Gradient Descent
The Lingering of Gradients: How to Reuse Gradients Over Time
Allen-Zhu, Zeyuan, Simchi-Levi, David, Wang, Xinshang
Classically, the time complexity of a first-order method is estimated by its number of gradient computations. In this paper, we study a more refined complexity by taking into account the ``lingering'' of gradients: once a gradient is computed at $x_k$, the additional time to compute gradients at $x_{k+1},x_{k+2},\dots$ may be reduced. We show how this improves the running time of gradient descent and SVRG. For instance, if the "additional time'' scales linearly with respect to the traveled distance, then the "convergence rate'' of gradient descent can be improved from $1/T$ to $\exp(-T^{1/3})$. On the empirical side, we solve a hypothetical revenue management problem on the Yahoo! Front Page Today Module application with 4.6m users to $10^{-6}$ error (or $10^{-12}$ dual error) using 6 passes of the dataset.
New Insight into Hybrid Stochastic Gradient Descent: Beyond With-Replacement Sampling and Convexity
Zhou, Pan, Yuan, Xiaotong, Feng, Jiashi
As an incremental-gradient algorithm, the hybrid stochastic gradient descent (HSGD) enjoys merits of both stochastic and full gradient methods for finite-sum minimization problem. However, the existing rate-of-convergence analysis for HSGD is made under with-replacement sampling (WRS) and is restricted to convex problems. It is not clear whether HSGD still carries these advantages under the common practice of without-replacement sampling (WoRS) for non-convex problems. In this paper, we affirmatively answer this open question by showing that under WoRS and for both convex and non-convex problems, it is still possible for HSGD (with constant step-size) to match full gradient descent in rate of convergence, while maintaining comparable sample-size-independent incremental first-order oracle complexity to stochastic gradient descent. For a special class of finite-sum problems with linear prediction models, our convergence results can be further improved in some cases. Extensive numerical results confirm our theoretical affirmation and demonstrate the favorable efficiency of WoRS-based HSGD.
How To Make the Gradients Small Stochastically: Even Faster Convex and Nonconvex SGD
Stochastic gradient descent (SGD) gives an optimal convergence rate when minimizing convex stochastic objectives $f(x)$. However, in terms of making the gradients small, the original SGD does not give an optimal rate, even when $f(x)$ is convex. If $f(x)$ is convex, to find a point with gradient norm $\varepsilon$, we design an algorithm SGD3 with a near-optimal rate $\tilde{O}(\varepsilon^{-2})$, improving the best known rate $O(\varepsilon^{-8/3})$. If $f(x)$ is nonconvex, to find its $\varepsilon$-approximate local minimum, we design an algorithm SGD5 with rate $\tilde{O}(\varepsilon^{-3.5})$, where previously SGD variants only achieve $\tilde{O}(\varepsilon^{-4})$. This is no slower than the best known stochastic version of Newton's method in all parameter regimes.
KDGAN: Knowledge Distillation with Generative Adversarial Networks
Wang, Xiaojie, Zhang, Rui, Sun, Yu, Qi, Jianzhong
Knowledge distillation (KD) aims to train a lightweight classifier suitable to provide accurate inference with constrained resources in multi-label learning. Instead of directly consuming feature-label pairs, the classifier is trained by a teacher, i.e., a high-capacity model whose training may be resource-hungry. The accuracy of the classifier trained this way is usually suboptimal because it is difficult to learn the true data distribution from the teacher. An alternative method is to adversarially train the classifier against a discriminator in a two-player game akin to generative adversarial networks (GAN), which can ensure the classifier to learn the true data distribution at the equilibrium of this game. However, it may take excessively long time for such a two-player game to reach equilibrium due to high-variance gradient updates. To address these limitations, we propose a three-player game named KDGAN consisting of a classifier, a teacher, and a discriminator. The classifier and the teacher learn from each other via distillation losses and are adversarially trained against the discriminator via adversarial losses. By simultaneously optimizing the distillation and adversarial losses, the classifier will learn the true data distribution at the equilibrium. We approximate the discrete distribution learned by the classifier (or the teacher) with a concrete distribution. From the concrete distribution, we generate continuous samples to obtain low-variance gradient updates, which speed up the training. Extensive experiments using real datasets confirm the superiority of KDGAN in both accuracy and training speed.
SPIDER: Near-Optimal Non-Convex Optimization via Stochastic Path-Integrated Differential Estimator
Fang, Cong, Li, Chris Junchi, Lin, Zhouchen, Zhang, Tong
In this paper, we propose a new technique named \textit{Stochastic Path-Integrated Differential EstimatoR} (SPIDER), which can be used to track many deterministic quantities of interests with significantly reduced computational cost. Combining SPIDER with the method of normalized gradient descent, we propose SPIDER-SFO that solve non-convex stochastic optimization problems using stochastic gradients only. We provide a few error-bound results on its convergence rates. Specially, we prove that the SPIDER-SFO algorithm achieves a gradient computation cost of $\mathcal{O}\left( \min( n^{1/2} \epsilon^{-2}, \epsilon^{-3} ) \right)$ to find an $\epsilon$-approximate first-order stationary point. In addition, we prove that SPIDER-SFO nearly matches the algorithmic lower bound for finding stationary point under the gradient Lipschitz assumption in the finite-sum setting. Our SPIDER technique can be further applied to find an $(\epsilon, \mathcal{O}(\ep^{0.5}))$-approximate second-order stationary point at a gradient computation cost of $\tilde{\mathcal{O}}\left( \min( n^{1/2} \epsilon^{-2}+\epsilon^{-2.5}, \epsilon^{-3} ) \right)$.
