Large Language Model
GPO: Learning from Critical Steps to Improve LLM Reasoning
Yu, Jiahao, Cheng, Zelei, Wu, Xian, Xing, Xinyu
Large language models (LLMs) are increasingly used in various domains, showing impressive potential on different tasks. Recently, reasoning LLMs have been proposed to improve the \textit{reasoning} or \textit{thinking} capabilities of LLMs to solve complex problems. Despite the promising results of reasoning LLMs, enhancing the multi-step reasoning capabilities of LLMs still remains a significant challenge. While existing optimization methods have advanced the LLM reasoning capabilities, they often treat reasoning trajectories as a whole, without considering the underlying critical steps within the trajectory. In this paper, we introduce \textbf{G}uided \textbf{P}ivotal \textbf{O}ptimization (GPO), a novel fine-tuning strategy that dives into the reasoning process to enable more effective improvements. GPO first identifies the `critical step' within a reasoning trajectory - a point that the model must carefully proceed to succeed at the problem. We locate the critical step by estimating the advantage function. GPO then resets the policy to the critical step, samples the new rollout and prioritizes the learning process on those rollouts. This focus allows the model to learn more effectively from pivotal moments within the reasoning process to improve the reasoning performance. We demonstrate that GPO is a general strategy that can be integrated with various optimization methods to improve reasoning performance. Besides theoretical analysis, our experiments across challenging reasoning benchmarks show that GPO can consistently and significantly enhance the performance of existing optimization methods, showcasing its effectiveness and generalizability in improving LLM reasoning by concentrating on pivotal moments within the generation process.
SAMPO:Scale-wise Autoregression with Motion PrOmpt for generative world models
Wang, Sen, Tian, Jingyi, Wang, Le, Liao, Zhimin, Li, Jiayi, Dong, Huaiyi, Xia, Kun, Zhou, Sanping, Tang, Wei, Gang, Hua
World models allow agents to simulate the consequences of actions in imagined environments for planning, control, and long-horizon decision-making. However, existing autoregressive world models struggle with visually coherent predictions due to disrupted spatial structure, inefficient decoding, and inadequate motion modeling. In response, we propose \textbf{S}cale-wise \textbf{A}utoregression with \textbf{M}otion \textbf{P}r\textbf{O}mpt (\textbf{SAMPO}), a hybrid framework that combines visual autoregressive modeling for intra-frame generation with causal modeling for next-frame generation. Specifically, SAMPO integrates temporal causal decoding with bidirectional spatial attention, which preserves spatial locality and supports parallel decoding within each scale. This design significantly enhances both temporal consistency and rollout efficiency. To further improve dynamic scene understanding, we devise an asymmetric multi-scale tokenizer that preserves spatial details in observed frames and extracts compact dynamic representations for future frames, optimizing both memory usage and model performance. Additionally, we introduce a trajectory-aware motion prompt module that injects spatiotemporal cues about object and robot trajectories, focusing attention on dynamic regions and improving temporal consistency and physical realism. Extensive experiments show that SAMPO achieves competitive performance in action-conditioned video prediction and model-based control, improving generation quality with 4.4$\times$ faster inference. We also evaluate SAMPO's zero-shot generalization and scaling behavior, demonstrating its ability to generalize to unseen tasks and benefit from larger model sizes.
Correct-Detect: Balancing Performance and Ambiguity Through the Lens of Coreference Resolution in LLMs
Shore, Amber, Scheinberg, Russell, Agrawal, Ameeta, Lee, So Young
Large Language Models (LLMs) are intended to reflect human linguistic competencies. But humans have access to a broad and embodied context, which is key in detecting and resolving linguistic ambiguities, even in isolated text spans. A foundational case of semantic ambiguity is found in the task of coreference resolution: how is a pronoun related to an earlier person mention? This capability is implicit in nearly every downstream task, and the presence of ambiguity at this level can alter performance significantly. We show that LLMs can achieve good performance with minimal prompting in both coreference disambiguation and the detection of ambiguity in coreference, however, they cannot do both at the same time. We present the CORRECT-DETECT trade-off: though models have both capabilities and deploy them implicitly, successful performance balancing these two abilities remains elusive.
