Goto

Collaborating Authors

 Gradient Descent


The Convergence of Sparsified Gradient Methods

Neural Information Processing Systems

Stochastic Gradient Descent (SGD) has become the standard tool for distributed training of massive machine learning models, in particular deep neural networks. Several families of communication-reduction methods, such as quantization, largebatch methods,and gradient sparsification, have been proposed to reduce the overheads of distribution. To date, gradient sparsification methods-where each node sorts gradients by magnitude, and only communicates a subset of the components, accumulatingthe rest locally-are known to yield some of the largest practical gains. Such methods can reduce the amount of communication per step by up to three orders of magnitude, while preserving model accuracy. Yet, this family of methods currently has no theoretical justification. This is the question we address in this paper. We prove that, under analytic assumptions, sparsifying gradients by magnitude with local error correction provides convergenceguarantees, for both convex and non-convex smooth objectives, for data-parallel SGD. The main insight is that sparsification methods implicitly maintain bounds on the maximum impact of stale updates, thanks to selection by magnitude. Our analysis also reveals that these methods do require analytical conditions to converge well, justifying and complementing existing heuristics.


A Simple Proximal Stochastic Gradient Method for Nonsmooth Nonconvex Optimization

Neural Information Processing Systems

We analyze stochastic gradient algorithms for optimizing nonconvex, nonsmooth finite-sum problems. In particular, the objective function is given by the summation of a differentiable (possibly nonconvex) component, together with a possibly non-differentiable but convex component. We propose a proximal stochastic gradient algorithm based on variance reduction, called ProxSVRG+. Our main contribution lies in the analysis of ProxSVRG+. It recovers several existing convergence results and improves/generalizes them (in terms of the number of stochastic gradient oracle calls and proximal oracle calls). In particular, ProxSVRG+ generalizes the best results given by the SCSG algorithm, recently proposed by [Lei et al., NIPS'17] for the smooth nonconvex case. ProxSVRG+ is also more straightforward than SCSG and yields simpler analysis. Moreover, ProxSVRG+ outperforms the deterministic proximal gradient descent (ProxGD) for a wide range of minibatch sizes, which partially solves an open problem proposed in [Reddi et al., NIPS'16]. Also, ProxSVRG+ uses much less proximal oracle calls than ProxSVRG [Reddi et al., NIPS'16]. Moreover, for nonconvex functions satisfied Polyak-\L{}ojasiewicz condition, we prove that ProxSVRG+ achieves a global linear convergence rate without restart unlike ProxSVRG. Thus, it can \emph{automatically} switch to the faster linear convergence in some regions as long as the objective function satisfies the PL condition locally in these regions. Finally, we conduct several experiments and the experimental results are consistent with the theoretical results.


The Spectrum of the Fisher Information Matrix of a Single-Hidden-Layer Neural Network

Neural Information Processing Systems

An important factor contributing to the success of deep learning has been the remarkable ability to optimize large neural networks using simple first-order optimization algorithms like stochastic gradient descent. While the efficiency of such methods depends crucially on the local curvature of the loss surface, very little is actually known about how this geometry depends on network architecture and hyperparameters. In this work, we extend a recently-developed framework for studying spectra of nonlinear random matrices to characterize an important measure of curvature, namely the eigenvalues of the Fisher information matrix. We focus on a single-hidden-layer neural network with Gaussian data and weights and provide an exact expression for the spectrum in the limit of infinite width. We find that linear networks suffer worse conditioning than nonlinear networks and that nonlinear networks are generically non-degenerate. We also predict and demonstrate empirically that by adjusting the nonlinearity, the spectrum can be tuned so as to improve the efficiency of first-order optimization methods.


Evolved Policy Gradients

Neural Information Processing Systems

We propose a metalearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular metalearning algorithms.


Sample Efficient Stochastic Gradient Iterative Hard Thresholding Method for Stochastic Sparse Linear Regression with Limited Attribute Observation

Neural Information Processing Systems

We develop new stochastic gradient methods for efficiently solving sparse linear regression in a partial attribute observation setting, where learners are only allowed to observe a fixed number of actively chosen attributes per example at training and prediction times. It is shown that the methods achieve essentially a sample complexity of $O(1/\varepsilon)$ to attain an error of $\varepsilon$ under a variant of restricted eigenvalue condition, and the rate has better dependency on the problem dimension than existing methods. Particularly, if the smallest magnitude of the non-zero components of the optimal solution is not too small, the rate of our proposed {\it Hybrid} algorithm can be boosted to near the minimax optimal sample complexity of {\it full information} algorithms. The core ideas are (i) efficient construction of an unbiased gradient estimator by the iterative usage of the hard thresholding operator for configuring an exploration algorithm; and (ii) an adaptive combination of the exploration and an exploitation algorithms for quickly identifying the support of the optimum and efficiently searching the optimal parameter in its support. Experimental results are presented to validate our theoretical findings and the superiority of our proposed methods.


