Large Language Model
SMMILE: An Expert-Driven Benchmark for Multimodal Medical In-Context Learning
Multimodal in-context learning (ICL) remains underexplored despite significant potential for domains such as medicine. Clinicians routinely encounter diverse, specialized tasks requiring adaptation from limited examples, such as drawing insights from a few relevant prior cases or considering a constrained set of differential diagnoses. While multimodal large language models (MLLMs) have shown advances in medical visual question answering (VQA), their ability to learn multimodal tasks from context is largely unknown. We introduce SMMILE, the first expert-driven multimodal ICL benchmark for medical tasks.
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Recent advancements in large reasoning models (LRMs) have introduced an intermediate "thinking" process prior to generating final answers, improving their reasoning capabilities on complex downstream tasks. However, the potential of LRMs as evaluators for machine translation (MT) quality remains underexplored. We provides the first systematic analysis of LRM-as-a-judge in MT evaluation. We identify key challenges, revealing LRMs require tailored evaluation materials, tend to "overthink" simpler instances and have issues with scoring mechanisms leading to overestimation. To address these, we propose to calibrate LRM thinking by training them on synthetic, human-like thinking trajectories. Our experiments on WMT24 Metrics benchmarks demonstrate that this approach largely reduces thinking budgets by 35x while concurrently improving evaluation performance across different LRM scales from 7B to 32B (e.g., R1-Distill-Qwen-7B achieves a +8.7 correlation point improvement). These findings highlight the potential of efficiently calibrated LRMs to advance fine-grained automatic MT evaluation.
Adaptable Safe Policy Learning from Multi-task Data with Constraint Prioritized Decision Transformer
Learning safe reinforcement learning (RL) policies from offline multi-task datasets without direct environmental interaction is crucial for efficient and reliable deployment of RL agents. Benefiting from their scalability and strong in-context learning capabilities, recent approaches attempt to utilize Decision Transformer (DT) architectures for offline safe RL, demonstrating promising adaptability across varying safety budgets. However, these methods primarily focus on single-constraint scenarios and struggle with diverse constraint configurations across multiple tasks. Additionally, their reliance on heuristically defined Return-To-Go (RTG) inputs limits flexibility and reduces learning efficiency, particularly in complex multi-task scenarios. To address these limitations, we propose CoPDT, a novel DT-based framework designed to enhance adaptability to diverse constraints (i.e., cost functions) and varying budgets. Specifically, CoPDT introduces a constraint prioritized prompt encoder, which leverages sparse binary cost signals to accurately identify constraints, and a constraint prioritized Return-To-Go (CPRTG) token mechanism, which dynamically generates RTGs based on identified constraints and corresponding safety budgets. Extensive experiments on the OSRL benchmark demonstrate that CoPDT achieves superior efficiency and significantly enhanced safety compliance across diverse multi-task scenarios, surpassing state-of-the-art DT-based methods by satisfying safety constraints in more than twice as many tasks.
Nvidia's AI squadmate is finally dropping into PUBG
Nvidia ACE, a new AI technology for creating realistic gaming NPCs, is now available in PUBG's special Ally Duo Mode until June 30th. PCWorld reports that ACE uses small language models to enable dynamic NPC interactions and real-time speech synthesis without pre-recorded dialogue. The technology requires an Nvidia graphics card with 8GB+ memory and could revolutionize gaming by making NPCs more lifelike and interactive. One of the frustrating things about the proliferation of "AI", in the large language model sense, is how it muddles previously serviceable terms. It's neither artificial intelligence, in the sci-fi robot sense, nor artificial intelligence in the video game sense -- i.e., deliberate programmed behavior not controlled by the player.
Universal Video Temporal Grounding with Generative Multi-modal Large Language Models
This paper presents a computational model for universal video temporal grounding, which accurately localizes temporal moments in videos based on natural language queries (e.g., questions or descriptions). Unlike existing methods that are often limited to specific video domains or durations, we propose UniTime, a robust and universal video grounding model leveraging the strong vision-language understanding capabilities of generative Multi-modal Large Language Models (MLLMs). Our model effectively handles videos of diverse views, genres, and lengths while comprehending complex language queries. The key contributions include: (i) We consider steering strong MLLMs for temporal grounding in videos. To enable precise timestamp outputs, we incorporate temporal information by interleaving timestamp tokens with video tokens.
