated feedback to achieve human tutors' quality. While quality is an important performance criterion, it is not the only criterion to optimize for real-world educational deployments. The key idea is to leverage recent advances in the new paradigm of in-browser inference that allow running these models directly in the browser, thereby providing direct benefits across cost and data privacy. To boost the feedback quality of small models compatible with in-browser inference engines, we develop a fine-tuning pipeline based on GPT-4 generated synthetic data.
Generating Images with Multimodal Language Models
We propose a method to fuse frozen text-only large language models (LLMs) with pre-trained image encoder and decoder models, by mapping between their embedding spaces. Our model demonstrates a wide suite of multimodal capabilities: image retrieval, novel image generation, and multimodal dialogue. Ours is the first approach capable of conditioning on arbitrarily interleaved image and text inputs to generate coherent image (and text) outputs. To achieve strong performance on image generation, we propose an efficient mapping network to ground the LLM to an off-the-shelf text-to-image generation model. This mapping network translates hidden representations of text into the embedding space of the visual models, enabling us to leverage the strong text representations of the LLM for visual outputs.