Large Language Model
FOCUS: Unified Vision-Language Modeling for Interactive Editing Driven by Referential Segmentation
Recent Large Vision Language Models (LVLMs) demonstrate promising capabilities in unifying visual understanding and generative modeling, enabling both accurate content understanding and flexible editing. However, current approaches treat "what to see" and "how to edit" separately: they either perform isolated object segmentation or utilize segmentation masks merely as conditional prompts for local edit generation tasks, often relying on multiple disjointed models. To bridge these gaps, we introduce FOCUS, a unified LVLM that integrates segmentationaware perception and controllable object-centric generation within an end-to-end framework. FOCUS employs a dual-branch visual encoder to simultaneously capture global semantic context and fine-grained spatial details. In addition, we leverage a MoVQGAN-based visual tokenizer to produce discrete visual tokens that enhance generation quality. To enable accurate and controllable image editing, we propose a progressive multi-stage training pipeline, where segmentation masks are jointly optimized and used as spatial condition prompts to guide the diffusion decoder.
Fairshare Data Pricing via Data Valuation for Large Language Models
Training data is the backbone of large language models (LLMs), yet today's data markets often operate under exploitative pricing - sourcing data from marginalized groups with little pay or recognition. This paper introduces a theoretical framework for LLM data markets, modeling the strategic interactions between buyers (LLM builders) and sellers (human annotators). We begin with theoretical and empirical analysis showing how exploitative pricing drives high-quality sellers out of the market, degrading data quality and long-term model performance. Then we introduce fairshare, a pricing mechanism grounded in data valuation that quantifies each data's contribution.
Teaching Language Models to Evolve with Users: Dynamic Profile Modeling for Personalized Alignment
Personalized alignment is essential for enabling large language models (LLMs) to engage effectively in user-centric dialogue. While recent prompt-based and offline optimization methods offer preliminary solutions, they fall short in coldstart scenarios and long-term personalization due to their inherently static and shallow designs. In this work, we introduce the Reinforcement Learning for Personalized Alignment (RLPA) framework, in which an LLM interacts with a simulated user model to iteratively infer and refine user profiles through dialogue. The training process is guided by a dual-level reward structure: the Profile Reward encourages accurate construction of user representations, while the Response Reward incentivizes generation of responses consistent with the inferred profile.
DynamicVL: Benchmarking Multimodal Large Language Models for Dynamic City Understanding
Multimodal large language models (MLLMs) have demonstrated remarkable capabilities in visual understanding, but their application to long-term Earth observation analysis remains limited, primarily focusing on single-temporal or bi-temporal imagery. To address this gap, we introduce DVL-Suite, a comprehensive framework for analyzing long-term urban dynamics through remote sensing imagery. Our suite comprises 14,871 high-resolution (1.0m) multi-temporal images spanning 42 major cities in the U.S. from 2005 to 2023, organized into two components: DVLBench and DVL-Instruct. The DVL-Bench includes six urban understanding tasks, from fundamental change detection (pixel-level) to quantitative analyses (regionallevel) and comprehensive urban narratives (scene-level), capturing diverse urban dynamics including expansion/transformation patterns, disaster assessment, and environmental challenges. We evaluate 18 state-of-the-art MLLMs and reveal their limitations in long-term temporal understanding and quantitative analysis. These challenges motivate the creation of DVL-Instruct, a specialized instruction-tuning dataset designed to enhance models' capabilities in multi-temporal Earth observation. Building upon this dataset, we develop DVLChat, a baseline model capable of both image-level question-answering and pixel-level segmentation, facilitating a comprehensive understanding of city dynamics through language interactions.
WeatherPrompt: Multi-modality Representation Learning for All-Weather Drone Visual Geo-Localization
Visual geo-localization for drones faces critical degradation under weather perturbations, e.g., rain and fog, where existing methods struggle with two inherent limitations: 1) Heavy reliance on limited weather categories that constrain generalization, and 2) Suboptimal disentanglement of entangled scene-weather features through pseudo weather categories. We present WeatherPrompt, a multi-modality learning paradigm that establishes weather-invariant representations through fusing the image embedding with the text context. Our framework introduces two key contributions: First, a Training-free Weather Reasoning mechanism that employs off-the-shelf large multi-modality models to synthesize multi-weather textual descriptions through human-like reasoning. It improves the scalability to unseen or complex weather, and could reflect different weather strength. Second, to better disentangle the scene and weather features, we propose a multi-modality framework with the dynamic gating mechanism driven by the text embedding to adaptively reweight and fuse visual features across modalities. The framework is further optimized by the cross-modal objectives, including image-text contrastive learning and image-text matching, which maps the same scene with different weather conditions closer in the representation space. Extensive experiments validate that, under diverse weather conditions, our method achieves competitive recall rates compared to state-of-the-art drone geo-localization methods. Notably, it improves Recall@1 by 13.37% under night conditions and by 18.69% under fog and snow conditions.