Self-Generated In-Context Examples Improve LLMAgents for Sequential Decision-Making Tasks
Improving Large Language Model (LLM) agents for sequential decision-making tasks typically requires extensive task-specific knowledge engineering--custom prompts, curated examples, and specialized observation/action spaces. We investigate a different approach where agents automatically improve by learning from their own successful experiences without human intervention. Our method constructs and refines a database of self-generated trajectories that serve as in-context examples for future tasks.
Short-length Adversarial Training Helps LLMs Defend Long-length Jailbreak Attacks: Theoretical and Empirical Evidence
Jailbreak attacks against large language models (LLMs) aim to induce harmful behaviors in LLMs through carefully crafted adversarial prompts. To mitigate attacks, one way is to perform adversarial training (AT)-based alignment, i.e., training LLMs on some of the most adversarial prompts to help them learn how to behave safely under attacks. During AT, the length of adversarial prompts plays a critical role in the robustness of aligned LLMs. While long-length adversarial prompts during AT might lead to strong LLM robustness, their synthesis however is very resource-consuming, which may limit the application of LLMAT. This paper focuses on adversarial suffix jailbreak attacks and unveils that to defend against a jailbreak attack with an adversarial suffix of length ฮ(M), it is enough to align LLMs on prompts with adversarial suffixes of length ฮ( M).
Optimal Control for Transformer Architectures: Enhancing Generalization, Robustness and Efficiency
We study Transformers through the perspective of optimal control theory, using tools from continuous-time formulations to derive actionable insights into training and architecture design. This framework improves the performance of existing Transformer models while providing desirable theoretical guarantees, including generalization and robustness. Our framework is designed to be plug-and-play, enabling seamless integration with established Transformer models and requiring only slight changes to the implementation. We conduct seven extensive experiments on tasks motivated by text generation, sentiment analysis, image classification, and point cloud classification. Experimental results show that the framework improves the test performance of the baselines, while being more parameter-efficient. On character-level text generation with nanoGPT, our framework achieves a 46% reduction in final test loss while using 42% fewer parameters. On GPT-2, our framework achieves a 9.3% reduction in final test loss, demonstrating scalability to larger models. To the best of our knowledge, this is the first work that applies optimal control theory to both the training and architecture of Transformers. It offers a new foundation for systematic, theory-driven improvements and moves beyond costly trial-and-error approaches.
DenoiseRotator: Enhance Pruning Robustness for LLMs via Importance Concentration
Pruning is a widely used technique to compress large language models (LLMs) by removing unimportant weights, but it often suffers from significant performance degradation--especially under semi-structured sparsity constraints. Existing pruning methods primarily focus on estimating the importance of individual weights, which limits their ability to preserve critical capabilities of the model. In this work, we propose a new perspective: rather than merely selecting which weights to prune, we first redistribute parameter importance to make the model inherently more amenable to pruning. By minimizing the information entropy of normalized importance scores, our approach concentrates importance onto a smaller subset of weights, thereby enhancing pruning robustness. We instantiate this idea through DenoiseRotator, which applies learnable orthogonal transformations to the model's weight matrices. Our method can be seamlessly integrated with existing pruning techniques such as Magnitude, SparseGPT, and Wanda. Evaluated on LLaMA3, Qwen2.5, and Mistral models under 50% unstructured and 2:4 semistructured sparsity, DenoiseRotator consistently improves perplexity and zero-shot accuracy. For instance, on LLaMA3-70B pruned with SparseGPT at 2:4 semistructured sparsity, DenoiseRotator reduces the perplexity gap to the dense model by 58%, narrowing the degradation from 8.1 to 3.4 points.
AC-DiT: Adaptive Coordination Diffusion Transformer for Mobile Manipulation
Recently, mobile manipulation has attracted increasing attention for enabling language-conditioned robotic control in household tasks. However, existing methods still face challenges in coordinating mobile base and manipulator, primarily due to two limitations. On the one hand, they fail to explicitly model the influence of the mobile base on manipulator control, which easily leads to error accumulation under high degrees of freedom. On the other hand, they treat the entire mobile manipulation process with the same visual observation modality (e.g., either all 2D or all 3D), overlooking the distinct multimodal perception requirements at different stages during mobile manipulation. To address this, we propose the Adaptive Coordination Diffusion Transformer (AC-DiT), which enhances mobile base and manipulator coordination for end-to-end mobile manipulation.