Gradient Descent
On the diffusion approximation of nonconvex stochastic gradient descent
Hu, Wenqing, Li, Chris Junchi, Li, Lei, Liu, Jian-Guo
We study the Stochastic Gradient Descent (SGD) method in nonconvex optimization problems from the point of view of approximating diffusion processes. We prove rigorously that the diffusion process can approximate the SGD algorithm weakly using the weak form of master equation for probability evolution. In the small step size regime and the presence of omnidirectional noise, our weak approximating diffusion process suggests the following dynamics for the SGD iteration starting from a local minimizer (resp.~saddle point): it escapes in a number of iterations exponentially (resp.~almost linearly) dependent on the inverse stepsize. The results are obtained using the theory for random perturbations of dynamical systems (theory of large deviations for local minimizers and theory of exiting for unstable stationary points). In addition, we discuss the effects of batch size for the deep neural networks, and we find that small batch size is helpful for SGD algorithms to escape unstable stationary points and sharp minimizers. Our theory indicates that one should increase the batch size at later stage for the SGD to be trapped in flat minimizers for better generalization.
MINE: Mutual Information Neural Estimation
Belghazi, Mohamed Ishmael, Baratin, Aristide, Rajeswar, Sai, Ozair, Sherjil, Bengio, Yoshua, Courville, Aaron, Hjelm, R Devon
We argue that the estimation of mutual information between high dimensional continuous random variables can be achieved by gradient descent over neural networks. We present a Mutual Information Neural Estimator (MINE) that is linearly scalable in dimensionality as well as in sample size, trainable through back-prop, and strongly consistent. We present a handful of applications on which MINE can be used to minimize or maximize mutual information. We apply MINE to improve adversarially trained generative models. We also use MINE to implement Information Bottleneck, applying it in tasks related to supervised classification; our results demonstrate substantial improvement in flexibility and performance in these settings.
Random Hinge Forest for Differentiable Learning
Lay, Nathan, Harrison, Adam P., Schreiber, Sharon, Dawer, Gitesh, Barbu, Adrian
We propose random hinge forests, a simple, efficient, and novel variant of decision forests. Importantly, random hinge forests can be readily incorporated as a general component within arbitrary computation graphs that are optimized end-to-end with stochastic gradient descent or variants thereof. We derive random hinge forest and ferns, focusing on their sparse and efficient nature, their min-max margin property, strategies to initialize them for arbitrary network architectures, and the class of optimizers most suitable for optimizing random hinge forest. The performance and versatility of random hinge forests are demonstrated by experiments incorporating a variety of of small and large UCI machine learning data sets and also ones involving the MNIST, Letter, and USPS image datasets. We compare random hinge forests with random forests and the more recent backpropagating deep neural decision forests.
NEON+: Accelerated Gradient Methods for Extracting Negative Curvature for Non-Convex Optimization
Xu, Yi, Jin, Rong, Yang, Tianbao
Accelerated gradient (AG) methods are breakthroughs in convex optimization, improving the convergence rate of the gradient descent method for optimization with smooth functions. However, the analysis of AG methods for non-convex optimization is still limited. It remains an open question whether AG methods from convex optimization can accelerate the convergence of the gradient descent method for finding local minimum of non-convex optimization problems. This paper provides an affirmative answer to this question. In particular, we analyze two renowned variants of AG methods (namely Polyak's Heavy Ball method and Nesterov's Accelerated Gradient method) for extracting the negative curvature from random noise, which is central to escaping from saddle points. By leveraging the proposed AG methods for extracting the negative curvature, we present a new AG algorithm with double loops for non-convex optimization~\footnote{this is in contrast to a single-loop AG algorithm proposed in a recent manuscript~\citep{AGNON}, which directly analyzed the Nesterov's AG method for non-convex optimization and appeared online on November 29, 2017. However, we emphasize that our work is an independent work, which is inspired by our earlier work~\citep{NEON17} and is based on a different novel analysis.}, which converges to second-order stationary point $\x$ such that $\|\nabla f(\x)\|\leq \epsilon$ and $\nabla^2 f(\x)\geq -\sqrt{\epsilon} I$ with $\widetilde O(1/\epsilon^{1.75})$ iteration complexity, improving that of gradient descent method by a factor of $\epsilon^{-0.25}$ and matching the best iteration complexity of second-order Hessian-free methods for non-convex optimization.
On the Sublinear Convergence of Randomly Perturbed Alternating Gradient Descent to Second Order Stationary Solutions
Lu, Songtao, Hong, Mingyi, Wang, Zhengdao
The alternating gradient descent (AGD) is a simple but popular algorithm which has been applied to problems in optimization, machine learning, data ming, and signal processing, etc. The algorithm updates two blocks of variables in an alternating manner, in which a gradient step is taken on one block, while keeping the remaining block fixed. When the objective function is nonconvex, it is well-known the AGD converges to the first-order stationary solution with a global sublinear rate. In this paper, we show that a variant of AGD-type algorithms will not be trapped by "bad" stationary solutions such as saddle points and local maximum points. In particular, we consider a smooth unconstrained optimization problem, and propose a perturbed AGD (PA-GD) which converges (with high probability) to the set of second-order stationary solutions (SS2) with a global sublinear rate. To the best of our knowledge, this is the first alternating type algorithm which takes $\mathcal{O}(\text{polylog}(d)/\epsilon^{7/3})$ iterations to achieve SS2 with high probability [where polylog$(d)$ is polynomial of the logarithm of dimension $d$ of the problem].
When is a Convolutional Filter Easy To Learn?
Du, Simon S., Lee, Jason D., Tian, Yuandong
We analyze the convergence of (stochastic) gradient descent algorithm for learning a convolutional filter with Rectified Linear Unit (ReLU) activation function. Our analysis does not rely on any specific form of the input distribution and our proofs only use the definition of ReLU, in contrast with previous works that are restricted to standard Gaussian input. We show that (stochastic) gradient descent with random initialization can learn the convolutional filter in polynomial time and the convergence rate depends on the smoothness of the input distribution and the closeness of patches. To the best of our knowledge, this is the first recovery guarantee of gradient-based algorithms for convolutional filter on non-Gaussian input distributions. Our theory also justifies the two-stage learning rate strategy in deep neural networks. While our focus is theoretical, we also present experiments that illustrate our theoretical findings.
The Policy of Truth
This is the sixth part of "An Outsider's Tour of Reinforcement Learning." Our first generic candidate for solving reinforcement learning is Policy Gradient. I find it shocking that Policy Gradient wasn't ruled out as a bad idea in 1993. Policy gradient is seductive as it apparently lets one fine tune a program to solve any problem without any domain knowledge. Of course, anything that makes such a claim must be too general for its own good.
Online learning with kernel losses
Pacchiano, Aldo, Chatterji, Niladri S., Bartlett, Peter L.
We present a generalization of the adversarial linear bandits framework, where the underlying losses are kernel functions (with an associated reproducing kernel Hilbert space) rather than linear functions. We study a version of the exponential weights algorithm and bound its regret in this setting. Under conditions on the eigendecay of the kernel we provide a sharp characterization of the regret for this algorithm. When we have polynomial eigendecay $\mu_j \le \mathcal{O}(j^{-\beta})$, we find that the regret is bounded by $\mathcal{R}_n \le \mathcal{O}(n^{\beta/(2(\beta-1))})$; while under the assumption of exponential eigendecay $\mu_j \le \mathcal{O}(e^{-\beta j })$, we get an even tighter bound on the regret $\mathcal{R}_n \le \mathcal{O}(n^{1/2}\log(n)^{1/2})$. We also study the full information setting when the underlying losses are kernel functions and present an adapted exponential weights algorithm and a conditional gradient descent algorithm.
A Resizable Mini-batch Gradient Descent based on a Multi-Armed Bandit
Cho, Seong Jin, Kang, Sunghun, Yoo, Chang D.
Determining the appropriate batch size for mini-batch gradient descent is always time consuming as it often relies on grid search. This paper considers a resizable mini-batch gradient descent (RMGD) algorithm based on a multi-armed bandit for achieving best performance in grid search by selecting an appropriate batch size at each epoch with a probability defined as a function of its previous success/failure. This probability encourages exploration of different batch size and then later exploitation of batch size with history of success. At each epoch, the RMGD samples a batch size from its probability distribution, then uses the selected batch size for mini-batch gradient descent. After obtaining the validation loss at each epoch, the probability distribution is updated to incorporate the effectiveness of the sampled batch size. The RMGD essentially assists the learning process to explore the possible domain of the batch size and exploit successful batch size. Experimental results show that the RMGD achieves performance better than the best performing single batch size. Furthermore, it, obviously, attains this performance in a shorter amount of time than grid search. It is surprising that the RMGD achieves better performance than grid search.
Analysis of Langevin Monte Carlo via convex optimization
Durmus, Alain, Majewski, Szymon, Miasojedow, Błażej
In this paper, we provide new insights on the Unadjusted Langevin Algorithm. We show that this method can be formulated as a first order optimization algorithm of an objective functional defined on the Wasserstein space of order $2$. Using this interpretation and techniques borrowed from convex optimization, we give a non-asymptotic analysis of this method to sample from logconcave smooth target distribution on $\mathbb{R}^d$. Our proofs are then easily extended to the Stochastic Gradient Langevin Dynamics, which is a popular extension of the Unadjusted Langevin Algorithm. Finally, this interpretation leads to a new methodology to sample from a non-smooth target distribution, for which a similar study is done.