Are ResNets Provably Better than Linear Predictors?
A residual network (or ResNet) is a standard deep neural net architecture, with state-of-the-art performance across numerous applications. The main premise of ResNets is that they allow the training of each layer to focus on fitting just the residual of the previous layer's output and the target output. Thus, we should expect that the trained network is no worse than what we can obtain if we remove the residual layers and train a shallower network instead. However, due to the non-convexity of the optimization problem, it is not at all clear that ResNets indeed achieve this behavior, rather than getting stuck at some arbitrarily poor local minimum. In this paper, we rigorously prove that arbitrarily deep, nonlinear residual units indeed exhibit this behavior, in the sense that the optimization landscape contains no local minima with value above what can be obtained with a linear predictor (namely a 1-layer network). Notably, we show this under minimal or no assumptions on the precise network architecture, data distribution, or loss function used. We also provide a quantitative analysis of approximate stationary points for this problem. Finally, we show that with a certain tweak to the architecture, training the network with standard stochastic gradient descent achieves an objective value close or better than any linear predictor.
Algorithmic Regularization in Learning Deep Homogeneous Models: Layers are Automatically Balanced
Du, Simon S., Hu, Wei, Lee, Jason D.
We study the implicit regularization imposed by gradient descent for learning multi-layer homogeneous functions including feed-forward fully connected and convolutional deep neural networks with linear, ReLU or Leaky ReLU activation. We rigorously prove that gradient flow (i.e. gradient descent with infinitesimal step size) effectively enforces the differences between squared norms across different layers to remain invariant without any explicit regularization. This result implies that if the weights are initially small, gradient flow automatically balances the magnitudes of all layers. Using a discretization argument, we analyze gradient descent with positive step size for the non-convex low-rank asymmetric matrix factorization problem without any regularization. Inspired by our findings for gradient flow, we prove that gradient descent with step sizes $\eta_t=O(t^{−(1/2+\delta)}) (0<\delta\le1/2)$ automatically balances two low-rank factors and converges to a bounded global optimum. Furthermore, for rank-1 asymmetric matrix factorization we give a finer analysis showing gradient descent with constant step size converges to the global minimum at a globally linear rate. We believe that the idea of examining the invariance imposed by first order algorithms in learning homogeneous models could serve as a fundamental building block for studying optimization for learning deep models.
Meta Reinforcement Learning with Distribution of Exploration Parameters Learned by Evolution Strategies
Shen, Yiming, Yang, Kehan, Yuan, Yufeng, Liu, Simon Cheng
In this paper, we propose a novel meta-learning method in a reinforcement learning setting, based on evolution strategies (ES), exploration in parameter space and deterministic policy gradients. ES methods are easy to parallelize, which is desirable for modern training architectures; however, such methods typically require a huge number of samples for effective training. We use deterministic policy gradients during adaptation and other techniques to compensate for the sample-efficiency problem while maintaining the inherent scalability of ES methods. We demonstrate that our method achieves good results compared to gradient-based meta-learning in high-dimensional control tasks in the MuJoCo simulator. In addition, because of gradient-free methods in the meta-training phase, which do not need information about gradients and policies in adaptation training, we predict and confirm our algorithm performs better in tasks that need multi-step adaptation.
Overparameterized Nonlinear Learning: Gradient Descent Takes the Shortest Path?
Oymak, Samet, Soltanolkotabi, Mahdi
Many modern learning tasks involve fitting nonlinear models to data which are trained in an overparameterized regime where the parameters of the model exceed the size of the training dataset. Due to this overparameterization, the training loss may have infinitely many global minima and it is critical to understand the properties of the solutions found by first-order optimization schemes such as (stochastic) gradient descent starting from different initializations. In this paper we demonstrate that when the loss has certain properties over a minimally small neighborhood of the initial point, first order methods such as (stochastic) gradient descent have a few intriguing properties: (1) the iterates converge at a geometric rate to a global optima even when the loss is nonconvex, (2) among all global optima of the loss the iterates converge to one with a near minimal distance to the initial point, (3) the iterates take a near direct route from the initial point to this global optima. As part of our proof technique, we introduce a new potential function which captures the precise tradeoff between the loss function and the distance to the initial point as the iterations progress. For Stochastic Gradient Descent (SGD), we develop novel martingale techniques that guarantee SGD never leaves a small neighborhood of the initialization, even with rather large learning rates. We demonstrate the utility of our general theory for a variety of problem domains spanning low-rank matrix recovery to neural network training. Underlying our analysis are novel insights that may have implications for training and generalization of more sophisticated learning problems including those involving deep neural network architectures.
Marvels and Pitfalls of the Langevin Algorithm in Noisy High-dimensional Inference
Mannelli, Stefano Sarao, Biroli, Giulio, Cammarota, Chiara, Krzakala, Florent, Urbani, Pierfrancesco, Zdeborová, Lenka
Gradient-descent-based algorithms and their stochastic versions have widespread applications in machine learning and statistical inference. In this work we perform an analytic study of the performances of one of them, the Langevin algorithm, in the context of noisy high-dimensional inference. We employ the Langevin algorithm to sample the posterior probability measure for the spiked matrix-tensor model. The typical behaviour of this algorithm is described by a system of integro-differential equations that we call the Langevin state evolution, whose solution is compared with the one of the state evolution of approximate message passing (AMP). Our results show that, remarkably, the algorithmic threshold of the Langevin algorithm is sub-optimal with respect to the one given by AMP. We conjecture this phenomenon to be due to the residual glassiness present in that region of parameters. Finally we show how a landscape-annealing protocol, that uses the Langevin algorithm but violate the Bayes-optimality condition, can approach the performance of AMP.