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GSO: Challenging Software Optimization Tasks for Evaluating SWE-Agents

Neural Information Processing Systems

Developing high-performance software is a complex task that requires specialized expertise. We introduce GSO, a benchmark for evaluating language models' capabilities in developing high-performance software. We develop an automated pipeline that generates and executes performance tests to analyze repository commit histories to identify 102challenging optimization tasks across 10codebases, spanning diverse domains and programming languages. An agent is provided with a codebase and performance test as a precise specification, and tasked to improve the runtime efficiency, which is measured against the expert developer optimization. Our quantitative evaluation reveals that leading SWE-Agents struggle significantly, achieving less than 5% success rate, with limited improvements even with inference-time scaling. Our qualitative analysis identifies key failure modes, including difficulties with low-level languages, practicing lazy optimization strategies, and challenges in accurately localizing bottlenecks. We release the code and artifacts of our benchmark along with agent trajectories to enable future research.


Unified Scaling Laws for Compressed Representations

Neural Information Processing Systems

Scaling laws have shaped recent advances in machine learning by enabling predictable scaling of model performance based on model size, computation, and data volume. Concurrently, the rise in computational cost for AI has motivated model compression techniques, notably quantization and sparsification, which have emerged to mitigate the steep computational demands associated with large-scale training and inference. This paper investigates the interplay between scaling laws and compression formats, exploring whether a unified scaling framework can accurately predict model performance when training occurs over various compressed representations, such as sparse, scalar-quantized, sparse-quantized or even vectorquantized formats. Our key contributions include validating a general scaling law formulation and showing that it is applicable both individually but also composably across compression types. Based on this, our main finding is demonstrating both theoretically and empirically that there exists a simple "capacity" metric--based on the representation's ability to fit random Gaussian data--which can robustly predict parameter efficiency across multiple compressed representations. On the practical side, we extend our formulation to directly compare the accuracy potential of different compressed formats, and to derive better algorithms for training over sparse-quantized formats.


On Evaluating LLMAlignment by Evaluating LLMs as Judges

Neural Information Processing Systems

Alignment with human preferences is an important evaluation aspect of LLMs, requiring them to be helpful, honest, safe, and to precisely follow human instructions. Evaluating large language models' (LLMs) alignment typically involves directly assessing their open-ended responses, requiring human annotators or strong LLM judges. Conversely, LLMs themselves have also been extensively evaluated as judges for assessing alignment. In this work, we examine the relationship between LLMs' generation and evaluation capabilities in aligning with human preferences. To this end, we first conduct a comprehensive analysis of the generation-evaluation consistency (GE-consistency) among various LLMs, revealing a strong correlation between their generation and evaluation capabilities when evaluated by a strong LLM preference oracle. Utilizing this finding, we propose a benchmarking paradigm that measures LLM alignment with human preferences without directly evaluating their generated outputs, instead assessing LLMs in their role as evaluators. Our evaluation shows that our proposed benchmark, ALIGNEVAL, matches or surpasses widely used automatic LLM evaluation benchmarks, such as AlpacaEval and Arena-Hard, in capturing human preferences when ranking LLMs. Our study offers valuable insights into the connection between LLMs' generation and evaluation capabilities, and introduces a benchmark that assesses alignment without directly evaluating model outputs.1


Grounded Reinforcement Learning for Visual Reasoning

Neural Information Processing Systems

While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.


Martian World Model: Controllable Video Synthesis with Physically Accurate 3DReconstructions

Neural Information Processing Systems

Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic of high-quality simulation. Martian Howe data ver, and this the task significant poses unique domain challenges gap between due to Martian the scarcity and terrestrial composed imagery of two k .


