Grammars & Parsing
Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning
Toussaint, Marc (University of Stuttgart)
We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.
Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning
Toussaint, Marc (University of Stuttgart)
We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.
Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning
Toussaint, Marc (University of Stuttgart)
We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.
Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning
Toussaint, Marc (University of Stuttgart)
We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.
Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning
Toussaint, Marc (University of Stuttgart)
We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.
Active Imitation Learning of Hierarchical Policies
Hamidi, Mandana (Oregon State University) | Tadepalli, Prasad (Oregon State University) | Goetschalckx, Robby (Oregon State University) | Fern, Alan (Oregon State University)
However, by being autonomous, structure of the policy, which is often critical for understanding these approaches have the problem of discovering the demonstration, is unobserved. We unnatural hierarchies, which may be difficult to interpret and formulate this problem as active learning of Probabilistic communicate to people. State-Dependent Grammars (PSDGs) from In this paper, we study the problem of learning policies demonstrations. Given a set of expert demonstrations, with hierarchical structure from demonstrations of a teacher our approach learns a hierarchical policy by whose policy is structured hierarchically, with natural applications actively selecting demonstrations and using queries to problems such as tutoring arithmetic, cooking, and to explicate their intentional structure at selected furniture assembly. A key challenge in this problem is that the points. Our contributions include a new algorithm demonstrations do not reveal the hierarchical task structure of for imitation learning of hierarchical policies and the teacher. Rather, only ground states and teacher actions are principled heuristics for the selection of demonstrations directly observable. This can lead to significant ambiguity in and queries.
Did You Know? — Mining Interesting Trivia for Entities from Wikipedia
Prakash, Abhay (Indian Institute of Technology, Roorkee) | Chinnakotla, Manoj Kumar (Microsoft) | Patel, Dhaval (Indian Institute of Technology, Roorkee) | Garg, Puneet (Microsoft)
Trivia is any fact about an entity which is interesting due to its unusualness, uniqueness, unexpectedness or weirdness. In this paper, we propose a novel approach for mining entity trivia from their Wikipedia pages. Given an entity, our system extracts relevant sentences from its Wikipedia page and produces a list of sentences ranked based on their interestingness as trivia. At the heart of our system lies an interestingness ranker which learns the notion of interestingness, through a rich set of domain-independent linguistic and entity based features. Our ranking model is trained by leveraging existing user-generated trivia data available on the Web instead of creating new labeled data. We evaluated our system on movies domain and observed that the system performs significantly better than the defined baselines. A thorough qualitative analysis of the results revealed that our rich set of features indeed help in surfacing interesting trivia in the top ranks.
Social Image Parsing by Cross-Modal Data Refinement
Lu, Zhiwu (Renmin University of China) | Gao, Xin (KAUST) | Huang, Songfang (IBM China Research Lab) | Wang, Liwei (Peking University) | Wen, Ji-Rong (Renmin University of China)
This paper presents a cross-modal data refinement algorithm for social image parsing, or segmenting all the objects within a social image and then identifying their categories. Different from the traditional fully supervised image parsing that takes pixel-level labels as strong supervisory information, our social image parsing is initially provided with the noisy tags of images (i.e. image-level labels), which are shared by social users. By oversegmenting each image into multiple regions, we formulate social image parsing as a cross-modal data refinement problem over a large set of regions, where the initial labels of each region are inferred from image-level labels. Furthermore, we develop an efficient algorithm to solve such cross-modal data refinement problem. The experimental results on several benchmark datasets show the effectiveness of our algorithm. More notably, our algorithm can be considered to provide an alternative and natural way to address the challenging problem of image parsing, since image-level labels are much easier to access than pixel-level labels.
Modeling Inter- and Intra-Part Deformations for Object Structure Parsing
Cai, Ling (Xiamen University) | Ji, Rongrong (Xiamen University) | Liu, Wei (IBM T. J. Watson Research Center) | Hua, Gang (Stevens Institute of Technology)
Part deformation has been a longstanding challenge for object parsing, of which the primary difficulty lies in modeling the highly diverse object structures. To this end, we propose a novel structure parsing model to capture deformable object structures. The proposed model consists of two de-formable layers: the top layer is an undirected graph that incorporates inter-part deformations to infer object structures; the base layer is consisted of various independent nodes to characterize local intra-part deformations. To learn this two-layer model, we design a layer-wise learning algorithm,which employs matching pursuit and belief propagation for a low computational complexity inference. Specifically, active basis sparse coding is leveraged to build the nodes at the base layer, while the edge weights are estimated by a structural support vector machine. Experimental results on two benchmark datasets (i.e., faces and horses) demonstrate that the proposed model yields superior parsing performance over state-of-the-art models.
Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning
Toussaint, Marc (University of Stuttgart)
We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.