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 Large Language Model


From Self Check to Consensus Bayesian Strategic Decoding in Large Language Models

Neural Information Processing Systems

Large Language Models exhibit logical inconsistency across multi-turn inference processes, undermining correctness in complex inferential tasks. Challenges arise from ensuring that outputs align with both factual correctness and human intent.


Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners

Neural Information Processing Systems

This paradigm has had limited impact in value-based reinforcement learning (RL), where improvements are often driven by small models trained in a single-task context. This is because in multi-task RL sparse rewards and gradient conflicts make optimization of temporal difference brittle. Practical workflows for generalist policies therefore avoid online training, instead cloning expert trajectories or distilling collections of single-task policies into one agent. In this work, we show that the use of high-capacity value models trained via crossentropy and conditioned on learnable task embeddings addresses the problem of task interference in online RL, allowing for robust and scalable multi-task training. We test our approach on 7 multi-task benchmarks with over 280 unique tasks, spanning high degree-of-freedom humanoid control and discrete vision-based RL. We find that, despite its simplicity, the proposed approach leads to state-of-the-art single and multi-task performance, as well as sample-efficient transfer to new tasks.


Large Language Diffusion Models

Neural Information Processing Systems

The capabilities of large language models (LLMs) are widely regarded as relying on autoregressive models (ARMs). We challenge this notion by introducing LLaDA, a diffusion model trained from scratch under the pre-training and supervised finetuning (SFT) paradigm. LLaDA employs a forward data masking process and a reverse generation process, parameterized by a Transformer to predict masked tokens. It provides a principled generative approach for probabilistic inference by optimizing a likelihood lower bound. Across extensive benchmarks on general tasks, math, code, and so on, LLaDA demonstrates strong scalability and performs comparably to our self-constructed ARM baselines. Remarkably, LLaDA 8B is competitive with strong LLMs like LLaMA3 8B in in-context learning and, after SFT, exhibits impressive instruction-following abilities in case studies such as multiturn dialogue. Moreover, LLaDA addresses the reversal curse, surpassing GPT-4o in a reversal poem completion task. Our findings show the promise of diffusion models for language modeling at scale and challenge the common assumption that core LLM capabilities discussed above inherently depend on ARMs.


PolarQuant: Leveraging Polar Transformation for Key Cache Quantization and Decoding Acceleration

Neural Information Processing Systems

The increasing demand for long-context generation has made the KV cache in large language models a bottleneck in memory consumption. Quantizing the cache to lower bit widths is an effective way to reduce memory costs; however, previous methods struggle with key cache quantization due to outliers, resulting in suboptimal performance. We propose a novel quantization approach PolarQuant, which provides a new perspective for key cache quantization and efficiently addresses the outlier dilemma. We observe that the distribution of the key states reveals well-structured patterns under polar transformation. Outliers generally appear in only one of the two dimensions, which are rotated together by a specific angle when rotary position embeddings are applied. When represented as two-dimensional vectors, these dimensions exhibit well-organized patterns, with radii and angles smoothly distributed in polar space.


World-aware Planning Narratives Enhance Large Vision-Language Model Planner

Neural Information Processing Systems

Large Vision-Language Models (LVLMs) show promise for embodied planning tasks but struggle with complex scenarios involving unfamiliar environments and multi-step goals. Current approaches rely on environment-agnostic imitation learning that disconnects instructions from environmental contexts, causing models to struggle with context-sensitive instructions and rely on supplementary cues rather than visual reasoning during long-horizon interactions. In this work, we propose World-Aware Planning Narrative Enhancement (WAP), a framework that infuses LVLMs with comprehensive environmental understanding through four cognitive capabilities (visual appearance modeling, spatial reasoning, functional abstraction, and syntactic grounding) while developing and evaluating models using only raw visual observations through curriculum learning. Evaluations on the EB-ALFRED benchmark demonstrate substantial improvements, with Qwen2.5VL


TRIM: Scalable 3DGaussian Diffusion Inference with Temporal and Spatial Trimming

Neural Information Processing Systems

Recent advances in 3DGaussian diffusion models suffer from time-intensive denoising and post-denoising processing due to the massive number of Gaussian primitives, resulting in slow generation and limited scalability along sampling trajectories. To improve the efficiency of 3D diffusion models, we propose TRIM (Trajectory Reduction and Instance Mask denoising), a post-training approach that incorporates both temporal and spatial trimming strategies, to accelerate inference without compromising output quality while supporting the inference-time scaling for Gaussian diffusion models. Instead of scaling denoising trajectories in a costly end-to-end manner, we develop a lightweight selector model to evaluate latent Gaussian primitives derived from multiple sampled noises, enabling early trajectory reduction by selecting candidates with high-quality potential. Furthermore, we introduce instance mask denoising to prune learnable Gaussian primitives by filtering out redundant background regions, reducing inference computation at each denoising step. Extensive experiments and analysis demonstrate that TRIM significantly improves both the efficiency and quality of 3D generation.


INST-IT: Boosting Instance Understanding via Explicit Visual Prompt Instruction Tuning

Neural Information Processing Systems

Large Multimodal Models (LMMs) have made significant breakthroughs with the advancement of instruction tuning. However, while existing models can understand images and videos at a holistic level, they still struggle with instance-level understanding that requires a more fine-grained comprehension and alignment. Instance-level understanding is crucial for LMMs, as it focuses on the specific elements that we are most interested in. Excitingly, existing works find that the state-of-the-art LMMs exhibit strong instance understanding capabilities when provided with explicit visual cues. Motivated by this, we proposed INST-IT, a solution to enhance LMMs in Instance understanding via explicit visual prompt Instruction Tuning for instance guidance. INST-IT consists of a benchmark to diagnose multimodal instance-level understanding, a large-scale instruction-tuning dataset, and a continuous instruction-tuning training paradigm to effectively enhance spatialtemporal instance understanding capabilities of existing LMMs. Experimental results show that, enhanced by INST-IT, our models not only achieve outstanding performance on INST-ITBench and other instance understanding benchmarks, but also demonstrate significant improvements across various generic image and video understanding benchmarks. This highlights that our method not only boosts instance-level understanding but also strengthens the overall capabilities of generic image and video comprehension.


Long term Consistent

Neural Information Processing Systems

World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WORLDMEM, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing state-aware memory attention that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps.


Generating Creative Chess Puzzles

Neural Information Processing Systems

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0.22% (supervised) to 2.5%, surpassing existing dataset rates (2.1%) and the best Lichess-trained model (0.4%).


MEgo Hand Egocentric Hand Object Interaction Motion Generation

Neural Information Processing Systems

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, selfocclusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level "cerebrum" leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability.