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 Grammars & Parsing


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Social Image Parsing by Cross-Modal Data Refinement

AAAI Conferences

This paper presents a cross-modal data refinement algorithm for social image parsing, or segmenting all the objects within a social image and then identifying their categories. Different from the traditional fully supervised image parsing that takes pixel-level labels as strong supervisory information, our social image parsing is initially provided with the noisy tags of images (i.e. image-level labels), which are shared by social users. By oversegmenting each image into multiple regions, we formulate social image parsing as a cross-modal data refinement problem over a large set of regions, where the initial labels of each region are inferred from image-level labels. Furthermore, we develop an efficient algorithm to solve such cross-modal data refinement problem. The experimental results on several benchmark datasets show the effectiveness of our algorithm. More notably, our algorithm can be considered to provide an alternative and natural way to address the challenging problem of image parsing, since image-level labels are much easier to access than pixel-level labels.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.


Logic-Geometric Programming: An Optimization-Based Approach to Combined Task and Motion Planning

AAAI Conferences

We consider problems of sequential robot manipulation (aka. combined task and motion planning) where the objective is primarily given in terms of a cost function over the final geometric state, rather than a symbolic goal description. In this case we should leverage optimization methods to inform search over potential action sequences. We propose to formulate the problem holistically as a 1st-order logic extension of a mathematical program: a non-linear constrained program over the full world trajectory where the symbolic state-action sequence defines the (in-)equality constraints. We tackle the challenge of solving such programs by proposing three levels of approximation: The coarsest level introduces the concept of the effective end state kinematics, parametrically describing all possible end state configurations conditional to a given symbolic action sequence. Optimization on this level is fast and can inform symbolic search. The other two levels optimize over interaction keyframes and eventually over the full world trajectory across interactions. We demonstrate the approach on a problem of maximizing the height of a physically stable construction from an assortment of boards, cylinders and blocks.