Large Language Model
Scaling Spoken Language Models with Syllabic Speech Tokenization
Lee, Nicholas, Cho, Cheol Jun, Black, Alan W, Anumanchipalli, Gopala K.
Spoken language models (SLMs) typically discretize speech into high-frame-rate tokens extracted from SSL speech models. As the most successful LMs are based on the Transformer architecture, processing these long token streams with self-attention is expensive, as attention scales quadratically with sequence length. A recent SSL work introduces acoustic tokenization of speech at the syllable level, which is more interpretable and potentially more scalable with significant compression in token lengths (4-5 Hz). Yet, their value for spoken language modeling is not yet fully explored. We present the first systematic study of syllabic tokenization for spoken language modeling, evaluating models on a suite of SLU benchmarks while varying training data scale. Syllabic tokens can match or surpass the previous high-frame rate tokens while significantly cutting training and inference costs, achieving more than a 2x reduction in training time and a 5x reduction in FLOPs. Our findings highlight syllable-level language modeling as a promising path to efficient long-context spoken language models.
Fairness Testing in Retrieval-Augmented Generation: How Small Perturbations Reveal Bias in Small Language Models
de Oliveira, Matheus Vinicius da Silva, Silva, Jonathan de Andrade, Fontao, Awdren de Lima
Large Language Models (LLMs) are widely used across multiple domains but continue to raise concerns regarding security and fairness. Beyond known attack vectors such as data poisoning and prompt injection, LLMs are also vulnerable to fairness bugs. These refer to unintended behaviors influenced by sensitive demographic cues (e.g., race or sexual orientation) that should not affect outcomes. Another key issue is hallucination, where models generate plausible yet false information. Retrieval-Augmented Generation (RAG) has emerged as a strategy to mitigate hallucinations by combining external retrieval with text generation. However, its adoption raises new fairness concerns, as the retrieved content itself may surface or amplify bias. This study conducts fairness testing through metamorphic testing (MT), introducing controlled demographic perturbations in prompts to assess fairness in sentiment analysis performed by three Small Language Models (SLMs) hosted on HuggingFace (Llama-3.2-3B-Instruct, Mistral-7B-Instruct-v0.3, and Llama-3.1-Nemotron-8B), each integrated into a RAG pipeline. Results show that minor demographic variations can break up to one third of metamorphic relations (MRs). A detailed analysis of these failures reveals a consistent bias hierarchy, with perturbations involving racial cues being the predominant cause of the violations. In addition to offering a comparative evaluation, this work reinforces that the retrieval component in RAG must be carefully curated to prevent bias amplification. The findings serve as a practical alert for developers, testers and small organizations aiming to adopt accessible SLMs without compromising fairness or reliability.
Linking Process to Outcome: Conditional Reward Modeling for LLM Reasoning
Zhang, Zheng, Shan, Ziwei, Song, Kaitao, Li, Yexin, Ren, Kan
Process Reward Models (PRMs) have emerged as a promising approach to enhance the reasoning capabilities of large language models (LLMs) by guiding their step-by-step reasoning toward a final answer. However, existing PRMs either treat each reasoning step in isolation, failing to capture inter-step dependencies, or struggle to align process rewards with the final outcome. Consequently, the reward signal fails to respect temporal causality in sequential reasoning and faces ambiguous credit assignment. These limitations make downstream models vulnerable to reward hacking and lead to suboptimal performance. In this work, we propose Conditional Reward Modeling (CRM) that frames LLM reasoning as a temporal process leading to a correct answer. The reward of each reasoning step is not only conditioned on the preceding steps but also explicitly linked to the final outcome of the reasoning trajectory. Further, through this consistent probabilistic modeling, the rewards produced by CRM enable more reliable cross-sample comparison. Experiments across Best-of-N sampling, beam search and reinforcement learning demonstrate that CRM consistently outperforms existing reward models, offering a principled framework for enhancing LLM reasoning. In particular, CRM is more robust to reward hacking and delivers stable downstream improvements without relying on verifiable rewards derived from ground truth. Recent advances in enhancing reasoning abilities have significantly improved the performance of large language models (LLMs) (Snell et al., 2025; Jaech et al., 2024), where models derive final answers through explicit step-by-step reasoning.
Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents
Yang, Zhen, Dou, Zi-Yi, Feng, Di, Huang, Forrest, Nguyen, Anh, You, Keen, Attia, Omar, Yang, Yuhao, Feng, Michael, Zhang, Haotian, Ramrakhya, Ram, Jia, Chao, Nichols, Jeffrey, Toshev, Alexander, Yang, Yinfei, Gan, Zhe
Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent that operates across diverse platforms, including mobile, web, and desktop. Utilizing techniques optimized for developing small models, we build our 3B Ferret-UI Lite agent through curating a diverse GUI data mixture from real and synthetic sources, strengthening inference-time performance through chain-of-thought reasoning and visual tool-use, and reinforcement learning with designed rewards. Ferret-UI Lite achieves competitive performance with other small-scale GUI agents. In GUI grounding, Ferret-UI Lite attains scores of $91.6\%$, $53.3\%$, and $61.2\%$ on the ScreenSpot-V2, ScreenSpot-Pro, and OSWorld-G benchmarks, respectively. For GUI navigation, Ferret-UI Lite achieves success rates of $28.0\%$ on AndroidWorld and $19.8\%$ on OSWorld. We share our methods and lessons learned from developing compact, on-device GUI agents.
Training Matryoshka Mixture-of-Experts for Elastic Inference-Time Expert Utilization
Wang, Yaoxiang, Hu, Qingguo, Ding, Yucheng, Wang, Ruizhe, Gong, Yeyun, Jiao, Jian, Shen, Yelong, Cheng, Peng, Su, Jinsong
Mixture-of-Experts (MoE) has emerged as a promising paradigm for efficiently scaling large language models without a proportional increase in computational cost. However, the standard training strategy of Top-K router prevents MoE models from realizing their full potential for elastic inference. When the number of activated experts is altered at inference time, these models exhibit precipitous performance degradation. In this work, we introduce Matryoshka MoE (M-MoE), a training framework that instills a coarse-to-fine structure directly into the expert ensemble. By systematically varying the number of activated experts during training, M-MoE compels the model to learn a meaningful ranking: top-ranked experts collaborate to provide essential, coarse-grained capabilities, while subsequent experts add progressively finer-grained detail. We explore this principle at multiple granularities, identifying a layer-wise randomization strategy as the most effective. Our experiments demonstrate that a single M-MoE model achieves remarkable elasticity, with its performance at various expert counts closely matching that of an entire suite of specialist models, but at only a fraction of the total training cost. This flexibility not only unlocks elastic inference but also enables optimizing performance by allocating different computational budgets to different model layers. Our work paves the way for more practical and adaptable deployments of large-scale MoE models.
dParallel: Learnable Parallel Decoding for dLLMs
Chen, Zigeng, Fang, Gongfan, Ma, Xinyin, Yu, Ruonan, Wang, Xinchao
Diffusion large language models (dLLMs) have recently drawn considerable attention within the research community as a promising alternative to autoregres-sive generation, offering parallel token prediction and lower inference latency. Y et, their parallel decoding potential remains largely underexplored, as existing open-source models still require nearly token-length decoding steps to ensure performance. To address this, we introduce dParallel, a simple and effective method that unlocks the inherent parallelism of dLLMs for fast sampling. We identify that the key bottleneck to parallel decoding arises from the sequential certainty convergence for masked tokens. Building on this insight, we introduce the core of our approach: certainty-forcing distillation, a novel training strategy that distills the model to follow its original sampling trajectories while enforcing it to achieve high certainty on masked tokens more rapidly and in parallel. Extensive experiments across various benchmarks demonstrate that our method can dramatically reduce the number of decoding steps while maintaining performance. When applied to the LLaDA-8B-Instruct model, dParallel reduces decoding steps from 256 to 30 on GSM8K, achieving an 8.5 speedup without performance degradation. On the MBPP benchmark, it cuts decoding steps from 256 to 24, resulting in a 10.5 speedup while maintaining accuracy. Diffusion large language models (dLLMs) (Y u et al., 2025a; Zhang et al., 2025; Yi et al., 2024) have emerged as a promising alternative to autoregressive LLMs (Achiam et al., 2023; Bai et al., 2023).
CreAgentive: An Agent Workflow Driven Multi-Category Creative Generation Engine
Cheng, Yuyang, Cai, Linyue, Peng, Changwei, Xu, Yumiao, Bie, Rongfang, Zhao, Yong
We present CreAgentive, an agent workflow driven multi-category creative generation engine that addresses four key limitations of contemporary large language models in writing stories, drama and other categories of creatives: restricted genre diversity, insufficient output length, weak narrative coherence, and inability to enforce complex structural constructs. At its core, CreAgentive employs a Story Prototype, which is a genre-agnostic, knowledge graph-based narrative representation that decouples story logic from stylistic realization by encoding characters, events, and environments as semantic triples. CreAgentive engages a three-stage agent workflow that comprises: an Initialization Stage that constructs a user-specified narrative skeleton; a Generation Stage in which long- and short-term objectives guide multi-agent dialogues to instantiate the Story Prototype; a Writing Stage that leverages this prototype to produce multi-genre text with advanced structures such as retrospection and foreshadowing. This architecture reduces storage redundancy and overcomes the typical bottlenecks of long-form generation. In extensive experiments, CreAgentive generates thousands of chapters with stable quality and low cost (less than $1 per 100 chapters) using a general-purpose backbone model. To evaluate performance, we define a two-dimensional framework with 10 narrative indicators measuring both quality and length. Results show that CreAgentive consistently outperforms strong baselines and achieves robust performance across diverse genres, approaching the quality of human-authored novels.
An Annotation Scheme for Factuality and its Application to Parliamentary Proceedings
Goldin, Gili, Wigderson, Shira, Rabinovich, Ella, Wintner, Shuly
Factuality assesses the extent to which a language utterance relates to real-world information; it determines whether utterances correspond to facts, possibilities, or imaginary situations, and as such, it is instrumental for fact checking. Factuality is a complex notion that relies on multiple linguistic signals, and has been studied in various disciplines. We present a complex, multi-faceted annotation scheme of factuality that combines concepts from a variety of previous works. We developed the scheme for Hebrew, but we trust that it can be adapted to other languages. We also present a set of almost 5,000 sentences in the domain of parliamentary discourse that we manually annotated according to this scheme. We report on inter-annotator agreement, and experiment with various approaches to automatically predict (some features of) the scheme, in order to extend the annotation to a large corpus.
SeedPrints: Fingerprints Can Even Tell Which Seed Your Large Language Model Was Trained From
Tong, Yao, Wang, Haonan, Li, Siquan, Kawaguchi, Kenji, Hu, Tianyang
Fingerprinting Large Language Models (LLMs) is essential for provenance verification and model attribution. LLM fingerprints have recently been proposed as a tool to identify, attribute, and trace LLMs by examining their observable behaviors (Pasquini et al., 2024; Xu et al., 2024; Y oon et al., 2025; Galton's Finger Prints (1892) (Galton, 1892): "A fingerprint is the pattern formed by friction-ridge skin on the fingertips; They are defined only after models have been fully trained and converged (finish pretaining), e.g., extracting patterns from parameters or generated text, and thus capture traits that emerge as the In this work, we propose a stricter notion of an LLM fingerprint: an intrinsic property present at model initialization and detectable at any time of the subsequent training. Extensive experiments in Section 5.1 show that our method can even distinguish between models that differ only in their initialization seed, despite an identical training pipeline and data order. Finally, in Section 5.2, we evaluate our method both Classic techniques include backdoor attacks (Adi et al., 2018; Nasery et al.); and model weight watermarks, which embed identifiers into parameters or link them With white-box access, signatures are extracted from model weights, leveraging intrinsic properties like the distribution of attention matrices (Y oon et al., 2025), the kernel alignment of internal representations (Zhang et al., 2024), or the stable direction of parameter vectors. Figure 1: Initialization-born token bias persists through training.
Game-Time: Evaluating Temporal Dynamics in Spoken Language Models
Chang, Kai-Wei, Hu, En-Pei, Kuan, Chun-Yi, Ren, Wenze, Chen, Wei-Chih, Lin, Guan-Ting, Tsao, Yu, Sun, Shao-Hua, Lee, Hung-yi, Glass, James
Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.