RepIt: Steering Language Models with Concept-Specific Refusal Vectors
Siu, Vincent, Henry, Nathan W., Crispino, Nicholas, Liu, Yang, Song, Dawn, Wang, Chenguang
While activation steering in large language models (LLMs) is a growing area of research, methods can often incur broader effects than desired. This motivates isolation of purer concept vectors to enable targeted interventions and understand LLM behavior at a more granular level. We present RepIt, a simple and data-efficient framework for isolating concept-specific representations. Across five frontier LLMs, RepIt enables precise interventions: it selectively suppresses refusal on targeted concepts while preserving refusal elsewhere, producing models that answer WMD-related questions while still scoring as safe on standard benchmarks. We further show that the corrective signal localizes to just 100-200 neurons and that robust target representations can be extracted from as few as a dozen examples on a single A6000. This efficiency raises a dual concern: manipulations can be performed with modest compute and data to extend to underrepresented data-scarce topics while evading existing benchmarks. By disentangling refusal vectors with RepIt, this work demonstrates that targeted interventions can counteract overgeneralization, laying the foundation for more granular control of model behavior.
Generating Individual Travel Diaries Using Large Language Models Informed by Census and Land-Use Data
Amin, Sepehr Golrokh, Rhoads, Devin, Fakhrmoosavi, Fatemeh, Lownes, Nicholas E., Ivan, John N.
This study introduces a Large Language Model (LLM) scheme for generating individual travel diaries in agent-based transportation models. While traditional approaches rely on large quantities of proprietary household travel surveys, the method presented in this study generates personas stochastically from open-source American Community Survey (ACS) and Smart Location Database (SLD) data, then synthesizes diaries through direct prompting. This study features a novel one-to-cohort realism score: a composite of four metrics (Trip Count Score, Interval Score, Purpose Score, and Mode Score) validated against the Connecticut Statewide Transportation Study (CSTS) diaries, matched across demographic variables. The validation utilizes Jensen-Shannon Divergence to measure distributional similarities between generated and real diaries. When compared to diaries generated with classical methods (Negative Binomial for trip generation; Multinomial Logit for mode/purpose) calibrated on the validation set, LLM-generated diaries achieve comparable overall realism (LLM mean: 0.485 vs. 0.455). The LLM excels in determining trip purpose and demonstrates greater consistency (narrower realism score distribution), while classical models lead in numerical estimates of trip count and activity duration. Aggregate validation confirms the LLM's statistical representativeness (LLM mean: 0.612 vs. 0.435), demonstrating LLM's zero-shot viability and establishing a quantifiable metric of diary realism for future synthetic diary evaluation systems.
Tree of Agents: Improving Long-Context Capabilities of Large Language Models through Multi-Perspective Reasoning
Yu, Song, Xu, Xiaofei, Deng, Ke, Li, Li, Tian, Lin
Large language models (LLMs) face persistent challenges when handling long-context tasks, most notably the lost in the middle issue, where information located in the middle of a long input tends to be underutilized. Some existing methods that reduce input have the risk of discarding key information, while others that extend context windows often lead to attention dispersion. To address these limitations, we propose Tree of Agents (TOA), a multi-agent reasoning framework that segments the input into chunks processed by independent agents. Each agent generates its local cognition, then agents dynamically exchange information for collaborative reasoning along tree-structured paths. TOA enables agents to probe different reasoning orders for multi-perspective understanding, effectively mitigating position bias and reducing hallucinations. To improve processing efficiency, we incorporate prefix-hash caching and adaptive pruning strategies, achieving significant performance improvements with comparable API overhead. Experiments show that TOA, powered by compact LLaMA3.1-8B, significantly outperforms multiple baselines and demonstrates comparable performance to the latest and much larger commercial models, such as Gemini1.5-pro, on various long-context tasks. Code is available at https://github.com/Aireduce952/Tree-of-Agents.