Q: Provably Optimal Distributional RL for LLMPost-Training
Reinforcement learning (RL) post-training is crucial for LLM alignment and reasoning, but existing policy-based methods, such as PPO and DPO, can fall short of fixing shortcuts inherited from pre-training. In this work, we introduce Q, a value-based algorithm for KL-regularized RL that guides the reference policy using the optimal regularized Q function. We propose to learn the optimal Q function using distributional RL on an aggregated online dataset. Unlike prior value-based baselines that guide the model using unregularized Q-values, our method is theoretically principled and provably learns the optimal policy for the KL-regularized RL problem. Empirically, Q outperforms prior baselines in math reasoning benchmarks while maintaining a smaller KL divergence to the reference policy. Theoretically, we establish a reduction from KL-regularized RL to no-regret online learning, providing the first bounds for deterministic MDPs under only realizability. Thanks to distributional RL, our bounds are also variance-dependent and converge faster when the reference policy has small variance. In sum, our results highlight Q as an effective approach for post-training LLMs, offering both improved performance and theoretical guarantees. The code can be found at https://github.com/jinpz/q_sharp.
VQToken: Neural Discrete Token Representation Learning for Extreme Token Reduction in Video Large Language Models
Token-based video representation has emerged as a promising approach for enabling large language models (LLMs) to interpret video content. However, existing token reduction techniques, such as pruning and merging, often disrupt essential positional embeddings and rely on continuous visual tokens sampled from nearby pixels with similar spatial-temporal locations. By removing only a small fraction of tokens, these methods still produce relatively lengthy continuous sequences, which falls short of the extreme compression required to balance computational efficiency and token count in video LLMs. In this paper, we introduce the novel task of Extreme Short Token Reduction, which aims to represent entire videos using a minimal set of discrete tokens. We propose VQToken, a neural discrete token representation framework that (i) applies adaptive vector quantization to continuous ViT embeddings to learn a compact codebook and (ii) preserves spatial-temporal positions via a token hash function by assigning each grid-level token to its nearest codebook entry.
Anthropic Is Still at Odds With the White House Over Claude Fable 5
Anthropic leaders flew to Washington, DC, to meet with White House officials on Monday. Trump administration officials concluded talks with Anthropic on Monday without lifting export controls that were imposed last week on the company's most advanced AI models in response to jailbreaking concerns, according to three people briefed on the matter. The administration continues to believe that there are ways to disable some of the guardrails on Anthropic's Claude Fable 5, effectively allowing users to access the more powerful cybersecurity capabilities of the company's Mythos model, the people said. Anthropic has said for days that the administration's concerns are overblown, a position it reiterated in working group meetings held at the Commerce Department with government researchers from Center for AI Standards and Innovation (CAISI) and the Office of the National Cyber Director Sean Cairncross, one of the people said. The meetings were also attended by Commerce secretary Howard Lutnick, who dialed in by conference call from the G7 summit in Evian, France.
RoomEditor: High-Fidelity Furniture Synthesis with Parameter-Sharing U-Net
Virtual furniture synthesis, a critical task in image composition, aims to seamlessly integrate reference objects into indoor scenes while preserving geometric coherence and visual realism. Despite its significant potential in home design applications, this field remains underexplored due to two major challenges: the absence of publicly available and ready-to-use benchmarks hinders reproducible research, and existing image composition methods fail to meet the stringent fidelity requirements for realistic furniture placement. To address these issues, we introduce RoomBench, a ready-to-use benchmark dataset for virtual furniture synthesis, comprising 7,298 training pairs and 895 testing samples across 27 furniture categories. Then, we propose RoomEditor, a simple yet effective image composition method that employs a parameter-sharing dual U-Net architecture, ensuring better feature consistency by sharing weights between dual branches. Technical analysis reveals that conventional dual-branch architectures generally suffer from inconsistent intermediate features due to independent processing of reference and background images.