Overleaf Example

Neural Information Processing Systems

Large language models (LLMs) have shown remarkable performance across diverse reasoning and generation tasks, and are increasingly deployed as agents in dynamic environments such as code generation and recommendation systems. However, many real-world applications, such as high-frequency trading and real-time competitive gaming, require decisions under strict latency constraints, where faster responses directly translate into higher rewards. Despite the importance of this latency-quality trade-off, it remains underexplored in the context of LLM-based agents. In this work, we present the first systematic study of this trade-off in realtime decision-making tasks. To support our investigation, we introduce two new benchmarks: HFTBench, a high-frequency trading simulation, and StreetFighter, a competitive gaming platform.


Foundation Model for Neural Interfaces

Neural Information Processing Systems

Electroencephalography (EEG) has wide-ranging applications, from clinical diagnosis to brain-computer interfaces (BCIs). With the increasing volume and variety of EEG data, there has been growing interest in establishing foundation models (FMs) to scale up and generalize neural decoding. Despite showing early potential, applying FMs to EEG remains challenging due to substantial inter-subject, intertask, and inter-condition variability, as well as diverse electrode configurations across recording setups. To tackle these open challenges, we propose NEURIPT, a foundation model developed for diverse EEG-based Neural Interfaces with a Pre-trained Transformer by capturing both homogeneous and heterogeneous spatio-temporal characteristics inherent in EEG signals. Temporally, we introduce Amplitude-Aware Masked Pretraining (AAMP), masking based on signal amplitude rather than random intervals, to learn robust representations across varying signal intensities beyond local interpolation. Moreover, this temporal representation is enhanced by a Progressive Mixture-of-Experts (PMoE) architecture, where specialized expert subnetworks are progressively introduced at deeper layers, adapting effectively to the diverse temporal characteristics of EEG signals.



Masked Gated Linear Unit

Neural Information Processing Systems

Gated Linear Units (GLUs) have become essential components in the feed-forward networks of state-of-the-art Large Language Models (LLMs). However, they require twice as many memory reads compared to feed-forward layers without gating, due to the use of separate weight matrices for the gate and value streams. To address this bottleneck, we introduce Masked Gated Linear Units (MGLUs), a novel family of GLUs with an efficient kernel implementation. The core contribution of MGLUs include: (1) the Mixture of Element-wise Gating (MoEG) architecture that learns multiple binary masks, each determining gate or value assignments at the element level on a single shared weight matrix resulting in reduced memory transfer, and (2) FlashMGLU, a hardware-friendly kernel that yields up to a 19.7 inference-time speed-up over a naïve PyTorch MGLU and is 47% more memory-efficient and 34% faster than standard GLUs despite added architectural complexity on an RTX5090 GPU. In LLM experiments, the Swish-activated variant SwiMGLU preserves its memory advantages while matching--or even surpassing--the downstream accuracy of the SwiGLU baseline.


Red-Teaming Text-to-Image Systems by Rule-based Preference Modeling

Neural Information Processing Systems

Text-to-image (T2I) models raise ethical and safety concerns due to their potential to generate inappropriate or harmful images. Evaluating these models' security through red-teaming is vital, yet white-box approaches are limited by their need for internal access, complicating their use with closed-source models. Moreover, existing black-box methods often assume knowledge about the model's specific defense mechanisms, limiting their utility in real-world commercial API scenarios. A significant challenge is how to evade unknown and diverse defense mechanisms. To overcome this difficulty, we propose a novel Rule-based Preference modeling Guided Red-Teaming (RPG-RT), which iteratively employs LLM to modify prompts to query and leverages feedback from T2I systems for fine-tuning the LLM. RPG-RT treats the feedback from each iteration as a prior, enabling the LLM to dynamically adapt to unknown defense mechanisms. Given that the feedback is often labeled and coarse-grained, making it difficult to utilize directly, we further propose rule-based preference modeling, which employs a set of rules to evaluate desired or undesired feedback, facilitating finer-grained control over the LLM's dynamic adaptation process. Extensive experiments on nineteen T2I systems with varied safety mechanisms, three online commercial API services, and T2V models verify the superiority and practicality of our approach. Our codes are available at: https://github.com/caosip/RPG-RT.