DreamPRM-1.5: Unlocking the Potential of Each Instance for Multimodal Process Reward Model Training
Training multimodal process reward models (PRMs) is hard due to (i) distribution shift between training set and test set and (ii) quality imbalance across training data samples. While domain-level reweighting (e.g., DreamPRM) aligns training with test-time objectives, it leaves a clear gap to an oracle upper bound (pass@N), even under a "sanity check" that uses test set data to probe headroom -- pointing to meta-level under-parameterization. We introduce DreamPRM-1.5, an instance-level reweighting framework that assigns an adaptive weight to every training example via bi-level optimization. To realize instance reweighting across scales, we develop two complementary regimes: Instance Table, which learns explicit per-sample weights and excels on small/medium data, and Instance Net, a lightweight neural network that generalizes better and scales to large corpora. A practical, stable training recipe -- time-scale matching between upper/lower updates, cold-start initialization, and bounded-range weights -- prevents divergence. Integrated with test-time scaling, DreamPRM-1.5 attains 84.6 accuracy on the MMMU validation set, 31.3 accuracy on R-Bench-V and, when paired with a leading backbone (e.g., GPT-5-mini), achieves first-place results on public multimodal reasoning leaderboards. Moreover, extensive experiments, including benchmark evaluations, baseline comparisons, and a sanity check, demonstrate that DreamPRM-1.5 closes the gap toward the oracle, achieves leading performance, and trains stably.
Understanding Reinforcement Learning for Model Training, and future directions with GRAPE
This paper provides a self-contained, from-scratch, exposition of key algorithms for instruction tuning of models: SFT, Rejection Sampling, REINFORCE, Trust Region Policy Optimization (TRPO), Proximal Policy Optimization (PPO), Group Relative Policy Optimization (GRPO), and Direct Preference Optimization (DPO). Explanations of these algorithms often assume prior knowledge, lack critical details, and/or are overly generalized and complex. Here, each method is discussed and developed step by step using simplified and explicit notation focused on LLMs, aiming to eliminate ambiguity and provide a clear and intuitive understanding of the concepts. By minimizing detours into the broader RL literature and connecting concepts to LLMs, we eliminate superfluous abstractions and reduce cognitive overhead. Following this exposition, we provide a literature review of new techniques and approaches beyond those detailed. Finally, new ideas for research and exploration in the form of GRAPE (Generalized Relative Advantage Policy Evolution) are presented.
When Agents go Astray: Course-Correcting SWE Agents with PRMs
Gandhi, Shubham, Tsay, Jason, Ganhotra, Jatin, Kate, Kiran, Rizk, Yara
Large Language Model (LLM) agents are increasingly deployed for complex, multi-step software engineering (SWE) tasks. However, their trajectories often contain costly inefficiencies, such as redundant exploration, looping, and failure to terminate once a solution is reached. Prior work has largely treated these errors in a post-hoc manner, diagnosing failures only after execution. In this paper, we introduce SWE-PRM, an inference-time Process Reward Model (PRM) that intervenes during execution to detect and course-correct trajectory-level errors. Our PRM design leverages a taxonomy of common inefficiencies and delivers lightweight, interpretable feedback without modifying the underlying policy. On SWE-bench Verified, closed-source PRMs improve resolution from 40.0% to 50.6% (+10.6 p.p.), with the largest gains on medium and hard tasks. Among feedback strategies, taxonomy-guided PRMs outperform unguided or explicit action-prescriptive variants, increasing success rate while reducing trajectory length. These benefits come at an acceptable added inference cost of as low as $0.2, making PRMs a practical and scalable mechanism for improving SWE agents' reliability and efficiency.
Can Large Language Models Master Complex Card Games?
Wang, Wei, Bie, Fuqing, Chen, Junzhe, Zhang, Dan, Huang, Shiyu, Kharlamov, Evgeny, Tang, Jie
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame