Large Language Model
ASTROVISBENCH: ACode Benchmark for Scientific Computing and Visualization in Astronomy
Large Language Models (LLMs) are being explored for applications in scientific research, including their capabilities to synthesize literature, answer research questions, generate research ideas, and even conduct computational experiments. Ultimately, our goal is for these to help scientists derive novel scientific insights. In many areas of science, such insights often arise from processing and visualizing data to understand its patterns. However, evaluating whether an LLM-mediated scientific workflow produces outputs conveying the correct scientific insights is challenging to evaluate and has not been addressed in past work. We introduce ASTROVISBENCH, the first benchmark for both scientific computing and visualization in the astronomy domain. ASTROVISBENCH judges a language model's ability to both (1) create astronomy-specific workflows to process and analyze data and (2) visualize the results of these workflows through complex plots.
Towards Understanding Camera Motions in Any Video
We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of 3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our core contributions is a taxonomy or "language" of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some primitives like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in(a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.
Towards Understanding Camera Motions in Any Video
We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of 3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our core contributions is a taxonomy or "language" of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some primitives like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in(a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.
Hierarchical Fine-grained Preference Optimization for Physically Plausible Video Generation
Recent advancements in video generation have enabled the creation of high-quality, visually compelling videos. However, generating videos that adhere to the laws of physics remains a critical challenge for applications requiring realism and accuracy. In this work, we propose PhysHPO, a novel framework for Hierarchical CrossModal Direct Preference Optimization, to tackle this challenge by enabling finegrained preference alignment for physically plausible video generation. PhysHPO optimizes video alignment across four hierarchical granularities: a) Instance Level, aligning the overall video content with the input prompt; b) State Level, ensuring temporal consistency using boundary frames as anchors; c) Motion Level, modeling motion trajectories for realistic dynamics; and d) Semantic Level, maintaining logical consistency between narrative and visuals. Recognizing that real-world videos are the best reflections of physical phenomena, we further introduce an automated data selection pipeline to efficiently identify and utilize "good data" from existing large-scale text-video datasets, thereby eliminating the need for costly and time-intensive dataset construction. Extensive experiments on both physicsfocused and general capability benchmarks demonstrate that PhysHPO significantly improves physical plausibility and overall video generation quality of advanced models. To the best of our knowledge, this is the first work to explore fine-grained preference alignment and data selection for video generation, paving the way for more realistic and human-preferred video generation paradigms.
KVLINK: Accelerating Large Language Models via Efficient KVCache Reuse
We describe KVLINK, an approach for efficient key-value (KV) cache reuse in large language models (LLMs). In many LLM applications, different inputs can share overlapping context, such as the same retrieved document appearing in multiple queries. However, the LLMs still need to encode the entire context for each query, leading to redundant computation. In this paper, we investigate a new strategy to eliminate such inefficiency, where the KV cache of each document is precomputed independently. During inference, the KV caches of retrieved documents are concatenated, allowing the model to reuse cached representations instead of recomputing them. To mitigate the performance degradation when using KV caches computed independently for each document, KVLINK introduces two key techniques: adjusting positional embeddings of the KV cache at inference to match the global position after concatenation, and using trainable special tokens to restore self-attention across independently encoded documents. Experiments across 7 datasets demonstrate that KVLINK improves question answering accuracy by an average of 4% over state-of-the-art methods. Furthermore, by leveraging precomputed KV caches, our approach reduces time-to-first-token by up to 96% compared to standard LLM inference, making it a scalable and efficient solution for context reuse. Additionally, KVLINK can be combined with KV cache compression to further save cache loading and storage overhead while outperforming the baselines.
Transstratal Adversarial Attack: Compromising Multi-Layered Defenses in Text-to-Image Models
Modern Text-to-Image (T2I) models deploy multi-layered defenses to block NotSafe-For-Work (NSFW) content generation. These defenses typically include sequential layers such as prompt filters, concept erasers and image filters. While existing adversarial attacks have demonstrated vulnerabilities in isolated defense layers, they prove largely ineffective against multi-layered defenses deployed in real-world T2I systems. In this paper, we demonstrate that exploiting overlapping vulnerabilities across these distinct defense layers enables adversaries to systematically bypass the entire safeguard of T2I systems. We propose Transstratal Adversarial Attack (TAA), a novel black-box framework to compromise T2I models with multi-layered protection. It generates transstratal adversarial prompts to evade all defense layers simultaneously. This is accomplished through transstratal adversarial candidate generation using LLMs to fulfill implicit and subjective adversarial requirements against different defense layers, combined with adversarial genetic optimization for efficient black-box search to maximize the bypass rates and generated image harmfulness. Evaluated across 14 T2I models (e.g., Stable Diffusion, DALL E, and Midjourney) and 17 safety modules, our attack achieves an average attack success rate of 85.6%, surpassing state-of-the-art methods by 73.5%. Our findings challenge the isolated design of safety mechanisms and establish the first benchmark for holistic robustness evaluation in multi-layered safeguarded T2I models.
Q3R: Quadratic Reweighted Rank Regularizer for Effective Low-Rank Training
Parameter-efficient training, based on low-rank optimization, has become a highly successful tool for fine-tuning large deep-learning models. However, these methods fail at low-rank pre-training tasks where maintaining the low-rank structure and the objective remains a challenging task. We propose the Quadratic Reweighted Rank Regularizer dubbed Q3R, which leads to a novel low-rank inducing training strategy inspired by the iteratively reweighted least squares (IRLS) framework. Q3R is based on a quadratic regularizer term which majorizes a smoothed log determinant serving as rank surrogate objective. Unlike other low-rank training techniques, Q3Ris able to train weight matrices with prescribed, low target ranks of models that achieve comparable predictive performance as dense models, with small computational overhead, while remaining fully compatible with existing architectures. In experiments, we are able to truncate 60% of the parameters of a ViT-Tiny parameters with marginal loss in CIFAR-10 performance and up to 80% with only 4% accuracy drop. The efficacy of Q3R is confirmed on Transformers across both image and language tasks, including for low-rank fine-tuning. The code is available at https://github.com/ThatE10/q3r.git.
SAFEVID: Toward Safety Aligned Video Large Multimodal Models
As Video Large Multimodal Models (VLMMs) rapidly advance, their inherent complexity introduces significant safety challenges, particularly the issue of mismatched generalization where static safety alignments fail to transfer to dynamic video contexts. We introduce SAFEVID, a framework designed to instill video-specific safety principles in VLMMs. SAFEVID uniquely transfers robust textual safety alignment capabilities to the video domain by employing detailed textual video descriptions as an interpretive bridge, facilitating LLM-based rule-driven safety reasoning. This is achieved through a closed-loop system comprising: 1) generation of SafeVid-350K, a novel 350,000-pair video-specific safety preference dataset; 2) targeted alignment of VLMMs using Direct Preference Optimization (DPO); and 3) comprehensive evaluation via our new SafeVidBench benchmark. Alignment with SafeVid-350K significantly enhances VLMM safety, with models like LLaVA-NeXT-Video demonstrating substantial improvements (e.g., up to 42.39%) on SafeVidBench. SAFEVID provides critical resources and a structured approach, demonstrating that leveraging textual descriptions as a conduit for safety reasoning markedly improves the safety alignment of VLMMs.
CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections
Recent advances in enhancing the reasoning ability of Large Language Models (LLMs) have been remarkably successful. LLMs trained with Reinforcement Learning (RL) for reasoning demonstrate strong performance in challenging tasks such as mathematics and coding, even with relatively small model sizes. However, despite these impressive improvements in task accuracy, the assessment of creativity in LLM generations has been largely overlooked in reasoning tasks, in contrast to writing tasks. The lack of research on creativity assessment in reasoning primarily stems from two challenges: (1) the difficulty of defining the range of creativity, and (2) the necessity of human evaluation in the assessment process. To address these challenges, we propose CLAWS, a novel method that defines and classifies mathematical solutions into Typical, Creative, and Hallucinated categories without human evaluation, by leveraging attention weights across prompt sections and output. CLAWS outperforms five existing white-box detection methods--Perplexity, Logit Entropy, Window Entropy, Hidden Score, and Attention Score--on five 7-8B math RL models (DeepSeek, Qwen, Mathstral, OpenMath2, and Oreal). We validate CLAWS on 4,545 math problems collected from 181 math contests (A(J)HSME, AMC, AIME). Our code is available at https://github.com/kkt94/CLAWS.