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 Transfer Learning


Semi-Supervised Multitask Learning

Neural Information Processing Systems

A semi-supervised multitask learning (MTL) framework is presented, in which M parameterized semi-supervised classifiers, each associated with one of M partially labeleddata manifolds, are learned jointly under the constraint of a softsharing priorimposed over the parameters of the classifiers. The unlabeled data are utilized by basing classifier learning on neighborhoods, induced by a Markov random walk over a graph representation of each manifold. Experimental results on real data sets demonstrate that semi-supervised MTL yields significant improvements ingeneralization performance over either semi-supervised single-task learning (STL) or supervised MTL.


The Emergence of Artificial Intelligence: Learning to Learn

AI Magazine

An alternative approach allows an automaton to learn to solve problems through iterative trial-and-error interaction with its environment, much as humans do. To solve a problem posed by the environment, the automaton generates a sequence or collection of responses based on its experience. The environment evaluates the effectiveness of this collection, and reports its evaluation to the automaton. The principles underlying this paradigm, known as collective learning systems theory are explained and applied to a simple game, demonstrating robust learning and dynamic adaptivity.


The Emergence of Artificial Intelligence: Learning to Learn

AI Magazine

The classical approach to the acquisition of knowledge and reason in artificial intelligence is to program the facts and rules into the machine. Unfortunately, the amount of time required to program the equivalent of human intelligence is prohibitively large. An alternative approach allows an automaton to learn to solve problems through iterative trial-and-error interaction with its environment, much as humans do. To solve a problem posed by the environment, the automaton generates a sequence or collection of responses based on its experience. The environment evaluates the effectiveness of this collection, and reports its evaluation to the automaton. The automaton modifies its strategy accordingly, and then generates a new collection of responses. This process is repeated until the automaton converges to the correct collection of responses. The principles underlying this paradigm, known as collective learning systems theory are explained and applied to a simple game, demonstrating robust learning and dynamic adaptivity.