Large Language Model
CoVoMix2: Advancing Zero-Shot Dialogue Generation with Fully Non-Autoregressive Flow Matching
Generating natural-sounding, multi-speaker dialogue is crucial for applications such as podcast creation, virtual agents, and multimedia content generation. However, existing systems struggle to maintain speaker consistency, model overlapping speech, and synthesize coherent conversations efficiently. In this paper, we introduce CoVoMix2, a fully non-autoregressive framework for zero-shot multi-talker dialogue generation. CoVoMix2 directly predicts mel-spectrograms from multi-stream transcriptions using a flow-matching-based generative model, eliminating the reliance on intermediate token representations. To better capture realistic conversational dynamics, we propose transcription-level speaker disentanglement, sentence-level alignment, and prompt-level random masking strategies. Our approach achieves state-of-the-art performance, outperforming strong baselines like MoonCast and Sesame in speech quality, speaker consistency, and inference speed. Notably, CoVoMix2 operates without requiring transcriptions for the prompt and supports controllable dialogue generation, including overlapping speech and precise timing control, demonstrating strong generalizability to real-world speech generation scenarios.
CodeAssistBench (CAB): Dataset & Benchmarking for Multi-turn Chat-Based Code Assistance
Programming assistants powered by large language models have transformed software development, yet most benchmarks focus narrowly on code generation tasks. Recent efforts like InfiBench and StackEval attempt to address this gap using Stack Overflow data but remain limited to single-turn interactions in isolated contexts, require significant manual curation, and fail to represent complete project environments. We introduce CodeAssistBench (CAB), the first benchmark framework for evaluating multi-turn programming assistance in realistic settings that address questions grounded in actual codebases. Unlike existing programming Q&A benchmarks, CAB automatically generates scalable datasets from GitHub issues tagged with questions using configurable parameters (e.g., repository creation date, star count, programming languages), and includes automatic containerization of codebases for evaluation. It then evaluates models through simulated users in these containerized environments with full codebase access. Using this framework, we constructed a test set of 3,286 real-world programming questions across 214 repositories, spanning seven programming languages and diverse problem domains. Our evaluation of leading LLMs reveals a substantial capability gap: while models perform well on Stack Overflow questions with success rates of 70-83%, they resolve only up to 16.49% of CAB's issues from recent repositories (post-training cutoff). This discrepancy highlights the challenges of providing assistance in complex, project-specific contexts versus answering standalone questions.
Simulating Viva Voce Examinations to Evaluate Clinical Reasoning in Large Language Models
Clinical reasoning in medicine is a hypothesis-driven process where physicians refine diagnoses from limited information through targeted history, physical examination, and diagnostic investigations. In contrast, current medical benchmarks for large language models (LLMs) primarily assess knowledge recall through single-turn questions, where complete clinical information is provided upfront. To address this gap, we introduce VivaBench, a multi-turn benchmark that evaluates sequential clinical reasoning in LLM agents. Our dataset consists of 1762 physician-curated clinical vignettes structured as interactive scenarios that simulate a $ \textit{viva voce}$ (oral) examination in medical training, requiring agents to actively probe for relevant findings, select appropriate investigations, and synthesize information across multiple steps to reach a diagnosis. While current LLMs demonstrate competence in diagnosing conditions from well-described clinical presentations, their performance degrades significantly when required to navigate iterative diagnostic reasoning under uncertainty in our evaluation. Our analysis identified several failure modes that mirror common cognitive errors in clinical practice, including: (1) fixation on initial hypotheses, (2) inappropriate investigation ordering, (3) premature diagnostic closure, and (4) failing to screen for critical conditions. These patterns reveal fundamental limitations in how current LLMs reason and make decisions under uncertainty. Through VivaBench, we provide a standardized benchmark for evaluating conversational medical AI systems for real-world clinical decision support. Beyond medical applications, we contribute to the larger corpus of research on agentic AI by demonstrating how sequential reasoning trajectories can diverge in complex decision-making environments.
Zero-Shot Blind-Spot Image Denoising via Cross-Scale Non-Local Pixel Refilling
Blind-spot denoising (BSD) method is a powerful paradigm for zero-shot image denoising by training models to predict masked target pixels from their neighbors. However, they struggle with real-world noise exhibiting strong local correlations, where efforts to suppress noise correlation often weaken pixel-value dependencies, adversely affecting denoising performance. This paper presents a theoretical analysis quantifying the impact of replacing masked pixels with observations exhibiting weaker noise correlation but potentially reduced similarity, revealing a trade-off that impacts the statistical risk of the estimation. Guided by this insight, we propose a computational scheme that replaces masked pixels with distant ones of similar appearance and lower noise correlation. This strategy improves the prediction by balancing noise suppression and structural consistency. Experiments confirm the effectiveness of our method, outperforming existing zero-shot BSD methods.
Universal Visuo-Tactile Video Understanding for Embodied Interaction
Tactile perception is essential for embodied agents to understand the physical attributes of objects that cannot be determined through visual inspection alone. While existing methods have made progress in visual and language modalities for physical understanding, they fail to effectively incorporate tactile information that provides crucial haptic feedback for real-world interaction. In this paper, we present VTV-LLM, the first multi-modal large language model that enables universal Visuo-Tactile Video (VTV) understanding, bridging the gap between tactile perception and natural language. To address the challenges of cross-sensor and cross-modal integration, we contribute VTV150K, a comprehensive dataset comprising 150,000 video frames from 100 diverse objects captured across three different tactile sensors (GelSight Mini, DIGIT, and Tac3D), annotated with four fundamental tactile attributes (hardness, protrusion, elasticity, and friction). We develop a novel three-stage training paradigm that includes VTV enhancement for robust visuo-tactile representation, VTV-text alignment for cross-modal correspondence, and text prompt finetuning for natural language generation. Our framework enables sophisticated tactile reasoning capabilities including feature assessment, comparative analysis, and scenario-based decision-making. Extensive experimental evaluations demonstrate that VTV-LLM achieves superior performance in tactile reasoning tasks, establishing a foundation for more intuitive human-machine interaction in tactile domains.
