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 Gradient Descent


Identifying and attacking the saddle point problem in high-dimensional non-convex optimization

arXiv.org Machine Learning

A central challenge to many fields of science and engineering involves minimizing non-convex error functions over continuous, high dimensional spaces. Gradient descent or quasi-Newton methods are almost ubiquitously used to perform such minimizations, and it is often thought that a main source of difficulty for these local methods to find the global minimum is the proliferation of local minima with much higher error than the global minimum. Here we argue, based on results from statistical physics, random matrix theory, neural network theory, and empirical evidence, that a deeper and more profound difficulty originates from the proliferation of saddle points, not local minima, especially in high dimensional problems of practical interest. Such saddle points are surrounded by high error plateaus that can dramatically slow down learning, and give the illusory impression of the existence of a local minimum. Motivated by these arguments, we propose a new approach to second-order optimization, the saddle-free Newton method, that can rapidly escape high dimensional saddle points, unlike gradient descent and quasi-Newton methods. We apply this algorithm to deep or recurrent neural network training, and provide numerical evidence for its superior optimization performance. This work extends the results of Pascanu et al. (2014).


Fast Ridge Regression with Randomized Principal Component Analysis and Gradient Descent

arXiv.org Machine Learning

We propose a new two stage algorithm LING for large scale regression problems. LING has the same risk as the well known Ridge Regression under the fixed design setting and can be computed much faster. Our experiments have shown that LING performs well in terms of both prediction accuracy and computational efficiency compared with other large scale regression algorithms like Gradient Descent, Stochastic Gradient Descent and Principal Component Regression on both simulated and real datasets.


Accelerating Minibatch Stochastic Gradient Descent using Stratified Sampling

arXiv.org Machine Learning

Stochastic Gradient Descent (SGD) is a popular optimization method which has been applied to many important machine learning tasks such as Support Vector Machines and Deep Neural Networks. In order to parallelize SGD, minibatch training is often employed. The standard approach is to uniformly sample a minibatch at each step, which often leads to high variance. In this paper we propose a stratified sampling strategy, which divides the whole dataset into clusters with low within-cluster variance; we then take examples from these clusters using a stratified sampling technique. It is shown that the convergence rate can be significantly improved by the algorithm. Encouraging experimental results confirm the effectiveness of the proposed method.


Stochastic Gradient Hamiltonian Monte Carlo

arXiv.org Machine Learning

Hamiltonian Monte Carlo (HMC) sampling methods provide a mechanism for defining distant proposals with high acceptance probabilities in a Metropolis-Hastings framework, enabling more efficient exploration of the state space than standard random-walk proposals. The popularity of such methods has grown significantly in recent years. However, a limitation of HMC methods is the required gradient computation for simulation of the Hamiltonian dynamical system-such computation is infeasible in problems involving a large sample size or streaming data. Instead, we must rely on a noisy gradient estimate computed from a subset of the data. In this paper, we explore the properties of such a stochastic gradient HMC approach. Surprisingly, the natural implementation of the stochastic approximation can be arbitrarily bad. To address this problem we introduce a variant that uses second-order Langevin dynamics with a friction term that counteracts the effects of the noisy gradient, maintaining the desired target distribution as the invariant distribution. Results on simulated data validate our theory. We also provide an application of our methods to a classification task using neural networks and to online Bayesian matrix factorization.


The Information Geometry of Mirror Descent

arXiv.org Machine Learning

Information geometry applies concepts in differential geometry to probability and statistics and is especially useful for parameter estimation in exponential families where parameters are known to lie on a Riemannian manifold. Connections between the geometric properties of the induced manifold and statistical properties of the estimation problem are well-established. However developing first-order methods that scale to larger problems has been less of a focus in the information geometry community. The best known algorithm that incorporates manifold structure is the second-order natural gradient descent algorithm introduced by Amari. On the other hand, stochastic approximation methods have led to the development of first-order methods for optimizing noisy objective functions. A recent generalization of the Robbins-Monro algorithm known as mirror descent, developed by Nemirovski and Yudin is a first order method that induces non-Euclidean geometries. However current analysis of mirror descent does not precisely characterize the induced non-Euclidean geometry nor does it consider performance in terms of statistical relative efficiency. In this paper, we prove that mirror descent induced by Bregman divergences is equivalent to the natural gradient descent algorithm on the dual Riemannian manifold. Using this equivalence, it follows that (1) mirror descent is the steepest descent direction along the Riemannian manifold of the exponential family; (2) mirror descent with log-likelihood loss applied to parameter estimation in exponential families asymptotically achieves the classical Cram\'er-Rao lower bound and (3) natural gradient descent for manifolds corresponding to exponential families can be implemented as a first-order method through mirror descent.


A Proximal Stochastic Gradient Method with Progressive Variance Reduction

arXiv.org Machine Learning

We consider the problem of minimizing the sum of two convex functions: one is the average of a large number of smooth component functions, and the other is a general convex function that admits a simple proximal mapping. We assume the whole objective function is strongly convex. Such problems often arise in machine learning, known as regularized empirical risk minimization. We propose and analyze a new proximal stochastic gradient method, which uses a multi-stage scheme to progressively reduce the variance of the stochastic gradient. While each iteration of this algorithm has similar cost as the classical stochastic gradient method (or incremental gradient method), we show that the expected objective value converges to the optimum at a geometric rate. The overall complexity of this method is much lower than both the proximal full gradient method and the standard proximal stochastic gradient method.


Semistochastic Quadratic Bound Methods

arXiv.org Machine Learning

Partition functions arise in a variety of settings, including conditional random fields, logistic regression, and latent gaussian models. In this paper, we consider semistochastic quadratic bound (SQB) methods for maximum likelihood estimation based on partition function optimization. Batch methods based on the quadratic bound were recently proposed for this class of problems, and performed favorably in comparison to state-of-the-art techniques. Semistochastic methods fall in between batch algorithms, which use all the data, and stochastic gradient type methods, which use small random selections at each iteration. We build semistochastic quadratic bound-based methods, and prove both global convergence (to a stationary point) under very weak assumptions, and linear convergence rate under stronger assumptions on the objective. To make the proposed methods faster and more stable, we consider inexact subproblem minimization and batch-size selection schemes. The efficacy of SQB methods is demonstrated via comparison with several state-of-the-art techniques on commonly used datasets.


Stochastic Gradient Estimate Variance in Contrastive Divergence and Persistent Contrastive Divergence

arXiv.org Machine Learning

Contrastive Divergence (CD) and Persistent Contrastive Divergence (PCD) are popular methods for training the weights of Restricted Boltzmann Machines. However, both methods use an approximate method for sampling from the model distribution. As a side effect, these approximations yield significantly different biases and variances for stochastic gradient estimates of individual data points. It is well known that CD yields a biased gradient estimate. In this paper we however show empirically that CD has a lower stochastic gradient estimate variance than exact sampling, while the mean of subsequent PCD estimates has a higher variance than exact sampling. The results give one explanation to the finding that CD can be used with smaller minibatches or higher learning rates than PCD.


DinTucker: Scaling up Gaussian process models on multidimensional arrays with billions of elements

arXiv.org Machine Learning

Infinite Tucker Decomposition (InfTucker) and random function prior models, as nonparametric Bayesian models on infinite exchangeable arrays, are more powerful models than widely-used multilinear factorization methods including Tucker and PARAFAC decomposition, (partly) due to their capability of modeling nonlinear relationships between array elements. Despite their great predictive performance and sound theoretical foundations, they cannot handle massive data due to a prohibitively high training time. To overcome this limitation, we present Distributed Infinite Tucker (DINTUCKER), a large-scale nonlinear tensor decomposition algorithm on MAPREDUCE. While maintaining the predictive accuracy of InfTucker, it is scalable on massive data. DINTUCKER is based on a new hierarchical Bayesian model that enables local training of InfTucker on subarrays and information integration from all local training results. We use distributed stochastic gradient descent, coupled with variational inference, to train this model. We apply DINTUCKER to multidimensional arrays with billions of elements from applications in the "Read the Web" project (Carlson et al., 2010) and in information security and compare it with the state-of-the-art large-scale tensor decomposition method, GigaTensor. On both datasets, DINTUCKER achieves significantly higher prediction accuracy with less computational time.


RES: Regularized Stochastic BFGS Algorithm

arXiv.org Machine Learning

RES, a regularized stochastic version of the Broyden-Fletcher-Goldfarb-Shanno (BFGS) quasi-Newton method is proposed to solve convex optimization problems with stochastic objectives. The use of stochastic gradient descent algorithms is widespread, but the number of iterations required to approximate optimal arguments can be prohibitive in high dimensional problems. Application of second order methods, on the other hand, is impracticable because computation of objective function Hessian inverses incurs excessive computational cost. BFGS modifies gradient descent by introducing a Hessian approximation matrix computed from finite gradient differences. RES utilizes stochastic gradients in lieu of deterministic gradients for both, the determination of descent directions and the approximation of the objective function's curvature. Since stochastic gradients can be computed at manageable computational cost RES is realizable and retains the convergence rate advantages of its deterministic counterparts. Convergence results show that lower and upper bounds on the Hessian egeinvalues of the sample functions are sufficient to guarantee convergence to optimal arguments. Numerical experiments showcase reductions in convergence time relative to stochastic gradient descent algorithms and non-regularized stochastic versions of BFGS. An application of RES to the implementation of support vector machines is developed.