Learning in Games with Lossy Feedback

Neural Information Processing Systems

We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, called reweighted online gradient descent (ROGD) and show that in variationally stable games, if each agent adopts ROGD, then almost sure convergence to the set of Nash equilibria is guaranteed, even when the feedback loss is asynchronous and arbitrarily corrrelated among agents. We then extend the framework to deal with unknown feedback loss probabilities by using an estimator (constructed from past data) in its replacement. Finally, we further extend the framework to accomodate both asynchronous loss and stochastic rewards and establish that multi-agent ROGD learning still converges to the set of Nash equilibria in such settings. Together, these results contribute to the broad lanscape of multi-agent online learning by significantly relaxing the feedback information that is required to achieve desirable outcomes.


LAG: Lazily Aggregated Gradient for Communication-Efficient Distributed Learning

Neural Information Processing Systems

This paper presents a new class of gradient methods for distributed machine learning that adaptively skip the gradient calculations to learn with reduced communication and computation. Simple rules are designed to detect slowly-varying gradients and, therefore, trigger the reuse of outdated gradients. The resultant gradient-based algorithms are termed Lazily Aggregated Gradient --- justifying our acronym LAG used henceforth. Theoretically, the merits of this contribution are: i) the convergence rate is the same as batch gradient descent in strongly-convex, convex, and nonconvex cases; and, ii) if the distributed datasets are heterogeneous (quantified by certain measurable constants), the communication rounds needed to achieve a targeted accuracy are reduced thanks to the adaptive reuse of lagged gradients. Numerical experiments on both synthetic and real data corroborate a significant communication reduction compared to alternatives.


Nonparametric Bayesian Lomax delegate racing for survival analysis with competing risks

Neural Information Processing Systems

We propose Lomax delegate racing (LDR) to explicitly model the mechanism of survival under competing risks and to interpret how the covariates accelerate or decelerate the time to event. LDR explains non-monotonic covariate effects by racing a potentially infinite number of sub-risks, and consequently relaxes the ubiquitous proportional-hazards assumption which may be too restrictive. Moreover, LDR is naturally able to model not only censoring, but also missing event times or event types. For inference, we develop a Gibbs sampler under data augmentation for moderately sized data, along with a stochastic gradient descent maximum a posteriori inference algorithm for big data applications. Illustrative experiments are provided on both synthetic and real datasets, and comparison with various benchmark algorithms for survival analysis with competing risks demonstrates distinguished performance of LDR.


On the Local Minima of the Empirical Risk

Neural Information Processing Systems

Population risk is always of primary interest in machine learning; however, learning algorithms only have access to the empirical risk. Even for applications with nonconvex non-smooth losses (such as modern deep networks), the population risk is generally significantly more well behaved from an optimization point of view than the empirical risk. In particular, sampling can create many spurious local minima. We consider a general framework which aims to optimize a smooth nonconvex function $F$ (population risk) given only access to an approximation $f$ (empirical risk) that is pointwise close to $F$ (i.e., $\norm{F-f}_{\infty} \le \nu$). Our objective is to find the $\epsilon$-approximate local minima of the underlying function $F$ while avoiding the shallow local minima---arising because of the tolerance $\nu$---which exist only in $f$. We propose a simple algorithm based on stochastic gradient descent (SGD) on a smoothed version of $f$ that is guaranteed to achieve our goal as long as $\nu \le O(\epsilon^{1.5}/d)$. We also provide an almost matching lower bound showing that our algorithm achieves optimal error tolerance $\nu$ among all algorithms making a polynomial number of queries of $f$. As a concrete example, we show that our results can be directly used to give sample complexities for learning a ReLU unit.


On Learning Intrinsic Rewards for Policy Gradient Methods

Neural Information Processing Systems

In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design problem, or close variants thereof, have been proposed in the literature. In this paper we build on the Optimal Rewards Framework of Singh et al. that defines the optimal intrinsic reward function as one that when used by an RL agent achieves behavior that optimizes the task-specifying or extrinsic reward function. Previous work in this framework has shown how good intrinsic reward functions can be learned for lookahead search based planning agents. Whether it is possible to learn intrinsic reward functions for learning agents remains an open problem. In this paper we derive a novel algorithm for learning intrinsic rewards for policy-gradient based learning agents. We compare the performance of an augmented agent that uses our algorithm to provide additive intrinsic rewards to an A2C-based policy learner (for Atari games) and a PPO-based policy learner (for Mujoco domains) with a baseline agent that uses the same policy learners but with only extrinsic rewards. Our results show improved performance on most but not all of the domains.