LLM-PySC2: Starcraft II learning environment for Large Language Models
The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic planning frameworks. However, the StarCraft II platform, which has been widely adopted for validating decision-making algorithms in the past decade, has not yet provided substantial support for this emerging domain. To address issues that LLMs cannot interface with the hundreds of actions of the pysc2 backend and the lack of native support for multi-agent (MA) collaboration, we propose the LLM-PySC2 environment. This is the first environment that offers LLMs the complete pysc2 action space with sufficient multi-modal information and game Wiki knowledge. With an asynchronous query architecture, the environment efficiently interacts with LLMs that maintain a constant latency regardless of the scale of the agents' population. In the experiments, we evaluated LLMs' decision-making performance in both the macro-decision and micro-operation scenarios, with traditional StarCraft II Multi-Agent Challenge (SMAC) tasks and a series of new proposed. Results indicate that LLMs possess the potential to achieve victories in complex scenarios but cannot constantly generate correct decisions, especially in the recovered pysc2 action space and MA settings. Without task-relevant instructions, the pre-trained models suffer from issues such as hallucinations and inefficient collaboration. Our findings suggest that StarCraft II still challenges in the era of large models, revealing that there is a lot to do to develop an advanced LLM decision-making system, and the proposed LLM-PySC2 environment will support future development of LLM-based decision-making solutions.
Detecting High-Stakes Interactions with Activation Probes
Monitoring is an important aspect of safely deploying Large Language Models (LLMs). This paper examines activation probes for detecting ``high-stakes'' interactions---where the text indicates that the interaction might lead to significant harm---as a critical, yet underexplored, target for such monitoring. We evaluate several probe architectures trained on synthetic data, and find them to exhibit robust generalization to diverse, out-of-distribution, real-world data. Probes' performance is comparable to that of prompted or finetuned medium-sized LLM monitors, while offering computational savings of six orders-of-magnitude. These savings are enabled by reusing activations of the model that is being monitored. Our experiments also highlight the potential of building resource-aware hierarchical monitoring systems, where probes serve as an efficient initial filter and flag cases for more expensive downstream analysis.
ReMA: Learning to Meta-Think for LLMs with Multi-agent Reinforcement Learning
Recent research on Reasoning of Large Language Models (LLMs) has sought to further enhance their performance by integrating meta-thinking--enabling models to monitor, evaluate, and control their reasoning processes for more adaptive and effective problem-solving. However, current single-agent work lacks a specialized design for acquiring meta-thinking, resulting in low efficacy. To address this challenge, we introduce Reinforced Meta-thinking Agents (ReMA), a novel framework that leverages Multi-Agent Reinforcement Learning (MARL) to elicit meta-thinking behaviors, encouraging LLMs to think about thinking.
Unveiling the Compositional Ability Gap in Vision-Language Reasoning Model
While large language models (LLMs) demonstrate strong reasoning capabilities utilizing reinforcement learning (RL) with verifiable reward, whether large vision-language models (VLMs) can directly inherit such capabilities through similar post-training strategies remains underexplored. In this work, we conduct a systematic compositional probing study to evaluate whether current VLMs trained with RL or other post-training strategies can compose capabilities across modalities or tasks under out-of-distribution conditions. We design a suite of diagnostic tasks that train models on unimodal tasks or isolated reasoning skills, and evaluate them on multimodal, compositional variants requiring skill integration. Through comparisons between supervised fine-tuning (SFT) and RL-trained models, we identify three key findings: (1) RL-trained models consistently outperform SFT on compositional generalization, demonstrating better integration of learned skills; (2) although VLMs achieve strong performance on individual tasks, they struggle to generalize compositionally under cross-modal and cross-task scenarios, revealing a significant gap in current training strategies; (3) enforcing models to explicitly describe visual content before reasoning (e.g., caption-before-thinking), along with rewarding progressive vision-to-text grounding, yields notable gains. It highlights two essential ingredients for improving compositionality in VLMs: visual-to-text alignment and accurate visual grounding. Our findings shed light on the current limitations of RL-based reasoning VLM training and provide actionable insights toward building models that reason compositionally across modalities and tasks.
Robust Hallucination Detection in LLMs via Adaptive Token Selection
Hallucinations in large language models (LLMs) pose significant safety concerns that impede their broader deployment. Recent research in hallucination detection has demonstrated that LLMs' internal representations contain truthfulness hints, which can be harnessed for detector training. However, the performance of these detectors is heavily dependent on the internal representations of predetermined tokens, fluctuating considerably when working on free-form generations with varying lengths and sparse distributions of hallucinated entities. To address this, we propose HaMI, a novel approach that enables robust detection of hallucinations through adaptive selection and learning of critical tokens that are most indicative of hallucinations. We achieve this robustness by an innovative formulation of the Hallucination detection task as Multiple Instance (HaMI) learning over token-level representations within a sequence, thereby facilitating a joint optimisation of token selection and hallucination detection on generation sequences of diverse forms. Comprehensive experimental results on four hallucination benchmarks show that HaMI significantly outperforms existing state-of-the-art approaches.